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Thread: [Deck] Fetchland Tendrils

  1. #1741
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    Re: [Deck] Fetchland Tendrils

    Quick question, I'm sure the answer is that "Yes, I'm right" but I might be wrong so here's the situation in an attempt to generate a gratuitous amount of storm.

    Top in play 7 black mana floating. 2 seas untapped.

    Pile:
    Meditate
    LED
    LED
    IGG
    Tendrils

    Play - draw with top cast meditate off sea. Draw Top, LED, LED, IGG.

    Play LED, LED, Top.

    Can I then, Play Ill-Gotten Gains, in response draw with top to get the tendrils my hand, and in response to the draw, crack the LED's for mana/to get the tendrils in my yard? Mind you the goal here is not to have tendrils in hand, but to get it in the gy.
    Quote Originally Posted by emidln View Post
    If you have 3 mana and 2 draws and can't win through bullshit permanents, you are mentally deficient and probably want to examine a game with less thought. I recommend Lawn Darts.

  2. #1742
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Chikenbok View Post
    Quick question, I'm sure the answer is that "Yes, I'm right" but I might be wrong so here's the situation in an attempt to generate a gratuitous amount of storm.

    Top in play 7 black mana floating. 2 seas untapped.

    Pile:
    Meditate
    LED
    LED
    IGG
    Tendrils

    Play - draw with top cast meditate off sea. Draw Top, LED, LED, IGG.

    Play LED, LED, Top.

    Can I then, Play Ill-Gotten Gains, in response draw with top to get the tendrils my hand, and in response to the draw, crack the LED's for mana/to get the tendrils in my yard? Mind you the goal here is not to have tendrils in hand, but to get it in the gy.
    I know what you're saying, but I think you described it wrong. If you respond to the Top activation with cracking your LEDs, Tendrils won't be in your hand until after you discard your hand. You'll end up with IGG on the stack and Tendrils in hand.

  3. #1743
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    Re: [Deck] Fetchland Tendrils

    Thanks, I figured so much - it became quite the heated debate on cockatrice... 'magine that.
    Quote Originally Posted by emidln View Post
    If you have 3 mana and 2 draws and can't win through bullshit permanents, you are mentally deficient and probably want to examine a game with less thought. I recommend Lawn Darts.

  4. #1744

    Re: [Deck] Fetchland Tendrils

    What you really meant was this right? ;)


    SDT->Med drawing SDT, LED, LED, IGG (6)
    LED
    LED
    SDT (5)
    IGG (1) breaking LEDs (7) returning LED, LED, Doomsday
    LED
    LED
    DD (4) breaking LEDs (10) stacking Med, LED, LED, Tendrils
    SDT->Med drawing SDT, LED, LED, Tendrils (7)
    SDT (6)
    LED
    LED
    Tendrils with 12 spells from meditate (requires extra life to be able to doomsday again)
    BZK! - Storm Boards

    Been there, tried that, still casting Doomsday.
    Drawing my deck for 0 mana since 2013.

  5. #1745
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    Re: [Deck] Fetchland Tendrils

    You could also simply build Meditate, LED, LED, SDT, ToA.

    SDT -> Meditate. Draw SDT, LED, LED, SDT. Play both SDT. Still have 4 Mana floating. Sacc both LED's for black Mana. Got 10 Mana floating. Spin both Top's to create an additional 6 Storm until you are left with 4 Mana floating. Cast Tendrils. That`s 11 Spells chained including the Meditate before you cast ToA.

  6. #1746
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    Re: [Deck] Fetchland Tendrils

    Clearly I meant both of those things.
    Quote Originally Posted by emidln View Post
    If you have 3 mana and 2 draws and can't win through bullshit permanents, you are mentally deficient and probably want to examine a game with less thought. I recommend Lawn Darts.

  7. #1747
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    Re: [Deck] Fetchland Tendrils

    Sooo after I failed horribly at GP Amsterdam with Dredge, because of fizzling all day long I am looking for a consistent ( and at least combo-ish) deck to play in the future. One of my favourites is DDFT because it is one of the few decks that are actually better than the people playing it most of the time.
    What are the lists considered most optimal atm? What about the burning-wish list from german nationals for example?
    This man is a truthspeaker! You deserve a beer - if you see me in Ghent, you may present yourself to me as The Speaker of Truths and I will buy you a beer of choice

  8. #1748
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by HokusSchmokus View Post
    Sooo after I failed horribly at GP Amsterdam with Dredge, because of fizzling all day long I am looking for a consistent ( and at least combo-ish) deck to play in the future. One of my favourites is DDFT because it is one of the few decks that are actually better than the people playing it most of the time.
    What are the lists considered most optimal atm? What about the burning-wish list from german nationals for example?
    This is what I would've played in Amsterdam:

    4 Brainstorm
    4 Gitaxian Probe
    4 Preordain
    4 Sensei's Divining Top

    4 Silence
    3 Orim's Chant

    4 Burning Wish
    3 Doomsday
    1 Ideas Unbound

    4 Dark Ritual
    4 Lotus Petal
    4 Lion's Eye Diamond

    4 Flooded Strand
    4 Polluted Delta
    1 Island
    1 Swamp
    1 Plains
    2 Underground Sea
    2 Volcanic Island
    1 Tundra
    1 Scrubland

    //Sideboard:
    1 Emrakul, the Aeons Torn
    1 Shelldock Isle
    1 Chain of Vapor
    1 Echoing Truth
    1 Rebuild
    1 Flusterstorm
    1 Grapeshot
    1 Helm of Awakening
    1 Deathmark
    1 Doomsday
    1 Duress
    1 Emtpy the Warrens
    1 Meltdown
    1 Tendrils of Agony
    1 Time Spiral

    And this is what Christoph Alsheimer (Nemavera) piloted to a top 32 finish at the GP (12-3-1):

    4 Brainstorm
    4 Gitaxian Probe
    3 Ponder
    4 Sensei's Divining Top

    4 Silence
    3 Orim's Chant

    4 Burning Wish
    3 Doomsday
    1 Ideas Unbound
    1 Ad Nauseam

    4 Dark Ritual
    4 Lotus Petal
    4 Lion's Eye Diamond

    4 Flooded Strand
    4 Polluted Delta
    1 Island
    1 Plains
    1 Badlands
    2 Underground Sea
    2 Volcanic Island
    2 Tundra

    //Sideboard:
    1 Emrakul, the Aeons Torn
    1 Shelldock Isle
    1 Grand Abolisher
    2 Chain of Vapor
    1 Echoing Truth
    2 Flusterstorm
    1 Deathmark
    1 Doomsday
    1 Duress
    1 Emtpy the Warrens
    1 Pulverize
    1 Tendrils of Agony
    1 Time Spiral

  9. #1749
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    Re: [Deck] Fetchland Tendrils

    Very short report, more coming soon.
    Round 1-3: BYE
    Round 4: Team America 0-2
    Round 5: Maverick 2-1
    Round 6: Boros 2-1
    Round 7: SneakShow 2-1
    Round 8: UWr Snapblade 2-0
    Round 9: Merfolk 0-2
    Round 10: UB ANT 2-0
    Round 11: UBw ANT 1-2
    Round 12: UW Snapfaeries 2-1
    Round 13: BUG Snap 2-1
    Round 14: UW Snapblade 2-0
    Round 15: SneakShow 2-0
    Round 16: UW Snapblade I.D. (played for fun and I won 2-1)
    After round round 15 I had really bad tiebreakers and even with 13-3 I'd have missed T16 and with the draw we were both T32 :-) Deck is really awesome and the Ad Nauseam was great all day long.

  10. #1750
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    Re: [Deck] Fetchland Tendrils

    I'm kind of confused because of the Grand Abolisher. What is he there for?
    This man is a truthspeaker! You deserve a beer - if you see me in Ghent, you may present yourself to me as The Speaker of Truths and I will buy you a beer of choice

  11. #1751
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by HokusSchmokus View Post
    I'm kind of confused because of the Grand Abolisher. What is he there for?
    He is the eigth Chant in the tempo matchup and really good in the GW Maverick matchup. Due to the fact that Doomsday isn't that fast of a combo deck, GW Maverick is able to play hatebears against us. Grand Abolisher prevents them from activating Mother of Runes on our turn and from casting Mindbreak Trap/Surgical Extraction in our turn to fuck us over. After you build your pile Surgical Extraction can fuck you over due to the fact, that they can cast it in response to your drawspell, by targeting your Doomsday in the yard, making you shuffle your library. That's why you even need to consider to resolve a Chant or Grand Abolisher in non-blue matchups. Due to the fact that Christoph is mostly playing Nuernberg, his view of the current metagame has a strong GW Maverick suite to it. I personally don't think that it is that big of a deal, because I'm mostly playing in a different metagame. Christoph can for sure take you deeper into that topic.

    My plan against GW Maverick (with the list above) was to board out four Silence and one copy of Gitaxian Probe to bring in Chain of Vapor, Echoing Truth, Rebuild, Helm of Awakening and Grapeshot. Helm/Grapeshot allows you to ignore Gaddock Teeg and you can even play through Canonist, if you do a pass the turn pile. Keeping the chants in serves as a protection suite against incoming Mindbreak Traps/Extractions and the ability to chantwalk them with kicker if needed.

  12. #1752

    Re: [Deck] Fetchland Tendrils

    I wonder in which matchups/situations you want to side in flusterstorm.
    Could someone clarify this for me?

  13. #1753
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Dia_Bot View Post
    I wonder in which matchups/situations you want to side in flusterstorm.
    Could someone clarify this for me?
    It is at least very strong vs. Reanimator. I'm not sure if this deck can afford to board it in against forms of aggro-control.
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  14. #1754
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    Re: [Deck] Fetchland Tendrils

    Also, the card is very good in the combo mirror.

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    Re: [Deck] Fetchland Tendrils

    http://www.mtgthesource.com/forums/s...hland-Tendrils

    Report is up. Feel free to comment.

  16. #1756
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    Re: [Deck] Fetchland Tendrils

    @Nemavera's tournament report:

    If I'm not totally wrong your pile should have been:

    Led
    IU
    Led
    Led
    BW

    This should be your Storm 11 Pile... am i right?

  17. #1757
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by DarkJester View Post
    @Nemavera's tournament report:

    If I'm not totally wrong your pile should have been:

    Led
    IU
    Led
    Led
    BW

    This should be your Storm 11 Pile... am i right?
    You are wrong. It is Petal, Ponder, LED, LED, BW.

  18. #1758
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    Re: [Deck] Fetchland Tendrils

    The scenario is:
    Tundra, Chant, U-Sea, Dark Ritual, Petal, Brainstorm, Doomsday, Probe in hand.

    Play U-Sea, Petal, Ritual... BBB (2)
    Cast DD (3)
    Brainstorm (4)
    Hand is now: Probe, IU, LED, LED, TUNDRA, CHANT..putting IU and Chant to top
    Play LED,LED (Storm 6), Probe (7) responding with LEDs for UUURRR
    Drawing IU, play IU (storm 8) with URRR floating. Play LED (9), Play BW (10) sac LED for BBB, Tendrils for 22

  19. #1759
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    Re: [Deck] Fetchland Tendrils

    sorry, double post
    Last edited by DarkJester; 10-25-2011 at 08:00 AM. Reason: double post

  20. #1760
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    Re: [Deck] Fetchland Tendrils

    funny fact: when playing Doomsday, there could be more than only one solution. amazing...

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