I'm testing an experimental list, with white for steppe lynx (in order to have a third guy in addition to delver and guide) and lightning helix (that is so useful against mirror and burn).
4 Steppe Lynx
4 Delver of Secrets
4 Goblin guide
2 Snapcaster Mage
4 Brainstorm
3 Ponder
3 Daze
3 Spell Pierce
4 Lightning Bolt
4 Chain ligtning
3 Lightning helix
3 Thunderous Wrath
3 Volcanic Island
2 Tundra
1 Island
1 Mountain
1 Plateau
4 Scalding Tarn
4 Flooded Strand
4 Arid Mesa
Still tuning the sideboard, but it will look like this:
3 submerge
3 surgical extraction
3 flusterstorm/mindbreak trap/something vs combo
2 smash to smitheerens
2 sulfuric vortex
2 reb
You should take a look at this thread then: http://www.mtgthesource.com/forums/s...u-x-Blue-Sligh
How do you guys deal with a turn 0 leyline of sanctity?
This deck tends to run out of steam. How come no one runs reforge the souls as a 2 or 3 of?
7-8 Cantrips + Snapcaster + Grim Lavamancer + every topdeck has a high chance to be exactly what we need: Damage or something to dig for it.
Reforge the soul would just make us mulliganing more often, or hoping we didn't draw it the turn we did. For arguments about brainstorming Miracles, see the last pages.
Btw I won a GPT for Ghent today with UR Delver and I will post a short report later or tomorrow.
I also won GPT Gent(didn't even know it was GPT, I thought random legacy event with high entry). Can't use byes, I won a spot in national team so money goes elsewhere
20 lands (people are trying with 18-19, I believe in less mulligans)
4 Delver
4 Snap
4 Guide
3 Lavamancer
4 Bolt
4 Chain
4 Brainstorm
3 Ponder
3 Price
3 Force
3 Pierce
1 Daze
Cards I was juggling at last minute was Fire/ice, Fork Bolt, Thunderous Wrath (all in Chain Lightning spot because I hate that card) but I didn't want to destroy deck with random tinkering.
Side:
3 Submerge
3 Surgical Extraction
1 Force
1 Pierce
2 Smash to Smitheerens
2 Sulfuric Vortex
2 Reb
1 Echoing Truth
And my team just won against Ireland in football. Life is good![]()
Congratulations, I won the GPT with a similar list:
Creatures (14)
4 Goblin Guide
4 Delver of Secrets
3 Snapcaster Mage
3 Grim Lavamancer
Countersuite (8)
4 Spell Pierce
2 Daze
2 Force of Will
Burnspells (11)
4 Lightning Bolt
4 Chain Lightning
3 Price of Progress
Cantrips (8)
4 Brainstorm
4 Ponder
Lands (19)
4 Scalding Tarn
4 Arid Mesa
4 Misty Rainforest
3 Volcanic Island
2 Mountain
2 Island
Sideboard (15)
2 Force of Will
2 Sulfuric Vortex
4 Surgical Extraction
3 Submerge
2 Red Elemental Blasts
2 Smash to Smithereens
Round 1 vs BUG Control
Game 1: He goes down to 8 and I topdeck a lethal PoP.
Game 2: I make a pretty stupid mistake by fetching for a mountain first (didn't want to lose my first land to Wasteland) and Volcanic second, just to not have Spell Pierce mana up to protect my just played Delver and the T1 Goblin Guide against Deed. Luckily I draw enough fuel and he even makes some mistakes, like discarding the wrong card to his Liliana and miscounting his lands to not be able to flashback Spell Pierce with Snapcaster.
1:0
Round 2 vs Punishing Blade
Game 1: Three Goblin Guides. The End.
Game 2: He manages to get a Batterskull on the field at five lifepoints.
Game 3: Everything is getting countered until he gets his Punishing-Combo online and I just draw 4-5 Fetchlands..
Flusterstorm demolished me in the last two games.
1:1
Round 3 vs Dredge
Game 1: He mulligans to 3 and cannot do anything against a turn 2 flipped Delver plus backup.
Game 2: My starting hand contained two lands, two Surgical Extractions, a Snapcaster and a Delver, which flips on turn 2 again and I draw two additional Delvers.
2:1
Round 4 vs UWG Counterbalance with Engineered Explosives and Chalice
Game 1: A single Guide paired with burn and counters gets him to 0.
Game 2: I run out of options with him at two life, but Elspeth + Army on the board.
Game 3: Chalice gets countered and Goblin Guide + Delver are scary enough.
3:1
Round 5 vs Infect
Game 1: I didn't know much about this matchup, so I kept an aggressive hand and got poisoned to death at turn 3.
Game 2: Turn 2 flipped Delver presents the clock and burn + counters in combination with Snapcaster keep the board clean.
Game 3: Goblin Guide shows me his draws and I can keep him from attacking with Submerge and Lavamancer.
4:1
Semi-Finals vs Dredge
He concedes after five minutes of brainstorming, because he won't attend to the GP.
Finals vs Infect (same player as before)
Game 1: Turn 2 infect kill. :/
Game 2: He mulligans to 6, but draws 7. The judge chooses two random cards, which he has to shuffle back. He is still snap-keeping, which makes me worry, but I draw a shitload of burn to keep him from doing anything noxious.
Game 3: I draw the ultimate starting seven against Infect: Land, Submerge, Force, Force, Chain Lightning, Spell Pierce and Brainstorm. I don't draw a second land for quite some turns, but he isn't able to fight against my hand and can only get me to 9 poison (desperate attack), before a Delver and double Guide swing in for lethal.
I will most likely go up to 4 SnapM und 20 lands, because they were really good this time.
Question. Chalice basically kills this deck.
So is it a good idea to play the new M13 card Smelt for artifact removal or keep smash to smithereens. Or Ignot.
Chalice basically kills this deck.
@H3llsp4wn: congrats and nice deck list (thank you for sharing).
I run my Sulfuric Vortex maindeck and PoP in the Sideboard; but that is Meta specific as I see more U/W Stoneblade and less RUG than most Meta's I guess (most guys here run their Basic Lands first to thwart Wastelands, etc).
I do run 4x Snapcaster; but only 2x Grim. I also run a little more control with 3x FoW, 3x Daze, 3x Spell Pierce but slightly fewer Ponder with only 2x in this spot. This allowed me the 20th land as I also found I needed it.
The deck is fun, but right now there are a few too many Izzet Delver decks in my area so mine will probably stay on the shelf for a while as I run my Solidarity or something else that flies under the radar.
Good discussion but what is with the concern on Chalice, it's not an auto loss for us as we do have a control suit to prevent it, etc. If we worried about everything that might hurt us, we would never play at all.
The discussion is about what can be done against a resolved Chalice @ 1. Countering with 2-3 FoW isn't always an option, so our artifact removal comes into play.
Smelt and Crush cannot do anything in this situation, but Smash to Smithereens and Shattering Spree can. Of course, Chalice isn't the only or the main reason to play artifact hate (hello Jitte and Batterskull), but it's additional value.
Supreme, I'd definitely play a combo-deck in your meta over a heavily modified UR list (because it's weaker in the mirror match). :)
Shattering spree still seems like the best option here. Sorcery speed Smelt that can blow up Chalice at 1 and 2? I mean Vexing Shusher is still a card, but this deck doesn't really seem like it can afford +1 cmc on everything, and it's really not applicable in other matchups.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
I don't like the sorcery speed, which is why I don't run Spree.
Augur of Bolas
This is a great card to help dig and find answers and burn.
Great for chump blocking and great for just dealing damage if need be.
What do you guys think
Augur of Bolas doesn't as easily let you hold up mana for countermagic and decide what combination of instant-speed spells to cast in any situation, but Snapcaster does both of these things. Users here seem skeptical enough of Snapcaster for being too slow, not always running 4, so why should we play a replica that doesn't even reliably get an extra spell? Augur is also a terrible attacker.
Any creature that can block is "great for chump blocking." A 1/3 is not "great for just dealing damage." And only "if need be" is the wrong way to approach this, since a burn deck should always be seeking to deal damage efficiently.
I don't think they're very popular but I saw at least 2 people playing it. I did pretty bad in the invitational in the Legacy section but I did well enough in standard to top 64 and money. In the legacy open Sunday I started 6-0 (playing u/r of course) and then lost 2 win and ins in a row. Drew in round 9 for top 32. I may go through my note pad later in the week to post the matchups. I know I didn't like playing against reanimator the 2 times I did in the invi.
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