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Thread: [DTB] Blade Control

  1. #121

    Re: [DTB] Blade Control

    Can you guys give me some pros and cons between the faeries and mutavault version AND the one without them?
    Are they simply for meta call?

  2. #122
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    Re: [DTB] Blade Control

    Quote Originally Posted by Bignasty197 View Post
    Don't laugh, but, I play a single Baneslayer Angel in the board. It lives through Perish and shrugs at Lavamancer. I really only bring it in against Zoo and NO RUG.
    Given the restrictions you've listed, I agree that a Baneslayer looks like a good plan here.
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  3. #123
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    Re: [DTB] Blade Control

    Quote Originally Posted by thecrav View Post
    Given the restrictions you've listed, I agree that a Baneslayer looks like a good plan here.
    It seems to me that Jitte would be an elegant solution here as well. Instead of just ignoring the lavamancers (and leaving your faeries vulnerable) you can pick them off with the Jitte, or pump your critter to at least baneslayer size, or gain life to help race their aggro plan. Plus Jitte ignores REBs as good as Baneslayer does.

  4. #124
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    Re: [DTB] Blade Control

    I play Jitte in the board as well because it has so many applications. I do not, however, bring it in against NO RUG because they bring in Ancient Grudges.
    Asylum EDH: Foil or go home.

  5. #125

    Re: [DTB] Blade Control

    i remove the whole SFM package g2/3 against maverick/no-rug/naya for spotremoval, elspeth and wog. give it a try and let me know what you think:)

  6. #126
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    Re: [DTB] Blade Control

    Quote Originally Posted by Mackan View Post
    i remove the whole SFM package g2/3 against maverick/no-rug/naya for spotremoval, elspeth and wog. give it a try and let me know what you think:)
    I was also told to do this by a friend and in my limited testing it's pretty good. I usually side it out for wraths and counterspells as well.

  7. #127
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    Re: [DTB] Blade Control

    I think that's certainly a possibility and right now I actually consider moving the entire Stoneforge-package to the sideboard only for real aggro matchups. Against other control decks or combo you much rather want Clique and Jace. Grim Lavamancer is okay against control as well. I also consider Bitterblossom to completely break open the control mirror. Turn two Bitterblossom must be even stronger now than it was half a year ago with all the Vendilion Cliques currently running around.

  8. #128
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    Re: [DTB] Blade Control

    Just a question: I´m not sure what to side out in merfolk matchup...what are you ideas?

  9. #129
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    Re: [DTB] Blade Control

    I honestly prefer splashing red for the grims. Punishing fire is strong but really slow and this deck has enough 2 drops. What this needs is more 1 drops to smoothen the curve. Red blasts from the board make a huge difference too. They shouldn't be underestimated.

  10. #130
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    Re: [DTB] Blade Control

    Plainswalker
    4 Jace, the Mind Sculptor

    Creatures
    4 Stoneforge Mystic
    3 Mangara of Corondor

    Lands
    4 Wasteland
    4 Mishra's Factory
    4 Tundra
    3 Island
    1 Plains
    2 Misty Rainforest
    4 Arid Mesa
    1 Marsh Flats


    Spells
    4 Force of Will
    4 Mental Misstep
    4 Spell Pierce
    4 Brainstorm
    4 Standstill
    4 Swords to Plowshares

    Artifacts
    1 Batterskull
    1 Sword of Feast and Famine
    1 Sword of Fire and Ice

    Sideboard
    SB: 2 wrath of god
    SB: 3 Meddling mage
    SB: 3 Spell Snare
    SB: 3 Path to Exile
    SB: 1 Sword of Light and Shadow
    SB: 3 Echoing Truth

    Any suggestions? I can't afford vendillion clique.

  11. #131
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    Re: [DTB] Blade Control

    Mangara is a bad replacement for cliques, especially without karakas. Try kitchen finks. Ive had alot of success with that card from the side and considered maindecking it. Finks is a pain To remove and has to be killed twice, which makes it a good sword carrier.

  12. #132

    Re: [DTB] Blade Control

    why would you ever run mangara w/o karakas? and you really need to do something about that manabase. even if you had to sell a tundra to get flooded strands that would be an improvement.

  13. #133
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    Re: [DTB] Blade Control

    Quote Originally Posted by lebron jim View Post
    why would you ever run mangara w/o karakas? and you really need to do something about that manabase. even if you had to sell a tundra to get flooded strands that would be an improvement.
    True.
    Flooded Strands are more important than playing the fourth Tundra.

    I side with Ivanpei for trying Kitchen Finks if you cannot afford Cliques.
    Finks improve your heavy aggro matchup considerably and even UBG Landstill doesn't like them too much because they come back from the dead. :)

  14. #134
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    Re: [DTB] Blade Control

    I usually sideout SFM against any blue deck that isn't Merfolk.
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  15. #135

    Re: [DTB] Blade Control

    So first time posting on this site, and this is my UW Stoneblade list

    2 Karakas
    3 Island
    1 Riptide Laboratory
    4 Tundra
    3 Wasteland
    3 Mutavault
    2 Flooded Strand
    1 Plains

    4 Stoneforge Mystic
    3 Mangara of Corondor
    3 Vendilion Clique
    4 Spellstutter Sprite

    3 Mental Misstep
    1 Batterskull
    1 Sword of Feast and Famine
    4 AEther Vial
    4 Swords to Plowshares
    4 Brainstorm
    3 Force of Will
    3 Jace, the Mind Sculptor
    1 Crucible of Worlds
    3 Standstill

    As you notice I have included the Mangara+Karakas lock, and Aether Vial to help support them. The same kind of lock can also be used Vendilion Clique, while Fatesealing these are devastating. Even further the Wastelock (Wasteland+ Crucible of Worlds), if you can reach one of these locks at a decent rate; your opponent is heading to scoopsville. The Aether Vial also help to support Standstill more than Ancestral Vision, it also let me cut a few land(mostly fetches). Because, they only support shuffling after a Brainstorm, and "deck thinning" is a myth. From a mathematical standpoint. I also have only 2 colors so fetches aren't of an extreme necessity, IMO.

    Aside from all that its a basic Stoneblade list.

    Oh and I wouldn't go back to a non Spellstutter Sprite list, it is one of the best 2-for-1 effects in Magic. Additionally, Mutavault works very well in conjunction with Riptide Laboratory; it isn't just there to support Sprite.

    Well, thanks for reading all that if you did, I always enjoy criticism on my lists. I'm always trying to get better. I hope to be a contributing member of this online community.

    Is there any way of doing card/deck tags on this site?

    Thanks again.

  16. #136

    Re: [DTB] Blade Control

    SFM is not a good sideboard option imo. The hate against it is pretty specifik and overall dead cards against the rest of your deck (krosan grip, ancient grudge, qasali pridemage, artifact mutation). Those are less common maindeck than sideboard. Having the whole SFM-package in the sideboard in a meta where UW-stoneforge is the most common deck is not something you'll "get" anyone with. They sideboard their usual suspects whenever they see tundra these days. What's so good about the plan removing your SFM-package g2/3 is that the cards you bring are good against whatever sideboard they might have (counterspells, removal and carddraw).

    @lorddotm
    What do you bring against those decks? what specific blue cards make SFM bad in the matchup?

    @mirror
    It's pretty hard to get an edge in the mirror now that the deck is so common... I've been thinking about Jace beleren in the sideboard. It could really help the jace war, even on the draw. It worked for me in std/extended and Legacy is about as fast at the moment =P
    Other cards I've been considering are crucible of worlds (not a fan), thopter/sword (random) and more power with 4th jace/elspeth (clunky). I consider swords to plowshares dead card in the mirror aswell as mental misstep unless your opponent play ReB or Spell Snare. So there are about 8 slots we can toy around with. 2-3 pierce, 1 equipment, 1 planeswalker, 2 disenchant and 1-2 other cards.
    Any other suggestions? I don't like narrow cards for the miror, preferably instants with CA :O

  17. #137
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    Re: [DTB] Blade Control

    Quote Originally Posted by Mackan View Post
    @lorddotm
    What do you bring against those decks? what specific blue cards make SFM bad in the matchup?
    I'd rather win the Jace fight.
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  18. #138

    Re: [DTB] Blade Control

    Quote Originally Posted by lorddotm View Post
    I'd rather win the Jace fight.
    I like that squire+manland kills their turn 4 jace, even on the draw. They can't use neither -1 or the 0 ability without Jace dying. A Fateseal is not that good to tap out for. I will try your tech tonight... it's tempting to remove SFM when they bring manriki and disenchants:) what do you side in?

  19. #139
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    Re: [DTB] Blade Control

    Quote Originally Posted by Mackan View Post
    I like that squire+manland kills their turn 4 jace, even on the draw. They can't use neither -1 or the 0 ability without Jace dying. A Fateseal is not that good to tap out for. I will try your tech tonight... it's tempting to remove SFM when they bring manriki and disenchants:) what do you side in?
    Pierces (2) Crucible (1) Disenchant (1) Dismantling Blow (1)

    Leaving in 1 SoFF, since it can be pretty sick to just naturally draw it and stick it on a Mishra or something.
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    Have to ask one of those West coasters about recreational purposes.
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  20. #140
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    Re: [DTB] Blade Control

    So why is this deck called Stoneblade when the Swords are secondary and/or optional, and the main kill condition is Batterskull, anyway?

    Shouldn't it be Stoneskull if anything? Or is that too close to bad Indiana Jones movies. Batterforge?
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