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Thread: [Deck] Solitaire (Enchantress)

  1. #2821
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    Re: [Deck] Solitaire (Enchantress)

    At one point I was a fan of 2x Sigil but no longer. 2x win cons is fine. As has been said you have no problem finding them when you are ripping through your deck and if they get answered you have 2x Replenish to get them back. I've probably played hundreds of games with the deck and never, not even once, have all my wincons and Replenishes to get them back been answered. To clarify that means that not in hundreds of games have I been sitting across from someone without a possible out that would win me the game through damage. Never had all wincons RFG'd, never had someone counter both wincons and both Replenishes, it's just never happened. Not to mention vs. most decks where having all my threats answered is a real possibility I'm bringing in Shushers and Dovescape from the board which acts as a third wincon and answers their counters.

    I think Taiga is the right choice over Plateu. You never need the red mana until end game and you need green mana early. If it's early game and you are fetching you usually either want a basic or Savannah. If you are gonna draw the Taiga naturally early you almost always want it to produce green instead of Red and White which are more often useless in the first 2 turns.
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  2. #2822

    Re: [Deck] Solitaire (Enchantress)

    Hey,

    Just came back from GP Amsterdam playing this list:

    4 Argothian Enchantress

    4 Utopia Sprawl
    4 Wild Growth
    4 Sterling Growth
    4 Enchantress Presence
    3 Solitary Confinement
    4 Elephant Grass
    1 Oblivion Ring
    1 Sigil of the Empty Throne
    1 Runed Halo
    1 Words of War
    1 Blood Moon
    3 Mirri's Guile

    2 Replenish
    2 Chrome Mox
    1 Enlightened Tutor

    2 Serra Sanctum
    2 Plains
    8 Forest
    4 Windswept Heath
    1 Taiga
    1 Savannah
    2 Wooded Foothills

    Sideboard:
    1 Wheel of Sun and Moon
    1 Choke
    1 Karmic Justice
    1 Aura of Silence
    1 Oblivion Ring
    1 City of Solitude
    1 Ground Seal
    1 Tormod's Crypt
    1 Nevermore
    1 Stony Silence
    1 Enlightened Tutor
    4 Leyline of Sanctity

    Some thoughts on that list:
    I think the 3 Mirri's Guile are just awesome and I like it more than the Zeniths. Because I think Zeniths are bad with Enchantress as the only target.
    I played Blood Moon because I expectet a lot of Maverick, Team America and some sort of Bant.

    I played 4 Leyline in the SB because Storm Combo seems such a bad MU and I tested vs ANT a lot and didnt win any game. Leyline is no autowin but it increased the chances of winnig that much, so that I decided I want to have them in my SB:

    The tournament didn't go that good for me, so here just a small overview:

    1. Match - Affinity (with Tezz)
    1G - I lock him out pretty fast with Mirri's Guile into Enchantress into Elephant Grass + Grove into Confinement with Enchantress on top of my library and enchantments in my hand. He had a pretty slow start and I only saw Memnite, Frogmite, Master of Etherium, Tezzerez and a Myr Enforcer I think.

    SB: -1 Blood Moon, -1 Elephant Grass; +1 Aura of Silence, +1 Stony Silence
    Took out one Elephant Grass, because his deck seemed like one of the slower versions


    2G - He has a pretty fast start wit Memnites, Mox and Ethersworn Canonist. I play land, Wild Growth, go. He casts 3 Thoughtcast, finds a lot of Artifacts and Cranial Plating and thats it.

    3G - I start pretty good with Guile and Enchantress. He has a slow start with T1 Signal Pest, T2 Springleaf Drum + Mox into Master of Etherium, T3 Tezzeret. I find a Sterling Grove and fetch up an Confinement. But I don't find a lot of support, so I have to chain of Confinements in order to survive. He plays Ethersworn Canonist which gets O-Ringed. But he has another two Canonist which are slowing me down pretty hard. But as soon as I got the WoW on the board and shot his Canonist I win pretty easily. (I think there was a huge Replenish in there too, but I don't remember exactly)

    1-0
    Comments: -

    2. Match - Reanimator Combo
    1G - I win pretty easily because he has no counter or reanimation. So I got Enchantress, Grove and Sigil on the table in the first 4 or 5 turns.

    SB: -1 Blood Moon, -4 Elephant Grass; +1 Tormods Crypt, +1 Wheel of Sun and Moon, +1 Enlightened Tutor, +1 Ground Seal, +1 Oblivion Ring

    2G - I kept a hand with Guile, Tutor, Wheel, Enchantress's Presence, O-Ring and lands. He started of with Brainstorm and Lim-Dûls Vault. I cast Guile and Wheel of Sun and Moon, both resolve. On his third turn he plays Show and Tell. I was greedy so I brought O-Ring vs his Progenitus (After a few secons I realized that Presence would have been much saver). O-Ring removes my Wheel and he passes his turn.
    On top of my lib I find Runed Halo which I cast, naming Progenitus. We do nothing for a few turns (I think I saw a lot of lands on top of my lib). He than breaks the silence by casting a Lim-Dûls Vault at end of my turns and plays another Show and Tell for Emrakul. I don't find my other O-Ring so I'm done.

    SB: -1 Replenish, +1 Elephant Grass
    Didn't want to loose against fast Progenitus :D


    3G - Fast game -> Mull to 4 with 1 land. I loose in the 3rd extra turn.

    1-1
    Comments: I think I've lost this match due to unexperienced sideboarding. I had a lot of theese losses :/

    3. Match - Affinity (w/o Tezz)
    1G - I keep a good but slow hand. His start was Memnite, Ornithopter, Mox, Springlead Drum, Thoughtcast, Frogmite, Signal Pest, followed up by Cranial Plating. I just had T2 Enchantress with T3 Elephant Grass.

    SB: -1 Replenish, -1 Blood Moon; +1 Stony Silence, +1 Aura of Silence

    2G - Fast Enchantress + Stony Silence on T3 gave me all the time I needed (Stony Silence + Elephant Grass is awesome)

    3G - 1T Enchantress (+Mox) + 2T Stony Silence is everything I needed ;)

    2-1
    Comments: -

    4. Match - UWR Superfriends or Stoneblade

    To make it short: Lost both rounds because I kept mediocore hands and never got rid of his Jace or Elspeth while he countered everything I played.

    SB -2 Elephant Grass, -1 Solitary Confinement; +1 City of Solitude, +1 Choke, +1 Oblivion Ring

    2-2
    Comments: -

    5. Match - Spiral Tide
    G1 - He has 2 FoWs for my Enchantress effects but no counter for the third Enchantress. I got Confinement or Runed Halo on the board but no Grove and so he finished me pretty easily.

    SB: -4 Elephant Grass, -1 Blood Moon, -1 Oblivion Ring, -1 Replenish; +4 Leyline of Sanctiy, +1 Nevermore, +1 Choke, +1 Enlightened Tutor, +1 Wheel of Sun and Moon

    G2 - No Leyline in opening Hand but Wheel of Sun and Moon and Tutor + Enchantress. I lure him with Enchantress which gets countered. I try Wheel of Sun and Moon which gets countered. Finally I got an Enchantress on the board and resolve a Confinement and Sterling Grove. Meanwhile he set up his combo and goes of. He plays a lot of High Tides (4) and Time Spirals (2) and Wishes for Wipe Away targeting my Confinement. After he realized that he has to bounce Sterling Grove he thinks for a few seconds and he kills me anyway.

    2-3
    Comments: After Match 4 and 5 I realized that its better to take mulligans more aggressively to get to solutions

    6. Match - BW Stoneblade
    G1 - He starts with Thoughtseizing my Argothian Enchantress over my Blood Moon. I draw Sterling Grove and Cast 2nd Turn Blood Moon with Mox i/Sterling Grove because he has no basic lands. We play draw and go for a while and then he concedes.

    SB: I think I didn't sideboard anything

    G2 - He has no discard, I get 2 Enchantress on the board and draw a lot of cards and he scoops in response

    3-3
    Comments: -

    7. Match - Junk with Liliana of the Veil
    G1 - He starts pretty fast with 1T Land + Mox + Confidant, and 2T Liliana of the Veil. Liliana is the Nuts against me and I loose to her discard and edict-effect for my Argothian Enchantress

    SB: -2 X, +1 Karmix Justice, +1 Oblivion Ring
    Can't remember what I took out. Probably 1 Elephant Grass and X ...


    G2 - He has T1 and T2 Hymn and T3 Confidant + Top. I have nothing after the Hymns

    3-4
    Comments: Liliana is very good against Enchantress Oo

    8. Match - Charbelcher Combo
    G1 - I won because my opponent showed up to late

    G2 - He cycle Street Wraith, removes Simian Spirit Guide, plays Lotus Petal + Rite of Flame + Seething Song + Seething Song + Charbelcher and activation. Shots me 8 dmg and kills me on the following turn.

    SB: -4 Elephant Grass, -1 Blood Moon; +4 Leyline of Sanctity, +1 Stony Silence

    G3 - I have Leyline in my opening hand an start with Forest + Utopia Sprawl. His start is much more impressive with Taiga + Chrome Mox + 3 Gitaxian Probes + Remove ESG and SSG + Tinder Wall + Burning Wish + Empty the Warrens for 16 Goblins.
    I got Confinement and Enchantress on the board. I find Sterling Grove and use it to fetch Runed Halo and after shuffling I realized that Runed Halo on Goblin Tokens doesn't work. Poor play.

    3-5
    Comments: Another match I've lost due to bad sideboarding

    9. Match - UWr Stoneblade
    G1 - Won pretty easily because my Enchantress effects didn't get countered. I just saw Engineered Explosives, Ponder and Brainstorms

    SB: -3 Elephant Grass, -1 Confinement; +1 Oblivion Ring, +1 Choke, +1 Karmic Justice, +1 City of Solitude

    G2 - Don't remember anything but Surgical Extraction on Confinement, Snapcaster - Surgical Extraction on Sterling Grove and Explosives for 2-

    G3 - Very slow game. Her first play is Jace TMS which gets O-Ringed. She counters some stuff, I resolve Replenish and find Sigil and WoW as my next 2 cards.

    4-5
    Comments: -

    So that was my first big tournament and I think I would have gone positive if I had more experience vs severell deck types. It was a lot of fun though and I like the list overall.

    I recommend to try out a list with no Zeniths and give a shot to Mirri's Guile. This card is just so awesome and a lot of players don't realize how strong it is and will never counter or destroy it.

    On the Emrakul vs. WoW discussion:
    I think Emrakul is good when your meta is full of Spiral Tide decks. In any other way WoW is just better. If you bring it in early turns vs aggro decks it can handle a lot of their creatures !

    so thats it :D
    Last edited by Fjedsen; 10-24-2011 at 07:10 AM.

  3. #2823

    Re: [Deck] Solitaire (Enchantress)

    .
    Last edited by Fjedsen; 10-24-2011 at 06:16 AM.

  4. #2824
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    Re: [Deck] Solitaire (Enchantress)

    I think it's time to bring back Lignify as a maindeck option.
    "Want all, lose all."

  5. #2825

    Re: [Deck] Solitaire (Enchantress)

    I am looking for the other Enchantress player I was talking to in Baltimore this weekend. I want to bounce some ideas off you.

  6. #2826

    Re: [Deck] Solitaire (Enchantress)

    @Fjedsen: Any comment on nevermore or stony silence?? And why no moat??? Budget?

  7. #2827
    Cobra Kai Sensie
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    Re: [Deck] Solitaire (Enchantress)

    Never been a fan of Leyline. It's only really good against Storm decks and decks we already have a favorable matchup vs. (burn for example) and I'd really rather have Mindbreak Trap if those decks are my main concern. First off Leyline sucks if not in your opening 7. Running Traps lets you be much more aggressive because you can start tearing through your deck and as you go you draw more and more of them and it becomes a bigger hurdle for the opponent the more you end up holding. Vs. High Tide it gives you a chance to draw into them when your opponent starts resolving Spirals which is when they are the most vulnerable to fizzling out a lot of times. Vs. Storm decks with Wish it gives you outs to a mid-late game Wish->Reverant Silence which is otherwise a complete blowout. Instead of just setting up at their own pace then blowing you out with Silence and going off they now have to play around Trap all game and run discard and Silence doesn't even leave you completely defenseless. Vs. Storm decks with EtW it answers that and Tendrils. Running under 4 Traps is fine with Leyline you almost always want to run 4 since it sucks outside opening 7. If they know you are relying on Leyline from game 2 and they don't see one game 3 from the start they know they are in the clear. If they see Trap game 2 it will often make them misplay by playing too slow trying to play around Trap game 3 even if it's not in your hand. I would always rather draw into Trap than Leyline early game since 2WW is a high price vs. combo. IMO Trap is just hands down better over Leyline and I never understood why people ran Leyline except I guess subliminally you are driven to play enchantment answers in the deck because it relies on Enchantments so heavily to win.
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  8. #2828

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by GoldenCid View Post
    @Fjedsen: Any comment on nevermore or stony silence?? And why no moat??? Budget?
    1. Nevermore: To be honest: I don't know. I never drew it or casted it. In theory it is very good but it is not in my MD and I only brought it vs combo.

    2. Stony Silence: I played some matches vs MUD and on the GP vs Affinity. In every game where I got an early Stony Silence I won. Vs Affinity Stony Silence + Elephant Grass is just game.
    Stony Silence wins you game by a) casting it and giving you the time to set up your lock or b) casting it and your opp scoops in resp. -> Awesome card !
    I think you can bring it vs severall deck types to like Spiral Tide with Candelabras or Charbelcher Combo, ...

    -------

    The problem with Leylines is that if you want one in your opening hand you often have to keep a worse hand with Leyline or mulligan a good hand without Leyline.
    I never thought about Mindbreak Trap but it seems like a good alternative to Leyline.
    dontbiteitholmes is right with his arguements because Leyline eats 4 slots in you SB and is only good vs Storm Combo.
    I will test the Mindbreak Trap in near future !

  9. #2829
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    Re: [Deck] Solitaire (Enchantress)

    I wouldn't go so far as to say I endorse Trap I just think it's a better SB than Leyline when it matters. So if you're worried about Storm that's probably the way to go. At the same time storm is always going to be just a god awful matchup. Losing game 1 is pretty much just expected then you have to pull out games 2 & 3 in which you are a serious underdog no matter what. Beating Belcher happens from time to time anyways. Sometimes they just have to rely on tokens to get there and you can just Grass them out of the game and a lot of Belcher players are just bad and will more or less give you games they could easily win if they weren't so awful at Magic. Against Tendrils you are a heavy underdog and will likely lose no matter how bad you opponent is. Even on luck a bad Tendrils player should be able to win 2/3 Leyline/Trap or not. High Tide is bad times as well, granted if you have Emrakul and Traps you are in a much better position, but still a terrible matchup. If Storm decks are a real metagame concern I'd probably just recommend a different deck to be honest. Once they are a real concern though people are usually quick to pick up blue decks and then I'm just hoping to dodge storm the first 2-3 rounds until they get knocked into losers brackets then work my way up from there. Enchantress is probably best played as a metagame deck when you can hope to dodge Storm and fast combo and otherwise ignore them. If graveyard hate is all over the place don't play Dredge, if combo is all over the place put the Enchantress deck on the shelf for a while.

    As far as your performance at the GP it's probably the best you can expect from the first outing with the deck. Not having Moat is a problem and you made a lot of mistakes that you can only avoid by playing many tournament games with the deck.
    big links in sigs are obnoxious -PR

    Don't disrespect my dojo dude...

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  10. #2830

    Re: [Deck] Solitaire (Enchantress)

    Against belcher never, ever board out elephant grass. If you start with leyline + grass in hand you have almost 0 chance of losing that game.

    On leyline. It isn't good against -just- storm combo. It also works against discard, something I have found with this deck is that discard can just wreck you. I would have boarded it in against your junk opponent with liliana as well. They can't hymn/thoughtseize/edict your enchantress with liliana sure liliana can make you discard but that's a turn 2 play at the earliest and liliana can be played around just sandbag some useless card but once the enchantress engine gets online liliana isn't much of a concern. I think it's a lot better than mindbreak trap at least for the merit that it is an enchantment and it can't be countered on turn 0.

    Stony silence is a great card. It's only slightly dissynergystic with chrome mox but otherwise it's a null rod that is just golden, every SB should at least run it as a one of if not more.

    Nevermore is an interesting card that I haven't seen in practice yet but it seems solid enough. It can stop sweepers like reverent silence if you know your opponent runs them or pernicious deed pre emptively then again I always liked karmic justice against pernicious deed because wrecking their board is great and if they choose not to wreck yours well you just get to develop your gameplan further and overwhelm them. Not sure how good it is but one thing is certain it's at least better than null chamber.
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  11. #2831
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    Re: [Deck] Solitaire (Enchantress)

    I personally wouldn't sideboard in 4x Leylines if the only thing in the opposing deck they are going to stop is 4-8x discard spells. Discard isn't that big of a deal to me really unless it's backed up by countermagic or Deeds (in which case Deed is usually the real issue). I just feel like there are always going to be better cards to sideboard in and that I'm going to be sideboarding better cards out for subpar-Leylines. I have 2x Replenish, 8x Enchantress, 3x Guiles (which can hide/find Enchantresses early game until I can cast them safely), 3x Groves, and 3x Confinements all of which are useful against discard. Discard deck have never ever been an issue personally, unless they are BUG, JaceStill w/ Black or Team America in which case it's the 1-2 combo of discard and counters and usually Deed which just makes things terrible. If they don't run massive counters or board sweepers the matchup is usually very positive. If they do run counters/sweepers in addition Leyline is only addressing a small part of the issue where I'd rather have those 3-4 sideboard slots I used on Leylines back to address the things I can only afford to address because I have those 3-4 extra SB slots. I just don't see what I'd cut for Leylines personally, I mean I could cut my anti-control Shushers, but then I'd lose to Countertop if I fell into the draw brackets, which seems to happen a lot with this deck.
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  12. #2832

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by Dark Ritual View Post
    Against belcher never, ever board out elephant grass. If you start with leyline + grass in hand you have almost 0 chance of losing that game.

    Yeah of course. As I said: I could have done better if I had been testing vs severell deck types more often. Charbelcher wasn't on my radar so far.

    Leyline is good vs a lot of things like discard, burn, combo, ...
    But I wouldn't bring it vs all of theese decks. Burn is already a good matchup and vs decks with discard it is difficult to take out cards for Leyline OR you want other cards over Leyline.
    As I pointed out before: It is really diffcult or useless to bring just one Leyline or even two to three Leylines. Because if they aren't in your opening hand they are too slow.

    I played just one match where I brought the Leylines vs a Non-Storm-Combo-Deck. This happened on my first tournament with Enchantress and I played vs MBC with Hymn/Duress/Thoughtseize + Consume Spirit.

  13. #2833

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by dontbiteitholmes View Post
    I just don't see what I'd cut for Leylines personally, I mean I could cut my anti-control Shushers, but then I'd lose to Countertop if I fell into the draw brackets, which seems to happen a lot with this deck.
    I am playing maindeck with Suppression Field. It is a great card against most decks. Countertop doesn't like the card either.... I have two maindeck they slow the opponent very much.
    I also see a Snapcaster Mage a lot, so Groundseal is also moved to maindeck again.

  14. #2834
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    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by swordoffireandice View Post
    I am playing maindeck with Suppression Field. It is a great card against most decks. Countertop doesn't like the card either.... I have two maindeck they slow the opponent very much.
    I also see a Snapcaster Mage a lot, so Groundseal is also moved to maindeck again.
    I run too many fetches to play Suppression Field. I've seen it in list before and never liked it, seems to hurt us as much as it does them most of the time since it slows down Words of War quite a bit and has anti-synergy with fetchlands and Grove. I'm sure sometimes it's really good but I can't see running them MD at all and even sideboard is questionable.

    As far as Snapcaster Mage who cares? I mean aside from them Snapping back Brainstorm to hide useless cards I super rarely give a shit what they are doing with Snapper game 1. He gets a little scarier game 2 after they bring in Pierces and Extractions and take out all their dead cards but still most Snapcaster decks are ass against us game 1 except maybe BUG if they run Deed or lots of discard, but even then I'm worried about the discard the first time they cast it more than the 2nd and if they run Deed that's the real problem and Ground Seal is irrelevant. I would be happy to play vs. most Snapcaster decks all day with Enchantress and every other matchup where it seems relevant is either a really good matchup where I don't need Seal to win (ex. Dredge, Lands) or a really bad matchup where it's not going to matter anyways we'll still probably lose even if we run it (ex. Reanimator, Tendrils w/ Past in Flames or IGG, High Tide with Snapcaster)
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  15. #2835

    Re: [Deck] Solitaire (Enchantress)

    I've tried the suppression field MD for a couple of tournaments, and the card have very powerful effect crippling the fetchs, wasteland, rishadan's, stonforgemystic, sdt, mishra's, planeswalker, explosives, deeds, quasali, lavamancer, scavenging ooze, vials opponent's play... but even if i was playing in the deck only 4 sterling and 4 windswept the card still backfired sometimes slowing my game, or being an awful draw when i must keep casting to draw from enchantress effect.
    With some deck can really be a pain because they play a lot of non mana activated abilities, more than the damage that can deal to our play like blood moon, but dont work very well with decks with only fetchs if we dont see it early and then can in the mid game slow our play more than theirs.
    By the way i find out that a 1st turn suppression field via chrome mox can do very nasty buisness on almost every deck that plays fetchs.
    Imho the card is too risky to be MD ...

  16. #2836
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    Re: [Deck] Solitaire (Enchantress)

    hello everyone,
    i am new at this forum, but i'd like to discuss with you my list, because here in Moscow i am the only one person, who play Enchantress

    Lands
    2 Serra's Sanctum
    4 Windswept Heath
    1 Misty Rainforest
    1 Wooded Foothills
    7 Forest
    3 Plains
    1 Savannah
    1 Taiga

    Creatures
    4 Argothian Enchantress

    nonEchantmets:
    1 Replenish
    1 Enlightened Tutor
    3 Living wish


    Echantments:
    3 Wild Growth
    1 Words of War
    4 Enchantress's Presence
    1 Moat
    3 Solitary Confinement
    2 Mirri's Guile
    3 Elephant Grass
    4 Utopia Sprawl
    4 Sterling Grove
    1 Karmic Justice
    1 City of Solitude
    1 Sigil of the Empty Throne
    1 Aura of Silence
    1 Oblivion Ring
    2 Exploration

    // Sideboard
    1 Serra's Sanctum
    1 Karmic Justice
    1 City of Solitude
    1 Pithing Needle
    1 Peacekeeper
    1 Qasali Pridemage
    2 Cursed Totem
    1 The Tabernacle at Pendrell Vale
    1 Bojuka Bog
    1 Phyrexian Revoker
    1 Ethersworn Canonist
    1 Iona, Shield of Emeria
    1 Karakas
    1 Faerie Macabre

    so. as you see in Board i have creature\land answer against most of decks. but problems of enchtress, as i see them, are combo decks. and i understand, that Living wish is to weak answer to this problem. yes of course i often play usual Enchantress list with Leylines, Traps and so on. but there are so many positive emotions when you play with wish_board (=
    so, what do you think about it?
    Last edited by Loxmatii; 11-01-2011 at 01:09 PM.
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  17. #2837

    Re: [Deck] Solitaire (Enchantress)

    Well at first glance 6 living wish seems too much :). And enchantments are very much better than lands and creatures in tba side.

  18. #2838

    Re: [Deck] Solitaire (Enchantress)

    You're running wish but you aren't running an argothian as a wish target? That right there seems wrong. Having 10 virtual enchantress effects is quite strong.

    Also I suggest cutting the exploration's for another wild growth and a chrome mox or something maybe replenish since you're only running 1 MD.

    I would also strongly consider a vexing shusher to wish for. It can just win out of nowhere and people don't expect it that often.
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  19. #2839
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    Re: [Deck] Solitaire (Enchantress)

    This is the list I'm currently running

    Enchantress Engine:
    4x Argothian Enchantress
    4x Enchantress' Presence
    4x Green Sun's Zenith

    Accel:

    4x Utopia Sprawl
    4x Wild Growth
    2x Exploration
    2x Elvish Spirit Guide

    Protection:
    4x Elephant Grass
    2x Solitary Confinement
    3x Sterling Grove

    Other:
    2x Replenish
    3x Ground Seal
    1x Words of War
    1x Seal of Primordium

    This is obviously a much more aggressive, combo-oriented build. In a more control heavy environment I would swap a Ground Seal for a Sigil of the Empty Throne, but otherwise I think the extra kill condition is wasted space.

    Green Sun's Zenith: There's really no reason not to be running this. It's Enchantresses 9-12.

    Ground Seal: I know this is going to be the most commonly disputed card choice. I think it's correct. The value it provides with only one or two enchantresses on the board can't be beat with any other existent card, and since the core of the deck is Enchantress Engine + Solitary Confinement, that's more relevant than most people seem to appreciate. That said, I know pretty much nobody is going to agree, so, whatever.

    Only 1 kill condition main: 2 Replenishes make this a safe bet almost always. Occasionally you'll lose to the guy who maindecked GY hate. Hard cheese, suck it up. Better than wasting space the rest of the time.

    Moat: This has pretty much always been a crutch card, and now they printed Delver of Secrets. Show me the deck that doesn't have an answer to this four mana fossil.

    Exploration: Comparing this to Chrome Mox or Wild Growth makes no sense at all since they don't serve the same function. Exploration is what makes this a mid-game rather than late-game deck. That's important because slow decks generally suck. It's worth 2 slots, possibly 3, certainly not 4 because it's not good in the first two turns.
    Early one morning while making the round,
    I took a shot of cocaine and I shot my woman down;
    I went right home and I went to bed,
    I stuck that lovin' .44 beneath my head.

  20. #2840
    Cobra Kai Sensie
    dontbiteitholmes's Avatar
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    Oct 2004
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    Re: [Deck] Solitaire (Enchantress)

    Interesting take on the deck. If you're going all in on the combo route I guess that seems like the way to build it but how are your results and why not just play a "real" combo deck at some point?
    big links in sigs are obnoxious -PR

    Don't disrespect my dojo dude...

    Sweep the leg!

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