Sorry! The take that was meant for the Miracle matchup not to you:)
Oh, god, that list is all removal... sweet lord of removal jesus...
3 Vindicate
4 swords
2 path
2 deed
2 jitte
1 vault of the archangel
2 Lilliana
and thats not counting
2 ooze(removal for goyf/knight)
4 thoughtseize(proactive removal)
2 inquisition(same as thoughtseize)
and after board he gets
2 more path
2 more inquisition
removal and dudes...its like the old days, not sure if i think it is good or not, still working on that decision.
After board against miracles he gets 8 discard spells to resolve one of three chokes. The only card that can kill him is entreat the angels or counterbalance on one plus a mana advantage.
As per the discussion on the pervious page, if you are having trouble with miracles and you are running 1 loam main/1 loam side for the RUG/Maverick matchup anyways, you can always add worm harvest to break the control match in half. Five mana put 10+ 1/1's into play seems like some win to me. I think it is better than a creature they can counter/terminus away. The Scarab seems like a cool idea but can still be dealt with if they have batterskull active.
"eggs... why'd it have to be eggs"
Out of control. He had 4 Timely Reinforcements in SB. Guess he was expecting a lot of aggro.
Well, if he ever faced Burn, I'm sure he won.
-Matt
Dogma?
I'm halfway through watching it for the first time. What are the chances?
-Matt
The Rock Thread: Your Source for people with great taste in movies.
"eggs... why'd it have to be eggs"
I completely misread Spice World as Cool World. Those lyrics make no sense in that movie.
Tinkering with some crafting theory. Here
Getting back on track, how is your MU with U/R Delver and what do you SB in Ian?
Better than it should be. They normally are a bad burn deck with too many creatures. They basically made their Combo match better by adding blue for card draw and counters but weakened their match-up vs our style decks.
I typically:
- 4 Thoughtseize
- 1 Liliana of the Veil
+ 1 Timely Reinforcement
+ 1 Duress
+ 2 Thalia, Guardian of Thraben
+ 1 Gaddock Teeg
The name of the game is to fetch basics and gain life. If you can avoid having a forest, do it. Submerge sucks.
Don't worry about Lili. If she hits then it's usually to edict (and then die because they think she's a threat). Very rarely do you need to force them to discard (since they'll probably not have a hand after turn 4 anyway) but, if you can steal a spell at little to no cost, go for it.
Keep available Wastelands up as they'll try to PoP you at any chance once they realize you're playing around them. If you can just not have basics that's even better but, "beggars can't be choosers m'lord."
If you can block Goblin Guide with Bob, do it. There is no card you'll gain worth killing Goblin Guide (a.k.a. recurring source of damage). At the very worst Bob eats a bolt in which case you should have a third mana available. With 3 mana you should have access to a solution to the recurring damage source.
If you can kill the Guide post-declare/pre-damage, do it. The only exception being if you're expecting a counter, then you may want to try when you feel it's safe. You should always expect a counter but they're all Daze and Spell pierce. Yes, they play force but, you don't have the time to play around that.
Don't wait to play Timely Reinforcements until you're at 4 just for the bodies. Gaining 6 at 12 life is just as good. If they don't have an extra body down, they're likely to not get one before you're dead.
Don't rely on Jitte or Skull to gain you life post board but try for them when you can. They'll probably have Smash to Smithereens just for them and as such, won't use them unless they find a second. So, Mox should be safe.
Lastly, Swording your own creatures is a viable option.
Tinkering with some crafting theory. Here
Best blowout play at SCG Seattle: guy playing Esperblade taps out to play Jace with a Batterskull in play and a SFM. Jace resolves, and chooses to Brainstorm. In response, Ur Burn player uses Smash to Smithereens to kill Batterskull and redirect damage to Jace.
Fucking. blowout.
For me, the key to beating UR burn was fetching basics, getting rid of recurring damage sources, and keep Wastelands up. Goyf and Knight can't be removed, so pressure them with them. Dark Confidant stays in so you can block their garbage if need be. I usually try to lower my curve if possible, and bring in Timely and Choke. Choke isn't huge here, but it can screw them over especially with Snapcaster and the fact they're mana light already. Don't be afraid to Swords your own large Knight, either.
I'm usually:
-1 Garruk
-1 Thoughtseize
-3 Maelstrom Pulse
+1 Duress
+2 Timely
+2 Choke
-Matt
As the Stoneforge player, I often just use Stoneforge to force them to waste all their burn. If they don't kill Stoneforge, early lifegain (jitte or Bskull or SoLS comes on line). If they do kill Stoneforge, it ruins their tempo and eats up their burn spells (which are relatively precious and few). Once they lose that tempo, I just hardcast the equipment soon after and win. Play smart and the MU will be hilariously in your favor
I will definitely concede the point that the SFM versions of the deck are WAY better against Burn.
-Matt
Agreeded on the burn matchup. Without main board life gain you only have a 30-35 percent chance to race as opposed to a 50 percent chance to stabilize. 4x any life gain spell in the board or an enlightened tutor board with warmth is more than enough to swing the match in your favor.
"eggs... why'd it have to be eggs"
This combines with my previous post. The gist of it is; no matter your build, you should be able to beat UR Delver. If you can't, you need to test vigorously against it, using not only different tech, but also try playing differently. Eventually you'll figure out what works, and that matchup won't worry you again
Hey guys! I was browsing the net and found a version of the rock that ran 1 vendillion and 2 jace. Of course, it had 4 moxen, and using 4 colors it had ee and academy ruins. It also ran the sfm package. What do you think of it? I'm willing to try it.
You are right, Mirri. It seems that it is just a rock deck with some "fashion" cards. Four colors can get really complicated. On the other hand jace seems sooo cool :p I'm on the phone, when I get home I'll post the list
The deck is called, "It's the Fear."
-Matt
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