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Thread: [Deck] ANT (Ad Nauseam Tendrils)

  1. #2721

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by PhantomLotus View Post
    This NPH card was spoiled this morning on MTGS (yeah, I know). It was in Japanese, so the translation is a little rough, but you get the idea:

    "Phyrexian Unlife"
    Rare
    2W
    Enchantment
    You do not lose the game for having 0 or less life.
    While you are at 0 or less life, all sources deal damage to you as if they had Infect.


    Might we see this in a UBw "draw your deck" Storm variant with multiple Ad Nauseam (3 life? Who cares! Keep flipping!)?
    It seems a bit strong for a 3mana enchantment, of course that doesn't mean much. If real, it seems like it could certainly be a spicy addition

  2. #2722

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Re-read the text and saw I said a complete silliness.

    Can any Mod delete this post.

    Thanks,

    Iņaki.-

  3. #2723

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by PhantomLotus View Post
    This NPH card was spoiled this morning on MTGS (yeah, I know). It was in Japanese, so the translation is a little rough, but you get the idea:

    "Phyrexian Unlife"
    Rare
    2W
    Enchantment
    You do not lose the game for having 0 or less life.
    While you are at 0 or less life, all sources deal damage to you as if they had Infect.


    Might we see this in a UBw "draw your deck" Storm variant with multiple Ad Nauseam (3 life? Who cares! Keep flipping!)?
    If someone wanted to do this, they'd just play Angel's Grace. It's two mana less, uncounterable except via CB and Chalice, and pretty useless.
    BZK! - Storm Boards

    Been there, tried that, still casting Doomsday.
    Drawing my deck for 0 mana since 2013.

  4. #2724

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    very true

  5. #2725
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    What do you guys think of Chrome Mox in the deck? Personally, unless I'm casting Ad Nauseum without mana floating, i find it to be a mostly dead card. I'm wondering if it's not a good idea to cut it entirely.. or maybe just leave 1 copy in. Though on the other hand, it does help with Hellbent when I don't have LED.
    Quote Originally Posted by (nameless one) View Post

    Oh ya, there was that SCG article with a deck called Laxstorm. If you ask me, it reminds me more of a laxative brand and not the player (no offence to Ari Lax).

  6. #2726

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by Solar Ice View Post
    What do you guys think of Chrome Mox in the deck? Personally, unless I'm casting Ad Nauseum without mana floating, i find it to be a mostly dead card. I'm wondering if it's not a good idea to cut it entirely.. or maybe just leave 1 copy in. Though on the other hand, it does help with Hellbent when I don't have LED.
    I run two, not so much because it's all that good, but because it's (IMO) better than the extra two land. It's also nice to have more than 4 ways to continue comboing if you have to go for AdN without mana floating.

  7. #2727
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    The builds with two Chrome Mox are designed to go off with Ad Nauseam. Frankly I don't do this a lot.

  8. #2728
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by egosum View Post
    Main 60

    Lands 16

    4x Polluted Delta
    2x Bloodstained Mire
    1x Misty Rainforest
    1x Flooded Strand
    1x Scalding tarn
    2x Island
    2x Swamp
    2x Underground Sea
    1x Volcanic Island

    Cantrips 12

    4x Brainstorm
    4x Ponder
    4x Preordain

    Acceleration 16

    4x Dark Ritual
    4x Cabal Ritual
    4x Lotus Petal
    4x Lion's Eye Diamond

    Protection 7

    4x Duress
    3x Thoughtseize

    Bussiness 9

    3x Infernal Tutor
    3x Burning Wish
    1x Ad Nauseam
    1x Ill-Gotten Gains
    1x Tendrils of Agony

    Sideboard 15

    4x Doomsday
    1x Emrakul
    1x Shelldock Isle
    1x Wipe Away (or the 2nd Ad Nauseam)

    2x Chain of Vapor
    1x Hurkyl's Recall

    1x Tendrils of Agony
    1x Infernal Tutor
    1x Deathmark
    1x Meltdown
    1x Thoughtseize
    Hey, Inaki, do you ever have problems against Merfolk? The reason I ask this is that with slight dependence on red, 1) taxing counters can cut us off colors before you get your ritual effects together (although not as bad as it does for TES) and 2) it becomes harder to support Xantid Swarm which straight up wins the game.

    I'm splashing green for Tropical Island main (17th land) and a Reverent Silence plus Xantid Swarms in the sideboard, but I'm trying to decide the merits of going with a more stable manabase that doesn't have those options.

  9. #2729

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    I haven't tested merfolks much, but as long as I ' ve tested I' ve won the rounds (losing some matches). Nevertheless I think this deck if have any trobules agains thte folk is not because of BW, you still have the lotuses to keep going if somethign wrong happens tho the volcanic (that should be concealed until the time yuo need it), But I can think TESmay have better pairing against the blue Tribal deck only because it plays EtW, this is why I adviced to add empty the warrens in the sideboard for a metagme expecting lots of merfolks, the reasonalb eSlot for EtW will be the one actually filled by the Second Ad Nauseam (this is the slot I dedicate to metagame, so depending where it could be ADN, Wipe Away, EtW, 2nd IGG, ...)

    Greetings,

    Iņaki.-

  10. #2730

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    What does everyone think about the High Tide match up? It seems close from what I've been goldfishing, but I can't tell if it actually is or if my sample set has been biased by lots of MWS hands with basic swamp and a million cantrips.

  11. #2731
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by AriLax View Post
    What does everyone think about the High Tide match up? It seems close from what I've been goldfishing, but I can't tell if it actually is or if my sample set has been biased by lots of MWS hands with basic swamp and a million cantrips.
    It's a little over 50/50. They are about a turn and a half slower because your disruption is better than theres. In testing is found myself needing to go for adnaus most of the time because it was faster (and because of merchant scroll and 10 cantrips then almost always have a force). You need a turn 3 go off or else your dead.

  12. #2732
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by AriLax View Post
    What does everyone think about the High Tide match up? It seems close from what I've been goldfishing, but I can't tell if it actually is or if my sample set has been biased by lots of MWS hands with basic swamp and a million cantrips.
    Played around 6 matches against it on MWS, and won all of them. Overall, I'd say we're favourites. Discard can be crucial though.
    Quote Originally Posted by (nameless one) View Post

    Oh ya, there was that SCG article with a deck called Laxstorm. If you ask me, it reminds me more of a laxative brand and not the player (no offence to Ari Lax).

  13. #2733
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by AriLax View Post
    What does everyone think about the High Tide match up? It seems close from what I've been goldfishing, but I can't tell if it actually is or if my sample set has been biased by lots of MWS hands with basic swamp and a million cantrips.
    They have 4 force, you have 6-7 duress effects and should be faster in assembling the combo + they have no form of damage to deal to you and besides the 4 force, they have no way to interact.

    It should be positive, random screws are there, but I see no reason why we shouldn't win it.

  14. #2734
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by practical joke View Post
    They have 4 force, you have 6-7 duress effects and should be faster in assembling the combo + they have no form of damage to deal to you and besides the 4 force, they have no way to interact.

    It should be positive, random screws are there, but I see no reason why we shouldn't win it.
    Well, they 4 force, 4 merchant scroll, and 10 cantrips (plus the last case scenario cunning wish for pact followed by a high tide to pay for it).

    None the less, the proactive duress effects are better than the reactive counterspells in the matchup, and their goldfish is usually turn 4.

  15. #2735

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    the few times I have played against it they need a pretty stacked hand to win. Usually a single duress is enough to force through the win, as they are fairly light on interaction. In general they are just a bit slower and don't have an "i win" nuts draw to just kill (with protection) on turn 1-2.

    That said, I love seeing my opponent on storm when I'm playing Solidarity...

  16. #2736
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    I've played it a few times during dailies on Magic Online and it seemed like a positive matchup to me. You have more disruption and if they scroll for forces they're a bit slower than they could be as well. Ad Nauseam from ~17-18 with mana floating usually gets there.

  17. #2737
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    I dont take very good notes while I'm playing and I have a terrible memory, but I can say I feel my deck is running very smooth and I am happy with it.

    // Deck file for Magic Workstation (http://www.magicworkstation.com)

    // Lands
    1 [SOM] Island (1)
    1 [SOM] Swamp (1)
    4 [ON] Polluted Delta
    2 [R] Underground Sea
    3 [ZEN] Verdant Catacombs
    2 [U] Volcanic Island
    1 [B] Badlands
    2 [ZEN] Scalding Tarn

    // Spells
    4 [MI] Lion's Eye Diamond
    4 [V09] Lotus Petal
    1 [ALA] Ad Nauseam
    4 [CST] Brainstorm
    4 [TO] Cabal Ritual
    4 [DDE] Dark Ritual
    4 [M11] Duress
    1 [US] Ill-Gotten Gains
    3 [DIS] Infernal Tutor
    4 [M10] Ponder
    3 [M11] Preordain
    1 [SC] Tendrils of Agony
    3 [LRW] Thoughtseize
    4 [JU] Burning Wish

    // Sideboard
    SB: 1 [US] Ill-Gotten Gains
    SB: 1 [DIS] Infernal Tutor
    SB: 1 [SC] Tendrils of Agony
    SB: 2 [ON] Chain of Vapor
    SB: 1 [M10] Deathmark
    SB: 1 [GP] Shattering Spree
    SB: 1 [TSP] Empty the Warrens
    SB: 1 [CHK] Eye of Nowhere
    SB: 4 [6E] Doomsday
    SB: 1 [LRW] Shelldock Isle
    SB: 1 [ROE] Emrakul, the Aeons Torn


    At a local tournement, 4 rounds, I managed to go 3-1 cut to top 8, and punted game 3 of the top 8 due to inexperience and playing too fast.

    Round 1 vs Burn
    Basically goldfishing, not much he did to stop me as he mulled to 4 game 1, then kept a 1 land 6 game 2. He did have maindeck Pyroblasts, so I went off without cantripping.

    Round 2 vs Big zoo with maindeck Teeg
    Game 1 I went off without a hitch, ad Naus got there.
    Game 2 he plays turn 2 Teeg, I bounce it EoT with Chain. . .which was probably a mistake. . and then rip the thoughtseize to get rid of it. He gets me down to 3, and I rip a tendrils. My hand was Dark Rit, Cabal Rit, Cabal Rit, Ad Naus, Infernal, Tendrils. Short tendrils him for 8, then ad naus'd with 0 floating and an island untapped. . Got some mana, and a wish to Tendrils him the rest of the way.

    Round 3 vs Merfolk
    Game 1 - I punt due to miscounting mana, gogog bad hand writing.
    Game 2 - He has triple cursecatcher, 2 spellpierces, and 2 forces by turn 3. Not much I could have done.

    Round 4 vs NO Bant
    Game 1 - Duress away his counters, go off without a hitch, no big deal.
    Game 2 - He has pierces out the ass, and NO's for Terastodon and destroys my 3 lands. I scooped um up.
    Game 3 - I side in doomsday on a whim, Get a shelldock in play and Emrakul gets him to 4, then Rit Rit Tendrils finishes him off. He didnt have the force.

    Top8 vs TA
    Game 1 - He didnt know what I was playing, and I knew what he was playing. I keep a turn 3 win. I got it, and Ad Naus gets there.
    Game 2 - He has every spellpierce in his opener, and just locks me out of everything, then Hymn and Thoughtseize.
    Game 3 - I manage to build up a hand, and Ad Naus with 0 floating, he has a force in hand, Daze + Blue card in GY. This is where my inexperience blows me, and I flip too far with Ad Naus and kill myself. After I lose Ari looks at my hand and Ad Naus pile and tells me where I could have stopped, and how I could have won with Iggy. . .ohwell, gotta learn somehow.

    Sorry I dont have exact lines of play I did, I know this is probably useless, but overall I am very happy with the deck. Burning Wish is a great addition, even without the red rits, not very often do I find myself without the 1 red I need, and I've only gone for ETW once, usually it's Wish for Tutor, pass. The versitility of a wish board really does great things for me, with all these people running MD teegs and whatnot.

    Also - Burning Wish is a great counter catcher if I don't need it for whatever reason. Fun to go Burning Wish > Counter > Rit Rit Rit Infernal/Ad Naus/Whatever

    Edit - My deck list isn't 100% the same as my MWS deck, it's 4 Polluted, 4 Flooded, 1 Misty. It's just the fetches I personally own. I dont know if I would change them, I'm pretty happy with them considering I need to be able to fetch red/blue sometimes, and only have 1 basic swamp. Maybe 2-3 Bloodstained but those are in another deck we use for play testing, and I'm lazy and it hasnt screwed me out of a game yet.

  18. #2738

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Played in the same local. I've basically determined the UW Counterbalance matchup is actually reasonably awkward to Doomsday as they can tutor up Needle. It might just be better to stay Ad Naus and try to fight them that way if they don't board very heavily. Also, this whole losing to G1 Gaddock Teeg thing can be obnoxious. I'm not actually sure that Wish is good enough though, and really don't want to switch to Doomsdays.

  19. #2739

    Re: [Deck] ANT (Ad Nauseam Tendrils)

    For all those whe are not sold on the Idea of packing DD, because whether your metagame is full of needle (specially CB decks there) or just because changing the plan seems bad for you and you don't like to have DD as a Wish target. I' ve been also testing an alternate sideboard for the deck with green splash:

    -4x Doomsday
    -1x Emrakul
    -1x Shelldock Isle

    +1x Tropical Island
    +1x Reverent Silence (Wish Target)
    +2x Krosan Grip (can be 1+1 Wipe Away, not sure what' s better).
    +1x Echoing Truth
    +1x Empty the Warrens (not sure about this but since the board has more room it can be useful in given situations)

    The main concern of having a DD --> Emrakul side plan is that it eats a lot of space and you are losing cards to deal with enchantments (just the 2x Chain of Vapor and no wish Target), so changing to this side you will increase the chances of overcoming Leyline of Sanctity and Pyrosatatic Pillar is this is the hate you face in your meta. Also Still have nice options against CB-Top with the Krosna Grips and the Reverent Silence as a Wish target.

    Greetings,

    Iņaki.-

  20. #2740
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    Re: [Deck] ANT (Ad Nauseam Tendrils)

    Quote Originally Posted by egosum View Post
    For all those whe are not sold on the Idea of packing DD, because whether your metagame is full of needle (specially CB decks there) or just because changing the plan seems bad for you and you don't like to have DD as a Wish target. I' ve been also testing an alternate sideboard for the deck with green splash:

    -4x Doomsday
    -1x Emrakul
    -1x Shelldock Isle

    +1x Tropical Island
    +1x Reverent Silence (Wish Target)
    +2x Krosan Grip (can be 1+1 Wipe Away, not sure what' s better).
    +1x Echoing Truth
    +1x Empty the Warrens (not sure about this but since the board has more room it can be useful in given situations)
    I've been goldfish testing with the green splash. I think you're sometimes going to want to wish for Reverent Silence in game 1 before you can put Tropical Island in, so it makes more sense to me to have that maindeck. That comes at the cost of a less stable manabase, but I run Trop as the 17th land whereas you have 16 (so I'm also cutting the 3rd Thoughtseize).

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