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Thread: [Deck] Merfolk

  1. #4781
    Keep Calm and Brainstorm
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    Re: [DTB] Merfolk

    Hey guys, I have a Standstill version that I haven't played in a while. I just got my Mental Missteps and am planning on running this deck in an upcoming tournament. In an unknown meta, how should my sideboard look like?

    Thanks in advance
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  2. #4782
    Refuses to play dual lands
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    Re: [DTB] Merfolk

    Quote Originally Posted by (nameless one) View Post
    Hey guys, I have a Standstill version that I haven't played in a while. I just got my Mental Missteps and am planning on running this deck in an upcoming tournament. In an unknown meta, how should my sideboard look like?

    Thanks in advance
    I like:

    3 hydroblast
    2 umezawa's jitte
    2 Llawan
    3 spell pierce
    3 submerge
    2 relic of progenitus
    TEAM AWESOME

    Well, at least we smell better

  3. #4783

    Re: [DTB] Merfolk

    Well I got two opposite answers to my question, so yeah...

  4. #4784

    Re: [DTB] Merfolk

    So looks like you merfolk people had a good showing in the open today

  5. #4785
    Thinking about Magic...
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    Re: [DTB] Merfolk

    Quote Originally Posted by landwalker000 View Post
    Well I got two opposite answers to my question, so yeah...
    I think that me and lordofthepit answered in the same way (he started both his cases with Sower, but in the second he refers to drake).

  6. #4786

    Re: [DTB] Merfolk

    You both did, sorry about that, I was glancing just over your replies while watching star city's legacy coverage.

  7. #4787
    Mental Misstep your....oh wait
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    Re: [DTB] Merfolk

    Wow each top 16 list from this weekend had different meta slots and pulled different things for MM, looks like there are a lot of strong routes to take right now. I'll be interested to see which strategies hold for next weekend's open. Anyone know what Bertoncini's list looked like sunday?
    "Dredge isn't a deck, it's public masturbation with graveyard triggers."

  8. #4788
    ..sry, whut? ◔̯◔
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    Re: [DTB] Merfolk

    there was only 1 list with standstill in the t16, is this card dismissed? im going to play folk on a big tourney this we and wonder if i should run a list with or w/o standstill

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    Bardo
    Last edited by Bardo; 05-19-2011 at 05:38 PM.
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  9. #4789
    Mental Misstep your....oh wait
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    Re: [DTB] Merfolk

    Quote Originally Posted by Humphrey View Post
    there was only 1 list with standstill in the t16, is this card dismissed? im going to play folk on a big tourney this we and wonder if i should run a list with or w/o standstill
    Personally I would go without.
    "Dredge isn't a deck, it's public masturbation with graveyard triggers."

  10. #4790

    Re: [DTB] Merfolk

    Quote Originally Posted by Humphrey View Post
    there was only 1 list with standstill in the t16, is this card dismissed? im going to play folk on a big tourney this we and wonder if i should run a list with or w/o standstill
    I think that it just shows that with or without standstill it's a strong (and popular!) deck, and with misstep it is still (maybe moreso) extremely competitive.

    So I am starting to think as long as you have the 20 dudes, 10-12 counterspells, and manlands, the other choices aren't that detrimental, and may vary by playstyle, skill, and meta.

    I don't think any of those decks' choices were "incorrect" or "correct."

  11. #4791

    Re: [DTB] Merfolk

    Right now I've been testing Dark Confidant in the 4 flux slot. I can't tell if he's a perfect fit yet, but so far he seems quite powerful.

  12. #4792

    Re: [DTB] Merfolk

    Quote Originally Posted by landwalker000 View Post
    Right now I've been testing Dark Confidant in the 4 flux slot. I can't tell if he's a perfect fit yet, but so far he seems quite powerful.
    that's a great suggestion. why all the card advantage garnered... wait. what??

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  13. #4793
    Blub.
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    Re: [DTB] Merfolk

    While Speaking about choices like Dark Confidant, i have to say i test Dismember atm (In mono Blue Merfolk). Losing 4 life and pay 1 seems to be good, especially against creatures i had Problems with.


    So here's my List:

    4 Aether Vial
    4 Force of Will
    4 Mental Misstep
    4 Daze
    4 Lord of Atlantis
    4 Coralhelm Commander
    4 Merrow Rejeerey
    4 Silvergill Adept
    4 Cursecatcher
    3 Dismember
    4 Mutavault
    4 Wasteland
    13 Island
    Quote Originally Posted by Einherjer View Post
    Are you guys fucking serious? Like really?

  14. #4794
    Mental Misstep your....oh wait
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    Re: [DTB] Merfolk

    Dismember has worked well in my friend's testing too but 3 main seems like too many. At most I'd probably do 2 main 1 side, I'd be more likely to play 1 main and 1-2 in the side though.
    "Dredge isn't a deck, it's public masturbation with graveyard triggers."

  15. #4795

    Re: [DTB] Merfolk

    Well I was hoping nobody would suggest Dark Confidant until after the SCG Seattle, but since it's out here's my list followed by what I've learned from our gauntlet.
    Bobfish:
    4 Dark Confidant
    4 Cursecatcher
    4 Silvergill Adept
    4 Lord of Atlantis
    3 Merrow Reejerey
    3 Coralhelm Commander
    4 Aether Vial
    4 Force of Will
    3 Daze
    4 Mental Misstep
    2 Umezawa's Jitte
    4 wasteland
    4 Mutavault
    4 Polluted Delta
    2 Scalding Tarn
    2 Underground Sea ( i only own 2)
    5 Island

    SB:
    1x Daze
    2x Echoing Truth
    2x Llawon, cephalid empress
    3x Relic of progenitus
    2x Sower of temptation
    2x Kira, Great-Glass Spinner
    3x spell pierce

    I made this version about a week ago to beat combo and mirror. So I only have one night's testing. I've listed a few points about this version of the deck that I thought people might find helpful.

    Although it feels Lord-lite, I cut the 4th Merrow Reejerey for a second Umezawa's Jitte. There were some games where I was doing 12 to myself within 4 turns. (mental misstep 2, Force of will 1, Fetchlands 2, Bob revealing fow5/2cc merfolk)Between 4 adepts and 4 bobs it was usually pretty easy to find one of the two jittes. To be fair I was winning those games without jitte unless it was G1 zoo.

    Match Analysis:
    While Limited and useless for statistical research, I hope you find it helpful. 5 game 1's and 5 post board games against each deck.

    Team America:
    We are heavily testing against this deck currently. Hymn, Goyf, their removal suite, and Dark confidant are 2 CC. I've been contemplating switching the pierces in the board to spell snares for that reason. Spell pierce also comes in against combo though. Suggestions please!!!
    G1: Win 3, Lose 2. G2: Win 3, Lose 2.
    Generally went like this, Did he T1 thoughtseize me?--> Did he break my hand by taking vial etc. Did he get a blowout with a protected hymn? Otherwise, win. Having MM, Daze in hand vs their (Hymn, Daze) is quite bad. It may be a considered bad play but I wasn't tapping out T2 unless I had Fow+Daze or a fistful of swimmers. This decision is much easier with T1 Vial but it felt like T2 was always going to be Hymn or Goyf. Every one of my losses contained one of those T2 plays.

    Zoo: G1: win 1, Lose 4. G2: Win 3, Lose 2
    Although MM lets us protect against their removal suite it still isn't pretty with Bob MD. Either I would reveal a Fow/Reejerey or my life total would be unsafe to cast bob. I was usually forced to just vial him in for a blocker G1. G2 Kira and Sower get things done. Makes me want to play perish. Needs more testing before I do that. Another note is that Mono U Merfolk went 4/1 against zoo game 1 with 2 kira, 2 Sower in the 4 flex slots.

    TES: G1: Win 4, Lose 1. G2 Win 5, Lose 0
    Obviously none of these match results are worth anything for statistical data. Mental misstep is pretty nuts against their protection. I drew well... Neato.

    Mono U Merfolk:G1 Win 4, Lose 1. G2 win 3, Lose 2
    G1 loss he Sower'd my Bob. Otherwise Jitte/bob got there.
    G2's were kind of Llawon battles. The only thing of note here was lord count. It felt like a wash between his lords vs my lords + confidant+Jitte.Jitte being MD was nuts (surprise).

  16. #4796
    Force of Will is my bitch
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    Re: [DTB] Merfolk

    So misstep makes Standstill a much better card, and you people are talking about taking it out for...

    ...an out of color draw engine that costs life.

    Srsly, can someone explain this to me?
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  17. #4797

    Re: [DTB] Merfolk

    Quote Originally Posted by Finn View Post
    So misstep makes Standstill a much better card, and you people are talking about taking it out for...

    ...an out of color draw engine that costs life.

    Srsly, can someone explain this to me?
    zomgs it draws cards!!!

    o.O

    Also congrats on the finish Finn!!!

  18. #4798
    (previously Metalwalker)
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    Re: [DTB] Merfolk

    How do I rate threads? I like the 1-star on this thread and would like to give it a 1-star if I can figure out how to rate threads.

    /troll

    Good job on the recent performances Merfolks :)
    Decks that I care about:
    Steel Stompy
    UWx Landstill
    Dreadstalker
    DDFT (10% practice)

    Mangara on MWS? You must be masochistic. -kiblast
    Quote Originally Posted by Gheizen64 View Post
    REB is a fantastic sideboard card against blue... in blue decks :/

  19. #4799

    Re: [DTB] Merfolk

    Quote Originally Posted by Finn View Post
    So misstep makes Standstill a much better card, and you people are talking about taking it out for...

    ...an out of color draw engine that costs life.

    Srsly, can someone explain this to me?
    Have you tested it? I'm testing it because I have been having trouble against Dark Confidant's. They start off with hymn and lead into confidant destroying my tempo. I think standstill is equal against zoo, bad. If you have T1 Vial + MM + T2 Standstill on the play, Standstill just became amazing. Besides that, isn't it like MD standstill pre NPH? I'll be completely honest and say that I've only played Merfolk in 2 60'ish player events. I played the saitou black splash before in smaller events for perish/E. plague. It seemed fine then. I just feel that the meta is going to flood with Merfolk and was looking for MD trumps. (maybe it's just jitte?) I think it's better then standstill in the mirror which is why I went forward with testing it. Standstill is definitely the nuts against combo. I don't think Combo is a terror match up though. I apoligize if people think the idea is bad. I'd rather share my small testing with it and have it dismissed on the forum then to leave it an open question. Saves others from testing.

  20. #4800
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    Re: [DTB] Merfolk

    Is Standstill even wanted with the amount of mirrors now?
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