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Thread: [Deck] Merfolk

  1. #5381
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    Re: [DTB] Merfolk

    Quote Originally Posted by Magic_Shortbus9 View Post
    is there a spot for Sower of Temptation? really good with keira
    CMC 4 is not nice. New meta doesnt seem that attractive for it either (lots of combo now that misstep is gone).

  2. #5382
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    Re: [DTB] Merfolk

    Plus, how many such creatures are you running? You can't easily pull off a 2-card combo running only two of each. You'd be lucky to see it once every few rounds. I know the cards are somewhat useful by themselves, but I think Kira alone would be better for the deck.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  3. #5383

    Re: [DTB] Merfolk

    Quote Originally Posted by dsck View Post
    CMC 4 is not nice. New meta doesnt seem that attractive for it either (lots of combo now that misstep is gone).
    Quote Originally Posted by kirbysdl View Post
    Plus, how many such creatures are you running? You can't easily pull off a 2-card combo running only two of each. You'd be lucky to see it once every few rounds. I know the cards are somewhat useful by themselves, but I think Kira alone would be better for the deck.
    I just remember seeing Alex B. http://sales.starcitygames.com//deck...p?DeckID=38055 running both to some top 8's before MM was printed but the meta is in constant shift so u could b right. only time will tell. how about that llist with Phantasmal Image in place of sovereign. merfolk is my pet deck as i dont have alot of money to build multiple decks so i have that and elf combo.

  4. #5384

    Re: [DTB] Merfolk

    Seems fine by me.
    Besides, if the first sower sticks, your phantasmals are going to be making you really proud of yourself.

    Just try to make sure you dont run too many situational cards with the excuse of "it pitches to fow if it doesnt do anything".
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  5. #5385

    Re: [DTB] Merfolk

    Quote Originally Posted by cheerios View Post
    Since everybody is sharing their post mm merfolk builds, I'll post mine. Criticism is very welcome!

    4 mutavault
    4 wasteland
    12 island

    4 Aether Vial
    4 Force of Will
    4 Daze
    2 Dismember
    2 spell pierce

    4 Cursecatcher
    4 Lord of Atlantis
    4 Silvergil Adept
    4 Merfolk Reejerey
    4 Coralhelm Commander
    2 Merfolk Sovereign / Phantasmal Image
    2 Kira

    SB:
    1 Kira
    3 Relic of Progenitus
    1 Dismember
    1 or 2 Gut Shot
    3 Submerge
    1 Spell Pierce
    2 Vendillion Clique
    2 Hydroblast
    hey saw this list looks solid but just wondering what the Vendillion Clique is for and if its worth consideration? thanks

  6. #5386
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    Re: [DTB] Merfolk

    I run almost the same list as that but have been using 1 mishra's factory and 1 more island in the spots where you have phantasmal image/sovereign. I've been feeling like I've been getting flooded a lot though so I may try phantasmal images there. My SB is pretty different, I run:
    2 Back to Basics
    3 Blue Elemental Blast
    2 Llawan, Cephalid Empress
    3 Relic of Progenitus
    2 Umezawa's Jitte
    1 Gut Shot
    1 Spell Pierce
    1 Dismember
    "Dredge isn't a deck, it's public masturbation with graveyard triggers."

  7. #5387
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    Re: [DTB] Merfolk

    Would you guys replace spell pierce with spell snare?

    or how about spell pierces for stifles?

    I'm thinking spell snares help against those stupid mystics deck A LOT and goyfs too.

    I've actally found that spell pierces to be lackluster after playing it. When I draw it, I never use it. It seems I might have enough counters with the 4 cursecatchers plus the images.

    Since I splash white, dealing with combo with ethersworn and null rod doesn't seem too much of a problem.

    The stifles might acutlaly help me save some lands from being wastelanded.

    What do you guys think?

  8. #5388
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    Re: [DTB] Merfolk

    Quote Originally Posted by Avatar of Shadow View Post
    Would you guys replace spell pierce with spell snare?

    or how about spell pierces for stifles?

    I'm thinking spell snares help against those stupid mystics deck A LOT and goyfs too.

    I've actally found that spell pierces to be lackluster after playing it. When I draw it, I never use it. It seems I might have enough counters with the 4 cursecatchers plus the images.

    Since I splash white, dealing with combo with ethersworn and null rod doesn't seem too much of a problem.

    The stifles might acutlaly help me save some lands from being wastelanded.

    What do you guys think?
    Spellsnare could be worth a look depending on how the meta shapes up, but it seems that spell pierce is "live" more often then spellsnare is. I would be willing to try it but only after I saw some tournament results and knew the meta was particularly 2 cmc heavy. I'm not sure stifle does what we need it to, protecting our own lands from wasteland seems very mediocre. If anything its best application would be along side wasteland as mana denial to make our dazes more effective. I don't think stifle counters nearly enough of the things we want to be countering in a typical a game to see play right now.
    "Dredge isn't a deck, it's public masturbation with graveyard triggers."

  9. #5389

    Re: [DTB] Merfolk

    I can tell you some things of the future meta:
    snapcaster mage will be played
    tarmogoyf will be played
    stoneforge mystic will be played
    some people will even play fire and ice
    storm will still play infernals and burning wishes
    silvergill adept can be played from your hand also
    dark confidant is not banned atm
    defense grid is a good sb card against us
    jitte is also decent

    Proper capitalization and punctuation are required when posting here. Please use them in the future. -zilla


    So in other words, yea I can see playing spell snare. It might even resolve once in a while with misstep gone.
    Quote Originally Posted by Race War View Post
    <Carnage> fuck idiot learn education

  10. #5390

    Re: [DTB] Merfolk

    Quote Originally Posted by Magic_Shortbus9 View Post
    hey saw this list looks solid but just wondering what the Vendillion Clique is for and if its worth consideration? thanks
    Thanks shortbus. It's supposed to be for stoneforge decks and combo decks, particulary tide. The lack of misstep left us with only force of will as a hard counter. I was hoping clique could shore up the defense against tide. I haven't tested it tho, been busy with work the whole week.

  11. #5391

    Re: [DTB] Merfolk

    Quote Originally Posted by chags View Post
    I run almost the same list as that but have been using 1 mishra's factory and 1 more island in the spots where you have phantasmal image/sovereign. I've been feeling like I've been getting flooded a lot though so I may try phantasmal images there. My SB is pretty different, I run:
    2 Back to Basics
    3 Blue Elemental Blast
    2 Llawan, Cephalid Empress
    3 Relic of Progenitus
    2 Umezawa's Jitte
    1 Gut Shot
    1 Spell Pierce
    1 Dismember
    How has Back to Basics been performing?

  12. #5392
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    Re: [DTB] Merfolk

    Guys, I'm testing for a 300+ tournament on the same day that Misstep goes away. It's taking place in Spain where there have been some decently big tournaments this months, with this meta:

    http://www.thecouncil.es/tcdecks/deck.php?id=6848
    http://www.thecouncil.es/tcdecks/deck.php?id=6759
    http://www.thecouncil.es/tcdecks/deck.php?id=6694
    http://www.thecouncil.es/tcdecks/deck.php?id=6668

    As you can see Team America and Dredge seem to be some of the most popular strategies, and I really haven't tested much against them. No one seems to play T.Am. online :-/


    So fearing these strategies and probably an amazing pop-up of combo decks that same day, I came up with this list:

    Maindeck
    4x Vial
    4x Coralhelm
    4x Cursecatcher
    4x Atlantis
    4x Merrow
    2x Image
    4x Silvergil

    4x Daze
    2x Dismemeber
    4x Force of Will
    3x Spell pierce

    13x Island
    4x Mutavault
    4x Wasteland

    Sideboard
    2x Pithing Needle / Cursed Totem
    3x Tormod's crypt
    2x Umezawa's jitte
    2x Kira, great glass-spinner
    2x Llawan, cephalid empress
    1x Dismember
    2x Echoing truth
    1x Gut shot

    So this list, would be in detriment against the aggro pairings to do better against combo/control.

    Ideas, thoughts, welcome. Would you guys split the grave-hate? 3 Spell pierce MD enough against Team A.?
    Nihilobstat on Cockatrice. Let's play some Magic!!!

  13. #5393
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    Re: [DTB] Merfolk

    Quote Originally Posted by NihilObstat View Post
    Guys, I'm testing for a 300+ tournament on the same day that Misstep goes away. It's taking place in Spain where there have been some decently big tournaments this months, with this meta:

    http://www.thecouncil.es/tcdecks/deck.php?id=6848
    http://www.thecouncil.es/tcdecks/deck.php?id=6759
    http://www.thecouncil.es/tcdecks/deck.php?id=6694
    http://www.thecouncil.es/tcdecks/deck.php?id=6668

    As you can see Team America and Dredge seem to be some of the most popular strategies, and I really haven't tested much against them. No one seems to play T.Am. online :-/


    So fearing these strategies and probably an amazing pop-up of combo decks that same day, I came up with this list:

    Maindeck
    4x Vial
    4x Coralhelm
    4x Cursecatcher
    4x Atlantis
    4x Merrow
    2x Image
    4x Silvergil

    4x Daze
    2x Dismemeber
    4x Force of Will
    3x Spell pierce

    13x Island
    4x Mutavault
    4x Wasteland

    Sideboard
    2x Pithing Needle / Cursed Totem
    3x Tormod's crypt
    2x Umezawa's jitte
    2x Kira, great glass-spinner
    2x Llawan, cephalid empress
    1x Dismember
    2x Echoing truth
    1x Gut shot

    So this list, would be in detriment against the aggro pairings to do better against combo/control.

    Ideas, thoughts, welcome. Would you guys split the grave-hate? 3 Spell pierce MD enough against Team A.?
    really. I saw 3 team americas yesterday.

    team america cannot beat you anyways once you get vial in

    but if they drop a dead in you are dead. Which leads me to believe that running stifles might be better than spell pierces

  14. #5394

    Re: [DTB] Merfolk

    Quote Originally Posted by cheerios View Post
    Thanks shortbus. It's supposed to be for stoneforge decks and combo decks, particulary tide. The lack of misstep left us with only force of will as a hard counter. I was hoping clique could shore up the defense against tide. I haven't tested it tho, been busy with work the whole week.
    thanks for the reply. seems like a good idea and test worthy. i had seen it in SB awhile ago

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  15. #5395
    Bear Cub &gt; Tarmogoyf

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    Re: [DTB] Merfolk

    Sigh, why gut shot? Just because someone used it to hilarious effect once? Stifles and pithing needles would be great against things like Deed. Gut Shot not so much. For that matter, it doesn't seem good against TA nor combo nor Dredge.

    I'd recommend replacing a Reejerey with a third Image. It helps keep Vial at 2 and the downside is hardly a downside against TA's removal ... Anything they target your guys with will kill them anyway.

    The TA primer says (said?) that the Merfolk matchup is slightly unfavorable ... How does Merfolk fare against more modern builds of TA, aside from the Vial/Deed comments above?
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  16. #5396
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    Re: [DTB] Merfolk

    Alright, that sounds relaxing. I just hadn't face even 1 TA so I was concerned, but anyway MM is going away that same day so I just realized that maybe there won't be so many TAs.

    Gut shot is really good and as a 1 of it's never annoying, but it's not a secure side spot anyway, might finally go away.

    Maybe 3x Spell pierce MD is too much? What would you guys play? Zoo might be coming back after MM, so what would you guys like to see MD against it?
    Nihilobstat on Cockatrice. Let's play some Magic!!!

  17. #5397

    Re: [DTB] Merfolk

    Quote Originally Posted by NihilObstat View Post
    Alright, that sounds relaxing. I just hadn't face even 1 TA so I was concerned, but anyway MM is going away that same day so I just realized that maybe there won't be so many TAs.

    Gut shot is really good and as a 1 of it's never annoying, but it's not a secure side spot anyway, might finally go away.

    Maybe 3x Spell pierce MD is too much? What would you guys play? Zoo might be coming back after MM, so what would you guys like to see MD against it?
    I'd say you need some MD Kiras against Zoo. It protects our dudes, and it has to be two for oned to be killed.

  18. #5398
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    Re: [DTB] Merfolk

    Quote Originally Posted by kirbysdl View Post
    Sigh, why gut shot? Just because someone used it to hilarious effect once? Stifles and pithing needles would be great against things like Deed. Gut Shot not so much. For that matter, it doesn't seem good against TA nor combo nor Dredge.

    I'd recommend replacing a Reejerey with a third Image. It helps keep Vial at 2 and the downside is hardly a downside against TA's removal ... Anything they target your guys with will kill them anyway.

    The TA primer says (said?) that the Merfolk matchup is slightly unfavorable ... How does Merfolk fare against more modern builds of TA, aside from the Vial/Deed comments above?
    I actually tried playing more Images over reejeeray. The problem is that you cannot show a merfolk with silvergils.

  19. #5399
    Bear Cub &gt; Tarmogoyf

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    Re: [DTB] Merfolk

    I know that you need to reveal when hardcasting, but between Vials and all the other Merfolk, 3 Images should still be ok. Hell, some folks run four. I'll do more testing to see what happens though.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  20. #5400
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    Re: [DTB] Merfolk

    Quote Originally Posted by kirbysdl View Post
    I know that you need to reveal when hardcasting, but between Vials and all the other Merfolk, 3 Images should still be ok. Hell, some folks run four. I'll do more testing to see what happens though.
    I'm finding spell pierces to be very very useless. I haven't countered anything thus far.

    Do you think we should take the 3 spell pierces out for standstills?

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