Page 295 of 400 FirstFirst ... 195245285291292293294295296297298299305345395 ... LastLast
Results 5,881 to 5,900 of 7999

Thread: [Deck] Merfolk

  1. #5881

    Re: [Deck] Merfolk

    Quote Originally Posted by Avatar of Shadow View Post
    I need to stop reading posts on MTGsalvation.

    some of those people there are putting in 1 of brainstorm, 1 of stifle, jace the mind sculptor, and delver of secrets.
    Quote Originally Posted by zulander View Post
    Brainstorm > stupid 2/1's
    It appears bad players are not confined to Salvation.
    Quote Originally Posted by Ertai's Familiar View Post
    Quote Originally Posted by DragoFireheart View Post
    Interestingly enough, I would argue that BS is the Dark Ritual in this case.
    Tom? Is that you? I thought you were going to go work on DnD?

  2. #5882
    My cat's name is Tarmogoyf!
    Sturtzilla's Avatar
    Join Date

    Dec 2010
    Location

    Franklin, PA; Cleveland, OH
    Posts

    259

    Re: [Deck] Merfolk

    Quote Originally Posted by CorpT View Post
    It appears bad players are not confined to Salvation.
    Agreed... the posts in this thread recently make me wonder how many of the people posting have actually played this deck.

  3. #5883
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,232

    Re: [Deck] Merfolk

    Quote Originally Posted by zulander View Post
    Here's my list, and I don't care if you don't like it, jerk.

    Mana: 21
    4 Fetch
    8 Island
    3 Waste
    4 Mutavault
    2 Cavern of Souls

    Creatures: 22
    4 Cursecatcher
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    4 Merrow Reejerey
    4 Coralhelm Commander
    2 Phantasmal Image

    Other: 18
    4 Vial
    4 Brainstorm
    4 Force
    3 Spell Pierce
    2 Cunning Wish

    Boomshakalaka

    Brainstorm > stupid 2/1's
    Spell Piece can also be daze, either or no problems.
    I don't like it. You are taking the best fish out of the deck so you can play brainstorm?? And all you have are 8 islands.

  4. #5884
    Pray for Rain
    Tammit67's Avatar
    Join Date

    May 2010
    Location

    Philadelphia, PA, USA
    Posts

    1,534

    Re: [Deck] Merfolk

    Quote Originally Posted by Sturtzilla View Post
    Agreed... the posts in this thread recently make me wonder how many of the people posting have actually played this deck.
    Let me rank the fish in order from best to worst.

    1) Silvergill adept
    Cheap? Check. Cantrips? Check. Once it hits, basically can swing without a care? Check.
    2) Rejerrey
    Lord + Psuedo removal + lets you activate vial more than once for turn. I have untapped with rej + cursecatcher + adept and two islands and swung for 15+ a lot.
    3)The rest
    Some days, I can't keep a guy on the table, and Coralhelm is what I need (or adept to grind). Sometimes I'm against combo and I need disruption that clocks them, and cursecatcher is what I need (or adept). Sometimes I need to island walk all over a stalled board state, and I need LoA or Image.

    Your mileage my vary, but having played merfolk for successfully at 100+ person events, this is what I find.
    Matt Bevenour in real life

  5. #5885
    Member

    Join Date

    Apr 2007
    Location

    Leicester, UK
    Posts

    609

    Re: [Deck] Merfolk

    Quote Originally Posted by Avatar of Shadow View Post
    Thats insane right there.

    I think the only way to balance the amount of 2U creatures is to up the island count to 13, with 3 mutavaults, and 4 wastelands. I even want to drop the mutavault count to 2 if need be. But more playtesting needs to be done.
    I was thinking of the following

    //Land - 21
    14 Island
    3 Mutavault
    4 Wasteland

    //Creatures - 26
    4 Coralhelm Commander
    4 Cursecatcher
    2 Kira, Great Glass-Spinner
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    2 Merrow Reejerey
    2 Phantasmal Image
    4 Silvergill Adept

    //Spells - 13
    4 Aether Vial
    3 Daze
    2 Dismember or Vapor Snag
    4 Force of Will
    My Legacy Decks of choice: Pox, Miracles, D&T or Lands.
    Online Trading Reference Checker

  6. #5886
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,232

    Re: [Deck] Merfolk

    Quote Originally Posted by lyracian View Post
    I was thinking of the following

    //Land - 21
    14 Island
    3 Mutavault
    4 Wasteland

    //Creatures - 26
    4 Coralhelm Commander
    4 Cursecatcher
    2 Kira, Great Glass-Spinner
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    2 Merrow Reejerey
    2 Phantasmal Image
    4 Silvergill Adept

    //Spells - 13
    4 Aether Vial
    3 Daze
    2 Dismember or Vapor Snag
    4 Force of Will
    you know what you can do? drop the kiras in the main, up the reejerey to 3 and up the dismember/vapor to 3.

    Bring in chalice in the board to fight the annoying 1 mana removal. Thats how i'm going to work it.

  7. #5887

    Re: [Deck] Merfolk

    I see Merfolk going down two viable branches. One eschews Wasteland for Aquatect's Will, running the full gamut of islandwalk lords to push for a very fast kill. It needs more islands to be able to vial and cast the 2U lords, and may cut Reejerey, as the fish can just avoid blockers. LoA, MotPT, and CC can all push the quick islandwalk kill, and Aquatect's can get that island into play and disrupt (in many cases) the opponent's land. With so many 2U costs, Wasteland may have to go. I'd rather keep Mutavault over it, as it at least provides another aggressive body to attack. I'm going to take a crack at developing a good build for this plan.

    The other viable build will likely send Phantasmal to the board as a legend-killer, as you get a great effect for essentially the same cost with MotPT. Phantasmal won't need to copy lords as you now have another great lord.

  8. #5888

    Re: [Deck] Merfolk

    Quote Originally Posted by cartoonist View Post
    I see Merfolk going down two viable branches. One eschews Wasteland for Aquatect's Will, running the full gamut of islandwalk lords to push for a very fast kill. It needs more islands to be able to vial and cast the 2U lords, and may cut Reejerey, as the fish can just avoid blockers. LoA, MotPT, and CC can all push the quick islandwalk kill, and Aquatect's can get that island into play and disrupt (in many cases) the opponent's land. With so many 2U costs, Wasteland may have to go. I'd rather keep Mutavault over it, as it at least provides another aggressive body to attack. I'm going to take a crack at developing a good build for this plan.

    The other viable build will likely send Phantasmal to the board as a legend-killer, as you get a great effect for essentially the same cost with MotPT. Phantasmal won't need to copy lords as you now have another great lord.
    Image only get's better as there is another good 2 mana target to copy, reducing the chance it get's stranded in your hand. The card to shave a bit off is coralhelm commander i think, it's just quite manaintensive and with so much islandwalk you won't need it's evasion as often anymore.
    Aquitect's will looks like a decent sideboard card for a couple matches. It can provide that evasion you might need, maindeck it's hardly ever needed though. Ofcourse the only popular deck you probably want to enable that islandwalk for is maverick which might be better to use the black splash for.

  9. #5889
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,232

    Re: [Deck] Merfolk

    Quote Originally Posted by Marke View Post
    Image only get's better as there is another good 2 mana target to copy, reducing the chance it get's stranded in your hand. The card to shave a bit off is coralhelm commander i think, it's just quite manaintensive and with so much islandwalk you won't need it's evasion as often anymore.
    Aquitect's will looks like a decent sideboard card for a couple matches. It can provide that evasion you might need, maindeck it's hardly ever needed though. Ofcourse the only popular deck you probably want to enable that islandwalk for is maverick which might be better to use the black splash for.
    Why does everyone talk about shaving? You cannot touch silvergill, you should not touch coralhelm commander, and you should not make sushi out of reejerey.

    You just have to play 25 creature build (with 2 images or kiras), 20 lands, and 12 others and 3 flex slots build.

  10. #5890

    Re: [Deck] Merfolk

    I like the idea of never having to ramp my vial past 2 (Kira from board but still) so I'm also considering replacing Reejerey with Master instead of making room for more guys.

  11. #5891

    Re: [Deck] Merfolk

    Quote Originally Posted by Avatar of Shadow View Post
    Why does everyone talk about shaving? You cannot touch silvergill, you should not touch coralhelm commander, and you should not make sushi out of reejerey.

    You just have to play 25 creature build (with 2 images or kiras), 20 lands, and 12 others and 3 flex slots build.
    What is this for silly contradiction. Of course you have to shave if you stick to 25-26 creatures. Of course you don't touch silvergil and i would probably not touch reejery either but dropping some coralhelm is just the logical choice. Replacing others requires you to play more islands, and all other merfolk are just better then coralhelm. Coralhelm is great to fly over the top and dump some mana but it's also slow and the evasion isn't really needed if you have islandwalk.

  12. #5892
    Member
    SupREME-10's Avatar
    Join Date

    Nov 2011
    Location

    Canada
    Posts

    180

    Re: [Deck] Merfolk

    I think that I will be takign this route when the Master of the Pearl Trident is released.

    15 spells
    4 x AEther Vial
    2 x Dismember
    3 x Daze
    2 x Spell Pierce
    4 x Force of Will

    25 creatures
    3 x Coralhelm Commander
    3 x Cursecatcher
    4 x Master of the Pearl Trident
    4 x Lord of Atlantis
    4 x Merrow Reejerey
    3 x Phantasmal Image
    4 x Silvergill Adept

    + Land package 12-4-4

    I have been running the deck lately on MWS etc (-4 Master, +1 Pierce, +1 Image, +1 CC, +1 Catcher) and it actually runs really well. The synergy between Reejerey and the Image can be insanely powerful and I agree that Reejerey should not be cut in the deck. 3 drop or not, he gets the deck past grinds into wins.

    I don't have a Salvation account; but that was interesting reading back there guys.

    I also don't think Standstill is the right card for the deck right now, Stifle in the SB might be good depending on your meta, CotV in the SB is a great idea for my area, Kira can go tot he SB as far as I am concerned, and Dismember could also easlily be Vapor Snag if that is your sctick.
    Cheers

    And if you enjoy other Magic The Gathering sites try out www.mtgfanatic.com

  13. #5893

    Re: [Deck] Merfolk

    So no love for Augur of Bolas?
    Can't help myself pondering whole different core:
    4 Augur of Bolas
    4 Silvergill Adept
    4 Lord of Atlantis
    4 Master of the Pearl Trident

    Then add another lord of choice, most likely Merrow Reejerey (vs Commander) to avoid too many UU's in casting costs. Or maybe Cursecatcher, but how good is he anyways in current meta? Have to admit, it's been while since last touched this deck.
    Ofcourse, running AoB needs some tweaking in spells, but core there could be something like:
    4 FoW
    4 Daze
    3 Pierce
    3 Stifle
    3 Vapor Snag/Echoing Truth

    Adding Repeal and Disrupt in some amounts could also be neat if one want to push even more CA here. Also been amusing my self with idea adding Curfew here :) Bouncing cantripping fishes and replaying them though Vial seems good to me.

  14. #5894
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,232

    Re: [Deck] Merfolk

    Quote Originally Posted by Horto View Post
    So no love for Augur of Bolas?
    Can't help myself pondering whole different core:
    4 Augur of Bolas
    4 Silvergill Adept
    4 Lord of Atlantis
    4 Master of the Pearl Trident

    Then add another lord of choice, most likely Merrow Reejerey (vs Commander) to avoid too many UU's in casting costs. Or maybe Cursecatcher, but how good is he anyways in current meta? Have to admit, it's been while since last touched this deck.
    Ofcourse, running AoB needs some tweaking in spells, but core there could be something like:
    4 FoW
    4 Daze
    3 Pierce
    3 Stifle
    3 Vapor Snag/Echoing Truth

    Adding Repeal and Disrupt in some amounts could also be neat if one want to push even more CA here. Also been amusing my self with idea adding Curfew here :) Bouncing cantripping fishes and replaying them though Vial seems good to me.
    You should test it before making decklists. or just post it in mtgsalvation, since everyone there does that.

  15. #5895

    Re: [Deck] Merfolk

    Now, with 8 islandwalk lords... playing spreading seas, in SB versus non-blue deck, as a mini-wincon//mini-land disrupt, becomes a viable strategy?

  16. #5896
    Member
    iPhael's Avatar
    Join Date

    Apr 2011
    Location

    Portland, OR
    Posts

    53

    Re: [Deck] Merfolk

    Quote Originally Posted by Anfylion View Post
    Now, with 8 islandwalk lords... playing spreading seas, in SB versus non-blue deck, as a mini-wincon//mini-land disrupt, becomes a viable strategy?
    I'd just run Sea's Claim at that point. The cantrip on SS is nice, but a single U could make the difference with animating Muta and such.

    Would be interesting to see some mono blue LD haha, Stifle + Waste + Enchant.

  17. #5897

    Re: [Deck] Merfolk

    I'm torn between Sea's Claim and Aquatect's Will. They're both U, but only Claim completely changes the land. Will, more often than not, will net you a card. I'm leaning towards Will; I just can't discount the card advantage.

  18. #5898
    Pray for Rain
    Tammit67's Avatar
    Join Date

    May 2010
    Location

    Philadelphia, PA, USA
    Posts

    1,534

    Re: [Deck] Merfolk

    If I was going to play that game, I think the creature serves the most purpose while still providing the utility
    Matt Bevenour in real life

  19. #5899

    Re: [Deck] Merfolk

    here is my list.

    4x cursecatcher
    4x lord of atlantis
    4x master of the pearl trident
    4x coralhelm commander
    4x silvergill adept
    2x phantasmal image
    4x merrow reejery

    4x FOW
    4x Aether vial
    3x daze
    3x spell pierce

    14 island 4x wasteland 2x mutavault.

    Let me know what you think. In testing so far it is pretty strong.

  20. #5900
    Force of Will is my bitch
    Finn's Avatar
    Join Date

    Sep 2004
    Location

    South Florida
    Posts

    2,977

    Re: [Deck] Merfolk

    We know it seems strong. You are sticking with something close to tried and true, and the manabase looks sane. The question is whether the new lord does something to make this deck useable now where it was not a week ago. Does it now beat Stoneforge Mystic - Merfolk's undoing? Keep your eye on the ball or your testing will not be useful.

    On that note, I can't for the life of me uderstand why anyone is posting lists with Brainstorm or random crap. Builds with Brainstorm are unmanageable while keeping the deck's focus on tempo. Just stick with something similar to what Timmy has here or you are going against literally tens of thousands of hours of testing and a freaking novel of exchanged words figuring it out in the first place.
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
    "Politicians are like diapers. They should be changed often and for the same reason."
    "Governing is too important to be left to people as silly as politicians."
    "Politicians were mostly people who'd had too little morals and ethics to stay lawyers."

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)