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Thread: [Deck] Merfolk

  1. #4621
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    Re: [DTB] Merfolk

    Quote Originally Posted by bakofried View Post
    Energy Flux also gives that PainterStone deck quite the headache. Have you seen how much of their mana is artifact-based?
    Not quite, on my way to 1st at SCG L.A. with Painter Stone, in two matchups Energy Flux was brought in against me and even with FoW/REB in my hand I let it resolve because I wasn't afraid of it. It could be played around which I did, and I used welder tricks, with energy flux's triggered ability on the stack, during the upkeep I would not pay for a artifact and let it go to the GY, then weld out one that I haven't payed for during upkeep yet, and weld the original back in. Even though the welded artifact is there during the upkeep I didn't have to pay for energy flux because it acts as a new permanent and wasn't there during the beginning of upkeep to trigger Energy Flux. As Tacosnape said, there's also REB and I could've destroyed Energy Flux if it became a problem.
    Quote Originally Posted by everythingitouchdies
    We dont let drug laden fiends and swine come marching in and take our shit. We send them home with the memory of the monsters and vigilantes that curb stomped their dreams and threatened to animate their dead grandmother for a black and a colorless. No fucking around in LA.

  2. #4622
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    Re: [DTB] Merfolk

    Ach! Put down by the man himself. I saw it played against a local pilot, and Relic was brought in as well to stop Welder shenanigans. So my info is purely anecdotal. I also know it could be played around, but it seemed be giving the other player a very difficult time of it.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  3. #4623
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    Re: [DTB] Merfolk

    Quote Originally Posted by bakofried View Post
    Ach! Put down by the man himself. I saw it played against a local pilot, and Relic was brought in as well to stop Welder shenanigans. So my info is purely anecdotal. I also know it could be played around, but it seemed be giving the other player a very difficult time of it.
    Don't get me wrong, I agree with you and like Energy Flux too, I run it in my Merfolk list also since it helps so much against one of our worst matchups, Affinity. I was only mentioning it against the Painter matchup, before I playtested against it I thought it was going to be a beating also. After playtesting against it and in actual tournaments, I would counter Lord of Atlantis before I counter Energy Flux. But then again, in those matchups post-board I expected Energy Flux or Null Rod and played accordingly, baiting the folk's wastelands with the artifact lands, and accumalate as much non-artifact mana. If I was in a tough position where most available mana were artifacts I would definitly counter EF, but then again I would never put myself in that position to begin with.
    Quote Originally Posted by everythingitouchdies
    We dont let drug laden fiends and swine come marching in and take our shit. We send them home with the memory of the monsters and vigilantes that curb stomped their dreams and threatened to animate their dead grandmother for a black and a colorless. No fucking around in LA.

  4. #4624
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    Re: [DTB] Merfolk

    You know, I hadn't actually put that thought sequence together. I'll definitely take that into account; thanks for the insight. I think, however, that Energy Flux+Relic is far stronger than Flux alone, as Relic fights Welder shenanigans (though there is some anti-synergy with Flux).
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  5. #4625

    Re: [DTB] Merfolk

    Hi guys, I am relatively new to the deck and need some advice regarding what cards to side out against zoo and dredge. I have a bad feeling that I've been siding out the wrong cards in these match ups during play testing. I am running a list similar to Bertoncini.

    Thanks!!

  6. #4626
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    Re: [DTB] Merfolk

    ok so this debate ober flux or null rod clearly goes to null rod, reason 1 null rod shuts down your opponentis if they happen to be affinity MUD etc it shuts down there ability to produce mana equip plating, yes they can still play frogmites and myr enforcers but thats why we have counterspells and it also comes down a turn ealie,r also flux dosent effect the combo matchup null rod does, against a TES deck hurts it alot and against a MUD deck it shuts off metalworker grim monollith and other goodies i have played MUD myself for a time and against flux and still won by making insane amounts of mana. nul rod is just more versitile and gives you resilence to other decks not just one, it also hurts painter/stone


    Proper spelling, grammar, punctuation, capitalization, and sentence structure are required, especially in the DTB Forum.

    --4eak
    Last edited by 4eak; 04-26-2011 at 10:00 AM. Reason: This post hurts my brain.

  7. #4627
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    Re: [DTB] Merfolk

    So if people haven't gotten a chance to look yet merfolk put two players into the top 8 of SCG Boston. One of the pilots lost in the quarterfinals (didn't see what he played against) and Bertoncini took first.
    "Dredge isn't a deck, it's public masturbation with graveyard triggers."

  8. #4628

    Re: [DTB] Merfolk

    @Antonio :
    General rule VS dredge : Side out standstill and kira. Side in your gy hate and spellpierce (or misstep)
    General rule VS Zoo : Side out standstill and either daze or FOW. If you are on the play, side out FOW, on the draw, side out daze.
    Kira, REB, submerge, mid harness really shine in this matchup.
    Hope this helps

  9. #4629
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    Re: [DTB] Merfolk

    Bertoncini doesn't run Standstill, man. That said, I'd board out all my countermagic before dudes (maybe Cursecatchers before Daze on the play, though)
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  10. #4630
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    Re: [DTB] Merfolk

    So I'm picking up the fishes again and was looking for some input on boarding. Let's say assuming the Bertocini sideboard.

    How would you board against:
    Zoo
    Goblins
    Mirror
    Team America
    Counterbalance
    Bant aggro
    Elves

  11. #4631

    Re: [DTB] Merfolk

    Equally on the topic of 'I don't want to do real thought about this myself right now'...

    So, what's everybody cutting for Mental Misstep? Main-deck or sideboard?
    Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak

  12. #4632
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    Re: [DTB] Merfolk

    I'll be testing Taco's list, as I am lazy right now and concerned with Goblins. But I will say I intend to run the full 4 in the main, whatever list I eventually settle on.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  13. #4633

    Re: [DTB] Merfolk

    I have been having a pretty hard time with stoneforge mystic, that card is so good vs merfolk. Equipment just wrecks us, what cards do you guys bring in vs stoneforge/equipment. I run 3 kira's main which gives me great success vs zoo.. until they get stoneforge. I either need echoing truth or submerge in hand or I just lose

  14. #4634

    Re: [DTB] Merfolk

    @SlopeeJ - SoFI really sucks, for Merfolk anyway... I run 3 Kira also in the main. Do you bring in Jitte with Kira and how many? What is your current list before MM? Maybe some Pithing Needle could help...

  15. #4635

    Re: [DTB] Merfolk

    well I have been testing with 4 mental misstep for 2 days straight and I have to say I just don't know. I want to kill myself when it isn't in my opening 7 and then I rip 1 or 2 or 4 of the top..... I know it has only been a couple of days of testing and on magic workstation which is good for 1 out of 100 opps being descent but I really don't know. Unless I am countering lackey or lavamancer... BOMBS I would much rather have a Merfolk lord in my hand then spend 2 life to counter my opps cantrips or even tops. Sure their have been occasions where it was good, but would I have still won those games if it was a lord instead, esp if it it was just a top or what ever? I am actually pretty frustrated writing this post haha.

    Who has been testing it, not theory actual testing vs decent opps?

    Shough those are good questions, I have tested 4 missteps with standstills and not with standstills. I usually bring in 2 jitte when I side out kira, which actually seems just to be the mirror. I think jitte is bad vs zoo because the same problem exists of them just bolting our guys and vs goblins it isn't an auto win as most say. With them having mana denial, tutors for gemplam and pile driver to block jitte. The problem with needle is pridemage and stoneforge I mean demonic tutor for what ever equipment we don't needle

    I know Alex B has been doing good with Merfolk but I pretty much refuse to play merfolk without standstill and 3 kira. So obviously something has to be cut if I want to run misstep. I hate running 22 lands, I want to run 20

    So my initial testing has been misstep is okay, 3 of maybe. As far as everyone saying legacy is 56 cards now... I really doubt goblins and zoo will run this card. Seems like a control players dream until we don't draw vial and then beat them with commander...... Testing this card made me realize (again) why merfolk doesn't run conditional counterspells.. Even if they are free


    But I'm no pro and it's 645 in the morning, would love to hear peoples thoughts on actual testing


    (Edit) Not sure if conditional is the right word because I guess daze and spell pierce are conditional, but I can't think of the word that should be there.
    Spell snare is bad in merfolk for reason. It will come to me or help me out
    Last edited by SlopeeJ; 04-29-2011 at 10:36 AM. Reason: Can't type or spell or proof read

  16. #4636

    Re: [DTB] Merfolk

    Quote Originally Posted by SlopeeJ View Post
    well I have been testing with 4 mental misstep for 2 days straight and I have to say I just don't know. I want to kill myself when it isn't in my opening 7 and then I rip 1 or 2 or 4 of the top..... I know it has only been a couple of days of testing and on magic workstation which is good for 1 out of 100 opps being descent but I really don't know. Unless I am countering lackey or lavamancer... BOMBS I would much rather have a Merfolk lord in my hand then spend 2 life to counter my opps cantrips or even tops. Sure their have been occasions where it was good, but would I have still won those games if it was a lord instead, esp if it it was just a top or what ever? I am actually pretty frustrated writing this post haha.

    Who has been testing it, not theory actual testing vs decent opps?

    Shough those are good questions, I have tested 4 missteps with standstills and not with standstills. I usually bring in 2 jitte when I side out kira, which actually seems just to be the mirror. I think jitte is bad vs zoo because the same problem exists of them just bolting our guys and vs goblins it isn't an auto win as most say. With them having mana denial, tutors for gemplam and pile driver to block jitte. The problem with needle is pridemage and stoneforge I mean demonic tutor for what ever equipment we don't needle

    I know Alex B has been doing good with Merfolk but I pretty much refuse to play merfolk without standstill and 3 kira. So obviously something has to be cut if I want to run misstep. I hate running 22 lands, I want to run 20

    So my initial testing has been misstep is okay, 3 of maybe. As far as everyone saying legacy is 56 cards now... I really doubt goblins and zoo will run this card. Seems like a control players dream until we don't draw vial and then beat them with commander...... Testing this card made me realize (again) why merfolk doesn't run conditional counterspells.. Even if they are free


    But I'm no pro and it's 645 in the morning, would love to hear peoples thoughts on actual testing


    (Edit) Not sure if conditional is the right word because I guess daze and spell pierce are conditional, but I can't think of the word that should be there.
    Spell snare is bad in merfolk for reason. It will come to me or help me out

    How has your testing been against decks which play stp, bolt, and for that matter, thoughtseize, duress, etc?

    That's where the card has been shining in my limited mws testing: protecting your threats, for free, without losing tempo or card advantage, and also stopping turn 1 vials on the draw. Also what about opposing missteps?
    Last edited by Star|Scream; 04-29-2011 at 12:21 PM.

  17. #4637
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    Re: [DTB] Merfolk

    I think lists with Standstill will be better with Mental Misstep. We all know that Standstill sucks when your opponents drops a really good first turn play (Wild Nacatl, Goblin Lackey, AEther Vial to name a few) but if you can prevent anything significant before you drop your Standstill, you actually could get the most out of it.

    Although, what is the general consensus with the Standstill List?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  18. #4638
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    Re: [DTB] Merfolk

    I really want to play standstill along misstep but the problem I see is that if you take a list like Bertoncini's most likely you end up cutting 2x kira, 1x spell pierce, 1 sower for 4x MM. What gets cut to make room for standstills too? Sovereigns could go but I like the rest of my lords, would 3 MM 3 Daze 4 FOW be enough counters to support standstill? I still have to test that set up but unless MM really slows down the format I'm not sure I like Standstill.
    "Dredge isn't a deck, it's public masturbation with graveyard triggers."

  19. #4639
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    Re: [DTB] Merfolk

    I was thinking of this build:


    12 Island
    4 Wasteland
    4 Mutavault

    4 Cursecatcher
    4 Silvergill Adept
    4 Lord of Atlantis
    4 Coralhelm Commander
    4 Merrow Reejerey

    4 AEther Vial
    3 Standstill

    4 Force of Will
    3 Daze
    3 Mental Misstep
    3 Spell Pierce


    More permission spells to stop the opponent from anything game-changing? Its less agressive than Bertoncini's list but it has more outs when your opponents try to play something you dont like.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  20. #4640
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    Re: [DTB] Merfolk

    Mental Misstep makes us even more able to just tempo people out of the game, and in this regard Standstill might seem like a poor choice. Following this logic is a perfectly valid route to take the deck.

    However:

    Mental Misstep increases our ability to play a Standstill on a sympathetic board position. Personally, I can't recall a game in which I played and resolved even a single Standstill and lost. Thus, my lists tend to be focused on leveraging the card.

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