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Thread: Commander Decks New Cards

  1. #41
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    Jodahae's Avatar
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    Re: Commander Decks New Cards

    apologies
    Last edited by Jodahae; 06-06-2011 at 07:20 PM. Reason: Deleted for moment of trolling.

  2. #42

    Re: Commander Decks New Cards

    Quote Originally Posted by sporenfrosch1411 View Post
    "Collective Voyage" is kinda interesting.
    New Frontiers 2.0

  3. #43
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    Re: Commander Decks New Cards

    Quote Originally Posted by rufus View Post
    Mmh good point. Veteran Explorer also exist and see no play i guess.

  4. #44
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    Re: Commander Decks New Cards

    Does that Leviathan have any application in a reanimator deck?

    Mana severance and a 1 or 2 turn clock, seems like it might have potential.

  5. #45

    Re: Commander Decks New Cards

    don't think the Leviathan would be that good ... if some how it gets removed you also will be loosing a bunch of lands from your deck for no reason. At least when other creatures die (InkWell, Iona and friends) all you lost is just a creature.

  6. #46

    Re: Commander Decks New Cards

    Nemesis might find a spot in The Gate. 4 mana with no drawback and you can still play Wastelands (unlike Phyrexian Obliterator)? It might be worth dropping some suboptimal cards to fit him in (Cabal Therapy, Innocent Blood). Lack of evasion shouldn't matter too much, since The Gate has no problem killing creatures.

  7. #47
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    Re: Commander Decks New Cards

    Quote Originally Posted by Ben View Post
    don't think the Leviathan would be that good ... if some how it gets removed you also will be loosing a bunch of lands from your deck for no reason. At least when other creatures die (InkWell, Iona and friends) all you lost is just a creature.
    Isn't not drawing lands in a deck like reanimator sort of a good thing after turn 3?

  8. #48

    Re: Commander Decks New Cards

    Quote Originally Posted by Jodahae View Post
    Psst...over here...if you like that new card Sower of Nemesis; have I got a deal for you. For only 3BG i can get you a fatty that not only counts your grave but your opponents as well. His name is Lord of Extinction.

    Do you see Sower of Nemesis giving you such a good deal, no sir. Is Nemesis green sun'able? No. Is Nemesis NO'able, again nope, see its like your getting more bang for your buck. Ill tell you right now you heard it here first Lord of Extinction is the new tech.
    </sarcasm>

    You're welcome to keep chortling at your own wit, but you should know that you're consistently misspelling the card's name, making it unclear whether we're even discussing the same creature.


    As for Lord of Extinction... of course it's not good enough for Legacy. But then, Sewer Nemesis costs less, has only one coloured mana in its casting cost, and has an ability that Legacy might be able to exploit. And therein lies my interest: I think it's possible to find a deck configuration such that its ability is of interest. And if we can't, then it's no skin off my back.
    "I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot

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  9. #49
    (previously Metalwalker)
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    Re: Commander Decks New Cards

    GSZ into Lord of Extinction is SIX mana for Urza's sake!
    Decks that I care about:
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    DDFT (10% practice)

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    Quote Originally Posted by Gheizen64 View Post
    REB is a fantastic sideboard card against blue... in blue decks :/

  10. #50
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    Re: Commander Decks New Cards

    Quote Originally Posted by Barook View Post
    There are no self-bouncing creatures with only colorless CC, are there?
    My first impression with this guy was to make a deck of mostly artifact creatures and use it like affinity or something, except it works for nonartifacts too. Seems like on turn 4 after you untap, you can basically just play your whole hand of artifact creatures. Works great for ramping up to eldrazi too. Not sure if there are any infinite combos with him though. I can't find any colorless creatures that work particularly amazingly with him. It definitely seems like one of the most interesting new generals.

  11. #51
    The mad statistician
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    Re: Commander Decks New Cards

    Just posted on SCG



    Ruhan of the Fomori
    Legendary Creature - Giant Warrior
    At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
    7/7

    Is this viable? 4 mana for a 7/7 with no drawbacks? Is there a comparable card that currently exists who does NOT see play?
    Problems with this card:
    -Weird color combination
    -No evasion
    -Legendary

    Thoughts?
    -ktkenshinx-

  12. #52

    Re: Commander Decks New Cards

    Lightning Angel is arguably better in that color combination because of evasion and the ability to block.

    That said, RWU is usually a wedge inhabited by control decks of various sorts. It seems unlikely they will want this when they have Clique, Jace, Stoneforge for Batterskull, manlands, and Vedalken Shackles all already available (not to mention Lightning Angel, which...hasn't seen play ever in Legacy?).

  13. #53

    Re: Commander Decks New Cards

    Quote Originally Posted by Aggro_zombies View Post
    Lightning Angel is arguably better in that color combination because of evasion and the ability to block.
    Just for the sake of argument, it's worth pointing out that this giant dude is a three turn clock where lightning angel is a SEVEN turn clock, including the turn she comes into play.
    Rishadan Port is like scuba gear.
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  14. #54

    Re: Commander Decks New Cards

    Quote Originally Posted by LostButSeeking View Post
    Just for the sake of argument, it's worth pointing out that this giant dude is a three turn clock where lightning angel is a SEVEN turn clock, including the turn she comes into play.
    This dude is only a three turn clock if there are no blockers. Lightning Angel is almost always a six turn clock.

  15. #55
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    Re: Commander Decks New Cards

    Wow. I'm... disappointed. A four mana 7/7. Incredibly unsubtle creature creep, and the worst thing is that it's not even good in the format it's designed for.
    For my confessions, they burned me with fire/
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  16. #56
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    Re: Commander Decks New Cards

    Quote Originally Posted by Metalwalker View Post
    GSZ into Lord of Extinction is SIX mana for Urza's sake!
    Most games I've played recently never made it past 4 mana. Could have wasteland colored goggles on tho.
    West side
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  17. #57
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    Re: Commander Decks New Cards

    Legacy has better 3-drops that this creature.

    It would have been playable if it had costed 3 mana and had split mana costs (like R/U, U/W and W/R). So it was playable for 2-colour-decks.
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  18. #58
    3-point-shooter

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    Re: Commander Decks New Cards

    Quote Originally Posted by ktkenshinx View Post
    This needs to be a Minotaur, for Didgeridoo's sake!

  19. #59
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    Re: Commander Decks New Cards

    We have creatures just about as large in single colors. It's worth noting that there aren't too many playable legacy creatures at 7/7 range for 4 mana. He would be the largest if you could figure out a way to work that mana cost. When Grinning Demon/Abyssal Persecutor isn't even considered at 4 being the next closest thing I can think of to his size, that says something, though I seriously doubt you can make this legacy worthy.

    Also, Aggro Zombies has a point about which wedge he's in. It's the colors that traditionally end up as control like it or not. I'm sure you could build something different, but it's not applying those particular colors strengths.

    It might have been playable at URW only, but barely, and even then it would be a control finisher like goyf serves in some decks.

  20. #60
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    Re: Commander Decks New Cards



    Painless City of Brass for any EDH!

    Also, a Legacy staple obv.
    Are you into Jazz? Have a look at the Lp's I have for sale on Discogs!

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