Not really I really feel that taking creatures out, if I' m going to the Show and Tell plan is weak.
If I side S&T + Duress I usually side:
-2x Animate Dead
-1x Entomb
-1x Faithless Looting
-1x Misdirection
-1x Scalding Tarn
If I side S&T + Echoing I usually side against a non countermagic opponent:
-2x Animate Dead
-2x Misdirection
-1x Faithless Looting
-1x Entomb
Against a countermagic opponent is the same though I keep the Misdirections and side:
-1x Scalding Tarn
-1x Animate Dead
Against GW:
+3x Pithing Needle
+1x Cursed Totem
-2x Animate Dead
-1x Jin Gitaxias
-1x Faithless Looting
Against RUG (since their hate combination typically is 2+2 Tormod's + Surgical, or permutations of this):
+3x Duress
+3x Pithing Needle
+1x Blazing Archon
+1x Iona (while not the best she is a big badass flyer that hoses big part of the deck, naming different colors according the game state)
(Show and Tell is weak against them because is hared to play it around their taxation spells + Pyroblasts)
-3x Animate Dead (very weak against them can be snared and stifled).
-1x Faithless looting
-1x Terastodon
-1x Elesh Norn
-1x Jin Gitaxias
-1x Misdirection
Hope this helps, if you are interested some specific sideboarding just let me know.
Greetings,
Iņaki.-
I've been thinking about ways to change the RUG matchup, especially now that they've stopped playing counterbalance in the sb and many have cut stifle too. It should be quite beatable with the right plan. Overloading the counter wall with discard seems like one way, while playing around what they have left. So: How about boarding 4 Cabal Therapy along with 1 Dryad Arbor and using green fetches main (except for deltas, of course)? Probably going up another land too. That way, you should be able to just get most of their disruption. And with Griselbrand, you have a lot more threats that are viable around turn 4-5 too, unlike when running 3 Jin-Gitaxias. What do you think? I haven't had time to test this yet.
Assumming you are talking about adding it to the UB list, because splashing green in the UBr seems quite an unnecessary mess (not only for mana base, but in terms of fetch lands aswell). Moreover splashing green, if not played carefully, opens you to Submerge which really hurts. On the other hand adding Dryad to the equation may help if the meta fills with Sacrifice effects. Overall the Pros doesn't outweigh the Cons for me.
Greetings,
Iņaki.-
You still need a green fetch to get it which does not work with the UBr manabase...
Chalice on 1
Yes, obviously. I'm not talking about the red version (which I wouldn't advocate in any respect anyway).
Reanimator, Dryad Arbor? Holy shit, please stop...
Early reanimator versions used to play Arbor (as a sideboard tech) to fight Edicts, they were very popular once (see the archives), they also used the Green splash for Reverent silence and "Green Fog with flashback". So it's not that strange. But as I'm very happy with the Red Splash I won't consider any other splash.
Greetings,
Iņaki.-
I remember LSV liked that Arbor trick quite a bit during the heydey of reanimator. It was nice for edicts.
By the way, I was playing around with Sigarda, host of Herons for laughs and found out she's actually kind of scary. Hexproof and being unable to edict her off the table demands a wrath. I kind of like that. Her clock isn't too horrid either being a 5/5. Only problem is getting raced here and there, but there's other targets if you're that worried. Give it a shot, it's amazing how many decks just fall over to it.
Are we taking history classes or discussing about current builds?
And what have contributed you to this thread? The answer is very little.
I was the first person to suggest Griselbrand and I posted my list, all you've done is make snide comments and basically detracted from this thread. Feel free to get defensive or make a post about how I wrong I am, I won't read it or reply to it though.
On topic... I feel like the SnT sb plan is showing it's age and is really predictable these days. Especially with so many decks running Spell Pierce in the SB and some MD, SnT can be really hard to push through. I think the plan works better if you also have Misdirections to bring in as well, but even then you can get FoW'd then SP'd. I have been toying with the idea of a transformative SB... g2/g3 you can turn into tempo/aggro by having x4 delver and x1/2 Clique and something else to round out the creature suite. I had considered Tombstalker because it's in color and is a great beater, although, the grave hate which we're looking to dodge in g2/g3 definitely hurts Tombstalker's effectiveness.
Can anyone think of some good u/b aggro critters to help with the transformative SB? I haven't done any testing yet, but I will report back after I nail down a SB and get some games in against rug, blade and maverick.
Yeah it's really hard to come up with the idea to include new fatties.
I provided lots of arguments regarding Griselbrand which you can find on the previous pages. Anyway, why is this even relevant? You can write me a PM, if you don't want to lose face due to your "not reading or replying" tough guy nonsense.
On an unrelated note: Do you, and if so what do you name on a blind Pithing Needle T1?
If e.g. you have a Careful Study, Exhume, reanimation target and a Pithing Needle, do you preemptively play it?
Do you study and hope he has no Tormod's Crypt?
Does it depend on if the reanimation target is a draw7 or not?
I am often at a loss as to how to play post-board and I think the only interesting games are g2/g3, as in those you have to play aroud or through what the opponent has.
Chalice on 1
Inaki,
thanks for all the job.
I'm wondering what would you side against Pox and Cephalid ?
Cephalid seems obvious ^^ needle and totem own it
For pox , i want to keep the misdirection a lot for hymn and sinkhole etc
regards
Have you thought about StifleNought as a left field creature? Along with the Delvers and Cliques you could put a clock up pretty fast. You would still have the counters, letting you be semi-consistant in putting power on the board and having a way to protect it. Plus there are a number of reanimation headaches that could use a Stifle.
Letting you preempt the graveyard hate into dead cards seems really strong, but it seems very all or nothing. You devote a lot of real estate in order to get these in any useful time frame. In this meta of the top three being Maverick, RUG and Blade, all of which give us problems, this much space may be worth it.
But I'm worried we're limiting the deck to just these. Our strength is that we pack a suite of silver bullet fatties to wreak others. If we give up on that and go for an aggro out on game 2, we're losing a lot of our strengths. I see situations where we go into G2 without any sideboarding because we've limited ourselves so narrow to just those deck, nothing is applicable.
I went down to Jupiter Games yesterday for their last NELC qualifier event for the season, and I decided to go with Reanimator. The last time I was there I had played it as well, but I didn't do too spectacular. I was hoping that was going to change this time.
Creatures: 8
2x Jin-Gitaxias, Core Augur
1x Iona, Shield of Emeria
1x Griselbrand
1x Sphinx of the Steel Wind
1x Empyrial Archangel
1x Angel of Despair
1x Elesh Norn, Grand Cenobite
Non-Creature: 35
4x Force of Will
4x Brainstorm
4x Careful Study
3x Daze
2x Ponder
4x Exhume
4x Reanimate
3x Animate Dead
4x Entomb
3x Thoughtseize
Lands: 17
4x Polluted Delta
2x Scalding Tarn
2x Bloodstained Mire
4x Underground Sea
2x Island
2x Swamp
1x Urborg, Tomb of Yawgmoth
Sideboard: 15
1x Blazing Archon
3x Show and Tell
2x Echoing Truth
2x Spell Pierce
1x Wipe Away
2x Massacre
1x Thoughtseize
2x Pithing Needle
1x Sundering Titan
There were a total of 63 players at the event. Not as many I believe as the one last month, but definitely more than the one in March.
To anyone who I played against and didn't remember their names, if you see this I apologize.
Round 1: Adam with B/W Aggro (Deadguy Ale?)
Game 1: I see him play Swamps, so I got to reanimate Iona. Then he searches out a Plains and trys to Swords Iona, and I Force it. On his next turn, he tries to Swords Iona again, and again I Force it. Iona gets me there.
Game 2: He drops a Vampire Nighthawk on his turn two after having playing a Chrome Mox turn 1. and I dump and reanimate Elesh Norn. On his fourth turn, he hardcasts Batterskull. On my next turn I play Massacre to clear his field. He bounces Batterskull back and tries to play it again, but I Force it. I get him down to either 4 or 8 life before he kicks a Gatekeeper of Malakir and then equips a SoFaI to it the following turn.
Game 3: I start with a land and Pass. He starts his first turn with a Chrome Mox into Stoneforge Mystic grabbing Batterskull with it. I thoughtseize the Batterskull out of hand and see he's also holding a Liliana and a Snuff Out. On his turn he plays Liliana and makes us both discard. During his end step I entomb for Angel of Despair and reanimate her on my turn hitting Liliana. He tries to play Snuff Out on the Angel, but I point out to him that the Angel is a black creature. I Entomb on the end of his turn and he asks if I had a reanimation spell, and I show him the two Animate Deads in hand.
1-0-0
Round 2: Player with LED Dredge
Game 1: I win the die roll and start the game with a Thoughseize revealing a hand of Gemstone Mine, 2 Cabal Therapies, Ichorid, 2 Golgari Thugs, and I believe a Bridge from Below. I make him discard one of the Therapies. on his Turn he plays the other Therapy but I force it, and during the end step I entomb Iona. I reanimate Iona on my following turn and call black to lock out his in-hand Thugs and his yarded Therapies.
Game 2: I can't remember much about how this game started, but I ended up winning after reanimating Elesh Norn to keep him from getting any board presence going.
2-0-0
Round 3: Player with Mono-U Hive Mind
Game 1: He and I go back and forth a bit, and after getting 3 Island and a Sol Land into play, he goes for Show and Tell. I try to Force it, but he plays the last card he has in hand which is Pact of Negation. Show and Tell resolves with him putting Progenitus into play and I putting Jin-Gitaxias into play. For my next turn I draw entomb, so I play it to put Angel of Despair into grave and reanimate it. I shoot his Sol Land, and loses to his own Pact.
Game 2: after my opponent had played out a Tormod's Crypt and had Chalice of the Void set for 1, he goes for the win with Hive Mind and Pact of the Titan.
Game 3: He lands Tormod's Crypt and a Chalice of the Void set for 1 again, but when he tried to put out another Chalice for 2, I end up Forcing it. At the end of his turn, I play Echoing Truth to bounce his Chalice set for 1. On my turn I play exhume while I have a Jin in grave that I binned earlier, making him use his Crypt. After Crypt's effect resolved, I Entomb Iona to bring her back calling Blue.
3-0-0
Round 4: Adam with UWr Stoneblade
Game 1: I Thoughtseize him on my first turn and hit his only nonland card in hand. on my next turn I Entomb and Reanimate Empyrial Archangel. All downhill for him after that.
Game 2: I try to get to enough mana to play the Show and Tell I opened with, but he plays Vendilion Clique to get rid of the Griselbrand I had in hand. In total, I see five reanimation spells, with no real way of putting anything into the grave. He beats me down with Snapcaster and Clique.
Game 3: I don't play as aggressively in this game as I could have. He ends up Surgical Extracting the 2 Creatures I put into the grave and I end up losing to Jace and Snapcaster beats. The thing about this game that boggled me a little bit is that he didn't Surgical in response to a reanimation spell, but just did it during the end step the first time and the second time I believe he did it during my cleanup step because I had to discard due to hand size, and after having looked it up he did an illegal play. Granted he could have done it on his own turn and the game wouldn't have been any different, but it's the principle of the matter.
3-1-0
Round 5: Player with BUG (not sure if control or Team America)
Game 1: I manage to reanimate a Jin-Gitaxias turn two or three, and doesn't answer it on his turn.
Game 2: I open with a hand of Underground Sea and about three or four 1cc cards (being a Spell Pierce, Thoughtseize, and at least one Entomb) in hand while on the draw. Since all I saw him play for lands game 1 were fetches and duals, I felt safe keeping the hand. On my first turn I Thoughtseize him, making him discard a Force of Will I believe. While I was looking at his hand, I see that he's holding a Wasteland and realize that if I don't see anymore lands I was in trouble. I never saw another land.
Game 3: I open with an Underground Sea and a Bloodstained Mire this time. I would have preferred a fetch that could have gotten me any blue source and not just an Underground Sea, but I didn't want to risk getting a worse hand. My opponent opened with a Leyline of the void. I thoughtseized him on my first turn to see he has 2 Mishra's Factories and a Wasteland (I forgot what I made him discard). On his second turn he wastes my Underground Sea, tapping it for blue and playing Echoing Truth on his Leyline. After that, many turns went by before I got a second land. When I finally got a second land, I went to Exhume and he responded with a Spell Snare. he beats me down with the Factories and a Vendilion Clique.
3-2-0
Round 6: Henry with Mono-Red Sneak Attack
Game 1: He ends up mulling down to 3 while being on the draw. On his second turn he played a sol land, then played Seething Song into a Sneak Attack which I Forced. on my turn I reanimate a Jin I discarded to Careful Study.
Game 2: He plays out lands and nothing else. I reanimate Iona and call Red. After the game, he showed me a hand with Through the Breech, Sneak Attack, and some Pyroblasts.
4-2-0
I end up getting 15th place overall. Considering how I've done at the prior events, I was pleased with how well I did.
For the most part I'm also pleased with how the deck ran, but I'd like to try to put in one more land ( preferably an Island) to up the land count so I don't get shorted as much as I did. Anyone have any suggestions? I was thinking about cutting a Careful Study, though I don't really know if that would be the right move.
Personally I've found 4 entomb, 3 Thoughtseize, and 3 Careful Study more than sufficient. I've started siding 2 Ancient Tomb, but haven't tested enough to be conclusive.
My current list that I've been happy with:
8 Dudes:
2 Jin
2 Grizz
1 Terastodon
1 Sphinx
1 Iona
1 Elesh
Instants:
4 Force
3 Daze
4 Entomb
4 Brainstorm
Sorceries:
4 Reanimate
2 Exhume
1 Show and Tell
4 Careful Study
2 Thoughtseize
3 Ponder
Other:
4 Animate Dead
17 Lands:
9 Fetches
4 U Sea
2 Island
2 Swamp
SB:
3 Show and Tell
1 Inkwell Leviathan
2 Pithing Needle
2 Thoughtseize
2 Duress
2 Perish
2 Dispel
1 Spell Pierce
I really think Terastodon should be getting the nod over Angel of Despair. Going T2 Animate Terastodon, kill 2 of my lands (and/or 1 of yours) is so hard to beat.
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