Legacy Week - Q & A: How To Count To Ten In 2012 by Ari Lax (AriLax)
It's a decent read, my name was dropped a sufficient amount of times.
I read the intros to all of the SCG articles online, and they all say, "play this at SCG: Dallas."
Is the SCG crew going to Dallas or do they just have to write that on their website?Originally Posted by StarCityGames
Nice article. I'm thinking out loud here. With the current abundance of tempo-decks, could Xantid Swarm temporarily replace Pyroblast? especially with consideration to a broader meta, such a Grand Prix.
Is Bolt that common? I know, Delver, but I feel like we have adequate protection in the main against them.. or am I just drawing lucky?
I'd think Delver would be a good enough reason to forgo Xantid Swarm. Just about every Tempo deck you'll encounter will be playing it. Xantid Swarm was better in the days of Merfolk.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
Currently running 3rd silence instead of the 3rd chant. People are starting to run Leyline of sact. out of the board in UW stoneforge.
Quick question: How prevalent would hate bears have to be in game one before you consider adding anti-hate main in order to deal with it? Do you just hope to find a burning wish in time, or do you cut something in order to fit a few CoV or what have you?
Matt Bevenour in real life
I think it depends entirely on how often you fight prison decks, because I think the flex slots in the sideboard are the Wipe Away, 3rd Pyroblast and Echoing Truths. Although Echoing Truth can arguably handle the hatebears..
Another Quick Question: I'm getting destroyed by High Tide decks stalling with Remands and FOW and then them storm jacking me to combo off. Any good suggestions or deal breakers to win this match up? The only thing I got is turn 1 ETW, if I can pull it off. If not, I just lose. That deck is pretty pansy and just waits until we go off, which is really annoying me.
In my experience, High Tide can just never beat Orim's Chant effects.
"I'm willing to imagine a TES where Past in Flames replaces Ill-Gotten Gains entirely, and we just don't play Diminishing Returns." - me, 29/09/2011
Founding member of Team Scrubbad: Legacy Legends
As a High Tide I player I'd like to leave some comments. Your discard + chant suite is as much as the counters we have. But you can go faster. You also have PiF. Be aggressive and go for those counters. When a storm player Duress/Thoughtseize me if I'm keeping a combo piece and a counterspell it is a tough choice because if I counter it Storm can go off next turn. If I let the Storm player take a look at my hand he can either take the counter and go off next turn or take the combo piece and can assemble a better hand faster than me. Also Spiral Tide goes off at sorcery speed so a chant effect during my upkeep (even if I counter it) puts me back 1 island (assuming Flusterstorm or Pierce) for everything to work out. So the way see it is that High Tide is the obvious control deck in the matchup but have the same amount of disruption as TES has protection but with a slower clock. So I think High Tide should be an easy matchup for Storm but maybe I'm just playing it wrong :)
Report
Continuing my recent hot streak! Read more about it!
Hey Bryant! So do you prefer pyroclasm over virtue's ruin? I think that mother of runes is a big problem for pyroclasm, becuase of t1 mother t2 hatebear. What do you think about that?
PD: Congrats for your new top 8 ^^
Nice report.. but Bryant you left the lands completely out of your deck list.![]()
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
The problem with Virtues Ruin is that it's only good versus Maverick. It's not versatile enough for the sideboard. It's also three mana. Spending 5 mana to destroy Mother of Ruins and Hatebear is a lot of time and resources. If that hatebear is Thalia, 6 mana on a Pyroclasm is a lot easier to cast through two turns than 7 mana. In a deck with Lotus Petals and Gemstone Mines as mana sources they're very valuable.
The other option is Infest. It's better than ruin. But has the downside of costing the same as ruin.
It's really a toss up, but as of right now I prefer Pyroclasm. It's better in other match-ups including Goblins, Elves, Belcher, and many other creature based match-ups.
Also, to be honest, if they get Mom and hatebear. You're not out of it, endstep bounce spell, untap, kill team. If you can't get there, there's always game three where you can kill them before they do anything. It's not a bad match-up at all, in fact, it's a good match-up where I had a poor hand game one.
EDIT: There's always the Wipeaway too.
That was my editor...and fixed.
Why did you sideboard differently against the two burn decks in Round 2 and 3? Which sideboard plan would you recommend in general?
Also, your matchups in that tournament seem absurdly positive. I can only hope the field at the GP will look like that.
"I'm willing to imagine a TES where Past in Flames replaces Ill-Gotten Gains entirely, and we just don't play Diminishing Returns." - me, 29/09/2011
Founding member of Team Scrubbad: Legacy Legends
"I decided to try and take out the second Ad Nauseam for the sideboard Ill-Gotten Gains, I never saw it, but in theory it’s just as good if not better against burn."
This is all I could find about that decision. I tried looking at your other reports too but the only recent one I could find against burn, round one NELCQ – 12/3/11, you did not sideboard, which has only left me more puzzled.
"I'm willing to imagine a TES where Past in Flames replaces Ill-Gotten Gains entirely, and we just don't play Diminishing Returns." - me, 29/09/2011
Founding member of Team Scrubbad: Legacy Legends
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