First off, I started off magic being told that enchant creatures are generally very poor card choices. I decided to prove that point wrong by basing this deck:
Decklist:
Land:
4x Savannah
4x Windswept Heath
3x Bayou
3x Scrubland
2x Forest
1x Plains
1x Swamp
Artifacts:
3x Mox Diamond
Creatures:
4x Dark Confidant
4x Slippery Bogle
4x Silhana Ledgewalker
4x Kor Spiritdancer
4x Ornithopter
Enchants:
4x Unholy Strength
4x Rancor
4x Canopy Cover
4x Daybreak Coronet
3x Mirri's Guile
Sideboard:
I do not have an exact sideboard at this time, but it looks generally like:
Seal of Primordium
Seal of Cleansing
Swords to Plowshares
Graveyard Hate
etc. etc. you get the point.
As you may see, everything is two mana or less in this entire deck. I started off having it all under 5 mana, using some cards such as Academic Rector, Sigil of the Empty Throne and Winds of Wrath, yet in this deck, it slowed it down quite a bit. I whittled from five to four to three, using Armadillo Cloak, Ancestral Mask and Aura Gnarlid. Eventually I just dropped it down to two and under flat to make this a much more faster than previously.
Why do I have these cards in here? Well...
Mox Diamond - Helps with the three colors and helps ASAP. With this, it allows me to drop multiple things first turn as well and helps with the two white plains mana cost for Daybreak Coronet. Can't be wastelanded like three quarters of my lands.
Dark Confidant - Gets the draw, and that is what this deck needs because its that fast. Perfect combo when you get Mirri's Guile off, allowing you to take minimal damage at the same time. Besides with the Daybreak Coronet's life gain, health loss is irrelevant. In many games, I end up with over 30 life,
Slippery Bogle - For a one mana drop that you can enchant and the opponent can not spot remove. What more can you ask for? Definitely a durable and reliable first turn drop. Spot removal is big against this deck, so minimizing its opportunity is key.
Silhana Ledgewalker - Again, Enchantable, yet the opponent can not target, plus it has jumping. Strong and sturdy two mana cost card in this deck.
Kor Spiritdancer - One of the best cards for this deck, allowing draw for even unsuccessful enchantment cards casted, gains power and toughness for each enchant on it. This little lady grows to be extraordinarily large, unexpectedly too. Throw down a Canopy Cover on her, and your golden.
Ornithopter - One card I'm not entirely sure on yet, allows for 2/2 flying trample first turn, second turn 5/5 flying, trample, first strike, vigilance, lifelink in the case where you have Daybreak as well, but on occasion, I feel as if he can be a wasted draw. Strong if gotten out early, undeniably.
Unholy Strength - Surprisingly enough, this card is quite strong, allowing daybreak to be cast early. Plainly, just a strong one mana cost enchant creature.
Canopy Cover - Provides defense against any spell, jumps over opponents defense. Exactly what this deck needs, strong, versatile and always a welcomed draw. Cast on attacking creatures or even Dark Confidant to ensure his life. Big help to this deck.
Rancor - Probably the most reliable enchantment ever. For one mana, this card is the bomb. It is relatively self explanatory.
Daybreak Coronet - In short, what makes this deck win. So powerful. With many of these enchantments being one mana, its easy to play both and to overwhelm the opponent. It does so much in one card that you can not play this style of deck without it.
Mirri's Guile - Very helpful card, cleans up draws, combos with Dark Confidant, is an enchantment spell, always great to have. Need lands? get one. Need creatures? get one. Essentially a ponder each turn for free.
Cards that are not in here:
Argothian Enchantress - nearly every enchant deck there is has it in here. Why don't I? It is way to slow! Yes it draws me goodies, but it just sits there. Doing nothing. Since this is a more aggro approach, you need speed and strength and this woman lacks both.
Tarmogoyf - I play tested this guy, and he was nice, but generally I kept him in my hand while I was playing other things that would not die to removal or that would benefit me in other ways then just a little bit of strength
Ęther Vial - Actually now that I think about it, this could be very useful and I have not play tested it surprisingly. I am very interested in its use now. Maybe I will test it later this week.
Anything over 3 mana because it is a little slow. You could do variations where you incorporate them.
Ancient Tomb and City of Traitors do not provide the color coordination that this deck needs. It is a little excessive in here.
I am still exploring this deck and have not tried every combination there is, but I have tried a handful of the ones I believe would be the most potent.
Match Ups:
First off, I'm not going to far in depth because I can't remember exactly how everything played out. I just remember that this deck was surprisingly a consistent winner.
Landstill - Occasionally a tough match. Generally He could not counter as many threats as I was playing and I overwhelmed him. Though once Humility was dropped, because I did not have a sideboard at this time, it was pretty much game.
Zoo - This was an issue up until I get Daybreak out mainly due to the mass amounts of life gain, and its power is overwhelming
Stax - You would undeniably have to sideboard in artifact hate. Trinisphere and Chalice are cards you do not want to see on the board.
Goblin - Again, with Daybreak out, the first strike, lifelink was to much for the puny goblins to muster any strength against.
Deadguy Ale - Though due to the discard effects, not allowing me to enchant is an issue. One of the more difficult matchups
Combo Decks - If they don't combo me out first try, I most likely prevail.
White Weeny - Mother of Runes was an issue. Besides her, I was mostly in control the entire game.
Reanimator - This is why you need graveyard hate and STP. It's a race, and generally he wins.
Burn - Lol.
Here is my deck, like it or not, I enjoy playing it, it is reliable and definitely a force to be reckon with.
I wouldn't exactly call it casual, mainly due to the fact that I can consistently win against established decks and top tier decks as well. It is neither the Zur deck nor Enchantress deck, they vary from play styles and probably are much slower than this deck. If you were to play a game against this, you would be surprised to say the least.
Kind of says put auratog in me from what I see. I haven't played it so that's only an opinion, but it does make for an interesting engine with that Kor.
Auratog could slow it down. If perhaps he was removed after all of the sac'ing occurred, I would be screwed. Besides why sack something that gives great benefits for a +2+2 until end of turn. I know he can "surprise" someone if he does not get blocked blah blah blah, but it would be clear for the opponent to realize it making it very unsurprising.
@meance13: If you have no constructive criticism or meaningful propositions, please acquaint yourself in other threads. Thanks.
To everyone who's bashing this deck, I've played against almost this exact same deck and it plays A LOT better than it looks on paper. Shroud and lifelink are so brutal together.
I know you're pretty adament about keeping the cc at 2 or under, but I really think Troll Ascetic deserves a 3 of in here.
This is what I'd consider:
4x Savannah
4x Windswept Heath
4x Verdant Catacombs
2x Bayou
1x Scrubland
1x Forest
1x Plains
1x Swamp
4x Aether Vial
4x Dark Confidant
4x Silhana Ledgewalker
4x Kor Spiritdancer
4x Slipper Bogle
3x Troll Ascetic
4x Rancor
4x Daybreak Coronet
3x Armadillo Cloak
3x Unholy Strength
3x Mirri's Guile
2x Canopy Cover
EDIT: 3x - 4x Mox Diamond's probably should go in here, as well as 2x - 3x Argothian Enchantress, but I really can't find room...
Argothian Enchantress is to slow because you can not enchant it. Thats why I replaced it with Bob, plus he helps when you can't play enchantments.
Auratog is there for rancor abuse with any enchantress effect. The deck is casual, there is a thread like this one in the casual forums.
Do you know what assuming does? It makes an ass out of you and me.
Get it...? Ass, u, me?
... ffs I was trying to be funny...
For your info, there is another thread about this kind of deck with somewhat similar card choices (read on (or backwards) in the thread, other folks posted different decklists in that thread):
http://www.mtgthesource.com/forums/s...antress-Stompy
Perhaps you could get some ideas from there as well (and win some tournaments, to make all of us enchantment / aura deck players proud and show it to those aura haters :) Cheers.
---------------------------------------
Letter to Wizards:
"Dear Mark Rosewater,
please start with that enchantment block already! We're dying to see enchantment lands and affinity to enchanments :p
"
Last edited by neoryujin; 03-29-2011 at 09:36 AM.
Aww shucks, thought I came up with the idea. Oh well, thanks for the link, will study it.
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