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Thread: [SCD] Batterskull

  1. #61
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    Re: [SCD] Batterskull

    Batterskull have been seen play in stoneforge + bob decks in the ssg open louisville.

  2. #62

    Re: [SCD] Batterskull

    Quote Originally Posted by Rizso View Post
    Batterskull have been seen play in stoneforge + bob decks in the ssg open louisville.
    /applause.

  3. #63
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    Re: [SCD] Batterskull

    Quote Originally Posted by Rizso View Post
    Batterskull have been seen play in stoneforge + bob decks in the ssg open louisville.
    And one of them Top4ed, sweet.

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    Re: [SCD] Batterskull

    2 Decks with batterskull in the top 8 :P

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    Re: [SCD] Batterskull

    And yet...
    Quote Originally Posted by Draener View Post
    You know who thinks it's sweet to play against 8 different decks in an 8 round tournament? People who don't like to win, or people that play combo. This is not EDH; Legacy is a competitive environment, and it should reward skill - more so than it does.
    Quote Originally Posted by Borealis View Post
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  6. #66
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    Re: [SCD] Batterskull

    Quote Originally Posted by Jak View Post
    I'm linking to this thread when everyone and their mom runs 4 SFM and 1 Batterskull. It will happen.
    Do it. This thread goes in my personal archive of mtglolz.

    PS: For those that thought 5 mana was too much. Yesterday at SCG a Batterskull was blocked by a Silvergill adept and a Lord of Atlantis, killing germ, lord and adept. He then passed the turn and EOT bounced Batterskull / Replayed it for more beats. This was against Merfolk, a deck known for its combination of pressure / permission.

  7. #67

    Re: [SCD] Batterskull

    Batterskull has proven to be the real deal. Gotta love people only evaluating cards in magic wonderland where all games end before you draw seven. Nice call Bruizar. :-)

  8. #68
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    Re: [SCD] Batterskull

    Quote Originally Posted by Grollub View Post
    Batterskull has proven to be the real deal. Gotta love people only evaluating cards in magic wonderland where all games end before you draw seven. Nice call Bruizar. :-)
    You know, when Odyssey came out, I read about Battle of Wits taking down a States. Somewhere in the Southwest, Arizona or Utah or somewhere around there. First place at a major tournament. And yet 250 card decks never became the norm. Funny that. So you can still color me a skeptic. The card is a big steaming pile.
    Quote Originally Posted by Draener View Post
    You know who thinks it's sweet to play against 8 different decks in an 8 round tournament? People who don't like to win, or people that play combo. This is not EDH; Legacy is a competitive environment, and it should reward skill - more so than it does.
    Quote Originally Posted by Borealis View Post
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  9. #69
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    Re: [SCD] Batterskull

    After two months Batterskull proved its mythic status and Legacy playability.
    Oh wait...
    Only a week passed since New Phyrexia became legal in DCI tournaments!
    People, we CAN be patient, can't we?
    Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.

  10. #70
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    Re: [SCD] Batterskull

    Quote Originally Posted by tsabo_tavoc View Post
    And one of them Top4ed, sweet.
    In the words of Mike Flores: there are no wrong threats. It worked because the support shell of the deck worked, not because Batterskull was 'great'. This isn't a good evaluation of threat quality. You could win with a Llanowar Elves attacking 20 times or a Progenitus twice...is that a fair evaluation? Answer for yourself.
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  11. #71
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    Re: [SCD] Batterskull

    Quote Originally Posted by bruizar View Post
    Do it. This thread goes in my personal archive of mtglolz.

    PS: For those that thought 5 mana was too much. Yesterday at SCG a Batterskull was blocked by a Silvergill adept and a Lord of Atlantis, killing germ, lord and adept. He then passed the turn and EOT bounced Batterskull / Replayed it for more beats. This was against Merfolk, a deck known for its combination of pressure / permission.
    This is the sort of play that probably won't be happening for very much longer, though. That's more of a RTFC than anything; of course you don't 2-for-0 yourself once you figure out just what Batterskull does.

    Having read the above example I can see how a deck which has no hard removal for equipment might have difficulty dealing with SFM + Batterskull. And as much as I'd love to be the dude sitting across from Merfolk with Mother of Runes, Stoneforge Mystic, active Batterskull and a 40 of High Life, it feels to me like 'Cool Things' were happening instead of 'Good Things'. Safety's comment about 'no bad threats' is totally true; the 'bad answer' was probably allowing SFM to stay in play in the first place. If there's a report to go with this amazing play against Merfolk I would like to read it.

  12. #72
    bruizar
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    Re: [SCD] Batterskull

    obv double block was stupid. My point was that he got to 5 land against merfolk, which is supposed to be a perfect combination of pressure and permission

  13. #73
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    Re: [SCD] Batterskull

    Quote Originally Posted by bruizar View Post
    obv double block was stupid. My point was that he got to 5 land against merfolk, which is supposed to be a perfect combination of pressure and permission
    A buddy of mine won with Shelter once. It let him make a creature unblockable and walk through a (potentially) giant Psychatog.

    When my opponent casts Natural Order, I'd rather have Envelop in hand than Mental Misstep.

    But I'm not going to run Shelter or Envelop in my 75 because while there are situations in which they're useful, there are other cards that are more useful more often. It's not that there are no situations where Batterskull is useful. It's that there are more situations where it's not useful than there are situations where it is useful.
    Quote Originally Posted by Draener View Post
    You know who thinks it's sweet to play against 8 different decks in an 8 round tournament? People who don't like to win, or people that play combo. This is not EDH; Legacy is a competitive environment, and it should reward skill - more so than it does.
    Quote Originally Posted by Borealis View Post
    Plow their Mom every chance you get!

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    Re: [SCD] Batterskull

    Quote Originally Posted by bruizar View Post
    obv double block was stupid. My point was that he got to 5 land against merfolk, which is supposed to be a perfect combination of pressure and permission
    I don't think anyone describes Merfolk as perfect. In fact, since your example involves a deck that has fits dealing with creatures in a scenario where SoFI or Jitte would be just as good or better, your post translates into:

    "New Standard card see play as a one-of target and top 4's an SCG Legacy Open, that tournament that's mostly Standard players hanging out the Sunday after."

    Be still my beating heart.

    I think Batterskull is a good card that will see play in a lot of formats. I also think that's true of Karn Liberated and Birthing Pod.

    But the big, expensive and splashy rares tend not to see much translation into Legacy, unless they're so big that cheating them into play ends the game. Cheating a Batterskull into play with Mystic is nice, but hardly game-ending, and meanwhile it's nearly dead in hand when it matters, and even SoFI and Jitte have problems with slowness.


    Quote Originally Posted by Grollub View Post
    Batterskull has proven to be the real deal. Gotta love people only evaluating cards in magic wonderland where all games end before you draw seven. Nice call Bruizar. :-)
    Easy, chief, you're a bit quick on the draw there. Try to relax and think of baseball.
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  15. #75

    Re: [SCD] Batterskull

    That dude was slapping the shit outta that bass and did I see someone with a keyboard tie?

  16. #76

    Re: [SCD] Batterskull

    We saw how bad the batterskull was in the top 8 of the legacy yesterday at starcity games. Sure dude punted but if he would have just gotten sword or jitte he could have equipped his crusader and swung in for major damage/counters. Instead he was stuck with a 4/4 that got wrecked by tombstalker and no 5 mana to equip to the crusader to win the game.

    I was even wondering, why doesn't he just equip to the crusader and own everything.. Oh wait it costs 5 mana

  17. #77
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    Re: [SCD] Batterskull

    Batterskull being good against Merfolks doesn't really say much in my opinion. It's as good as a resolved Wurmcoil against Merfolks. It just so happens that the Batterskull proved itself in a matchup where Merfolks has trouble to begin with i.e. SFM/Jitte/Lifelinkers

    I like how the supporters for Batterskull get overly happy when their 'pet' card has shown some good result in ONE SCG event. Let's give it some time, maybe it's going to break the format or be more popularly played. Wait, nevermind, just say a bunch of Mental Missteps. I could care less about Batterskull than MM. I mean someone is going to play a Batterskull and wreck the matchups where it's favored, but for most parts, other decks are just going to roll over the decks packing Batterskull (High Tide, Storm, Tempo). I don't think it's fair to jump around when the equipment has done well in matchups where it already is win more, but hasn't proven itself in a whole class of other decks/matchups.
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    REB is a fantastic sideboard card against blue... in blue decks :/

  18. #78

    Re: [SCD] Batterskull

    Quote Originally Posted by SlopeeJ View Post
    We saw how bad the batterskull was in the top 8 of the legacy yesterday at starcity games. Sure dude punted but if he would have just gotten sword or jitte he could have equipped his crusader and swung in for major damage/counters. Instead he was stuck with a 4/4 that got wrecked by tombstalker and no 5 mana to equip to the crusader to win the game.

    I was even wondering, why doesn't he just equip to the crusader and own everything.. Oh wait it costs 5 mana
    What you have described does not suggest that Batterskull is a bad card. It was just bad in a particular situation and the player made a big mistake by tutoring for the wrong card with Stoneforge Mystic. One could easily imagine other situatons in which fetching a Batterskull would be a better call than getting a sword or Jitte (such as when a player has the necessary mana). It doesn't seem horrible to me to put Batterskull as a one-of in your Stoneforge Mystic toolbox. It may not be a great card, but it seems like a viable option.
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  19. #79
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    Re: [SCD] Batterskull

    Quote Originally Posted by Metalwalker View Post
    I like how the supporters for Batterskull get overly happy when their 'pet' card has shown some good result in ONE SCG event. Let's give it some time, maybe it's going to break the format or be more popularly played. Wait, nevermind, just say a bunch of Mental Missteps. I could care less about Batterskull than MM. I mean someone is going to play a Batterskull and wreck the matchups where it's favored, but for most parts, other decks are just going to roll over the decks packing Batterskull (High Tide, Storm, Tempo). I don't think it's fair to jump around when the equipment has done well in matchups where it already is win more, but hasn't proven itself in a whole class of other decks/matchups.
    I like how the naysayers for Batterstkull has already been polishing their words. None of the supporters said Batterskull would warp the format, none of them attempted to claim it being remotely as good as Mental Misstep, none of them persuaded any white deck to give it a shot, even none of them claimed it ought to be in MD, let alone the first to be grabbed by SFM. The two top8 SFM decks incidentally have Batterskull, they are good in some matchups and mediocre in others. The metagame is becoming more controllish, making Batterskull even better. Batterskull has made a more than satisfactory debut in BoM5 and SCG Louisville and I do not put higher expectation on it for following events, well, because white is (arguably) the worst color in Legacy.

    Quote Originally Posted by Mr. Safety View Post
    In the words of Mike Flores: there are no wrong threats. It worked because the support shell of the deck worked, not because Batterskull was 'great'. This isn't a good evaluation of threat quality. You could win with a Llanowar Elves attacking 20 times or a Progenitus twice...is that a fair evaluation? Answer for yourself.
    You are half right. Batterskull is a worse threat than a long list of threats, such as Baneslayer, Ellspeth, Rhox War Monk. However, if you want to fetch any of the threat in the list by SFM, pray for future printings from WotC. The fetchable aspect of Batterskull is huge, even more important than being cheatable.
    Last edited by tsabo_tavoc; 05-23-2011 at 06:31 PM. Reason: can -> do

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    Re: [SCD] Batterskull

    Quote Originally Posted by Justin View Post
    What you have described does not suggest that Batterskull is a bad card. It was just bad in a particular situation and the player made a big mistake by tutoring for the wrong card with Stoneforge Mystic. One could easily imagine other situatons in which fetching a Batterskull would be a better call than getting a sword or Jitte (such as when a player has the necessary mana). It doesn't seem horrible to me to put Batterskull as a one-of in your Stoneforge Mystic toolbox. It may not be a great card, but it seems like a viable option.
    In that situation, is it better than Argentum Armor?

    Quote Originally Posted by tsabo_tavoc View Post
    I like how the naysayers for Batterstkull has already been polishing their words.
    Indeed.

    and I can not put higher expectation on it for following events, well, because white is (arguably) the worst color in Legacy.
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