Aren't you the guy who gave up on Eva and switched to The Rock 2 pages ago?
I'm not sure Sinkholes are smart right now. On one side, you've got free spells, Vial, and GSZ/Hierarch decks making Sinkhole bad, and on the other, you've got more mana-intensive decks from Jace and Stoneforge. I'm sticking with the Hypnotic Specter plan for now, with zero slots dedicated solely to creature kill (instead, Gatekeeper/Nighthawk/Pulse/Deed can serve that purpose). I'm running 2 Nantuko Shade and 3 Tomb Stalker, just to keep the aggression level high enough and make good use of mid/late game Rituals.
Here is the new decklist.
suggestions are welcomed.
[DECK]
Creatures (16)
4x dark confidant
3x gatekeeper of malikar
3x vampire nighthawk
2x tombstalker
4x tarmogoyf
Sorcery (12)
4x hymn to tourach
4x thoughtseize
1x inquisition of kolizek
3x maelstrom pulse
artifacts/enchantments (7)
2x umezawa's jitte
2x pernicious deed
3x bitterblossom
Instants (5)
2x krosan grip
3x smothers
Lands (21)
1x urborg, tomb of yawgmoth
4x swamps
4x bayou
1x forest
3x marsh flats
4x verdant catacombs
4x wastelands
Sideboard (15)
3x phyrexian revoker
3x engineered plauge
4x extirpate
1x tormod's crypt
1x pernicious deed
1x krosan grip
1x geth's verdict
1x go for the throat
[/DECK]
Total of 61 cards. the deck is much slower without dark rituals. but the thing is I get really good top decks (of course there are land flood issues). Also, getting triple blacks have been a bit of a problem.
bob with Tombstalker is risky, bob is always good, but risky for my tastes. Even though you run only 2, I still don't feel its worth it.
If you wanted to get to 60 cards you could probably cut the 1 of Inquisition of Kolizek.
I have noticed a lot of the newer lists cut Dark Rituals. I will have to do my own testing with a ritual-less build.
Your list looks pretty solid though. Let us know how the Krosan Grips MD work out for you.
Thanks...I think running 61 isn't that big of a difference since i'm going 21 lands.
On the Tombstalker topic, I actually like rolling the dice on this one. However, because we cut rituals out of the deck, the deck doesn't fill the graveyard as fast. So tombstalkers in hand is only good for a mid game push. I actually had games where i held on to two stalkers and didn't cast it due to the mana costs. However, the jitte won the game for me.
The biggest problem I have now are the three engineered plagues in the board. I don't really like it.
Wouldn't you rather cut the Smothers for the 4th Gatekeeper and 4th Nighthawk and 4th Pulse? I know these are 3cc solutions, but IMO versatility and CA is pretty cool.
if you wanna run bob+blossom+discards, use abyssal persecutor and cabal therapy instead of tombstalker and seize.
i would run 4 blossoms instead of 3.
on draw-go your deck is fragile, and you also don't have sensei top to fix that.
i would run an adittional sword light and shadow or feast and femine with the 2 jittes.
no way. The instant speed is very important. And the three mana costs is very very difficult. heck, you cannot even stop a lacky until turn 3 at sorcery speed and turn 3 on the play.
That is stepping into the gate territory. I am actually not even sold on the bitterblossom route. I think its the slowest card in the deck by far.
run 2 Phyrexian Obliterator and 3 Dark Rituals then ;P
you have like 11 G only on the deck, and your side doesn't even run choke.
I agree, choke used to be amazing, but these days not so much.
While we are on the topic of sideboards, heres mine
SB: 2 Tormod's Crypt
SB: 4 Leyline of the Void
SB: 3 Engineered Plague
SB: 3 Krosan Grip
SB: 3 Pithing Needle
Crypt/Leyline: for all Life From The Loambased decks, dredge/Ichorid, and Reanimator.
Plague: for Goblins, and the Mermaids.
KGrip: self explanatory
Pithing Needle: I am torn between this and Phyrexian Revoker. Revoker dodges Mental Misstep, but sometimes you just really need that first turn denial.
revoker any day of the week in this deck. Remember this is a suicide deck. You will die if you don't keep throwing out threats with board presence.
I honestly think you are running too much grave yard hate. You should run extirpate. At least you can use extirpate against mutlitple decks, ie. blue control, landstill, jacestill, loam, dredge..
tormods and leyline will only be used against loam and dredge.
Last edited by KobeBryan; 07-07-2011 at 09:17 PM.
I think the sideboard needs two null rods
4x extirpate
1x nihil spellbomb
1x go for the throat
1x geth's verdict
3x revokers
1x krosan grip
1x pernicious deed
for the last three slots, I am thinking either 3 engineered plague, but these are pathetic too since there isn't that many goblins. Merfolk isn't really a problem for this deck. The only thing that is annoying is jacestill, landstill. I'm thinking either 2 null rod and another duress
or
2 chains of mephistopheles and 1 duress.
Can't decide on the last 3 cards.
I don't like running Extirpate. Almost every deck can play around it, where as Leyline just ends them until they can answer it. With ritual even if they bounce or destroy your Leyline, you can have another one out as early as turn 2. I've won many a game where it takes them 3-4 turns to handle it, only to have it back in their face the next turn.
I am however gonna drop the tomb's in favor of some more removal via GftT and Geth's Verdict.
Extirpate doesn't affect the board state so it doesn't really cause any sort of tempo swing unless you are lucky and are able to strip more copies of X card right from their hand. By that same token, Extirpate is usually just -1 CA for you, this is especially bad if you are in a match up where you want to Extirpate early and don't get it in your opening hand. Do you mulligan for it? If so you are pretty much at -2 off the bat, -1 from mull and -1 from Extirpate. The decks where Extirpate is best, namely Dredge and Loam, can play around it VERY easily. Theres no single card you can remove which really kills either deck.
For Dredge, Extirpate targets:
Bridge-->Ichorid-->Nacro; but they still have a bunch of fatties they can Dread Return to win the game.
For Loam:
Loam itself is the most obvious and probably the best target. While it will slow them down, it doesnt stop them for crushing you with Terravores, Crushers, Goyfs etc...
I would say 1 match where its good to have Extirpate is Hivemind/SnT. If you can hit an intuition or SnT it can slow them down drastically, but even then its not guaranteed as they still have the chance to hardcast a Hivemind.
I think the problem with Extirpate is that its not reliable, and thus it is for all intents and purposes a dice roll whenever its played.
As a pure GY hate card its bad, its just outclassed by Leyline and Crypt and even Relic of Progenitus. These cards force the opponent to radically alter their game plan. With Crypt and Relic they have to bait you into activating, thus comitting a good portion of their resources already. Leyline is just a "answer me now or lose" type of card.
I'd go with that, Null Rod is surprisingly useful.
http://www.starcitygames.com/magic/l...In_Action.html
Eva Green by Jacob Simmons, List that made top 8
4 Dark Confidant
4 Tarmogoyf
1 Terravore
3 Vampire Nighthawk
2 Dismember
1 Go for the Throat
1 Smother
2 Umezawa's Jitte
1 Duress
4 Hymn to Tourach
2 Inquisition of Kozilek
3 Maelstrom Pulse
4 Thoughtseize
4 Bitterblossom
1 Forest
2 Swamp
4 Bayou
4 Marsh Flats
4 Mishra's Factory
4 Verdant Catacombs
4 Wasteland
1 Urborg, Tomb of Yawgmoth
Sideboard:
2 Chalice of the Void
1 Nihil Spellbomb
1 Shriekmaw
3 Choke
1 Dismember
1 Doom Blade
2 Extirpate
1 Go for the Throat
1 Consuming Vapors
1 Duress
1 Life from the Loam
Also what do people think of Hunter's Insight? I think its very situational but the ability to draw 5+ cards off of a Goyf or Tombstalker slap is so so tempting lol.
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