You can reanimate him but then you also open yourself up to GY hate being another hoop to jump through. Plus, GB isn't going to have a long life span since creatures are much easier to remove. I don't imagine he will get to attack very often, rendering his lifelink ability moot. It doesn't really matter that Bargain costs six since it is a perfectly reasonable casting cost in this format, especially for that effect.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
Comparing him to Bargain is entirely relevant and as a community most of us have been doing that since the day it was spoiled. I also agree that he's worse as a General than he is as just another card in the deck; cheating him into play just changes the entire dynamic of the game into "who controls Griselbrand proceeds to win", and that's been the tipping point in EDH banned lists for guys like Emrakul.
Last edited by TsumiBand; 05-01-2012 at 06:16 PM. Reason: random /quote technology getting me down
Griselbrand's only a little better than Necropotence, anyway. Necro's costing three covers the drawbacks of not being able to draw with it normally, not having the lifelink, and not being a general.
Not advocating that it shouldn't be banned. It should. Commander where I play is all about who gets the 1 life per card effect. Which kills the format. Both of them should get the axe.
As to how to stop it, I'm right now a firm believer that everybody not actually playing black should be playing a Pithing Needle. It's hard to countertuck Griselbrand because most of the builds I play with manage to just tutor up Cavern of Souls. But if everybody's got a Needle handy, stopping Griselbrand/Necropotence is at least plausible. Among other ways to do it include Suppression Field, Cursed Totem, Damping Matrix, Phyrexian Revoker, and Linvala, Keeper of Silence. Play these cards.
Complaining about "broken" in a place that's supposed to be a competitive forum is dumb. If your play group doesn't like it or can't handle it, ban it within your group or don't play against it. In the mean time, lets focus on making it the best it can.
Working off the scg list here: http://www.starcitygames.com/magic/c...To_People.html
I made the following changes:
-3 Snow Covered Swamp - 29 felt a little heavy to me, you really only need 1 or 2 swamps
-1 Rishadan Port - I'd rather be winning than spending my time porting them
-1 Winding Canyons - Only good at casting Griselbrand instant speed, which is meh
-1 Mind Twist - I don't like dumping my mana into this when I can just win the game
+1 Lion's Eye Diamond (OP talked about adding it)
+1 Imperial Seal (OP talked about adding it)
+1 Grim Tutor (OP talked about adding it)
+1 Dark Confidant - Card is insane on turn 2 or when you're behind. Great when you need to play slowly
+1 Ancient Tomb - Untapped land that adds 2? Should have been an obvious inclusion
+1 Thoughtsieze - I cut mindtwist for this. It's rare that you need to pluck more than 1 card from their hand
Welp, GG, Griselbanned
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