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Thread: Doran deck help (Loam, cycle lands, KotR, Armageddon)

  1. #1

    Doran deck help (Loam, cycle lands, KotR, Armageddon)

    I recently put together my first EDH deck using Doran, the Siege Tower, and I'm having a ton of fun with it so far. However, I was wondering what players thought about the inclusion of Life from the Loam with the 6 cycle lands. I have lots of tutors for the Loam and I think the card draw plus being able to cycle off late land draws would be pretty nice.

    Armageddon and Knight of the Reliquary are possible inclusions as well. Essentially, once I work up to enough mana any cycle lands I get will never be played, I can recur the lands for endless drawing for very, very little mana investment, they buff my Knight, Loam allows me to play Armageddon more safely (with 2 spare mana coming from creatures/artifacts), and the Armageddon would make my Knight a crazy win-con, especially given the number of Wrath effects I have to ensure board position. Crop Rotation is an easy-in since it can toss any played cycle lands into my graveyard for retrieval.


    Is this powerful in EDH and worth the inclusion?

  2. #2

    Re: Doran deck help (Loam, cycle lands, KotR, Armageddon)

    It seems far more fitting for 1-on-1 EDH, as opposed to group games. Armageddon effects are *typically* frowned upon in multiplayer. There's a couple quasi-armageddon effects as well, for redundancy.

    Also, Terravore is better than Knight post-Geddon.
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  3. #3
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    Re: Doran deck help (Loam, cycle lands, KotR, Armageddon)

    Quote Originally Posted by daugarten View Post
    I recently put together my first EDH deck using Doran, the Siege Tower, and I'm having a ton of fun with it so far. However, I was wondering what players thought about the inclusion of Life from the Loam with the 6 cycle lands. I have lots of tutors for the Loam and I think the card draw plus being able to cycle off late land draws would be pretty nice.

    Armageddon and Knight of the Reliquary are possible inclusions as well. Essentially, once I work up to enough mana any cycle lands I get will never be played, I can recur the lands for endless drawing for very, very little mana investment, they buff my Knight, Loam allows me to play Armageddon more safely (with 2 spare mana coming from creatures/artifacts), and the Armageddon would make my Knight a crazy win-con, especially given the number of Wrath effects I have to ensure board position. Crop Rotation is an easy-in since it can toss any played cycle lands into my graveyard for retrieval.


    Is this powerful in EDH and worth the inclusion?
    I've always found the cycling lands to absolutely suck in the opening hand and being only marginally playable otherwise. You can't really count on them for mana when you need them, and pretty much have to play around the CiPT clause. You'd need Vorath's Stronghold to really help. It is an mana intensive draw engine.

    The 'geddon effects are cool with me though :). If you are going to go for something, might as well actually go for it.

  4. #4

    Re: Doran deck help (Loam, cycle lands, KotR, Armageddon)

    The 'geddon effects are cool with me though :). If you are going to go for something, might as well actually go for it.
    While choosing a strategy and sticking to it is fine, do realize that as soon as you are recognized as "the guy that plays Knight/Terravore and looks to resolve Armageddons", people will be.....aggressive about ensuring you don't get to do so (additionally, when the geddon is a dead draw it is such a dead draw, but that is my opinion). EDH is a more political game than anything if you play with a group regularly and generally you don't want to get everyone angry at you or else the experience for you will diminish when the blue player counters all of your spells, the black player kills all of your guys, and the green player is swinging in your direction all in the same game because "your deck is full of 'geddons". Personally, I designed my decks walk a fine line between appearing harmless and being able to win out of nowhere so that while I still can win decently well, I don't have people pissed off at me every game I win because I comboed out or killed their lands. It all depends on the group though: if everyone you play with is packing machine guns, don't come with a sword.

    Matt: This is just a general reply in response to your comment to bring up a point, not really directed at you or anything. :P

  5. #5

    Re: Doran deck help (Loam, cycle lands, KotR, Armageddon)

    Thanks for the advice all. I pretty much base the deck around surviving the early game and keeping a low profile with some big blockers and spot removal if attacked. Later I'll wipe the board with Wrath effects to clear the ground for my bomb creatures.

    The Armageddon idea was intended to be just a one-of, not a theme. I've added KotR to the deck already since it's incredibly useful to tutor for utility lands. Thought I may as well throw in a 4cmc spell that not only buffs the Knight, but hurts my opponents big time as well. [card]Crucible of Worlds[/cards] is definitely in now too.

    Getting ready to premier the deck this coming Wednesday so I'll find out how the EDH group at my local store feels about Armageddon. I've considered multiplayer aspects and how to play something that doesn't draw everyone's attention (playing solid cards that are great together or on their own, not playing a mean general and combo'ing everyone out of the game right away), but I never really considered that people will just frown on Armageddon period.

    The vibe I'm getting about cycle lands is that they're not worth clearing 6 land slots in my deck for. By leaving them out KotR becomes something my opponents can more easily ignore and I can continue using it for the land tutors.

  6. #6
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    Re: Doran deck help (Loam, cycle lands, KotR, Armageddon)

    Quote Originally Posted by Benjammn View Post
    While choosing a strategy and sticking to it is fine, do realize that as soon as you are recognized as "the guy that plays Knight/Terravore and looks to resolve Armageddons"

    Matt: This is just a general reply in response to your comment to bring up a point, not really directed at you or anything. :P
    Yeah, b/c you kill my cloudstone curio everytime it hits play? :p

    With effects like that, sure you end up getting targeted heavily, but only until someone else starts building their deck similarly. Once everyone in your group has the ability to just do something stupid, no one can target anyone specifically without getting sideswipped by everything. Politics plays into it if the decks aren't on the same power level. There is no reason to have an alliance with someone who can win on the spot, so if everyone can, no real alliances.

  7. #7

    Re: Doran deck help (Loam, cycle lands, KotR, Armageddon)

    Here's the list I have in mind. My current deck is built and has almost all of these cards, minus a few big ones. I think it would be too difficult to squeeze cycle lands in and I'd have to drop either basics (not good for KotR) or utility lands (also not good for KotR).

    Is this enough card draw?

    Creatures:
    1x Academy Rector
    1x Birds of Paradise
    1x Doran, the Siege Tower
    1x Eternal Witness
    1x Genesis
    1x Indomitable Ancients
    1x Knight of the Reliquary
    1x Ohran Viper
    1x Protean Hulk
    1x Reya Dawnbringer
    1x Royal Assassin
    1x Sheoldred, Whispering One
    1x Stonehewer Giant
    1x Vengeful Archon
    1x Vigor
    1x Woodfall Primus

    Planeswalkers:
    1x Elspeth, Knight-Errant
    1x Garruk Wildspeaker
    1x Liliana Vess

    Spells:
    1x Armageddon
    1x Austere Command
    1x Condemn
    1x Crop Rotation
    1x Decree of Pain
    1x Demonic Tutor
    1x Enlightened Tutor
    1x Exsanguinate
    1x Final Judgment
    1x Hallowed Burial
    1x Harrow
    1x Kodama's Reach
    1x Krosan Grip
    1x Life from the Loam
    1x Maelstrom Pulse
    1x Mortify
    1x Nature's Spiral
    1x Phyrexian Rebirth
    1x Plague Wind
    1x Profane Command
    1x Putrefy
    1x Rampant Growth
    1x Regrowth
    1x Syphon Mind
    1x Unmake
    1x Vampiric Tutor
    1x Wrath of God

    Enchantments:
    1x Armadillo Cloak
    1x Asceticism
    1x Aura Shards
    1x Debtors' Knell
    1x Mirari's Wake
    1x Pernicious Deed
    1x Phyrexian Arena

    Artifacts:
    1x Behemoth Sledge
    1x Crucible of Worlds
    1x Darksteel Ingot
    1x Gilded Lotus
    1x Mind's Eye
    1x Sensei's Divining Top
    1x Slagwurm Armor
    1x Sol Ring
    1x Sword of Feast and Famine
    1x Sword of War and Peace

    Lands:
    1x Bojuka Bog
    1x Boseiju, Who Shelters All
    1x Exotic Orchard
    1x Forbidding Watchtower
    4x Forest
    1x Gilt-Leaf Palace
    1x Godless Shrine
    1x Golgari Rot Farm
    1x Horizon Canopy
    1x Kor Haven
    1x Maze of Ith
    1x Mirrodin's Core
    1x Nantuko Monastery
    1x Orzhov Basilica
    1x Overgrown Tomb
    1x Phyrexian Tower
    5x Plains
    1x Rupture Spire
    1x Selesnya Sanctuary
    1x Stirring Wildwood
    1x Strip Mine
    3x Swamp
    1x Tectonic Edge
    1x Temple Garden
    1x Temple of the False God
    1x Unstable Frontier
    1x Vesuva
    1x Volrath's Stronghold

    Yeah, the mana base could be better, but I've only got so much money. It'll be upgraded slowly over time.

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