Someone had to do it.
For those of you that haven't read it, here is Claymore-One's tournament report detailing his 5-0 victory with Turbofog. (Yes, we might be getting trolled. Who cares? It's entertaining as all get-out. So please, no troll speculation in this thread)
I don't have delusions of grandeur. I know this isn't going to be in the DtB forum. Ever.
That doesn't mean we shouldn't develop the deck though! Maybe your local metagame is dominated by aggro and you want give people fits. Maybe you are looking to get into Legacy but don't want to break the bank. Maybe you love piloting off-kilter decks. Let's make Turbofog as good as possible for people like that and, if nothing else, pure amusement.
Here is our starting point, courtesy of Claymore-One:
Obviously, Windswept Heath would be an immediate improvement over Terramorphic. Here are some other substitutions I've though about, but haven't tried yet:
Hoofprints of the Stag over Luminarch Ascension?
Words of Worship over Peace of Mind?
Island Sanctuary over ???
I'm not really sure how the single Riftstone Portal is supposed to function. Perhaps some number of Karakas in the SB would be useful to deal with Jin, Iona, and friends.
Anyway, that's Turbofog, in all its glory. Hopefully, Claymore-One can drop in here and give us some insight before his deployment. Have at it.
Luminarch Ascension has infinite activations after it goes on. Hoofprints does not.
Words of Worship actually makes you miss a draw, which is very different than what Peace of Mind does.
I'm actually surprised he doesn't support a Loam engine. Seems like a deck that can do well with it. Especially because it can give you a win condition in the worst case.
How about Ancient Tomb to accelerate into Howling Mines and bypass Daze?
Are you into Jazz? Have a look at the Lp's I have for sale on Discogs!
Super Bizarros Team. Beating everything with small green dudes and big waves.
Eh, you're right. It would still be useful outside of Jin though.
This deck is very intriguing and it certinly has some space left for some tweaks. This deck really shouldn't go bellow 24 land. As said Windswept heath is definetly an improvment.
Regarding the Karakas, if the price and availability is not an issue I would play at least 2 maindeck and third or even fourth in the sb. After all they are recylable by Constant Mist.. and this deck's soft spot is reanimator (Legends) and combo.
Since the draw engine costs 2-3-4 mana I'd certinly add some form of acceleration. Perhaps some of these could be useful: Elvish Spirit guide (can ramp into turn one howling mine) or Sakura tribe elder. Both can chump block and act as fog effect to some degree. Perhaps one could consider Chrome mox or even City of traitors (but its drawback is quite huge in the initial turns.. were we want it). Hmm if we up the lands a bit more, like to 25, 26 perhaps even Exploration is worth the spot. We want the draw engine badly in the 2-3 turn and only after that we want to chain the fog effects ftw.
As for the super secrete tech for game two, after the opponent boards out all the creature removal we should have 3 Peace keeprs![]()
And when there is no Sun stone (in current list it's only one off) and you discard your hand, the oponents reanimates a second creature and you draw two lands or the oponent simply counters your fogs (if he's aggressive it's not that hard).. well I guess then you just roll over and die? That is a bad plan.. we want the karaks main and in the sb.. if activation is requiered we can do it, if not we can sac it Constant Mist, or heck let's not forget it taps for W and since we only have 2-3 wasteable lands in deck and we play plenty of basic lands I wouldn't feear being waste-screwed.
I've had a blast with the deck. I've run into this deck at least 4 times on MWS and Cockatrice. It is stupid as shit (which, for those who are measuring, is very stupid).
// Lands - 22
5 Plains
5 Forest
4 Savannah
4 Windswept Heath
4 Ancient Tomb
// Snowball - 16
4 Anvil of Bogardan
4 Howling Mine
4 Rites of Flourishing
4 Font of Mythos
// Angry Sex - 22
4 Orim's Chant
4 Angel's Grace
4 Constant Mists
4 Moment's Peace
4 Peace Talks
2 Leyline of Sanctity
// Sideboard
SB: 2 Leyline of Sanctity
SB: 2 Peace of Mind
SB: 4 Silence
SB: 3 Luminarch Ascension
SB: 3 Krosan Grip
SB: 1 Gaea's Blessing
Tried E-tutor, meh. Chrome Mox sucked as well. Tomb is nice.
The draw engine is everything. Not opening a hand with one is bullshit. You want to stack them and win fast. Having 16 allows you accept counters and board control gracefully.
The draw engine is cool in that it kills your opponent before it kills you, which is obviously the hilarious way to turn the drawback of these cards (that your opponent draws first) into a benefit (namely, a win con).
EDIT: Forget Solitary Confinement
Angel's Grace is odd. I'm not sure about the card. It is amazing in plenty of cases, but it also has cases where I just wish it fogged.
peace,
4eak
Oops, read it as upkeep. Fail.
peace,
4eak
It greatly reminds me of the Coldsnap - Time Spiral - Lorwyn standard. That's when I saw this deck's concept for the first time. The main differences with these lists are Martyr of Sands, Wrath of God, and most importantly, the lock between Chronomantic Escape and multiple Chronosavant activations.
I liked the maindeck leyline of sanctities in the first version, they seem pretty good in this format actually. Deals with burn and storm from turn 1 on.
How about Isochron Scepter?
I know it'll be artifact destruction target #1, but there's plenty of artifacts they'll want to destroy when playing against this deck.
Besides, if you have chant, it locks out stuff like Pridemage too...
4 Windswept Heath
4 Savannah
3 Flagstones of Trokair
5 Snow-Covered Forest
3 Snow-Covered Plains
2 Kor Haven
2 Mystifying Maze
4 Howling Mine
4 Anvil of Bogardan
4 Rites of Flourishing
4 Font of Mythos
4 Orim's Chant
4 Moment's Peace
4 Tangle
4 Constant Mists
3 Dueling Grounds
2 Gaea's Blessing
My suggestion. I like maze-lands with Dueling Grounds in particular, and Flagstones seems obvious with Constant Mists.
For my confessions, they burned me with fire/
And found I was for endurance made
Penance could be a decent SB card. Can prevent damage from some decks, and will always prevent you from decking.
Originally Posted by GreenMycon
No Brainstorm, how can this be good?
(just kidding)
And on a more serious note.. Sylvan Library?
The Dueling Grounds + Maze plan seems pretty solid but it begs for a MD Loam to fight Knight of the Reliquary and friends. Also, Angel's Grace seems subpar with so many Lightning Bolts running around. Also, is Tangle better than Dawn Charm? I know Tangle can be a double fog but Charm has added utility against burn and such.
Also, and this last on could be bad, but what about Dawnstrider against Reanimator? They usually don't have removal outside of maybe bounce and if it lands we don't care if they get Jin
I will go completely off-kilter here and suggest a once casual deck that I tried to build using Fog effects and Scapeshift. Essentially I was looking to Scapeshift into 4+ Cloudposts/Glimmerposts and then rip off a big Dawnglow Infusion with Test of Endurance as the win. It was certainly a casual deck, but fun...I was even trying the janky Root Maze + Amulet of Vigor pairing to be able to use Selesnya Sanctuary and the post-lands untapped.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
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