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Thread: [Deck] Painter-Stone

  1. #281

    Re: [Deck] Painter-Stone

    61 card maindeck makes me sad. Something has to be unnecessary here.

  2. #282

    Re: [Deck] Painter-Stone

    Quote Originally Posted by TheProfessor View Post
    Hi Wilson!

    Congratulations on getting married man :D How you been? Hows the dog? and Hows married life?

    I think you and I have had a pretty long hiatus in the forums.

    At the moment this is what I'm getting

    1.) Spellskite works well.
    2.) Misdirection works but not as often as we want it.
    3.) Meta has gotten faster now that MM is gone
    4.) SnT packages are still good but were trying to find a better alternative if any?
    5.) Congratulations to Max Jacob on his placing on SCG! WOHOO Go Painter (lol)
    Thanks, man! Married life is quite fun

    I went 6-2 at Starcity Nashville Open with this deck, finishing 19th (bad tiebreakers due to losing relatively early).

    W 2-0 Merfolk
    L 0-2 Reanimator
    W 2-0 U/R Painter (exact 75 card mirror against my friend...)
    L 0-2 Merfolk
    W 2-0 U/W Counterbalance
    W 2-0 RUG Tempo
    W 2-0 Merfolk
    W 2-0 High Tide

    Round 4 was the first time I ever lost to Merfolk in a tournament - simply terrible draws. Reanimator was winnable, but we both flooded out, and he got what he needed first. His triple Thoughtseize opener really slowed down the game.

    I still feel great about this deck in the metagame. I felt like my draws were average overall, and I ended up winning 75% of the rounds. With a little luck in draws and matchups, this deck is in a great position to make some top 8's.

  3. #283
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    Re: [Deck] Painter-Stone

    Quote Originally Posted by Patrunkenphat7 View Post
    Thanks, man! Married life is quite fun

    I went 6-2 at Starcity Nashville Open with this deck, finishing 19th (bad tiebreakers due to losing relatively early).

    W 2-0 Merfolk
    L 0-2 Reanimator
    W 2-0 U/R Painter (exact 75 card mirror against my friend...)
    L 0-2 Merfolk
    W 2-0 U/W Counterbalance
    W 2-0 RUG Tempo
    W 2-0 Merfolk
    W 2-0 High Tide

    Round 4 was the first time I ever lost to Merfolk in a tournament - simply terrible draws. Reanimator was winnable, but we both flooded out, and he got what he needed first. His triple Thoughtseize opener really slowed down the game.

    I still feel great about this deck in the metagame. I felt like my draws were average overall, and I ended up winning 75% of the rounds. With a little luck in draws and matchups, this deck is in a great position to make some top 8's.
    Did you end up playing a similar list like you used at the GP or did you use the Show and Tell package?
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    Strange as it may seem, this deck seems like the best place for Ruhan of the Fomori. A 7/7 with the right equipment will end games nightmarishly quick, and it comes with the perk of being blue to pitch to Force of Will if you draw into extra copies. And it wouldn't be too hard to protect him in counter-heavy build.
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  4. #284
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    Re: [Deck] Painter-Stone

    Quote Originally Posted by sdematt View Post
    So far, so good. It's nice to be able to have the ability to use Grim as a Transmute target for the combo, as well. Transmuting an active Grim into Painter is game, and most people don't count it out. You don't pay any difference, and you float three mana for activation. Or, Transmute Opal for LED and win. Seems good, once again, plus they can't do anything once it's resolved (unless they muck your Servant).

    Grim is also really good in terms of Weld in a Grim for 3 extra mana? Weld a tapped one for an untapped one? I'm in! :)

    Having the extra out of Inkwell has also been useful, since sometimes you can bait removal on Welder instead of an upcoming Servant if you've dropped fatties in the yard. Or, if you manage to get Inkwell out, they can never really remove it. Grinding advantage with Wurmcoil against aggro is so dirty; the lifelink and creation of tokens is brutal against aggro. Ideally though, I'd love to have Spellskites and REB's in the main, but just no room.

    The Thirsts, although slow, have been really good, I have to say, and Transmute has been an all-star. I do miss more countermagic main, but oh well.

    -Matt
    I don't really understand why you play Inkwell over Myr Battlesphere. The latter is virtually as good against Jace and Swords to Plowshares, while also being much easier to cast/transmute, and a whole turn faster.

  5. #285
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    Re: [Deck] Painter-Stone

    Quote Originally Posted by Patrunkenphat7 View Post
    Thanks, man! Married life is quite fun

    I went 6-2 at Starcity Nashville Open with this deck, finishing 19th (bad tiebreakers due to losing relatively early).

    W 2-0 Merfolk
    L 0-2 Reanimator
    W 2-0 U/R Painter (exact 75 card mirror against my friend...)
    L 0-2 Merfolk
    W 2-0 U/W Counterbalance
    W 2-0 RUG Tempo
    W 2-0 Merfolk
    W 2-0 High Tide

    Round 4 was the first time I ever lost to Merfolk in a tournament - simply terrible draws. Reanimator was winnable, but we both flooded out, and he got what he needed first. His triple Thoughtseize opener really slowed down the game.

    I still feel great about this deck in the metagame. I felt like my draws were average overall, and I ended up winning 75% of the rounds. With a little luck in draws and matchups, this deck is in a great position to make some top 8's.

    That is Great man! congratulations on getting married and your placing on the Nashville event.

    SO your the guy who reached top 20 in nashville. I was chatting with somebody the other day and they were saying they saw a Painter deck in nashville but just missed the top 16 by a bit!

    What list were you playing? (same as before?)

    By the way, great job on the tourney. Just curious. Did you happen to use Misdirections main? or SB?

    What SB package you bring along with you?

    Side note: Sorry Max Jacob did not play a painter deck. Wilson here actually was the one I heard about. Sorry for the wrong information.

  6. #286

    Re: [Deck] Painter-Stone

    @lordofthepit - well I'm bit worried about how many decks play Surgical Extraction since you always step into unknown waters G2 and playing around it is not that easy like into it.. and when even Zoo plays it... if this is a trend i will sleeve up my transmutes after all =/

    why is it so popular anyway? and why some play it over Extirpate in a black deck is total mystery to me... It's worse than crypt against storm, reanimator, dredge (while Leyline of Sanctity is still not standard in the deck)... actually only good against painter and high tide maybe decent with threshold, pox and lands...

    @sdematt - how's UB Ant and TES race with it?

    @Patrunkenphat7 - that's unfortunate, losing to Merfolk always hurts.. I'm also curious what list you play...

  7. #287

    Re: [PRIMER] U/R Painter

    Thanks, guys. Wish I could have done better though, seeing as the two friends who I went with top 16ed with Team America...

    Here is the list I ran:

    4 Goblin Welder
    4 Painter's Servant

    2 Pyroblast
    1 Red Elemental Blast
    4 Brainstorm
    4 Force of Will
    1 Misdirection
    2 Spell Pierce
    4 Intuition

    2 Lion's Eye Diamond
    3 Mox Opal
    4 Grindstone
    4 Sensei's Divining Top

    1 Island
    3 Volcanic Island
    3 Polluted Delta
    2 Scalding Tarn
    2 City of Traitors
    3 Ancient Tomb
    4 Seat of the Synod
    3 Great Furnace

    3 Blood Moon
    3 Show and Tell
    3 Emrakul, the Aeons Torn
    1 Misdirection
    1 Pyroblast
    1 Red Elemental Blast
    1 Tormod's Crypt
    2 Faerie Macabre

    Notable changes:

    2 LED instead of 1: I am a big fan of 1 LED in this deck, but I wanted to speed up the kill in this combo-heavy metagame. After playing 8 rounds, I feel neutral about my decision. I didn't outrace a combo deck because of LED, but LED did win a couple games when I needed to keep the kill open during their turn for protection when they untapped. It's hard to tell if this was correct or not; I will probably go back to one, but we will see how the metagame shifts.

    1 Misdirection MD, 1 SB: I didn't see this enough to know how good it was. This card is SO much better against Merfolk now that they are running Dismember, and I like having another FoW for counter wars. It was good against the RUG tempo deck that packed Bolts and small creatures. I liked this overall.

    2 Spell Pierce: Awesome. This was a great metagame choice, and I recommend this to people playing this deck right now. It helps a ton against Reanimator, Counterbalance, Team America, ect. Spell Pierce has more maindeck flexibility than more blasts in a fast metagame, and it helps pitch to FoW pre-Painter (which is certainly important). As a sidenote, the High Tide player never had a chance game 2 when my hand was 2 FoW, 2 Spell Pierce, 3 Red Blast... Ouch.

    2 Faerie Macabre SB: This was for Reanimator. I wish I had seen it against him... Oh well. Simply a metagame choice. The Tormod's Crypt was still in for Welder soft lock against Dredge. GY hate is always annoying, as I sided it in for only one round, and I didn't even see it.

    Show and Tell package SB: I like this at Starcity events, smaller events, and really any event where you can't get byes and the competition isn't 'pro level.' I hate losing to Burn, and this combo destroys Zoo, a questionable matchup. This is obviously how I beat the Painter mirror. I didn't play this too much this time, but last time I went to a Starcity event I beat 2 Burn players and 1 Zoo player (Hatfield) with Show and Tell.

    3 Blood Moon SB: This is good again. There is a good chance that I will up this to 4 and take out the miser SB Misdirection, as Blood Moon is a one card combo against decks that board in Pernicious Deed. Note that I beat the Counterbalance guy by landing a Blood Moon and Grindstoning him out the old fashioned way.

    This deck is awesome! Just don't play against Elf combo decks with Emrakul maindeck and Null Rod in the board, and you will win lots of games :)

  8. #288
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    Re: [Deck] Painter-Stone

    I have been thinking over painter's stone a little bit, and I was wondering what people thought about, instead of the emrakul show and tell alternate kill what about milling ourselves, into the win. In this case we could do it pretty easily with Laboratory maniac. The only issue is there is no easy way that I can think of off the top of my head to make welder get it back. I am sure there is a way.
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  9. #289
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    Re: [Deck] Painter-Stone

    Quote Originally Posted by Morim_Brightsmoke View Post
    I have been thinking over painter's stone a little bit, and I was wondering what people thought about, instead of the emrakul show and tell alternate kill what about milling ourselves, into the win. In this case we could do it pretty easily with Laboratory maniac. The only issue is there is no easy way that I can think of off the top of my head to make welder get it back. I am sure there is a way.
    Grindstone would kill us right in the spot.
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  10. #290
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    Re: [Deck] Painter-Stone

    Tweaked my list a bit lately (cut xmute artifact) and i've been having a lot of luck. Current list is:


    4 Painter's Servant
    4 Goblin Welder
    1 Wurmcoil Engine

    4 Force of Will
    4 Brainstorm
    3 Red Elemental Blast
    3 Grim Monolith
    3 Mox Opal
    4 Sensei's Divining Top
    4 Intuition
    4 Grindstone
    1 Misdirection

    4 Scalding Tarn
    2 Misty Rainforest
    4 Seat of the Synod
    3 Great Furnace
    3 Volcanic Island
    1 Island
    4 Ancient Tomb

    13 Blue count is very low for Force but I haven't had issues with it. I kind of want to test 1 LED...i've heard its nuts. Thoughts?

  11. #291
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    Re: [Deck] Painter-Stone

    1 LED is nuts. I'd at least give it a try.

    -Matt

  12. #292

    Re: [Deck] Painter-Stone

    even this thread is dead and I play Storm nowadays I have some sweet spot in my heart for the deck so I offer my past months development:


    // Lands
    4 [TE] Ancient Tomb
    1 [A] Island (2)
    1 [B] Mountain (3)
    4 [ZEN] Scalding Tarn
    1 [ON] Polluted Delta
    3 [MR] Seat of the Synod
    3 [MR] Great Furnace
    2 [B] Volcanic Island
    1 [B] Badlands

    // Creatures
    4 [SHM] Painter's Servant
    4 [UL] Goblin Welder

    // Spells
    4 [TE] Grindstone
    3 [MI] Lion's Eye Diamond
    4 [CHK] Sensei's Divining Top
    3 [TE] Intuition
    4 [MM] Brainstorm
    3 [SH] Ensnaring Bridge
    4 [IA] Pyroblast
    3 [SOM] Mox Opal
    3 [MR] Lightning Greaves
    2 [MBS] Tezzeret, Agent of Bolas

    // Sideboard
    SB: 1 [SH] Ensnaring Bridge
    SB: 1 [MBS] Tezzeret, Agent of Bolas
    SB: 1 [DK] Tormod's Crypt
    SB: 2 [TSP] Jaya Ballard, Task Mage
    SB: 3 [SOK] Pithing Needle
    SB: 3 [NPH] Spellskite
    SB: 3 [PLC] Extirpate
    SB: 1 [SOM] Nihil Spellbomb


    this list just ignores storm (3 extirpate+Tezz can be straight antistorm, but 4 does not really matter) and is relatively good with everything else, the downside deck is ok with long games so you often have to win the 1998 way against snapcaster+7removal.dec win g1 so you don't care... G2 is usually without Intuition, but you have many mustcounters and potentially deadly welder locks

    No Force - admit it you don't need it 90% of time, LG>>>Fow in terms of protection and is synergetic with LED

    Tezzeret - I was skeptical about this one, but proven to be a sweet alter wincon

  13. #293
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    Re: [Deck] Painter-Stone

    I have been playing this for several months now, and I am reasonably happy with all of my non-RUG MUs. How do people feel about that fight? I have been having a lot of trouble.

    I have been considering adding +1 Unburial Rites +1 Gigapede +1 Sphinx of the Steel Wind to the sideboard for this MU specifically, because I don't think there is any way that they can ever beat a sphinx of the steel wind in play, but I am not sure if putting all my eggs in one basket is the correct way to play the MU. If anyone has any tips on besting RUG with any version of the deck please let me know.

    I currently am siding in spellskite x3 and bringing my total red blasts main up to 4 post board but that has not been enough to win the MU.

    Other sideboard cards I have considered include:
    Defense Grid
    Propaganda
    Ensnaring bridge
    Trinisphere (and all the other tax sphere effects)

    What have people found to be most effective.

    Feel free to PM me if you want to chat privately.
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  14. #294
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    Re: [Deck] Painter-Stone

    HELLLLOOO HElllooo Helloooo hellooo..........

    damn so this thread is completely dead. After reading the latest Too Much Information article on SCG, I decided to go back looking at the prior ones. The most recent time painter (either version) was played was back in december prior to dark ascension. Is anyone out there still playing and testing?

  15. #295
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    Re: [Deck] Painter-Stone

    Love this deck, but it's poorly positioned right now. RUG Tempo, Maverick, and Stoneblade all play numerous ways to interact with us. All three matchups are bad. Painted Stone was good Jan. to Sept. 2011 because Merfolk was so present - Painted Stone destroys that deck since they play little to no removal and are weak to pyroblast. It could also beat the popular NO RUG - they played less disruption and a slower clock than today's RUG Tempo.

    Edit: Forgot to mention that the now-popular Sneak and Show plays a natural foil to our strategy: Emrakul.

    I'm sure it will come back around. This deck is way up there in terms of raw power.

  16. #296
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    Re: [Deck] Painter-Stone

    I went 2-1 at locals today with a version of Di's old Transmute Artifact list, losing to Sneak/Show(obviously) and beating Merfolk and Stoneblade. I actually won game 1 against S/S by Transmuting for an Ensaring Bridge while doing Welder tricks with Wurmcoil. They pretty much can't beat the maindeck Bridge. I lost the next 2 games to Chalice of the Void on turn 1 both games while I had Pithing Needle, Welder and Brainstorm in hand. For reference:

    4 Goblin Welder
    4 Painter's Servant
    4 Grindstone
    4 Force of Will
    4 Brainstorm
    3 Sensei's Divining Top
    3 Transmute Artifact
    3 Mox Opal
    2 Intuition
    2 Grim Monolith
    2 Spellskite
    1 Phyrexian Metamorph
    1 Thirst for Knowledge
    1 Ensnaring Bridge
    1 Wurmcoil Engine
    1 Fabricate

    4 Scalding Tarn
    4 Seat of the Synod
    3 Volcanic Island
    3 Great Furnace
    3 Ancient Tomb
    2 Island
    1 Mountain
    Asylum EDH: Foil or go home.

  17. #297
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    Re: [Deck] Painter-Stone

    Perusing the GP Atlanta coverage I saw a picture of painter that had gitaxian probe, manamorphose, and gamble. Im guessing this was just a somewhat joke list (not really sure what the point was) but does anyone know why you would run those together? Deck thinning?

  18. #298
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    Re: [Deck] Painter-Stone

    Borrowed Painter/Stone (w/ Recruiter) a week before Ghent and lost in the bubble for day two.

    Perhaps this isn't the thread for it but it seems Blood Moon effects were boss. I read a few posts back that matchups like RUG, Maverick, etc were too interactive. Blood Moon turns that around. But it's not great for every Meta, any deck with red is bad to iffy.

    4 Painter
    4 Stone
    4 Recruiter
    3 Chrome Mox
    2 Goblin Welder
    3 Simian Spirit Guide
    3 Gamble
    4 REB
    3 Pyroblast
    1 Wurmcoil
    1 Jaya Ballard
    4 Blood Moon
    3 Magus
    2 Top

    4 Fetch
    4 Mountain
    8 Sol Lands
    3 Great Furnace

    SB: 3 Ensnaring Bridge, 3 Trinisphere, 3 Tormod's Crypt, 1 Welder, 1 Pyroblast, 2 Pyroclasm, 1 Metamorph, 1 Manic Vandal

    I'm thinking the Pyroblast might be a little overkill, so it could potentially be swapped out for a more narrow option. Anarchy is available, played against Humility twice during grinders the day before. Koth could help in the matches where you play control and try to prison them. Main deck an extra welder for a blast effect, maybe.

    At any rate, a local meta is different to that of a GP. Loved the deck, can't wait to play it again

  19. #299
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    Re: [Deck] Painter-Stone

    You should take a look at this one: http://www.mtgthesource.com/forums/s...Painter/page65 ;)

    btw I am currently trading Painter stuff (4 Goblin Welder, 4 Painter's Servant, 4 Grindstone), because I want to finish Canadian Threshold. :)

  20. #300

    Re: [Deck] Painter-Stone

    Sorry for my ignorance...but isnt an additional win condition other than painter package useful?? Maybe Jace 2.0?

    And what is the real advantage of Welder decks over the traditionals?
    Last edited by GoldenCid; 07-28-2012 at 02:39 PM.

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