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Thread: [EDH] Balthor the Defiled - Zombie Reanimator

  1. #21
    Bryant Cook
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    Re: [EDH] Balthor the Defiled - Zombie Reanimator

    Quote Originally Posted by Nightmare View Post
    I like Inversion mostly because it hits on Grave Defiler. I'm not 100% on it, but the removal could be nice, and I'm looking at some glaring weak cards.

    Cauldron would be there mostly as another Living Death - once you bring the team back, you make them all persist, sac them all to Carrion Feeder, and get all the triggers again, regardless of whether or not they live. I dunno, it may be win-more, but that's not a terrible thing in EDH.

    The Dredgers, or specifically the creatures, I'd like to use as an engine with Undead Gladiator. Right now, there are times when I can't really get much action going, and it would be good to have access to some kind of secondary engine. If I Buried Alive for Gladiator, Imp, and Thug, I can start going pretty crazy pretty quickly. As for Darkblast, well, it's just a removal spell that dredges. Although in EDH there aren't a lot of targets worth hitting. That's probably the worst of the lot.

    Like I said, I don't really know if they'll be good or bad. I'm just trying to get some of the clunkers out of the deck.
    So... you can give a guy +3/-3 in a multiplayer format full of huge dudes? Even if it hits on ringleader, I don't think it's worth it.

    Caulron, a second living death? I don't know especially for the reasons you listed. Is a giant carrion feeder really worth it?

    The dredge package, I can see why you would want it now. But not Darkblast.

  2. #22
    Make Wombat Great Again
    the Thin White Duke's Avatar
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    Re: [EDH] Balthor the Defiled - Zombie Reanimator

    Two words-
    ZOMBIE FUNGUS
    (that would be Deathspore Thallid)
    oh, and +1 for Stinkweed Imp

  3. #23
    Bryant Cook
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    Re: [EDH] Balthor the Defiled - Zombie Reanimator

    I can't tell if this is a joke or not... But... a Saproling every three turns in EDH will never make due.

  4. #24
    Site Contributor
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    Re: [EDH] Balthor the Defiled - Zombie Reanimator

    Just a couple quick ideas:

    Pawn of Ulamog and Nirkana Revenant might be playable. Neither are Zombies, but they have some decent mana utility. Thought I'd at least contribute the idea :)
    Last edited by Lego; 04-27-2010 at 10:29 AM. Reason: Spelling cards correctly

  5. #25
    Flamenco Apprentice
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    Re: [EDH] Balthor the Defiled - Zombie Reanimator

    Do you or someone still play this deck? I'd like to know what changes you will make/made with the new zombies creatures and spells from Innistrad and Dark Ascension.
    “THROUGH me you pass into the city of woe, through me you pass into eternal pain, Through me among the people lost for aye.
    Justice the founder of my fabric moved, to rear me was the task of Power divine, Supremest Wisdom, and primeval Love.
    Before me things create were none, save things Eternal, and eternal I endure.
    All hope abandon, ye who enter here.” - Inferno

  6. #26

    Re: [EDH] Balthor the Defiled - Zombie Reanimator

    Well, Zombie Apocalypse is obviously in the deck now (real shame if it isn't). That aside, additions from Dark Ascension (as far as my list is concerned) are:

    Gravecrawler
    Mikaeus, the Unhallowed
    Increasing Ambition

    The tutor was actually one of the more powerful additions. When first casting it you search up Cabal Coffers and on the next turn (if you had all basics in play) you just flash it back for, say, Morality Shift and a mass reanimate effect.

    Gravecrawler is really sweet with some of the sac engines in the deck (Carrion Feeder and Corpse Harvester). It's also a really cool thing to sacrifice for Braids (the only non-zombie creature in my deck but nobody is perfect) or Smokestack and it really gives the deck the extra edge it needs for multiplayer games.

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