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Thread: [Deck] Affinity

  1. #681

    Re: [Deck] Vial Affinity

    Quote Originally Posted by Crysthorn View Post
    3) Tezzeret Affinity (UB) - running new Tezzerets instead of Ravagers and Disciples, thus sacrificing some speed for a better lategame.
    I don't see any advantages to running a UB list over a WUB list. Ethersworn Canonist is an incredible force against combo decks, and there's so many mana fixers available in the forms of Mox Opal, Glimmervoid, and Springleaf Drum.

  2. #682
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    Re: [Deck] Vial Affinity

    Quote Originally Posted by The Big Ragu View Post
    I don't see any advantages to running a UB list over a WUB list. Ethersworn Canonist is an incredible force against combo decks, and there's so many mana fixers available in the forms of Mox Opal, Glimmervoid, and Springleaf Drum.
    Well, almost every Affinity build has some number of Canonists in the sideboard but since nobody seems to run any white spells main (aside from occasional Thopter Foundry, which is usually treated as UB spell) or any Ancient Dens, I decided to cut this splash from deck descriptions as fairly obvious. But yeah, if you want to be precise, these builds should be UBGw, UBRw/UBw and UBw respectively.
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  3. #683

    Re: [Deck] Vial Affinity

    It's not trivial to run white in Tezz Affinity, at least not as a main color.

    Let's take Blake McCracken's list as a reference, you can't cut the indestructible lands!, they work wonders with tezz 5/5 ability, and also are resilient against wasteland ( which a lot of decks are running main )

    I'm playing the exact same list but cut all the diabolic edicts in the SB and did +1 Canonist +1 Thoughtseize +1 Relic of Progenitus, that has been running nicely for me, because with Tezz Affinity, it's VERY HARD to beat combo.

    Since it doesn't carry any kind of disruption mainboard, G1 will be very very hard, for example, against High Tide Spiral combo, they can combo out on Turn 3 with a good hand, and quite often in Turn 4. To beat that you'll need to have a great hand, and Tezz is just too slow in this case.

    In that match I do +4 Canonist +4 Thoughtseize to bring the disruption count up, but it's still quite hard... overall combo is not favorable. I feel that with galvanic blast I would be able to improve the match, and I'm thinking about running that instead of canonist in the SB. Canonist can be bounced etc, and I think that 4 more damage can be critical to be able to go "all in" and obtain a more consistent ~T4 Kill.

    What do you guys think ?

  4. #684
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    Re: [Deck] Vial Affinity

    I understandyour thought. Galvanic Blast would make Ad Nauseum a lot less exciting and could surprise an unsafe player. The pros of Cannonist is that he cant be duressed away and is better in other MU'S IMO. I play atm a split of 3 Cannonist and 2 Mindbreak Trap in my build and it works out pretty good. Mindbreak Trap lets you split your hate and can win games outta nowhere against Time Spiral. Drawing into them with the opposing Time Spiral can be damn tough for them and it won me games to have that out. Galvanic Blast is kinda useless in every other MU, because you normally want to lay another robot than shooting down some random dudes (Goofy and KotR are normally Blast proof against Affinity).

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    Re: [Deck] Vial Affinity

    Quote Originally Posted by MoonDark View Post
    I'm playing the exact same list but cut all the diabolic edicts in the SB
    And what's your plan against all these slower combo decks - how are you going to beat resolved Emrakul or Progenitus?

    Quote Originally Posted by I am the brainwasher View Post
    Galvanic Blast is kinda useless in every other MU, because you normally want to lay another robot than shooting down some random dudes (Goofy and KotR are normally Blast proof against Affinity).
    Early Goyf/KotR isn't always blast proof and in some matchups there's also a pesky Lavamancer to shoot. Besides, Galvanic Blast might as well serve as extra reach - 4 damage to the face is nothing to scoff at.
    - What are letters?
    - Kinda like mediaglyphics except they're all black, and they're tiny, they don't move, they're old and boring and really hard to read. But you can use'em to make short words for long words.

  6. #686

    Re: [Deck] Vial Affinity

    Quote Originally Posted by Crysthorn View Post
    And what's your plan against all these slower combo decks - how are you going to beat resolved Emrakul or Progenitus?


    Early Goyf/KotR isn't always blast proof and in some matchups there's also a pesky Lavamancer to shoot. Besides, Galvanic Blast might as well serve as extra reach - 4 damage to the face is nothing to scoff at.
    Against slow combo, the plan is to race. Galvanic blast does help that matter, I'm even thinking about Shrapnel Blast, which gives you that extra 1 dmg that can be enough to kill that goyf with a resolved natural order... ( assuming no hierarch ), and now that I think about it, the sacrificed artifact should give the goyf +1/+1, so maybe the extra damage is not actually interesting in that particular case, but it's still good for racing the opponent.

    Actually, I'm currently playing in MTGO and raced resolved progenitus with ornithopter + cranial plating.

    Resolved emrakul == loose, so my plan in that match is thoughtseize to remove whatever is needed.

    I will test Mindbreak Trap

  7. #687

    Re: [Deck] Vial Affinity

    After leaving it on the backburner for a while, I came back to it and came up with this list.


    4 Seat of the Synod
    4 Vault of Whispers
    4 Ancient Tomb
    3 Glimmervoid
    3 Great Furnace

    3 Mox Opal
    3 Springleaf Drum

    4 Memnite
    3 Master of Etherium
    4 Steel Overseer
    3 Etched Champion
    4 Signal Pest
    4 Ornithopter
    4 Thoughtcast
    3 Tezzeret, Agent of Bolas
    4 Cranial Plating
    3 Shrapnel Blast


    Sideboard

    4 Phyrexian Revoker
    1 Relic of Progenitus
    2 Tormod's Crypt
    4 Engineered Plague
    4 Chalice of the Void


    So far it goldfishes turn 3-4, which isn't that much slower than the all out builds that run Frogmite and Myr Enforcer with Galvanic Blast. Obviously I would love to fit Galvanic Blast in here, but there is no space, and Shrapnel Blast gets rid of extra Mox Opals.

    Ancient Tombs are here to accelerate out the significant number of 2 drops, and enables Tezz coming down turn 2-3.

    Let me know what you think.

  8. #688

    Re: [Deck] Vial Affinity

    I think Galvanic Blast is better than Shrapnel because: You're not even playing 4 Mox. It won't be that often that you can sacrifice a Mox to it and play another one. It's only 1 damage more than Galvanic, but costs so much more mana. But most importantly, Galvanic Blast is amazing for shooting down their first creature so your guys can keep swinging. When you blast a potential blocker, you can make up for the damage with your attack.

    Also, I would cut a Glimmervoid for another either Mox Opal or Springleaf Drum. Personally, I think the risk of 4 Mox Opal is worth it, since it mana-fixes and accerelates all in one. Personally, I would cut a Champ for the fourth Master, but that's just because I'm sick of Champ being just a bear vs. Jitte, other artifact creatures and man-lands.

  9. #689

    Re: [Deck] Vial Affinity

    If you're going for the red splash, then I think you should tune your deck to be as fast as possible. Even when compared to decks that run a white splash, your list seems extremely mana intensive.

    Galvanic Blast is infinitely superior to Shrapnel Blast. I don't even think Shrapnel Blast is even worth considering playing with anymore.

  10. #690
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    Re: [Deck] Vial Affinity

    Okay, So I've been running affinity for a few weeks now, starting out with a slower, more consistent deck, but finally deciding that I needed to make my deck faster. As a result I think I have streamlined Affinity into the deck list below. So far, I have 3 tournaments using it, 2 top 4's (Undefeated twice, in two different locations) and only missed a 3rd top 4 by bad pairings (went 4-1, my opponents scrubbed out...)

    So here is the build:
    4 Seat of the Synod
    4 Great Furnace
    4 Vault of Whispers
    2 Darksteel Citadel
    3 Mox Opal
    3 Springleaf Drum

    4 Ornithopter
    3 Memnite
    3 Frogmite
    2 Signal Pest
    4 Arcbound Ravager
    4 Disciple of the Vault
    4 Myr Enforcer
    2 Master of Etherium

    4 Cranial Plating
    4 Thoughtcast
    4 Galvanic Blast
    2 Fling

  11. #691

    Re: [Deck] Vial Affinity

    Does anyone ever consider Second Sunrise, Im not sure if it's good, or if I just want it to be good.
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  12. #692
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    Re: [Deck] Vial Affinity

    God speed getting the mana base to pull that off. Also, the decks that you want to bring it in against (deed decks) are running wasteland... so even less likely. Sick with ravager, though.

  13. #693

    Re: [Deck] Vial Affinity

    I just wanted to point out Spawing Shell.

    ~Spawning Shell
    3{pg}
    Artifact Rare
    ({PG} may be paid for with either {G} or 2 life.)
    1{PG}, {T}, Sacrifice a creature: Search your library for a creature with converted mana cost equal to the sacrificed creature's converted mana cost plus one and put it onto the battlefield. Then shuffle your library. Activate this ability only any time you could cast a sorcery.
    Illus. Daarken #104/175

    For four mana (can be paid over two turns), it converts your Myr Enforcers into Hellkite Overlords and your Frogmites into Baneslayer Angels/Horde of Notions.

    It seems like it could work.

    More importantly, I think maindecking Chalice of the Void is worthwhile if you go that route of cutting out 1cc guys and instead playing 0cc cards, and 2cc equipment and 3cc bombs like Spawing Shell and Master of Ephitherium.

  14. #694

    Re: [Deck] Vial Affinity

    The problem with using Spawning Shell is, that you are going to make a nearly entirely new deck with it. It is rather too slow and doesn´t give you the evasive effects of Ravagers / Thopter Foundries due it´s sorcery-speed.
    On the other side you´ll need Brainstorm to support it, due your creatures you´re supposed to "shell" are dead cards in your hand. And in this artifact-deck cutting the card advantage getting due Thoughtseize (best one in legacy!) and making it more slow with Spawning Shell is a very risky way to try to bring out viable threats like Baneslayer Angel or even a Sundering Titan. You still will lose to combo and will have hard times against control. I prefer affinity´s explosiveness over some comboish cards.

  15. #695

    Re: [Deck] Vial Affinity

    Why doesnt this deck play Gaea's Cradle?

  16. #696

    Re: [Deck] Vial Affinity

    Does anyone ever consider Second Sunrise, Im not sure if it's good, or if I just want it to be good.
    it was in old fashioned atog fling builds when affinity was in standard. But there are better options now.

  17. #697

    Re: [Deck] Vial Affinity

    I don't know if it fits into our Affinity. You want artifact lands to boost your Mox Opal, if you don´t have much -drops like Memnite /Ornithopter or -drops like Signal Pest / Springleaf Drum. I tried this list and was very satisfied the last weeks:

    Lands:
    4 Seat of the Synod
    3 Vault of Whispers
    1 Ancient Den
    3 Darksteel Citadel
    4 City of Traitors
    or
    4 Ancient Tomb

    Artifacts:
    2 Thopter Foundry
    1 Sword of the Meek
    4 Cranial Plating
    3 Mox Opal
    3 Springleaf Drum

    Creatures:
    3 Arcbound Ravager
    4 Signal Pest
    4 Ornithopter
    4 Memnite
    4 Frogmite
    3 Myr Enforcer
    3 Etched Champion

    Others:
    4 Thoughtcast
    3 Tezzeret, Agent of Bolas

    Sideboard:
    3 Ethersworn Canonist
    3 Pithing Needle
    3 Nature's Claim
    3 Perish
    3 Relic of Progenitus

    I´m just trying, if Sword of the Meek makes some difference in some situations, don´t know, if it has it´s place in the future setup. If not, it will be cut down for a fourth Tezz or the fourth Champion.
    I prefer Perish over Engineered Plague, cause my meta here is showing more and more Zoo... bye bye Goyfs, Hierarchs and co.

    I like this setup, because it´s really explosive. I experience not much games without spitting my hand out in two turns to overrun my enemy in a few turns. 1T Champion / 2T Tezz is just going nuts...
    Also tried a red-splash for Galvanic Blast and wasn't satisfied. It made the difference in just one out of eleven games (against several decks). Maybe a red-splash will be viable for me, if the new Scrapmetal Fiend ist that awesome like some people are praising him up...

    The cradle:
    IMO you can't play much more non-artifact-lands. I tried it out while goldfishing and experienced more hands with a T1 dead mox. On the other hand you don't want green mana (in spite of boarding in Nature's Claim / Krosan Grip), maybe if the upcoming Spawning Shell fits into the deck, you can try it out. I don't know, so just put it in, go goldfishing and tell us, if it boosts the first turns in way it's earning it's place MB.

  18. #698
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    Re: [Deck] Vial Affinity

    .


    If only other decks had the card choices that affinity takes for granted.

  19. #699
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    Re: [Deck] Vial Affinity

    Now thats a Swords to Plowshares!
    Dont see it in the current builds but it could be integrated. The question is if the deck needs that card, normally you just outclass other creaturesbased decks.
    Maybe its possible to create a some sort of Metal-Zoo with Ardent Recruit and Dispatch as Path to Exile... . Cant w8 to see the whole set!
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  20. #700

    Re: [Deck] Vial Affinity

    Quote Originally Posted by I am the brainwasher View Post
    Now thats a Swords to Plowshares!
    Dont see it in the current builds but it could be integrated. The question is if the deck needs that card, normally you just outclass other creaturesbased decks.
    Maybe its possible to create a some sort of Metal-Zoo with Ardent Recruit and Dispatch as Path to Exile... . Cant w8 to see the whole set!
    I gotta agree here. We already wreck decks with creatures. Besides, we technically have answers to "must kill" threats already, especially in more widely used colors in affinity.
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