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Thread: [Deck] Nic Fit (GBx Explorer Zenith Control)

  1. #1581
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    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    Thank you for the link to those Gift piles. It certainly helps.

    If you are expecting lots of Merfolk, Jund is the way to go. The extra Pyroblasts from the side really help (you definitely want to run Pyroblast here to target Phantasmial Image if it copies a non-blue creature). Plus, Huntmaster is better in a deck that can naturally cast him (without GSZ).

    However, Rector build with Moat is just as solid.

    If you are playing a traditional list, perhaps up the Pernicious Deed count? Carpet of Flowers is also a good sideboard swap for Veteran Explorer, as we don't really want to give Merfolk extra land.

    I'm debating between the Jund with the Burning Wish board or the Jund without. If you run the Burning Wish board, Tsunami (as advocated by Arianrhod) and Firespout might be nice.

  2. #1582
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    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    Tsunami is very situational against Fish - it's the kind of card you wish for and it can win you sometimes, but is largely irrelevant. Damnation is better than Firespout as a wish target -- they have too many lords for Spout to reliably kill everything anymore. Also, boarding out Veterans is a mistake. You want to ramp to big ramp ASAP -- giving them lands is largely irrelevant, because the deck is built to cheat on mana anyway. It's like Exploring vs burn. They're going to hit you hard and fast, but they're also going to burn out faster (pun intended). Fish is going to go apeshit, it's true -- but then you have a sweeper, and they die. Ironically, it's less dangerous is they're a good player and refuse to over-commit. While they can use the mana, you can always use it better. It also ramps you past their Dazes and Pierces...and they can't Pierce a Veteran, but they can (and will) a Carpet. You definitely want both.

    All that being said, W_W is essentially right. If you're worried about aggro, specifically Fish, run Jund (w/Wish IMO, because I think it's the best Jund build), or Rector->Moat. Or you can play whatever version and have a passable matchup, but one that is loseable....though obviously you gain matchup points elsewhere.

    IMO, Claymore, I wouldn't worry about additional maindeck discard. Hivemind is such an ass matchup already as is that I don't think a few extra discard spells maindeck are going to help it. That's one deck we just have to hope to dodge, and let the stack-based decks deal with. Unless you think there's going to be a lot of combo, I wouldn't dilute the deck.

    I'll also be at an event tomorrow playing my Rector build, with a good friend who has picked up a 4cc Gifts version also present and piloting, so I should have some saucy details for you guys on Sunday. Good luck in your respective events!

  3. #1583
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    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    Quote Originally Posted by Arianrhod View Post
    On a partially related note, the decklists from ELL are up: http://manainfinito.com/2012/coverag...ell-2012-julio

    That Jund list looks absolutely atrocious. No idea how it got 2nd.
    Just curious, what changes would you make to this list to make it 'less atrocious,' outside of adding the Burning Wish / Valakut / Scapeshift package?

    Thanks!

  4. #1584

    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    Maybe I'm missing something, but I don't think the Scapeshift combo is all that great since it requires you to have a bunch of basic mountains and Valakut. Plus, you can't play out these Mountains (not via Explorer or fetches) if you want your combo you go off unless you've got spare mountains. But if you do have spare basic mountains, then it makes the manabase of your 3-color deck even weaker. This manabase will cause you to lose games. Plus, if they've gained life (say, via Batterskull) the Valakut combo may not even kill them. Personally I'd say that Call the Skybreaker is a better win-con for Burning Wish builds. With Retrace, it doesn't matter if they counter it, and more importantly, you don't have to build your manabase around it.

  5. #1585
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    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    Valakut doesn't care if they've gained life. A fully-powered Scapeshift is going to do somewhere upwards of 42 (or more....42 is the highest I hit when I ran it) damage. Also, keep in mind that this isn't standard from a few years ago. We aren't running 12 mountains in our mono-green deck. We have duals. I ran three basic mountains last time because I couldn't find a second Stomping Ground, but I think that three mountains is actually correct the more I pondered it. The mana base actually doesn't cause any issues. Wood Elves is a beast, and goes a long way towards smoothing it out. You can always choose not to get mountains, too. One game my opponent thought I was just splashing red, because I only had one basic mountain out, compared to the rest of my like 7 lands. Then I Scapeshifted, and he died. You just make sure you aren't dicking yourself over on what lands you're playing. Personally, I wouldn't leave home with the Red version and without Wish/Scapeshift. They give you the ability to win games you should never win. And you can goldfish on turn 4 fairly easily. In magical Christmas land, turn 3 is possible:

    t1: forest -> Vet
    t2: tower -> GGBBR -> Wood Elves (GR+B) -> GSZ@1 (Vet) -> Therapy -> flashback Therapy (GG)
    t3: forest x4, bayou, tower, mountain as lands available. Scapeshift (or Burning for Scapeshift) for the win.

    @W_W: I don't even know. Putting in Scapeshift would require too many fundamental changes. I think straight Jund w/Wish should be possible, though, so we can make that happen. I know the very first thing I would do is get Deranged Hermit out of my sight. That card is trash. Beyond that, I'd try to find room for Primeval -> two towers, a third Huntmaster (probably dropping the Finks), I'd ditch the Lilianas and the Inquisitions, probably cut most, if not all, of the non-Pulse spot removal, possibly in favor of Bolts? I don't really know what a straight Jund version would look like -- I'm of the opinion that each splash must add a gimmick of some kind to the deck...specifically a secondary tutor package to backup GSZ. (White -> Rector, Blue -> Gifts, Red -> Burning Wish). Obviously like the Rock builds (white w/o Rector) are successful, but they aren't to my "taste," if that makes sense.

  6. #1586
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    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    Thanks for your response!

    Yes, it makes perfect sense. I like the Jund list because I like access to red for Pyroblasts out of the board. I feel Nic Fit is well-positioned in the current meta and as you mentioned a few posts ago, we have the surprise factor (or rather, it is likely opponents will be playing less than optimally against us).

    I ran the list from manainfinato last night, making a few changes. I removed 2 Ghastly Demise and 2 Terminate for 2 Innocent Blood, 1 Life from the Loam, and an Eternal Witness. The Life from the Loam was bad. I only included it for Liliana advantage, but it never became an issue.

    It's like you've almost read my mind. I wanted to run a Jund build, and even considered a wish build, but I wasn't sold on the Valakut plan. However, you make a good argument for its inclusion, plus it is completely unexpected. I imagine counter-magic is one of the first things people side out against us in favor of graveyard hate and creature removal. Therefore, the Scapeshift package is a nice alternative kill that really does provide an alternate - it gets around creature kill, Humility, Moat, etc. and deals colorless damage to the dome. Additionally, it packs a huge surprise factor. When opponents are sequencing their plays, I imagine they count our creature damage on board in order to determine how many turns they have left. No one sees a Scapeshift for 20.

    Huntmaster was awesome last night. I ran 2, but I may up it to 3 because it was that good. Huntmaster vs. Liliana created some awesome situations where any other creature would have just died.

    I think you are spot-on about Lightning Bolts. I found myself wanting them, but I remember you castigating someone about their inclusion a few posts back. However, for the Jund version, at least the non-Valakut version, Lightning Bolt is a good card to have.

    I also like Liliana because of her ability to lock-out games, but I don't want to open up that debate- I've read over the past couple of pages and I can understand arguments for and against Lil and I think both sides are right. In a Emrakul / Griselbrand heavy environment, I think Lil pulls some weight and is necessary.

    To summarize, we have 3 versions of the Jund list (thus far):

    creature Jund or straight Jund - runs Lils, but not tutor package - http://manainfinito.com/2012/coverag...ell-2012-julio

    Scapeshift Jund, as developed by Arianrhod - http://www.mtgthesource.com/forums/s...ontrol)/page76 (How do I like to a post and not to a page?)

    Burning-Wish Jund - to be developed - uses the Burning Wish toolbox, but without Valakut. Here are some Aggro Loam decks upon which we can leverage information:
    http://www.starcitygames.com/magic/l...lbox_Loam.html
    http://www.thecouncil.es/tcdecks/dec...2&iddeck=60306
    http://www.thecouncil.es/tcdecks/dec...3&iddeck=62995
    http://sales.starcitygames.com//deck...p?DeckID=42671

  7. #1587
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    Quote Originally Posted by Water_Wizard
    Hello,
    Does anyone remember what post the Gift Piles were discussed in? I know a few months ago Qweerios summarized the different NicFit versions and I believe there was a discussion of Gift Piles around that point.
    This is all the more need for a wiki style thread, to promote dynamic discussion by section as opposed to linear, disjointed discussions.
    I'm interested in the BUG version and I would like to read up on Gift Piles before I begin.
    Thank you guys

    I looked back in the posts around page 50 and I didn't have any luck find the gift piles. I also did a search on "Gift Piles" and perhaps I am searching incorrectly, but it didn't produce any useful results.
    I've been messing around with the BUG Gifts version and have found some interactions/piles that might be of interest, depending on the meta one's building towards.

    My list:

    4 Verdant Catacombs
    3 Misty Rainforest
    3 Forest
    3 Swamp
    3 Bayou
    2 Phyrexian Tower
    1 Island
    1 Tropical Island
    1 Underground Sea
    1 Volrath's Stronghold

    4 Veteran Explorer
    3 Coiling Oracle
    3 Eternal Witness
    1 Phantasmal Image
    1 Fierce Empath
    1 Boneshredder
    1 Kitchen Finks
    1 Grave Titan
    1 Kokusho, the Evening Star

    4 Cabal Therapy
    3 Green Sun's Zenith
    2 Innocent Blood
    1 Unearth

    3 Pernicious Deed
    1 Recurring Nightmare

    3 Gifts Ungiven
    1 Ghastly Demise

    3 Sensei's Divining Top

    This list allows for piles including Unearth and Phantasmal Image. Often the deck does the straight forward Nic Fit plan of ramp and Mind Twist via Explorers/Oracles and Therapy, hit a Pernicious Deed for 3-4, and either jam Empath/Grave Titan or Gifts into a Recurring Nightmare loop. With 3 GSZ and 3 Witness it usually has that card online before Gifts so the piles often are...

    Unearth
    Phantasmal Image
    Recurring Nightmare

    +

    Kokusho / Boneshredder / Finks / Therapy

    Kokusho is the most mana intensive obviously, but with Image it usually kills in 2 turns if you have 5 mana with a Tower or 6 w/o available. Boneshredder has proven pretty good as a way to stabilize in a turn or two against agro, then one can Witness Gifts and pull up a legit kill. Finks is obviously good when one's life total is on the ropes, having Persist is interesting with Image as well. Therapy is a good one to add to the pile if they're not in topdeck mode already, with Witness and Image you guarantee an empty grip whether they give you Therapy or yard it.

    To be fair I'm still working on optimizing my spell orders for maximum profit with these creatures, but I think the CMC 3 plan with Unearth and Image is a more compact option than slot of the BUG Gifts engines I've seen.

    The SB I'm currently testing is

    2 Surgical Extraction
    2 Nihil Spellbomb
    2 Thoughtseize
    2 Flusterstorm
    1 Pithing Needle
    1 Ghastly Demise
    1 Scavenging Ooze
    1 Go for the Throat
    1 Krosan Grip
    1 Fleshbag Marauder
    1 Trygon Predator

    Let me know what you guys think.
    TPDMC

  8. #1588
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    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    This might be kind of a dumb-dumb question, but could someone please explain to me the basic Valakut situations with Scapeshift, Primeval Titan, and Veteran Explorer? (I don't play Standard and I have played against Valakut a grand total of 1 time, so I don't really understand all of the coming into play effects).

    If you could include a few basic scenarios. I see from Arianrhod below, that 7 lands + Scapeshift = game.

    I found this on gatherer, which helps out a little, "f multiple Mountains enter the battlefield under your control at the same time, Valakut's second ability could trigger that many times. Each ability takes into consideration the other Mountains that entered the battlefield at the same time as the one that caused it to trigger."

    so 6 mountains plust Valakut = 18 damage?

    @ Ali - thanks for the list / Gift piles.

  9. #1589

    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    Yes I believe that's how it works. You can scale shift for Valakut plus a bunch of mountain cards and they will all trigger off of Valakut

    ---

    I ran GBw at a local tournament and went 2-1, beating some sort of enchantment deck and a WUG tempo that ran NO/Prog in the sideboard. Lost to Hivemind. I ran a fairly typical deck with x2 Duress and x1 Living Death main board, removal being x2 Flesh bags with bombs being Sun and Grave titans, Kokusho, Sigarda, and maybe something else.

    Enchantment was uneventful. Game 2 I duress and see he has Desolation Angel, but decide to accelerate him into it anyway, going as far as Rector out Phyrexian Arena. I have removal in hand for the Angel and take out my own Arena to end at 1 Life before getting out Kokusho to stabilize and win.

    Match up against Hivemind had a promising hand when I T1 Duress for Hivemind I think, then Cabal Therapy for Pact of Negation x2 and flash backed Therapy with Ooze to take x2 Emrakul. However, I can't get any pressure even when I use Rector to fetch Arena when he eventually gets a Hivemind and red Pact.

    I side in 10 cards, including 4 Surgicals, 4 Guttural Response, Teeg, and Cranial. My hand is slow but I keep the x2 Guttural, Teeg with Explorers. Turn 3 I play Teeg and start the beat down with Teeg and a few Explorers. Opponent is completely locked except he can play Faerie Macabre for defense. An Eternal Witness comes down for me and I get him to 4 with x2 Guttural (I countered a dig card then returned the guttural) and GSZ in hand, but its Teeg facing a lone Faerie. I can't top deck any thing and he gets Slaughter Pact to kill Teeg, followed by casting Hivemind and the red pact to kill me.

    WUG went fairly smoothly, game 1 he Forced a Scavenging Ooze and then forced Oblivion Ring, but was drained by the time I Pulsed his Knight and eventually got GSZ for Sigarda. From watching earlier games I knew he was bringing in NO/Prog, so I bring in Cranial and something else. I keep a slow hand and he GSZ for Dryad Arbor followed by NO. I draw zero spells to deal with it and die. Game 3 I get Cranial in my mulligan hand. I get turn 1 Explorer with turn 2 Tower and decide to go all in on Cranial Extraction since he used Verdant Catacombs for Dryad Arbor. He Dazes it and I pay the one, then extract Progenitus (should I take Natural Order?). I win from there with Grave Titan smash with Sun Titan back up.

    I did like my x2 duress, didn't feel like it diluted the deck since my list is aimed at long term control and it helps with our horrible combo match up...despite my 0-2 record tonight. I still think it gives us a better chance.
    Last edited by Claymore; 07-28-2012 at 10:24 PM. Reason: Jdjdk

  10. #1590

    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    I have been reading this tread as much as I can, I'm on page 65 now (kind of awkward reading in reverse). I been looking at all the deck lists and going through all the card choices as much as I can. And it seems like I am playing this deck completely wrong, which is probably why my match up results are different. It seems it should be played as a control deck rather than an aggro deck. So now I have a few questions.

    For BUG it seems it has very few win conditions. They have 2-3 creatures that can actually end a game. It seems like Swords to Plowshares could potential take you out of the game, unless you plan on getting there with 1/1's.

    The Jund version looks like it is very inconsistant. I have really only looked at the Valakut version though. But what do you do with all the red mana you have? If you draw your red mana then that makes scapeshifting kind of bad. Maybe I just need to actually play with it to see. But I can see how you have a better win% vs blue based decks because you have the ability to stop them from stopping you plus they have to worry about your creatures. It just seems a little inconsisitant with no use for all the red mana.

    Still researching the Rector version.

    Also I learned the hardway that Leyline of the Void opening hand is pretty bad for this deck. It complete shuts of Veteran Explorer and every other whenever this creature dies ability.

  11. #1591
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    Quote Originally Posted by CRich3
    I have been reading this tread as much as I can, I'm on page 65 now (kind of awkward reading in reverse). I been looking at all the deck lists and going through all the card choices as much as I can. And it seems like I am playing this deck completely wrong, which is probably why my match up results are different. It seems it should be played as a control deck rather than an aggro deck. So now I have a few questions.
    Nic Fit is definitely closer to the control end of the spectrum than the agro end. Against combo the deck tends to have to be proactive and aggressive, but versus agro and control, it's positioned to win the long game.


    Quote Originally Posted by CRich3
    For BUG it seems it has very few win conditions. They have 2-3 creatures that can actually end a game. It seems like Swords to Plowshares could potential take you out of the game, unless you plan on getting there with 1/1's.
    Hence why the deck is armed with Cabal Therapy and in the Blue version some sort of resilient card manipulation engine that should ensure discard is available to actively disarm the opponent of Exile based removal for the critical couple of turns to win.
    TPDMC

  12. #1592
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    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    Okay, so I've done some gold fishing with the Jund Scapeshift list. Overall, I think it's powerful and packs an unexpected finish in Scapeshift. Scapeshift is nice because it circumvents all creature hate.

    I'll start with my list (modified from Arianrhod's) and sideboard and discuss my decisions.

    4x Veteran Explorer
    1x Wood Elves
    2x Eternal Witness
    3x Huntmaster of the Fells
    1x Kitchen Finks
    1x Primeval Titan
    1x Broodmate Dragon
    1x Scavenging Ooze

    4x Cabal Therapy
    4x Burning Wish
    4x Green Sun's Zenith
    2x Maelstrom Pulse
    2x Scapeshift

    3x Sensei's Divining Top

    3x Pernicious Deed

    4x Taiga
    2x Bayou
    3x Badlands
    1x Stomping Ground
    5x Forest
    3x Mountain
    2x Swamp
    1x Phyrexian Tower
    1x Volrath's Stronghold
    2x Valakut, the Molten Pinnacle

    //SB
    3x Pyroblast
    1x Scapeshift
    1x Cranial Extraction
    1x Massacre
    1x Chainer's Edict
    1x Thoughtseize
    1x Reverent Silence
    1x Damnation
    1x Reanimate
    1x Regrowth
    1x Maelstrom Pulse
    1x Haunting Echoes
    1x Pulverize

    So, I think 3 Mountains is correct for the maindeck (as opposed to 2 Mountains and 2 Stomping Grounds). Basic mountains may be searched for with Veteran Explorer, which can become relevant in the late game.

    I added a Scavenging Ooze to the maindeck, because the maindeck felt very weak to graveyard decks without it.

    I cut to 1 Wood Elf as a GSZ target (for ramp and to pull Mountains for Valakut). This is a slot I need to test more, Arianrhod said they were his MVP). (1 Wood Elf was cut for Scavenging Ooze, the 2nd was cut to make it a 60 card deck).

    I considered running 2 Huntmaster of the Fells. I still not sure it's a 3 of. I consider the 3rd Huntmaster the 60th card in the deck. I considered a Thrun or a Wickerbough Elder in this slot. Thrun didn't seem necessary because of the prevalence of Terminus (hexproof doesn't matter as much anymore) and the alternative kill of Valakut makes it less necessary to creature kill.

    I tried a Wickerbough Elder in the main, but I figured with 3 Pernicious Deeds, 2 Maelstrom Pulses main and 1 Reverent Silence, 1 Pulverize, and 1 Maelstrom Pulse with the Burning Wish sideboard, I had enough artifact and enchantment hate.

    I plan to replace Kitchen Finks with Thragtusk once its price drops online. M13 just came out 3 days ago online and Thragtusk is trading for $14. I believe it will drop to $6 over the next 2 weeks, so I'm waiting to purchase it.

    Other than that, it's Arianrhod's list.

    The mana base is interesting. At first, the no fetches seemed weird. However, the deck still packs plenty of shuffle effects for Sensei's Diving Top in the form of Veteran Explorer, Wood Elves, Scapeshift, Primeval Titan, and Green Sun's Zenith (12 shuffle effects). 24 lands seems a bit much. I wonder if the deck couldn't shave a Forest for a Wood Elf.

    The sideboard is interesting and is where I had to make the most difficult cuts.

    3 Pyroblast
    1 Pulverize
    1 Scapeshift
    1 Regrowth
    1 Reverent Silence
    1 Maelstrom Pulse
    1 Reanimate
    1 Thoughtseize
    1 Chainer's Edict
    1 Cranial Extraction
    1 Damnation
    1 Massacre
    1 Haunting Echoes

    The first thing that struck me about this deck was that it is cold to graveyard strategies. In Arianrhod's build, the only graveyard hate is a side board Haunting Echoes. I added an Ooze main, but 2 pieces of graveyard hate isn't going to go to far, especially when Haunting Echoes costs 7 to find with Burning Wish. What are some other good sorcery speed graveyard hate options?

    Virtue's Rain does not exist online, or else the Massacre would be a Virtue's Rain. I considered Perish as an answer to Elves, but every single creature in this deck is green, besides the Broodmate Dragon token, so I ruled that out.

    Pulverize is solid versus Affinity and MUD and can be cast on turn 2, which is strong when Affinity drops their entire hand turn 1.

    Pyroblasts are solid against Merfolk and come in against pretty much any blue deck. I consider Pyroblast as one of the primary reasons for running the Jund version of Nic Fit.

    I tried Chainer's Edict over Innocent Blood. I realize Innocent Blood can be used to sacrifice your own Veteran Explorers, but so can Chainer's Edict. Edict is nice because it can be used twice. I couldn't think of too many situations where I would want to Wish for Innocent Blood to sacrifice my own Explorer and a lot more where I would be sacrificing a creature that I wanted to keep around.

    Haunting Echoes is very, very solid vs. graveyard decks and other decks, it's just a question of if we can get it off in time. With LED dredge being able to go off very quickly, I wonder if some number of Nihil Spellbombs, Tormod's Crypts, Surgical Extractions, or Extirpates are not appropriate.

    Thoughtseize seems nice, but am I really going to have to Burning Wish for a Thoughtseize to take a crucial card? I guess Cabal Therapy could present a situation where that was necessary.

    Reanimate is also nice, but I wonder how applicable it is. A Reanimator deck is more likely to Entomb end of turn and it is unlikely they will leave a creature in their graveyard. Perhaps there is the possibility they just don't see Reanimate coming, but I think Burning Wish ->Reanimate just seems awfully slow versus a deck that can bring a fattie into play on turn 2. This slot may also be best as some kind of graveyard hate.

    Scapeshift, Pulse, and Damnation are all self-explanatory.

    Reverent Silence is one of the cards I was on the fence about. While Reverent Silence is very strong, I'm not sure it is necessary in the current meta. While it wrecks Enchantress, there isn't exactly much Enchantress running around these days. Additionally, the alternative Valakut kill means cards like Humility and Moat don't matter as much. I also considered Hull Breach for this slot, but I couldn't think of many situations where I would want to kill an enchantment and an artifact at the same time.

    Regrowth is another card I am on the fence about and I may cut it. Burning Wish for Regrowth for graveyard card seems a bit convoluted, especially with 2 Eternal Witness in the deck. I think it would be best to run the 4th Green Sun's Zenith in the board and GSZ for E. Witness. It costs 2 more mana, but the GSZ in the board has much broader applications. I'm going to replace the Regrowth with a GSZ and put a 2nd Wood Elves in the deck.

    Cranial Extraction is another card I am on the fence about. While Cranial is very powerful, it is also very expensive and I can't think of many decks it absolutely wrecks. Sneak and Show has both Sneak and Show (I guess Cabal Therapy information could make Cranial Extraction particularly devastating). Hive Mind has the alternate kill Show and Tell into Emrakul. Storm often keeps an alterative kill in their sideboard. I just can't think of many match-ups where Cranial Extraction shines.

    Cards that didn't make the cut:
    Night's Whisper - why not run Sign in Blood instead? The double black is unlikely to be a factor and Sign in Blood can act as a Shock vs. an opponent, pushing through those last few points of damage. In any event, I would rather tutor for GSZ and find a creature. Huntmaster can deal 2 as well.

    Pyroclasm/Firespout - both are contenders if the meta shifts. This deck has solid removal in the form of Pernicious Deed, so I'm not sure if extra sweepers are necessary, but Pyroclasm/Firespout increases the threat count.

    4th GSZ - this may be a move I'll consider. Probably replacing the Regrowth. EDIT - I actually decided to do it and add an extra Wood Elves in the main. GSZ also creates the option of turning Burning Wish into a creature.

    Life from the Loam - Nic Fit doesn't historically run Wasteland, but if it did, Life from the Loam is nice. This version is also not running Liliana, but Life from the Loam creates awesome Liliana locks. Because this deck doesn't even run fetchlands, so Life from the Loam is out.

    Shattering Spree - solid. I considered this over Pulverize, but I like the ability to cast a turn 2 Pulverize. Because lands shouldn't be that much of an issue in this deck and we are running plenty of mountains, Pulverize gets the nod over Shattering Spree.

    Hull Breach - see above.

    EDIT:
    I modified the deck list and sideboard above as follows:

    MAIN
    -1 Forest
    -1 Green Sun's Zenith
    +2 Wood Elves

    SIDEBOARD
    -1 Regrowth
    -1 Cranial Extraction
    -1 Haunting Echoes
    -1 Pyroblast
    +1 GSZ
    +1 Extirpate
    +1 Nihil Spellbomb
    +1 Surgical Extraction

    I'm still on the fence about Reanimate and Thoughtseize, and I am leaning towards switching a Reanimate for a 3rd Pyroblast or 4th piece of graveyard hate.

    I just played a match vs. Merfolk and I sided out the Burning Wish package - 4 Burning Wish, -2 Wood Elves, +2 Pyroblast, +1 Chainer's Edict, +1 Damnation. +1 Green Sun's Zenith, +1 Maelstrom Pulse - this seemed like a good sideboarding strategy.
    Deed rocks in the match up and Huntmaster is some good as well. I agree with Arianrhod, Veteran Explorer does not help them out that much. While they can pull out a lot of Islands, it is much more necessary for us to ramp.

    I'm still not sold on the 4th GSZ in the board. I like to have 4 main. However, it is nice to be able to turn Burning Wish into creatures.
    Last edited by Water_Wizard; 07-29-2012 at 06:15 AM.

  13. #1593
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    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    That was a hell of a post -- I like it.

    A few counterpoints:

    Two Huntmasters is more correct then two Wood Elves. Wood Elves is amazing in the deck not because of the ramp (which is sweet) or because the land comes in untapped (which is baller with Top), but because it fixes your mana in a deck without fetchlands. The reason the deck runs 5 Forests is because you really, really want a Forest. At the point at which you have a Forest, between Vet and Wood Elves, you've got everything, and the consistency (or lack thereof) fails to matter anymore.

    Ooze is fine. I actually had him in the Jund Scapeshift list for a while, but eventually cut him for one of the Wood Elves spots. I have no complaints about him coming back -- this version is definitely much weaker to fast graveyard strategies.

    Pulverize is boss. I had no idea that card existed. Saccing two mountains is a little painful, but the amount of damage that's going to do to the decks that we'd Wish for it is astonishing.

    Chainer's may well be superior. The reason I opted for Innocent Blood is because usually the decks where you're going to NEED it against (Show and Tell), are going to drop Show and Tell -early-, and you might not have the 4 mana to Wish + Edict. If you're on the play and they go turn two Show-Emrakul, Edict won't get the job done. I do agree that in non-Show and Tell scenarios, Edict is better, but I think that the corner case is significant enough to merit inclusion.

    Haunting Echoes is not just graveyard hate - it's also an alternate wincon if the game goes long =D

    Thoughtseize can probably be cut. Cranial needs to be in the deck before Thoughtseize, anyway. Cranial is good because it can hurt combo decks. Taking out a combo deck's Sneak Attacks, or Time Spirals, or LEDs, or Infernal Tutors, or whatever won't necessary kill them. But it'll slow them down enormously, while we find an Eternal Witness can take more of their things. Cranial gives the deck a prison strategy against combo decks (and attrition mirrors). I've actually had two games now (one yesterday) with my Rector version where, in the attrition mirror, I have literally Cranial'd all of my opponent's creatures out of his deck. The funny thing is I wasn't even looping Nightmare (he Extirpated it :| )...I was saccing a Witness to Tower every turn and swinging with Sun Titan to recur it. He had like 80 life. It took a while.

    Reverent seems good if you have an Enchantress problem. Otherwise, I'd leave it at home. We don't care about Counterbalance -that- much (at this point in time).

    Reanimate adds another interesting dimension to the deck. You can cheat out your stuff with it (Therapy yourself, name Primeval, reanimate). You can also use it just to grab one of your opponent's beatsticks in the lategame. Paying 2 life for a Tarmogoyf is perfectly acceptable. And then sometimes there'll be those rare wondrous moments when you're playing vs Reanimator or Sneak. What you do there is you Cabal Therapy them naming Griselbrand (or one of their other dudes if you think they have it). Then you Reanimate it. They won't usually leave it exposed, because they'll usually Entomb...but sometimes they will Careful Study, and that'll provide an opening too. Just remember that you can force an opening with Therapy.

    Regrowth may well be too clunky, but I did find myself wish I had it in my board the first time I played the deck (pun intended). That gives the deck 10 regrowth effects between main and sideboard, counting the Wishes and the GSZ.

    Also, don't forget about Qweerios's (I believe) suggestion of Natural Order. I am definitely on board with that. Broodmate Dragon has been very underwhelming to me, which is probably frightening. I'm inclined towards either Gaea's Revenge or Damia, Sage of Stone. Damia would probably require a little trickery in the mana base, but I think it COULD be done. Whether or not it SHOULD is another question entirely. I like the idea of having that much gas, but I'm not sure. Maybe it would be best to just run it and not change the mana base and say fuck it. If it gets in our hand, we can Therapy it and Reanimate, I guess. Otherwise, Burning->NO / GSZ should be sufficient to get it out. Gaea's Revenge is a hilarious thought, but I don't know how good it would be. I mean, being able to just dome somebody for 8 out of literal nowhere would be pretty amusing, and it has its own protection built in -- it's not going to get Swords'd or any such. I dunno. It's an interesting thought.

    Took third at my LGS's event yesterday. Fairly uneventful day...died in the swiss and then again in the quarters to the same Canadian Thresh deck, which irritated me. My deck literally dug in its heels and straight up refused to work against him for whatever reason. Other than that, deck seemed fine. Nothing really too exciting to report, so I'm not going to go into greater detail.

  14. #1594
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    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    If we are talking wish boards, what about a Living Wish board? We could even run like a wasteland for random problematic lands. We could have SB GY hate with Bojuka bog/scavenging ooze, some burn hate in finks (or huntmaster) and other stuff. I know that GSZ already does some work, but that way you can run some non green guys that do good stuff for us out of the board. Yixilid Jailer even? Just a thought.

    Edit: also in the punishing fire builds living can get a grove.

  15. #1595

    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    I'll add that in the innocent blood vs chain's edict question, the times you want an edict effect they often will have Misdirection to make you sac a creature instead.

  16. #1596
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    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    I'm playing the GBw list and the Jund list and with the experience I have had is, how to respons to a turn 1 Lackey or Delver flip, when you don't have a Stp or Lightning blot in hand and cant ramp because of no Explorer? I know you will say "don't keep that hand then". Deed is essentielly the only sweeper we have next to Pulse. That and gravehate is my only worry with this denk - else LOVE playing this deck. LOVE the Rector package + SB tech.

    Have anyone considered Griselbrand? Or Is hé to slow and costly (BBBB4)?

    /PollePotDK

  17. #1597
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    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    @Cairo,

    Unearth in a Gifts version sounds sick, and so does Phantasmal Image. I love how you can chain Witnesses with Unearth. I would definitely suggest Fleshbag Marauder > Boneshredder. Also, in my latest testing, I have concluded that more GSZ is better than Oracles, therefore unless I have 4 GSZ in my list, there is no point in having Oracles. GSZ is an Explorer on T2 for 1G. It scales much better than Oracle throughout the game and won't force you into a blue mana on T2.
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

    ... ffs I was trying to be funny...

  18. #1598
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    Quote Originally Posted by Qweerios
    @Cairo,

    Unearth in a Gifts version sounds sick, and so does Phantasmal Image. I love how you can chain Witnesses with Unearth. I would definitely suggest Fleshbag Marauder > Boneshredder. Also, in my latest testing, I have concluded that more GSZ is better than Oracles, therefore unless I have 4 GSZ in my list, there is no point in having Oracles. GSZ is an Explorer on T2 for 1G. It scales much better than Oracle throughout the game and won't force you into a blue mana on T2.
    I like that Boneshredder targets against Maverick and Tribal, prioritizing targets can be relevant, rather than them saccing a Noble, Cursecatcher or Mogg War Marshall token, etc. Versus Reanimator and Sneak and Show there's the option to use Image to Legend rule and/or Eternal Witness an Innocent Blood back. I do run Fleshbag Marauder SB for situations where it's better or additional removal is desired.

    The 4th Zenith over the 3rd Oracle seems probably correct. I'll give that swap a try, thanks for the feedback.
    TPDMC

  19. #1599
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    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    Quote Originally Posted by PollePotDK View Post
    I'm playing the GBw list and the Jund list and with the experience I have had is, how to respons to a turn 1 Lackey or Delver flip, when you don't have a Stp or Lightning blot in hand and cant ramp because of no Explorer? I know you will say "don't keep that hand then". Deed is essentielly the only sweeper we have next to Pulse. That and gravehate is my only worry with this denk - else LOVE playing this deck.
    /PollePotDK
    I had a similar revelation last night.

    To begin, I was running the Burning Wish / Scapeshift version of the deck. Scapeshift/Valakut takes up 6 slots in the main and 1 in the board while weakening your mana base. The 6 main deck slots are 3 Wood Elves, 2 Scapeshift, and 1 Land (because you are running 23 land in BurningShift, while you only need 22 in Nic Fit). Additionally, your mana base is weakened - no fetches for mana fixing, hence the Wood Elves, and you need extra Forests, 2 coming-into-play tapped lands (Valakut) and a Stomping Grounds for an extra mountain.

    I decided to cut the Scapeshift package and run Burning Wish Jund.

    I removed the 3 Wood Elves, 2 Scapeshifts, and 1 land (tweaking the manabase to remove Mountains and add 8 fetches) and added 4 Lightning Bolt and 2 Thoughtseize.

    Nic Fit is built to beat all the fair decks, which it does quite well. It struggles against the unfair decks, hence the extra discard.

    Then, I began looking at my Burning Wish board. I looked at what it added. I had Pulverize for Affinity and MUD and I had Reverent Silence for Enchantress. But I also had Pernicious Deed and Maelstrom Pulse. Pulverize didn't really work with the non-Valakut mana base. Because I was only running 3 Mountains, the chances of seeing 2 on turn 2 were slim to none, even with fetches. (the Valakut version runs 11 Mountains). I had black cards like Reanimate, Innocent Blood, and Cranial Extraction. It seemed like Liliana and discard performed similar functions, only more quickly and with less mana.

    When I played against Zoo, I boarded out 2 Thoughtseize and 4 Burning Wish for 1 Damnation, 1 Massacre, 1 Chainer's Edict, 1 Reanimate, 1 Green Sun's Zenith, and 1 Maelstrom Pulse. I figured the chances of drawing any of the Wish targets individually did not outweigh the extra mana and exposed information Burning Wish required.

    So, I decided to cut the Burning Wish package all together, adding 3 Liliana's and 1 Green Sun's Zenith.

    I know Liliana is controversial in this deck, but it helps us win the matches we are weak to and most times we are not holding any cards in hand (the +1 hurts us much less than our opponents).

  20. #1600

    Re: [Deck] Nic Fit (GBW Explorer Zenith Control)

    Liliana helps beat combo, but I'd think she'd be better from the sideboard. She alone can not get you the win unless they are a horrible player and keep a very bad hand, so you need to bring in support cards for her that will dilute your deck anyway.

    Games 2/3 when you have active hate going I can def see her helping, or if you destroy their hand with t1 and t2 discard then she can finish off the match with ease. She would've been great in my game against Hive Mind to finish out the match after I locked him out with Gaddock Teeg.

    However, just her alone will do absolutely nothing. Turn 2 Liliana they'll discard a land and then kill you next turn with their two card combo. The deck needs targetted discard and/or Cranial effects to level the playing field and get the win against combo.

    I'm gonna experiment with a few from the board, see what happens...

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