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Thread: [Deck] Reanimator

  1. #2161

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by justindz View Post
    What do you all think about just running Null Rod? It also screws over MUD and does some random things like protect Animate Dead from Pridemage and Engineered Explosives--not key reasons, but interesting to note. Instead of figuring out what hate they have in game 2 where you haven't seen their board-ins yet, you just name everything :-)
    It does what to pridemage?
    And what about enchantment graveyard hate? Leyline?

  2. #2162

    Re: [Deck] B/U Reanimator

    Null Rod does the same thing to Leyline as Pithing Needle. Nothing.

    I'm not sure I would bring Needle in against Zoo, honestly, just to hit Pridemage. That only stops Platinum Emperion and/or Animate Dead, so that's a bit narrow it seems. I meant using Null Rod to hit Crypt, Relic and Spellbomb all at once, rather than boarding in Needle, hitting one and getting nailed by the other. Or, a similar situation.

    Chain of Vapor is for Leyline. I wasn't suggesting removing Chain of Vapor for Null Rod and have 4x Null Rod and 4x Pithing Needle. That would be... um... special.

  3. #2163
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    Re: [Deck] B/U Reanimator

    Personally, I've always been fond of the green splash for Nature's Claim out of the board. Stops all the major grave hate except Yixlid Jailer, which we don't care about at all, and Faerie Macabre. The green splash also allows me to run a Dryad Arbor in the side to deal with edict effects. I also ran Null Rod up in Washington DC this past weekend, but that was mostly because I saw tons of Affinity and Vial-based aggro running around and just didn't feel like dealing with them.

  4. #2164

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by arebennian View Post
    the package does have a couple of advantages over Show and Tell:
    1) Allows you to play around Daze effects easier that trying to cast a CMC 3 spell.
    Yes, but on the other hand, a 3cc spell is less likely to be stopped by Counterbalance.

  5. #2165

    Re: [Deck] B/U Reanimator

    Forgive the nub question, but how bad is the Counterbalance match in practice? I played about 8 games against my friend who was running Drew Levin's Bant NOPro Counterbalance and I took about 7/8 games. Daze + Force and being really fast, if I remember correctly. Maybe that is the easy version. RUG doesn't seem much worse, although I think CounterTop is pretty tough due to Ensnaring Bridge.

  6. #2166

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by justindz View Post
    Forgive the nub question, but how bad is the Counterbalance match in practice? I played about 8 games against my friend who was running Drew Levin's Bant NOPro Counterbalance and I took about 7/8 games. Daze + Force and being really fast, if I remember correctly. Maybe that is the easy version. RUG doesn't seem much worse, although I think CounterTop is pretty tough due to Ensnaring Bridge.
    In my own experience, once an opponent gets the CB and Sensei's Diving Top on the table, it is VERY hard to get around it - if the opponent is an experienced player and is playing it properly.
    Last edited by John Rohan; 03-03-2011 at 01:26 AM.

  7. #2167

    Re: [Deck] B/U Reanimator

    In my experience game 1 is easy but game 2-3 are near unwinnable. Game 1 they have a lot of dead cards against you (ie firespout) but game 2 they have a LOT of scarry things in the board depending on the build.

    Your goal should be to get an Inkwell Leviathan out on turn 2-3. Try and save your entomb for when they are tapped out if you play daze.

    Once CB/Top is assembled and they have mana to work it, the game is unwinnable for you. You must stop it or get there faster.

    Null rod is at its best here as it stops Top and Crypt.

  8. #2168
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    Re: [Deck] B/U Reanimator

    Ooze reanimator won the Eternal Party event.
    http://bigmagic.blog116.fc2.com/blog-entry-37.html
    What do you guys think about the list? I don't like the 14 lands and lack of FoWs(call me biased, but FoW is a crutch of mine and I wont play a deck without unless it has Banned lands or Tendrils)

    About the Null Rod and Green splash. I like them both. Top 8'ed the Legacy Premier on Modo last April with both configurations in the deck(in this thread somewhere).
    Something like 18 lands(Trop+Bayou) and 3 Rods in sb.

    Both choices were immense for me on the day. The meta was prepared for Animator with Leylines and the green splash helped me get there where the other reanimator players failed with UB lists. After boarding I had Claim, Grip, Tranq Domain(pre Back 2Nature) and SnT#2 to go along with main decked SnT and E.Truth.

    Vial decks, Cbalance and Storm are all affected adversely by Null Rods as are all other decks relying on Crypt/Relic to stop you.
    Quote Originally Posted by Cavius The Great View Post
    Respect my shine bitch!

  9. #2169


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  10. #2170

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by The Pharmacist View Post
    Played in a small tournament lastnight. I think there was 13 people. I ended up in the cash with this list
    Cool list, but I think you should play Thoughtseize over Duress. Thoughtseize can be used in a pinch to pitch your own creature and Reanimate it that same turn. Turn one Ritual, Thoughtseize your Iona to the yard, and Exhume before your opponent even lays down a land is broken.

    I also think your deck would be even better if you played Intuition over Buried Alive.

    Intuition also gets creatures to your yard, but also can tutor up a Reanimate/Exhume or Daze or whatever else you need, and it does this all at instant speed. You can even pitch it to FoW.

    If you play flexible multifunction cards like that, you wouldn't even need to devote slots to Lim Dul's Vault.

  11. #2171

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by Clark Kant View Post
    Cool list, but I think you should play Thoughtseize over Duress. Thoughtseize can be used in a pinch to pitch your own creature and Reanimate it that same turn. Turn one Ritual, Thoughtseize your Iona to the yard, and Exhume before your opponent even lays down a land is broken.

    I also think your deck would be even better if you played Intuition over Buried Alive.

    Intuition also gets creatures to your yard, but also can tutor up a Reanimate/Exhume or Daze or whatever else you need, and it does this all at instant speed. You can even pitch it to FoW.

    If you play flexible multifunction cards like that, you wouldn't even need to devote slots to Lim Dul's Vault.
    I've been thinking about going to thoughtseize. I'm just not sure if we can afford the 2 life.

    I want to go to Intuition over the Buried Alive. I just don't own them


    Trying to trade into power!!!
    Hit me up if you have any unlimited power that isn't creased. Maybe we can make a deal.

  12. #2172

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by The Pharmacist View Post
    I've been thinking about going to thoughtseize. I'm just not sure if we can afford the 2 life.
    Thoughtseize is better than Duress for Reanimator, but it's still not the best option. You are right - when you add in the damage from the fetchlands and Reanimate Spells, Thoughtseize is just too much life loss. I prefer Cabal Therapy instead - still lets you see your opponents hand, it has a chance of getting rid of multiple cards, you can still use it on yourself, and it's got flashback to boot. And no life loss.

  13. #2173
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    Re: [Deck] B/U Reanimator

    Thoughtseize being able to hit an opposing Tarmogoyf and Reanimating it is priceless

  14. #2174
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by jcsy View Post
    Thoughtseize being able to hit an opposing Tarmogoyf and Reanimating it is priceless
    or a random goblin vs B/R goblins, works fine as well.

    dark confidants aren't very good for hitting with reanimate though. (once did it,because both were emptyhanded and I only played 4 creatures and 3 force in my deck, but flipping empyrial archangel + force really hurts)

  15. #2175
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by John Rohan View Post
    I prefer Cabal Therapy instead - still lets you see your opponents hand, it has a chance of getting rid of multiple cards, you can still use it on yourself, and it's got flashback to boot.
    If you're running Putrid Imp it might be worth a try, because then you actually have something to pay the flashback cost with.
    "Our words are backed with NUCLEAR WEAPONS!"

  16. #2176

    Re: [Deck] B/U Reanimator

    Here is my list I played yesterday. There was a 100 people there and I made top 16 on the day.I didn't take notes so I'll do my best here.

    3 Duress
    4 Thoughtseize
    4 Entomb
    4 Buried Alive
    4 Reanimate
    4 Exhume
    4 Animate Dead
    4 Dark Ritual
    4 beseech the Queen
    1 Grindstone
    2 Iona, Shield of Emeria
    2 Sphinx of the Steel wind
    1 Blazing Archon
    1 Woodfall Primus
    1 Painter's Servant

    3 Verdant Catacombs
    1 Marsh Flats
    4 Polluted Delta
    2 Bayou
    7 Swamp

    S/B
    4 Null Rod
    1 Dryad Arbor
    1 Magus of the moon
    1 Inkwell
    1 Blazing Archon
    1 Massacre Wurm
    3 Krosan Grip
    3 Reverent Silence


    Round 1 - Merfolk

    Game 1- he win the dice roll and goes to 5 cards. I keep my opening had. Not a hole lot going on here I get Iona out name blue we go to game 2.
    -4 Dark Ritual + 4 Null Rod
    Game 2- He playes Vial go. I thoughtseize him and take Curescacher. He still has Daze and Spell pierce, but only one land. He goes land go. I play dark Ritual he said ok. I drop Null rod. He gets stuck on 2 land and drops a dude. I reanimate the Cursecather on my turn.He still only has 2 land swings for 2, I take it. I have 4 land out now. I Entomb for Iona and cast Reanimate. I still have 2 land up and his Cursecather LOL. Iona comes into play and game over.

    Round 2
    Game 1- He wins the dice roll, Island go. Great another blue deck! My hand isn't bad but isn't great. 2 swamp 1 Entomb 2 A.Dead 2 Reanimate. Land Entomb. He said ok. I get Iona in the yard and said go. He gets a sea and plays Standstill. I play land A.Dead he said ok. Iona on Blue. I thought I was playing the GP Ohio Merfolk list. He plays land and Edicts me. I A.Dead he again and name black this time. Soon after I get Painter in play. We go To game 2

    -4 Dark Ritual +4 Null rod

    Game 2- I try to go off a few time and he just counters everything and wins

    Game 3- Same as game 2

    I guess I was playing the blue/black/green landstill list. He showed me his deck and I was Like there no way I was beating this deck
    4 Force of Will 4 Counterspell 4 Spell Snare 4 Edicts 4 Extirpate.

    Round 3
    Game 1-He wins the dice roll. He plays Lotus Petal Forest Priest of Titania. I play swamp go. He drops 2 more elves go. I get Blazing Archon in the yard. He plays more Elves and is out of cards now. He swings and said go. I A.Dead Archon and he picks up.

    -4 Thoughtsize +3 Krosan Grip +1

    Game 2- Same thing really as game 1. He plays a bunch of Elves. I get Blazing Archon out. He ends up get Emrakul out. He takes his next turn and does nothing. I'm thinking he has a few Desert Twister in his deck to kill my Archon. He ends his turn. I look at his board and he's got 10 Elves in play. I get Massucre Wurm and put it in play. I win!

    Round 4
    Game 1- he wins the dice roll. He plays a bunch of Artifacts vs me and said go. I get Archon in my yard and the next turn I put him in play and he does the job.

    -4 Thoughtsizes -1 something +4 null rod +1 archon
    Samething a bunch of artifacts. I'm really not looking all this good at this point. I drop a turn 3 I drop Null Rod. He keeps swinging and beating my Face in. I'm at 1 life now. I end up getting Archon out and after sometime I get there.

    Round 5
    He wins the dice roll. I'm starting to get a little piss that I can't win a roll, but whatever. He's playing Team America. He counters a few spells and rides his goyf for the win.

    -4 Dark Ritual 1 Woodfall + 4 Null Rod +1 Inkwell

    Game 2- He goes down to 5 cards. I play swamp go. I have Entomb, Reanimate, Null Rod. I'm waiting to see what his turn 1 is like. He plays Island and 2 Crypt and said go. I play Null Rod and go. He Ponders and plays a land. EOT I get Iona. I Duess him and take Suffout. Put Iona in play and she gets there.

    Game 3- This game is really long and really good. We Thoughtseize each other. I try to go off and he counters. He crypts me. I end up getting some dudes in my yard. At this point we have zero cards in hand. Were both in top deck mood. He draws 3 FOW in a row. I draw 3 Animate spells and they all get countered. I end up getting Iona and My Inwell out and win.

    Round 6
    Holy shit I win a dice roll!!! I look at my opening hand and I have 2 land 1 ritual, Entomb, Reanimate some other stuff. I think I saw this guy playing earlier in the day. So I think he's playing Goblins. I get turn 1 Iona out and name red!! His turn 1 play was Karakas LOL. Well he wasn't the Goblin player. On my turn he puts Iona in my hand and I get crushed. He's playing Zoo

    I forget what I s/b here
    Game 2- I get a fast Sphinx out and he lives. He was trying to burn me out but didn't happen. I end up getting the 2nd Sphinx out and he picks up.

    Game 3- He goes turn 1 Nacatl. I Play dark ritual and buried alive. I put Iona, 2 Sphinx in the yard. He swings for 3 and drops a goyf.Im at 17 life at this point. I reanimate Iona and name WHITE. one his turn he Lightning Blots me 3 times LOl. Oh well what can you do.

    Round 7
    Game 1- He's playing a Blue/Black /Red control deck. I duress him a few time and get Iona and Painter out and He picks up.

    -4 Dark Ritual +4 Null Rod

    Game 2 I get another fast Iona out and she gets there.

    There you have it. I never wright reports so sorry if it blows. I ended up in 14 over all and got a set of Catacombs.
    I never said anything about the Beseech the Queen, but it was great all day long.
    The reason I played the Painter/Grind stone was because I was having a really had time vs black decks with Nighthawk in them. So that was for back up.


    Trying to trade into power!!!
    Hit me up if you have any unlimited power that isn't creased. Maybe we can make a deal.

  17. #2177
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    Re: [Deck] B/U Reanimator

    Get that painter combo out of there...serioulsy it's horrible. If you play Buried Alivejust run the Necrotic Ooze/Phyrexian Devouer/ Trike combo. You can probably cut the Rituals as well for Putrid Imp.
    Calls for banning are almost always the scrubs way out. Real men view a challenge as something to overcome, a puzzle to solve, an opportunity to be had, and the source of evolution.

  18. #2178

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by SMR0079 View Post
    Get that painter combo out of there...serioulsy it's horrible. If you play Buried Alivejust run the Necrotic Ooze/Phyrexian Devouer/ Trike combo. You can probably cut the Rituals as well for Putrid Imp.
    Ummm painter/grindstone was great all day. Plus painter/Iona is good on it's own.

    Btw u ran this list lastnight and went X-O.

    You guys can say what you want about the list, but it's been really good to me and I like it. You guys should try a new idea every now and then.


    Trying to trade into power!!!
    Hit me up if you have any unlimited power that isn't creased. Maybe we can make a deal.

  19. #2179
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    Re: [Deck] B/U Reanimator

    Your list is fine except for the random painter combo. To many things have to go right for you to hit all of those together. Maybe you got lucky and hit it - but it is far from optimal.

    Rather then get defensive try considering the feedback...that's the only reason to post in the forums, unless you just like to spam threads.
    Calls for banning are almost always the scrubs way out. Real men view a challenge as something to overcome, a puzzle to solve, an opportunity to be had, and the source of evolution.

  20. #2180

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by SMR0079 View Post
    Your list is fine except for the random painter combo. To many things have to go right for you to hit all of those together. Maybe you got lucky and hit it - but it is far from optimal.

    Rather then get defensive try considering the feedback...that's the only reason to post in the forums, unless you just like to spam threads.
    Sorry if I sound like I was getting defensive in my post. I posted a few times in the Deadguy thread and got bashed for coming up with new ideas.

    The painter/grind stone is really just for backup, and with the 4 tutors in the deck. It's really not that hard to pull off.


    Trying to trade into power!!!
    Hit me up if you have any unlimited power that isn't creased. Maybe we can make a deal.

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