If that land is real, and if it is rare, it is going to cost a lot more than Snapcaster Mage did at its peak. Everyone and their mother are going to want at least four. I don't know what to think about that.
Looks like its more interesting for Tribal. Goblins or combo elves may take advantage of this.
And the nice thing is it doesn't come into play tapped, so you can hold onto it until you actually know what you want to cast.
Oh, you mean now my Geist is uncounterable too? Sorry, Pyroblast, you're gonna have to sit this one out.
Also, combos with Ghostly Flicker, I guess.
Question for people who still play Tribal decks.
How often do you lose because your creature actually got countered? Versus how often do you lose because your opponent had Swords/Snapcaster, Stoneforge/Jitte, Perish, Wrath, Deed, etc.?
I can say playing one of the 3 tribal decks (Being that of goblins) I already have Vexing Shusher in the sideboard, and it's really awesome to Vial in a shusher, then force through anything I want, including pyroblasts and red elemental blasts >^,^<
In either case, I thought earlier on another post someone commenting on this land, I wasn't sure if it was true and I thought it was one of those rumors, but now that it's actually real, I can see this being pushed in a few areas, not just people trying to abuse it in type 1.5.
As for the tribes in legacy that perform, being that of elves, merfolk, and goblins, will see how things play out, but I remember reading earlier after the temporal mastery posts that someone commented they heard someone from wizards saying they released a broken card, and i wondered if it wasn't temporal mastery they were refering to, but something else, like maybe the new wheel of fortune (with conditions of course) but if they were saying that because everyone would want one of the new cards coming out, not just legacy players, then maybe they were possibly referring to this land, if not, then there could be something even more interesting yet to be revealed.
~And yes, when I play goblins, It's them getting killed that's more annoying, not so much being countered, with exceptions like forcing a turn 1 lackey or vial, which obviously slows ya down, and that card doesn't help with either of those anyhow.
Last edited by feline; 08-12-2012 at 05:09 PM.
Primary legacy deck High Tide primer
At least, ElfCombo player can't cast Glimpse out of this land... oO;
Why did they make it NOT Legendary, nor whith CIPT effect ?!?
I've played with Knight of the Reliquary more than I've played with any other creature, and counterspells have never been my problem; removal has.
I'm certainly not running this in a non-tribal deck. I'm not going to play a tribal deck until the metagame shifts or better Goblins/Elves/Merfolk get printed. But I do think this has potential in something like MUD, since there's essentially no drawback. And maybe Slivers as a longshot because so many decks can't deal with an uncounterable Crystalline Sliver.
It's very good in MUD, because a big problem with MUD is the high mana investments getting countered for 0, 1 or 2 mana. This card solves that problem.
KOTR, Grim Lavamancer, Noble Hierarch, Eternal Witness, Sylvan Safekeeper, Weathered Wayfarer, Mother of Runes, Thalia, Loyal Retainers are all human (depending on the build ofcourse).
Of those, Mom, Kotr and Hierarch are core. I think that's a lot of value you can get out of just 1 active Cavern of Souls.
You can protect your 2 drops like Stoneforge Mystics, Scryb Ranger and Thalia from Spell Snare or even protect Scavenging Ooze from Spell Snare if you are not GSZ'ing for it.
In case you have 1 of these on human, and you draw a non-human, you can usually just use the colorless mana anyway. You can still use colorless mana to cast GSZ or to cast Stoneforge Mystic, Thrun, Scavenging Ooze, Aven Mindcensor or an equipment card. The only thing you can't really cast is the 1-off Birds of Paradise, gaddock teeg or Qasali Pridemage (which you can still cast if you just name creature type correctly)
1st land -> Human
2nd land -> Kor or Wizard (Aven Mindcensor + Qasali Pridemage + Grim Lavamancer)
3rd land -> Whatever is left
This + hatebear > a lot of legacy combo.
I don't even think the creature type thing is THAT important. U drop it, name what u want to cast, and cast it... One activation is enough to warrent its inclusion in some decks. I mean: even if you get just one activation, it still produceds colorless!
I´m a Derek, and Derek's don't run...
T1 - MoR (Human Cleric)
T2 - Thalia (Human soldier)
T3 - KotR (Human Knight)
I can totally see this happening...
EDIT: Noble Hierarch is also a human.
I can't see why people consider this a card FOR MUD. Consider this:
MUD: "andient tomb, chalice of the void @ 1! Hahahaha"
Maverick/Elves/goblins/whatever: "cavern of souls, Hierarch/goblin lackey/MoR/Llanowar/whatever"
MUD: "Wtf?!"
This Card makes chalice and counterbalance unplayable
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Playing this card means you need to make space in your deck, which will often mean cutting Wasteland. The big question is, in what numbers will Cavern of Souls be played in non-tribal decks? The options are 4/0, 3/1, 2/2, 1/3, 0/4 split with Wasteland.
This card doesn't make chalice of the void unplayable though. Chalice is mainly used for taking out Brainstorm and Swords to Plowshares, the 2 best cards in legacy, which it still does even with Cavern of Souls around. Counterbalance doesn't like Cavern of Souls at all.
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