I never side out ALL my manabonds in G2, usually only 1 at most. It's to powerful in the deck to remove
Did you ask me if that spell could resolve?????
-Team HRW-
High Roll Wins
It makes it very difficult to play around grave-hate... if you want to play linear combo decks, I have some suggestions for you.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
I do 4/2 main + 1 gamble post ...Originally Posted by GoldenCid
Ilike the list...but 3 intuitions? How did it worked for you?? Anybody has tested a combination of intuition and gamble?
I played 4 rounds of a tournament completely without Intuitions unintentionaly (switched deck minute before the start and forgot to put them in as the decks share them) .. exhaustion and stupidity results in awkward situations ...the reason is I haven't played the deck for a while, I dont pile shuffle and the deck performed excellent, excluding Myself... so I wil drop 1 intuition =)
the irony is
R1 I beat Merfolk 2-0,
R2 lost to Ooze reanimator combo 1-2 due to my fatal mistake G3 (personal->show and tell and I have extirpate in hand) and I lost G2 (gamble -> extirpate 1st turn from 7 cards, sometime you are just unlucky) and still could have won g2 a turn later by slaver-waste his hand,
R3 URG thresh lost G2 to lucky crypt and bolts off the top and G3 after serious trouble with counting to 3 (still gamble- Extirpate. waste-trop, extirpate-trop was priceless few turns back)
R4 lost to BW tempo, which is hard matchup anyway in my opinion, due to lacking tutors and finaly realised where those are =)
to complete the tragedy of the day and to discredit myself absolutely - this is how it continued -
R5 - Death and taxes - G1 he played leonin arbiter and I had ghost quarter and tabernacle in hand, bond in play, destroyed his lands, killed his guys, he gets frustrated writting on the result slip and saying he drops to catch train home, as I watched the Spanish inquisiton guy sitting next to me playing against Burn (T1 kill on 5 lives against untapped mountain and bolt in hand, two times =D) than we chatted a bit as I signed the slip... the irony is he wrote 2-0 for him on it =) which we both did not realise until pairings... yeaaaaaaah, bye for Round 6 well-deserved for my abysmal performance =D -- still the deck is good =)
well that was THE DAY >8)
about risk - my gamble ration is like 10-2 - in matter of critical decisions, gamble-> loam / gamble -> land is daily standard, and land- bond mox-gamble is not rare either, and is useful in finding SB pieces.. I like it more than E.tutor in general, but I haven't followed the White concept extensively so ideas not results
its Krodel Loam, the russian deck and is developed by some german guys http://www.deckcheck.org/?x=8QRflGWV...lGRfiaiabEoIk9Originally Posted by nonja
Interesting deck has won Russian Legacy Championship:
http://www.thecouncil.es/tcdecks/dec...0&iddeck=41257.
by my testing the Kotr is swords catcher mostly if not, the deck abuses his potential to the limits the deck has its moments and variability and definitely an idea behind it, unfortunately felt "slower" sometimes, inspired me to play Trickbiind SB
mchainmail - I saw your name in the recent SCG how did your deck perform? I mean the match-ups not the final result // except the goblin trouble you haven't mentioned your previeous SCG match-ups either
+ if you would mind to send me the primer preview, I would gladly read it
Last edited by Sloshthedark; 03-08-2011 at 06:16 AM.
Lands won the Mercadiade (123 players). It was played by a friend of mine, the original designer of the deck, S. Thomsen.
I don't know the exact list, but on top of the obvious Mox Diamond, Manabond, Exploration, Loam and lands (Maze, Waste, Port, Tabernacle, Trop, Fetch, Factory, Ruins, Chasm) it was the Tolaria West version. He played Mindslaver and Zuran Orb maindeck. Sideboard was Chalice of the Void, blue traps, Yard hate, Karakas and Krosan Grips.
From what I know about the Swiss there were a few wins against a variety of decks, the most noteworthy against Show and Tell. The opponent had a turn 3 Emrakul but it got outcontrolled via Maze of Ith and sacrrificing 6 lands each turn with the help of Manabond.
Top 8 was a fast slaughter against Zoo followed by a close win against Doomsday.
Finals was a true roflstomping against Merfolk with a story worth telling. G1 was quick and bloody and ended with 24 to 2 permanents. In G2 for some weird reason or pure desperation he dropped a Standstill without creatures or Vial in play. He had 2 Wastelands and 2 Mutavaults but that still seemed odd. Doesn't he know his opponent also has Wastes and on top of that Ports, Mazes, Tolaria Wests and the better Manlands? The funny thing about that game was the turn when he had to break his own Standstill. He had sided in Dreadnaughts to get a lucky fast win so he broke his own Standstill (0 - 4 cards) with Naught/Stifle. He followed that with another Standstill with Force backup. However, in response the Naught got Griped (1-6 cards total) and he had to Force of Will his own Standstil and in the end he had traded 1 for 9 cards.
Are Traps better than White Leylines? Traps are weak to Discard, while the Leylines are only weak to bounce, though you can much more easily get value out of drawn traps than drawn leylines. Also Leylines have more value in other situtaions (immune to Crypt, targeted burn, grindstone, etc). I'm honestly not sure which is better, but I would give the nod to Leyline as it seems a bit more difficult to deal with and has value in non storm matches.
I've been trying a list with Living Wish in the main and so far it has been performing well.
I have 3 Living Wish and 3 Intuition in the main with no other non-land tutors. My wish targets are as follows: Bob, Oracle of Mul Daya, Meloku, Phyrexian Revoker, Llawan, Faerie Macabre, Tabernacle, Wickerbough Elder.
I have won a bunch of game ones by being able to wish for Bob or Oracle and just blow out my opponent more so than normal and late game by wishing for Meloku with mana bond in play and just overrunning them. I don't know if its the perfect option right now, but I have been enjoying it and thought to share
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Leyline are uncasteable. If they are in your opening they are good but in adition they are eaten by common side like krosan grip.
Traps are descartable but if you first drop a chalice @ 1 you're done. No to mention that, at worst, they are casteable.
I'm going to repost some advice that was givin to me, it was geared more towards putting lands in the side but I think that taking out cards that need to be mained to fit the Living wishes also qualifies. Don't. Wishing for Bob or oracle late game only fuel you if your already in a position in which you're winning, therefore you dont need to "win more". As for lands in the side, I used to run karakas in my side and if the option was needed I could board it in G2, because my meta didn't contain and cheated Emrakul's and so forth. I have recently come to agree with the advice that was givin to me, if you think it's important enough to merit a spot on the sideboard when the deck runs so many lands main then it probably deserves to be mained. Tabernalce definetly needs to be mained, I don't see a reason why it should be put in the side just to be wished for, that leaves you with only 3 cards that can be countered to find it, when the deck itself is designed to find lands. Anyway, that's my two cents on that.
@McChainmail-I love playing lands, not really intersted in playing combo. I'll admit that my sideboarding skills are less than good and if I'm wrong about keeping Manabonds in G2 then I'm wrong. But it's such a useful card that I can't see pulling them all out G2.....I can't see a circumstance where that is the right choice it makes the deck move fast. Graveyard hate can be played around in general, I just don't dump all my Lifes into the Gyard or I keep a thicket in hand with a green source at all times, I honestly haven't had any problems with graveyard hate. Even at DC. My problem has occured from very poorly tapping out to the blue player the turn before a B2B comes down :(
Did you ask me if that spell could resolve?????
-Team HRW-
High Roll Wins
That's where the issue is; Manabond doesn't let you do that.
White Leylines are only an issue if you play other storm hate. Leyline with Trap in hand is hard to beat, while just Leyline is trivial, as Ad Naus will just get there, with them finding bounce post ad naus.
PM me an e-mail address for the primer.
SCG Edison was terrible, I lost the feature because I couldn't stop Turn 5 Jace game 1 and 2 Goyfs game 3. After that, lost to Nick Patnode playing Goblins, then big Zoo with Ancient Grudge stopping 2 prison elements, then wrecked Affinity with Null Rod, then had someone refuse to play me, then lost to Elves, followed by Leyline - Helm, then had someone not show up.
Basically, I'm reconsidering the build. Both of the previous metas I've played in have had a lot of Force of Wills; Vestal NY and Magic Online, but very little tribal. Intuition is far better against Goblins, albeit worse elsewhere.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
If that's the argument, then there is a simple answer. Take manabond out of the deck completly, because it preforms the same function game one as it does in game two. The resolution to the problem from what I see is don't manabond everyturn......If you want to keep a thicket in hand to avoid a crypt then keep a thicket in hand and dont manabond that turn.
Did you ask me if that spell could resolve?????
-Team HRW-
High Roll Wins
Then you're playing one land a turn, and not really gaining much of an advantage.
Exploration (and more tutors for it) let you grind an advantage over an entire game.
It's entirely different g1 from g2; g1 it powers out permanents, as there is nothing you need to play around at all.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
Oh I guess I should have mentioned this, I run a tabernacle main as well. Its the back up tabernacle basically. Also tts not that I wish for Bob or Oracle late game, I usually wish for them turn one or two and resolve them the next turn. It helps fuel the deck into a winning position. Mchainmail's deck is more of a lands/stax deck where using Enlightened Tutor helps find his one of pieces, I use living wish to find relevant cards along with have 3 tolaria west and 3 intuitions main
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Ah, okay I figured that the SB Tab was #2 but wasn't sure.
Did you ask me if that spell could resolve?????
-Team HRW-
High Roll Wins
Why not Burning wish? you can get loam, firespout, worm harvest, revent silence, shattering spree, gamble, for metion ones...
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
I think it worth. You are right with hull breach is much better than spree. With firespout in side magus of the moon is not a problem anymore the same for blood moon with HB.
Maybe 3 B. wish and 3 Intuition is the number?
But most important: is a valuable inclusion or just a good idea?
Ok, so what I'm seeing recently is an attempt to add more tutors to the deck, but when a new tutor is picked, people start cutting Intuitions. Why? Shouldn't you be cutting other things in order to add more tutors instead of supplanting the most useful one and ending up with the same total, and fewer that can get Loam?
I'm playing 4x Intuition and 3x Entomb right now, and having seven tutors able to get Loam has been very helpful. The majority of games I've lost in competition are those where I don't see a Loam.
I guess my point is you shouldn't be cutting tutors to add tutors if you're already playing the best one as a four of.
(I don't buy the "Intuition is too slow" argument. That's why we play Exploration and Mox Diamond... It's the most versatile tutor available to us.)
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