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Thread: [Deck] Mono Blue Control

  1. #1
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    [Deck] Mono Blue Control

    A classic archetype which I love to play. I honestly have no idea how the deck will perform (it isn't like we honestly know what the metagame looks like after the bannings either). I won't count the deck out just yet though.

    Here is an example decklist:

    // Lands - 24
    19 Island
    4 Inkmoth Nexus
    1 Academy Ruins

    // Creatures - 6
    3 Sower of Temptation
    3 Vendilion Clique

    // Draw - 6
    4 Think Twice
    2 Thirst for Knowledge

    // Permission - 16
    4 Spell Snare
    4 Mana Leak
    4 Cancel
    4 Cryptic Command

    // Artifacts FTW - 8
    4 Vedalken Shackles
    4 Oblivion Stone

    // Sideboard
    SB: 4 Chalice of the Void
    SB: 2 Telemin Performance
    SB: 3 Pithing Needle
    SB: 3 Relic of Progenitus
    SB: 3 Repeal

    I'd love to see other decklists. I'd also love nothing more than for MUC to be a reasonable tier 2 deck!



    peace,
    4eak

  2. #2

    Re: [Deck] Mono Blue Control

    Seat of the Synod is banned in Modern!
    Also there are better counterspells than Cancel, i.e. Dissipate. It does more than cancel at the same cost.

  3. #3
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    Re: [Deck] Mono Blue Control

    Woops! I can't believe I forgot. Fixed.

    As to Dissipate, I'm not sure if that is legal in Modern. I certainly don't like Cancel though, a replacement would be nice.


    peace,
    4eak

  4. #4

    Re: [Deck] Mono Blue Control

    if you're already planning on planning sower and cliques MD, there is the option to go towards a mono blue fairie build with SSS and mutavaults.

  5. #5
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    Re: [Deck] Mono Blue Control

    IIRC, Diisipate has been reprinted in Innistrad.
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  6. #6
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    Re: [Deck] Mono Blue Control

    Stoic Rebuttal looks better than cancel. Also [cards]Essence Scatter[/card], Remove Soul and Rune Snag look better than the 3CC counterspells.

  7. #7
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    Re: [Deck] Mono Blue Control

    needs more rune snag. needs more remand. ratchet bomb > oblivion stone. sideboard spell pierces. echoing truth > repeal.

    i think declaration of naught needs some recognition/playtesting too, and in regards to the faeries idea, spellstutter sprite + familiar's ruse seems fun. telling time and/or serum visions could be good draw spells in the absence of ponder/preordain. we probably don't need disrupting shoal anymore with the recent combo bans, but we might still want it, i think it stays relevant all game if we can keep our hands full.

    also, i don't really understand the inkmoths. i think i'd rather see them as mutavaults, (if you really want manlands) or ghost quarters/tec edges. a singleton minamo, school at water's edge could be funny with cliques and academy ruins.

  8. #8
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    Re: [Deck] Mono Blue Control

    I think rune snag is viable now that autopilot ramp decks are gone.
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  9. #9
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    Re: [Deck] Mono Blue Control

    Quote Originally Posted by 4eak View Post
    Woops! I can't believe I forgot. Fixed.

    As to Dissipate, I'm not sure if that is legal in Modern. I certainly don't like Cancel though, a replacement would be nice.


    peace,
    4eak
    I didn't go over the spoiler so I don't know if Dissipate has been reprinted as Kicks mentioned, but if all else fails you could run Hinder over cancel. Still a 3 mana counterspell, but it's better than Cancel.
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  10. #10

    Re: [Deck] Mono Blue Control

    Dissipate has been reprinted in Innistrad. 2 Extended seasons ago, this is what I played:

    4 Mutavault
    1 Academy Ruins
    1 Tolaria West
    18 Island

    4 Spellstutter Sprite
    4 Vendilion Clique
    2 Venser, Shaper's Servant
    2 Meloku, the Clouded Mirror

    4 Thirst for Knowledge
    3 Vedalken Shackles
    2 Umezawa's Jitte
    4 Ancestral Vision
    4 Mana Leak
    4 Cryptic Command
    3 Repeal

    Now we cut:

    -4 Ancestral Vision
    -2 Umezawa's Jitte (was super good in here)

    +2 Oblivion Stone?
    +4 I have no idea what to add

    I was quite the newbie when I played it, and could still get good results out of it, so someone with more skill (like, say, a squirrel) is likely to do better.
    It's also scientifically proven that resolving Nicol Bolas during a competitive legacy event causes the caster's penis to grow a good two or three inches.
    Quote Originally Posted by sdematt View Post
    But winning out of nowhere takes away the fun of grinding out your opponents with Manlands. Nothing is more satisfying than a game of Magic where you throw away half the fun, and claim the other half for yourself and leave your opponent with zero fun.

  11. #11
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    Re: [Deck] Mono Blue Control

    Use Think Twice. Pretty solid draw spell for a draw-go setup.
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  12. #12
    too poor to play legacy.
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    Re: [Deck] Mono Blue Control


  13. #13

    Re: [Deck] Mono Blue Control

    What about a single Miren, the Moaning Well to combo with Shackles?

    Ratchet Bomb is quite crappy, I think I'd rather be using Oblivion Stone. However, if the meta is really "Zooish", Bomb might be better. You could try dropping 1 Bomb to fit a single Oblivion Stone (lock with Ruins).

    Familiar Ruse seems a tad situational, considering you're running 10 creatures (+1 the mutavault, in which case it's a cancel that eats a landdrop).

    Repeal needs to find a way into your list, it's really awesome.

    No love for Venser? That card is pure value. It's a shame we can't play Riptide Laboratory...
    It's also scientifically proven that resolving Nicol Bolas during a competitive legacy event causes the caster's penis to grow a good two or three inches.
    Quote Originally Posted by sdematt View Post
    But winning out of nowhere takes away the fun of grinding out your opponents with Manlands. Nothing is more satisfying than a game of Magic where you throw away half the fun, and claim the other half for yourself and leave your opponent with zero fun.

  14. #14
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    Re: [Deck] Mono Blue Control

    Journeyer's Kite has been pretty sick in testing for muc.
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    Re: [Deck] Mono Blue Control

    Is anyone still working with the list?
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
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