I apologize if I had missed this somewhere in the thread, but does anyone know what Belchers turn 1 win percentage is? If not, I'll figure it out myself. I would consider a large EtW or Belcher activation a "win."
I would also like to see the article. I have like 2 months of Belcher so far. However, the first tournament with the deck (76) resulted in a 2nd place finish.
I would also like to inform everyone that im currently making a sample-hand for a turn-1 win w/Belcher w/LED, without, among others. Its pretty painstaking. Some of my examples are listed below:
1. Turn 1 Win (w/Land Grant) – The presence of Land Grant assures a win. This differs from opening hands without Land Grant as a blind Belcher might hit a Land even before dealing lethal damage.
1.1. With LED
1.1.1. Land Grant, LED, LED, Rite of Flame, Rite of Flame, Seething Song, Burning Wish
- Land Grant for Taiga (R)
- Rite of Flame (RR)
- 2nd ROF (RRRR)
- Seething Song (RRRRRR)
- Burning Wish for Infernal Tutor (RRRR)
- LED for RRR (RRRRRRR)
- 2nd LED for BBB (RRRRRRRBBB)
- Tutor for Belcher (RRRRRRRB)
- Cast Belcher using RRRR (RRRB remain)
- Activate using 4 remaining mana
1.1.2. Land Grant, LED, Elvish Spirit Guide, Tinder Wall, Desperate/Pyretic Ritual, Seething Song, Belcher
- Land Grant for Taiga (G)
- Tinder Wall, then sac (RR)
- Pyretic/Desperate Ritual (RRR)
- Seething Song (RRRRR)
- Cast Belcher (R)
- LED
- Activate Belcher w/LED
1.1.3. Land Grant, LED, Rite of Flame, Pyretic/Desperate Ritual, Seething Song, ESG/SSG, Belcher
- Land Grant for Taiga (R)
- Rite of Flame (RR)
- Pyretic/Desperate Ritual (RRR)
- Seething Song (RRRRR)
- Belcher (R)
- Activate Belcher w/LED
1.1.4. Land Grant, LED, Lotus Petal, Tinder Wall, Tinder Wall, Belcher, ESG/SSG
- Land Grant for Taiga (G)
- Lotus Petal for G (GG)
- Tinder Wall, sac (GRR)
- Tinder Wall, sac (RRRR)
- Belcher
- Activate Belcher w/LED
Suggestions ^^ are welcome as always =)
And... what do you intend to accomplish with this? If it's for a primer for new players... Well, belcher is already easy enough to learn without such a primer.
The Source: Your Source for "The Source: Your Source for..." cliche.
Why would you want to do that? There are like shitloads of minor variations of a god hand that will get you there. (ESG or SSG? petal or SSG or ESG?) I guess the others are wondering the same as me: why bother? Everybody knows that a first turn belcher is good, as is 10+ tokens. You hardly need to bore anyone to death with monotonous sample hands to prove that. Like kicks said, it's not like this is the most difficult storm deck to pilot.
Some of my friends sell records,
some of my friends sell drugs.
You always go for EtW.
I play T.E.S. for sometime now and I agree Hopo: Belcher is pretty easy to play. G1 you just need to mulligan until you can get a win condition is hand. G2 is where things might complicate.
So if the primer really needs updating is regarding how to sideboard vs the various deck around.
Last edited by tangram; 01-31-2011 at 07:51 AM. Reason: Added stuff.
Its a turn 1 win so why wouldnt you go for it?
Because not everyone uses Infernal Tutor in their sideboard. Though I agree with you that it does bring added flexibility.
Most often I have +1 spell count with it if you search for the EtW in your deck.
Thanks for your interest in the article, guys. I was PM'd by someone I knew and I sent them the article a couple of weeks ago but they have not gotten back to me yet. At this stage the several Belcher pilots I have tried to contact have fallen through. Guess they fizzled.
I'll try and get the article posted tomorrow. While it is an intro article, it's not a "primer" in the typical sense. It's for new Storm pilots that are serious about choosing the right deck for them. You can read the earlier articles here:
http://www.manaleak.com/mtguk/2010/1...ilent-requiem/
http://www.manaleak.com/mtguk/2010/1...ilent-requiem/
http://www.manaleak.com/mtguk/2010/1...ilent-requiem/
-Silent Requiem
I insist on your article :)
Btw, in my country is coming a big tournament in 2 weeks, do you thinks that belcher (1 land) is a good canditate for it?
I'd play this list (suggestions are needed and very welcome!)
1 Taiga
4 Goblin Charbelcher
3 Empty the Warrens
4 Burning Wish
4 Lotus Petal
4 Tinder Wall
4 Simian Spirit Guide
4 Elvish Spirit Guide
4 Rite of Flame
4 Desperate Ritual
4 Pyretic Ritual
4 Manamorphose
4 Seething Song
4 Lion's Eye Diamond
4 Land Grant
4 Grim Monolith
SB: 3 Xantid Swarm
SB: 1 Hull Breach
SB: 1 Reverent Silence
SB: 1 Empty the Warrens
SB: 1 Shattering Spree
SB: 3 Pyroblast
SB: 1 Goblin War Strike
SB: 2 Ingot Chewer
SB: 1 Grapeshot
SB: 1 Pyroclasm
I'd like some recommendations for side besides...
THX!!!
I would rather have Shattering Spree than Ingot Chewer in the board. Pyroclasm isn't necessary, you should race aggro easily and it will kill your tokens. Hull Breach is over kill as you will rarely have RG to use for that. I use 3 SHattering Spree in my board with 4 Xantid Swarm and 2 Pyroblast with the rest being wish. Also, I think you need Chrome Mox in there. Permanent mana sources are really valuable in the deck.
My 2 cents.
This is my Signature
Pyroclasm isn't there for aggro matchups. You run pyroclasm to take out teeg/canonist. The shattering spree vs ingot chewer is pretty much dependant on what artifacts you are trying to hit. If you don't want clasm, run deathmark instead.
Chewer is great against CotV while spree does hit chalice, but you need to spend at least 2 on the spree in order to hit the chalice. Spree is AWESOME against a 3sphere because the 3 you pay aloows you to blow up three artifacts, while paying 3 for chewer gets you only one artifact. Generally I haven't found the 1 mana difference to be all the problematic, so I'd go with spree.
My board the last time I played belcher (4-5 months ago):
4 Xantid
4 Gutteral Response
1 EtW
1 Pyroclasm
1 Hull Breach
3 Shattering Spree
1 Tendrils
(I may have had reverent silence in place of hull breach)
1.1. With LED
1.1.1. Land Grant, LED, LED, Rite of Flame, Rite of Flame, Seething Song, Burning Wish
- Land Grant for Taiga (R)
- Rite of Flame (RR)
- 2nd ROF (RRRR)
- Seething Song (RRRRRR)
- Burning Wish for Infernal Tutor (RRRR)
- LED for RRR (RRRRRRR)
- 2nd LED for BBB (RRRRRRRBBB)
- Tutor for Belcher (RRRRRRRB)
- Cast Belcher using RRRR (RRRB remain)
- Activate using 4 remaining mana
I'm a new belcher-player and I don't understand how you can be able to cast Infernal Tutor after you cracked a LED. I thought discarting your hand was part of the cost the play LED? May i missing something...![]()
It is just because, that the example is poorly explained. This is how it works:
- Land Grant for Taiga (R)
- Rite of Flame (RR)
- 2nd ROF (RRRR)
- Seething Song (RRRRRR)
- Burning Wish for Infernal Tutor (RRRR), in response: LED for RRR (RRRRRRR), 2nd LED for BBB (RRRRRRRBBB)
- Tutor for Belcher (RRRRRRRB)
- Cast Belcher using RRRR (RRRB remain)
- Activate using 4 remaining mana
Thanks NesretepNoj, that explains it.
After far too long, here is a link to my Belcher article.
Enjoy.
-Silent Requiem
Nice Article Requiem.
Have loved belcher for some time.. never gotten around to playing it though, as I always felt like it was "easy mode." compared to some of the other combo decks. That said, I've changed my tune. I'm going to rock the 1 land at my next local and give my brain a break from Solidarity and ANT.
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