A midrangey deck. A lot of decks can't really use Wasteland effectively and don't particularly get a lot of use out of a small ground stompers. Port is terrible and I don't even know why you're bringing up Crystal Vein and Kher Keep. Riptide Lab and Academy Ruins are fine if you actually have the cards to support them.
I could see Uwr Blade Control running the card.
For my confessions, they burned me with fire/
And found I was for endurance made
I can't imagine a deck, where Desolate Lighthouse could be generally better than Wasteland. Wasteland can punish greedy manabases and greedy opening hands. And you can protect more important Lands, that are in your hand. And you can destroy enemy lands, that would become a pain like Maze and Gradle.
lol, Awful card. Doesn't give card advantage, too slow for decks that might want this (Dredge), out of colors for some others (Reanimator). URG Tempo decks aren't going to have room, doesn't do much for Blade Control and would only hurt them more since it doesn't make colored mana.
Funny coming from you IBA: taking extra turns at CMC 2 is over-rated and/or bad, but a cycling land that needs 4 mana to tap MIGHT see play in legacy according to you?
He did make a deck that runs Scrying Sheets and is half decent.
As much as I don't agree with IBA's bad choice in cards, Zilla is correct. However, I suspect his deck was good not because of Scrying Sheets: it is possible for good/decent decks to run a couple of bad cards and do well. Considering that Wasteland is everywhere, I don't think either card (Sheets or the Lighthouse) is powerful enough to warrant:
A- Running over Wasteland.
B- Running a more stable mana base.
Having playtested against IBA a great deal, I can say with some veracity that Sheets is a very important element of that deck. It generates a lot of card advantage throughout the course of a game.
Succeptibility to Wasteland isn't really an issue, because the deck's manabase is incredibly resilient. Trying to disrupt it isn't really a viable vector of attack against it.
As for manabase stability, I'd argue that Sheets' ability to keep you consistently playing a land every single turn even in the mid to late game makes it more stable, not less.
Sheets isn't an objectively strong card, but in the right deck it's quite potent. I don't know about Lighthouse, but if anyone can find an incredibly obnoxious board control deck in which to make it work, it would be IBA.
Team Albany: What's Legacy?
You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.
Shucks. It's a good point you all are making about how awesome I am.
A lot of decks that don't win particularly fast and don't have a way to abuse Wasteland in particular just don't get that much utility out of it. In fact in decks that want to run out cards like Batterskull or Jace, throwing away a land for a land is rarely going to work out to a significant advantage.
Other utility lands offer you actual effect when you're grinding it out. Rather than try to react to what their utility lands are doing you can just get some free spell slots out of your manabase yourself. This card seems very potent in a mid-range deck because it lets you churn through all those worthless extra lands and, very likely, other graveyard-enabled cards in order to get more gas, without requiring you to run a spell slot.
For my confessions, they burned me with fire/
And found I was for endurance made
From MaRo's Reddit AMA:
The obvious guess is that Red will get a "discard, then draw" effect, which in rotating Constructed is pretty cool as it's basically a non-keyworded Hellbent mechanic (removes the drawback if you have no cards in hand), but when you put it in Eternal formats that still have Dredge cards, it could get real interesting.As you will see when all the Avacyn Restored cards are public we've started to define how red looting is different from blue. (Hint: different order of the effects.)
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
Cool. Discard then draw would be fun to toy around with. There are drawbacks but there are drawback to draw, then discard. It would be uniquely Red and has synergy with many archetypes.
Holy crap I just realised Skrillex 2nd ability is -4. I thought it was -1. Oh my gawd what a terrible walker. Worst ever printed IMO. What a waste of a mythic slot.
New looters land looks decent. Too slow for legacy probably. Busted in standard reanimator. Faithless looting on a land in a set of insane fatties? Standard seems interesting now. Legacy control has better colourless lands like mishra's/wastelands/dustbowl/riptide.
The power threshold on utility lands is much lower than that on spells, since utility lands have the benefits of being uncounterable, free, and tapping for mana.
So yes.
I mean no one wants to pay one mana every turn to attack with a Grizzly Bear, or two to block with a Trained Armodon. Except if it's a land, why not? There's a lot to be gained from squeezing more function out of your manabase, if your deck can support it.
For my confessions, they burned me with fire/
And found I was for endurance made
I'm just hoping White gets another Miracle and that it's Balance.
I'm just hoping black gets a Miracle too and that it's Yawgmoth's Will.
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