The WR land doesn't look bad. It's probably pretty good outside Legacy. In legacy, dunno. Still, the ability to turn any topdeck in an hasted +2+0 creature is pretty useful for weenie decks. Wolfrun was better as a lategame bomb, but the haste is incredibly relevant since you don't give your opponent a turn to respond (important against PWs), and the ability is less mana intensive.
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It's a reuseable, mini flashbacked Reckless Charge that also grants you vigilance.
That's pretty decent, especially with Vial.
I'm going to be surprised at this rate if Boros doesn't end up as a DTB in Modern.
big links in sigs are obnoxious -PR
Don't disrespect my dojo dude...
Sweep the leg!
Chant into Wheel of Fortune x4 GG?
Seems incredibly retarded with Past in Flame as well. If it doesn't fit into TES, I'm sure some form of combo will be based on RtS
Decks that I care about:
Steel Stompy
UWx Landstill
Dreadstalker
DDFT (10% practice)
Mangara on MWS? You must be masochistic. -kiblast
If you're using Vial, shouldn't your guys already have been in play since your upkeep, though? (ideally anyway)
Reckless Charge is probably better than this. Its actual casting cost lets it be aggressive and its flashback may as well cost the same as this land's activation cost (RW and tap may as well be 3 mana, right?), the only advantage here is that it can't be countered outside of Stifle effects. Looks cute though.
a draw 7 that costs 5 is pretty good, but needs to be built around, the amount of times you can abuse the discount will be few and far between and are only good if have literally nothing and need to refill. it is a good reload for a deck that empties it's hand quickly in miracle mode. otherwise I'd almost rather play D returns or just AN in a storm shell. the fact that it draws your opponent a fresh seven as well is a little annoying. and the fact that it only draws seven. not relying on life total is pretty great though.
I guess people forget that you can play a draw seven in a mono blue shell with a bunch of counter back up that is pretty much free at 6 mana, and often gains you mana. but hey. whatever.
Reckless Charge also takes up spell slots, where this takes up land slots. You can get a little more out of something you have to play already. It makes me think of this article:
http://www.starcitygames.com/magic/m...e_Awesome.html
That RW land looks really, really good. +2/+0 vigilance haste is a powerful buff in pretty much any situation, but there are going to be some decks that get exceptional benefits: for example, Thalia as a first striker benefits a lot more from the extra power, Knight of the Reliquary loves vigilance, and I wonder if Show and Tell decks might even end up splashing for it just so they can Haste up Emrakul (how often do they have three leftover mana? genuine question).
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
Aside from taking a land spot instead of a spell slot, don't forget that Reckless Charge is always card disadvantage, no matter how you look at it.
As much as I love Reckless Charge, it's terrible in a format like Legacy with lots of creatures and cheap removal.
About the haste thing: What about topdecked dudes? You can strike right now instead of next turn due to pseudo-haste.
The more I think about it, the more I like this land. Turning excess mana into extra damage while keeping your defense up is pretty good.
At the very least, it might become a KotR target for decks that also run red.
The problem is, as I pointed out, if you don't draw it at just the right time it sits in your hand useless instead of having a card there that could potentially deliver the final blow. I'm very dubious about whether a card that's useful only if drawn later in the game (a phase Burn wants to avoid in the first place) would be superior to just having another Burn spell that would bring you closer to winning the game in the first place and would work whether drawn at the start or later.
For my confessions, they burned me with fire/
And found I was for endurance made
I'm thinking the +2/0, hast and vigilance land might be good in Zoo, perhaps in Big Zoo.
EDIT: I'm not sure if it'd be better than Kessig Wolf Run in Big Zoo though. And there are only some many utility lands you can cram in a deck.
One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.
Well even more than wondering if another land can do this, just thinking of it as a re-usable effect seems like the wrong way to look at it. Card advantage/disadvantage, IMO, is tantamount to asking yourself "what else could I have done with 1RW"? We're either looking at dropping something you topdeck via Vial and then giving it haste/vigilance for 1RW, or topdecking something and casting it and THEN giving it haste for 1RW. If it didn't tap for colorless maybe it wouldn't present a potential stumbling block in a deck whose colors are already going for an aggressive fast win; that's primarily why I think Reckless Charge does more, sooner. It sure looks cute, but eh.
I´m a Derek, and Derek's don't run...
Not with Birthing Pod, though (for Standard).
Just throwing this out there:
R/u Storm:
3x Past in Flames
3x Reforge the Soul
4x Burning Wish
3x Overmaster
4x Rite of Flame
4x Desperate Ritual
4x Seething Song
4x Manamorphose
4x Brainstorm
4x Ponder
4x Gitaxian Probe
4x Brain Freeze
4x Lotus Petal
3x Volcanic Island
4x Scalding Tarn
2x Island
2x Mountain
Set up miracle draw 7's like a champ with Brainstorm, Ponder, and Manamorphose. Graveyard fodder feeds Past in Flames. I hope I can get 3-4 of these Reforge the Soul...
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
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