Hey no need to get sassy. I'm simply saying that there are better decks to abuse Humility than a deck full of creatures with really good abilities.
On a different note, I've been trying the Black splash lately. I feel that as the meta is getting more diverse, my conditional counters are getting worse. After playing around with Spell Pierce/discard splits, I think I might just go all in discard... Something like 3/3 IoK/Thoughtseize. The problem is that relying on discard too much is generally bad for your tempo and makes you more vulnerable to top decks.
Also, while Lingering Souls is powerful, I'm not a big fan of it MD atm... and possibly not even in the SB.
What about going 2/2 Split on discard and carrying 2 Engineered Explosives maindecked?
Sure they are worse against Reanimator/SNT, but the are awesome against Maverick and RUG.
Yeah, EE is a great card, but I'm probably keeping it to my SB for now. My meta has a lot more combo and control than RUG/Maverick. For now I'm running a Vindicate and a Zealous Persecution in those auxiliary removal slots.
Has anyone thought about a couple Liliana? It would probably encourage running Lingering Souls over Clique (which is really strong atm), but either way it seems like a strong control card that's mostly overlooked in UWx Stoneblade. Perhaps the double Black would be too color intensive?
This is my current list:
4 Flooded Strand
3 Polluted Delta
2 Marsh Flats
1 Karakas
1 Riptide Lab
3 Tundra
3 Underground Sea
1 Scrubland
2 Island
1 Plains
1 Swamp
4 Stoneforge Mystic
3 Snapcaster Mage
1 Vendillion Clique
1 Batterskull
4 Brainstorm
1 Counterspell
4 Force of Will
2 Inquisition of Kozilek
2 Thoughtseize
3 Lingering Souls
2 Ponder
1 Spell pierce
1 Engineered Explosives
1 Umezawa's Jitte
1 Vindicate
3 Jace, the Mind Sculptor
SB:
1 Engineered Explosives
2 Perish
2 Surgical extraction
1 Extirpate
1 Darkblast
2 Disenchant
1 Gilded Drake
1 Humility
1 Sword of Feast and Famine
1 Zealous Persecution
1 Spell pierce
1 Nihil Spellbomb
Was wondering do you guys have any tips to win U/W miracles? Been playtesting with my friend a few times and I have lost almost all of them. Terminus, plus swords to control the tempo. Countertop lock and entreat the angels/jace win con.
Conan, what is best in life? - To crush your enemies, see them driven before you... and to hear the lamentation of their women!
Yeah, Thought Scour is only good here if you know they put the miracle on top. Clique hits them after they reveal it.
Also, I really like the Trinket Mage package from the SCG winning list and have been thinking about something along those lines also (although I'd probably like to bump it to 2 Trinket Mages if there's room). Trinket Mage for an EE and a Top MD, with Pithing Needle, Cage, and maybe a Meekstone in the SB sounds really solid.
What about his idea of dropping Jace and Clique down to 2-ofs? I'm hesitant to drop Jace down from 3, but he is rather high on the curve and adding a tutorable Top should make it easier to find ways of ending the game.
I don't think the deck is about the Trincket Mage package, dedicated deck run 3 of. You have enough creature and spells you want to be playing, I doubt you want multiple Trinckets in the main board. I would like another Engineered Explosives though, that card is very good against the meta, even proving to be useful against Storm (TES) decks since it can blow up Lion's Eye, Lotus Petal, and Chrome Mox..
I don't like a Blade deck that has less than 3 Jace. After swording and Inquisition their threat, assuming you have a snapcaster, you have a chance to eliminate 2 of their threats. There's often a time period where the opponent is setting up or drawing into his next threat. You want to use that time gap to tap out for the best threat and stabilize.
I have put a Trinket Mage in the side board for longer / grindier games against control or decks that I need 0-1 CC artifacts. Vendillion at 2 has been okay for me, I may for 1 for the 2nd Explosives in the main. But the Vendillion against most decks are ... very good. At worst it trades with a Delver or a flier and blanks their threats for you to drop Jace.
I like Trinket Mage better than the second EE basically because you don't always want the EE even in the MUs where it's good. If I'm looking at an empty board VS RUG, I'd rather be Maging into Top than drawing an EE.
Two Stoneblades in the top 8 and this thread is still dead. The trend seems to be more EE + Academy Ruins and less Jace, less Lingering Souls, and less Cliques... to Trinket Mage or not to Trinket Mage? Spell Snares are SB (if that). A miser Dust Bowl seems to be the hot tech for late game utility land removal. Sometimes there's a lonely Vindicate. A 2/2 split of discard with 2-3 Spell Pierce and a Counterspell seem to be the disruption of choice. A lot of lists are dropping to 3 SCM.
Most of which seems based on http://www.starcitygames.com/magic/l...anta-12th.html
I've really been torn between esperblade and uwmiracles. I think blade fits my playstyle a bit better. And I've been contemplating running intuition/unburial rites/griselbrand in the sb. What do you guys think?
How many slots do you plan on devoting to this? You need at least one unburial rites and 2 creatures because of the wording of intuition. The oracle text requires that you find at least 3 cards from your library. I'm guessing the intuitions aren't in the main either, so you'd need to find room for that too...
All in all I think this is a waste of sideboard slots. I mean, really, what do you think you're gaining with this? What decks really fold to unburial rites and a creature? A lot of decks are already geared to beat Reanimator and Sneak and Show, which have a similar gameplan to the intuition/unburial rites game plan. Plus, if you draw any of your creatures you're screwed until you can find a brainstorm effect.
Without enough playtesting I used to think that both decks were trying to do almost the same thing while Esper was a better overall choice both in the combo and aggro matchups. However I played some games with Spiral Tide and UW Miracles is definitely a much harder matchup but Esper can be stronger against combo like S&T since they don't have the card advantage high tide has and targeted discard would be a beating. For the aggro matchups I tested Merfolk since a lot of folks (pun intended) seem to be picking up the deck. That matchup seems very very hard for Miracles and relatively balanced (on the back of equipment) for Esper. But against Maverick I feel Miracles again has the edge. So in short which deck to pick, it depends... With Miracles almost flat out losing to tribal aggro I wouldn't feel safe picking that deck up and going into a big tournament though.
Yeah, I'm not a fan of the Miracle deck at all. There might be something to a UR variant with Bonfire of the Damned that could run Delvers or some such, but UW Miracle just flops too many times. I was watching a UW Miracle (with Countertop) VS RUG match on SCG and while it theoretically seems like a great MU for Miracle, it is very durdly and by the time Miracle stabilizes, it's dead to a topdecked Bolt... and none of this is to mention its bad MUs (tribal, Maverick, BUG, etc).
I've seen this in some decks before and I've thought about it as a way to trump fair decks. It might be worth testing, but I wouldn't hold my breath. The only way to assemble the combo is via Intuition and I doubt you'd want to devote the 5-6 slots in your SB to hit it consistently. If you run less than 3-4 Intuitions, you're looking at a high chance of drawing one of the two creatures before the Intuition... and even then...
My Stoneblade games go long enough, I'm not too keen on getting more draws for time with miracles.
As for unburial, I don't like that plan either. Whether you play 1 Intuition, 3+ Lingering Souls in the main or the SB, I think that's 'unfair' enough.
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