Plus, how many such creatures are you running? You can't easily pull off a 2-card combo running only two of each. You'd be lucky to see it once every few rounds. I know the cards are somewhat useful by themselves, but I think Kira alone would be better for the deck.
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
I just remember seeing Alex B. http://sales.starcitygames.com//deck...p?DeckID=38055 running both to some top 8's before MM was printed but the meta is in constant shift so u could b right. only time will tell. how about that llist with Phantasmal Image in place of sovereign. merfolk is my pet deck as i dont have alot of money to build multiple decks so i have that and elf combo.
I run almost the same list as that but have been using 1 mishra's factory and 1 more island in the spots where you have phantasmal image/sovereign. I've been feeling like I've been getting flooded a lot though so I may try phantasmal images there. My SB is pretty different, I run:
2 Back to Basics
3 Blue Elemental Blast
2 Llawan, Cephalid Empress
3 Relic of Progenitus
2 Umezawa's Jitte
1 Gut Shot
1 Spell Pierce
1 Dismember
"Dredge isn't a deck, it's public masturbation with graveyard triggers."
Would you guys replace spell pierce with spell snare?
or how about spell pierces for stifles?
I'm thinking spell snares help against those stupid mystics deck A LOT and goyfs too.
I've actally found that spell pierces to be lackluster after playing it. When I draw it, I never use it. It seems I might have enough counters with the 4 cursecatchers plus the images.
Since I splash white, dealing with combo with ethersworn and null rod doesn't seem too much of a problem.
The stifles might acutlaly help me save some lands from being wastelanded.
What do you guys think?
Spellsnare could be worth a look depending on how the meta shapes up, but it seems that spell pierce is "live" more often then spellsnare is. I would be willing to try it but only after I saw some tournament results and knew the meta was particularly 2 cmc heavy. I'm not sure stifle does what we need it to, protecting our own lands from wasteland seems very mediocre. If anything its best application would be along side wasteland as mana denial to make our dazes more effective. I don't think stifle counters nearly enough of the things we want to be countering in a typical a game to see play right now.
"Dredge isn't a deck, it's public masturbation with graveyard triggers."
I can tell you some things of the future meta:
snapcaster mage will be played
tarmogoyf will be played
stoneforge mystic will be played
some people will even play fire and ice
storm will still play infernals and burning wishes
silvergill adept can be played from your hand also
dark confidant is not banned atm
defense grid is a good sb card against us
jitte is also decent
Proper capitalization and punctuation are required when posting here. Please use them in the future. -zilla
So in other words, yea I can see playing spell snare. It might even resolve once in a while with misstep gone.
Thanks shortbus. It's supposed to be for stoneforge decks and combo decks, particulary tide. The lack of misstep left us with only force of will as a hard counter. I was hoping clique could shore up the defense against tide. I haven't tested it tho, been busy with work the whole week.
Guys, I'm testing for a 300+ tournament on the same day that Misstep goes away. It's taking place in Spain where there have been some decently big tournaments this months, with this meta:
http://www.thecouncil.es/tcdecks/deck.php?id=6848
http://www.thecouncil.es/tcdecks/deck.php?id=6759
http://www.thecouncil.es/tcdecks/deck.php?id=6694
http://www.thecouncil.es/tcdecks/deck.php?id=6668
As you can see Team America and Dredge seem to be some of the most popular strategies, and I really haven't tested much against them. No one seems to play T.Am. online :-/
So fearing these strategies and probably an amazing pop-up of combo decks that same day, I came up with this list:
Maindeck
4x Vial
4x Coralhelm
4x Cursecatcher
4x Atlantis
4x Merrow
2x Image
4x Silvergil
4x Daze
2x Dismemeber
4x Force of Will
3x Spell pierce
13x Island
4x Mutavault
4x Wasteland
Sideboard
2x Pithing Needle / Cursed Totem
3x Tormod's crypt
2x Umezawa's jitte
2x Kira, great glass-spinner
2x Llawan, cephalid empress
1x Dismember
2x Echoing truth
1x Gut shot
So this list, would be in detriment against the aggro pairings to do better against combo/control.
Ideas, thoughts, welcome. Would you guys split the grave-hate? 3 Spell pierce MD enough against Team A.?
Nihilobstat on Cockatrice. Let's play some Magic!!!
Sigh, why gut shot? Just because someone used it to hilarious effect once? Stifles and pithing needles would be great against things like Deed. Gut Shot not so much. For that matter, it doesn't seem good against TA nor combo nor Dredge.
I'd recommend replacing a Reejerey with a third Image. It helps keep Vial at 2 and the downside is hardly a downside against TA's removal ... Anything they target your guys with will kill them anyway.
The TA primer says (said?) that the Merfolk matchup is slightly unfavorable ... How does Merfolk fare against more modern builds of TA, aside from the Vial/Deed comments above?
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
Alright, that sounds relaxing. I just hadn't face even 1 TA so I was concerned, but anyway MM is going away that same day so I just realized that maybe there won't be so many TAs.
Gut shot is really good and as a 1 of it's never annoying, but it's not a secure side spot anyway, might finally go away.
Maybe 3x Spell pierce MD is too much? What would you guys play? Zoo might be coming back after MM, so what would you guys like to see MD against it?
Nihilobstat on Cockatrice. Let's play some Magic!!!
I know that you need to reveal when hardcasting, but between Vials and all the other Merfolk, 3 Images should still be ok. Hell, some folks run four. I'll do more testing to see what happens though.
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
There are currently 2 users browsing this thread. (0 members and 2 guests)