Elves is harder without the extra removal but Maverick and Dredge aren't that hard. Post board you have Pyrokinesis which is enough to slow Evles down to lock 'em out with Sharpshooter. Maverick usually gives you quite a bit of time for you to set up or you can get the really aggressive Lackey into Incinerator on their blocker hands. Dredge feels even to me preboard. MWM does a good job of dying to remove bridges and Prospector is great here too. Sharpshooter cleans up dorks and SS bounces any DRed guys. Postboard GY hate buys you a couple turns which is almost always enough. I agree that Ports are invaluable against Show & Tell decks. I also play 23 lands +4 Ports.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
I am also holding fast on Mogg Fanatic (but only finding 2 slots for him). He's a beast in the Blade MU in terms of preventing combat damage.
@magicmerl: what's so hard about maverick? Jitte! 4x StP, Aven Mindsensor, KotR, combat tricks with Scryb Ranger-almost every card is better than ours. Only they don't have that card advantage machine...
Gobbos: Kings of flavortext!
Maverick: I never had problems against them and only lost one round during a tournament (and that was at GP day two). You can make it without fanatics or Ports. The card you need is called "Pyrokinesis". Surely they will kill you dudes with StoP, but so will do other decks.
Normally, if you keep a hand with a Pyrokinesis and some dudes, you will win.
Elves: I run Pyrokinesis main over Fanatics. You always can trade 2 cards for four of them (or two to four) and will win. A fanatic always trade 1:1 and is irrelevant in this matchup.
Ports: So far, I don't play Ports. Sometimes, you will win with them and sometimes you lose because of them so it's even. They shut down manlands but I never had Problems against a factory because it can only block one little green man. The problem is: You need two mana/lands to activate it. Why not play another Goblin for this two mana to keep pressure up? It's nice to handle a maze or to deal with Karakas, but you will also win against these decks without having a Port.
In my last testingsessions I tested Tower of Magistrate again becuase sometimes I lost against equipments in the past. I felt more safe with them and against Esper it is often like a wincondition. Stonebladedecks have problems with the tower and you often can overrun them while keeping the tower untapped.
And hey, you can handle Affinity, MUD or Factorys as well. So at the moment, if I want to play more nonbasics, I will play the tower in my meta.
Question: How do you guys play against Deadguy Ale (BW) and what are your favourites to board? I don't like ths matchup, Removal, Liliana, Equipments, hymn, Wastelands. They often have everything against me and draw each time the opposite of the card, I lay down an the table.
Yes I agree with what you said about Port as well. People bring up the fact how well it may work against whatever deck, but in reality those situations don't happen ALL the time. Too many times it mana screwed me off of enough red to cast more goblins, which gave the other player more time or extra chance to stabilize the board.
The tower is also an interesting addition that my friend and I tried testing as well. Need more time to look at it though before making any conclusions, but on paper it is like the "Rishadan Port" for equipment and artifacts sort of speak.
I appreciate the answer, tks. My plan so far for this matchup was buying the stuff for a black splash and trying to run some form of disruption + chalice + 2 stingscourger main deck.
Despite the thread not reaching a consensus over Rishadan Port, I'll definitely try to have a playset close at hand.
Before buying a set of Ports, proxy them and use it at your LGS. As long as you are playing in casuals and tell people ahead of time, most people do not mind proxies for testing. Ports are an expensive commitment.
Man, I'm so excited to play Goblins at SCG Minneapolis this Sunday! Gonna try to go 2-for-2 on SCG Top-8's. The thingsI'm wondering about are:
Should I swap out the 3 Pryblast/REBs from the sideboard for Spell Pierce/Flusterstorm/Mindbreak Trap?
Should I run a 2nd Surgical Extraction over Faerie Macabre in the SB?
Should I find room in the manabase for a Karakas?
Should I replace Goblin King with something good?
The list as it stands...
4 Aether Vial
4 Goblin Lackey
4 Goblin Piledriver
3 Mogg War Marshal
4 Goblin Matron
4 Goblin Ringleader
4 Goblin Warchief
1 Goblin Chieftain
1 Siege-Gang Commander
1 Krenko, Mob Boss
4 Gempalm Incinerator
1 Pyrokinesis
1 Stingscourger
1 Goblin Sharpshooter
1 Tuktuk Scrapper
4 Cavern of Souls
4 Wasteland
2 Rishadan Port
6 Mountain
5 fetchlands
1 Volcanic Island
Sideboard
2 Chalice of the Void
1 Pyroblast
2 Red Elemental Blast
2 Relic of Progenitus
1 Faerie Macabre
1 Surgical Extraction
1 Grafdigger's Cage
2 Pyrokinesis
1 Stingscourger
1 Gilded Drake
1 Goblin King
I'd take out the Faerie for the 3rd Relic. Faerie is only better against Reanimator. I think running a split like that is cute but not optimal. Get rid of that Goblin King too. He doesn't solve any of the difficult matchups and isn't even that great against the fair decks. Krenko would do everything you would want Goblin King to do but much better.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
- I still belive that 6 U sources are to few to support Pierce. Keep those ReB there if you like them.
- I like the Fearie 1-off. Depends. Do you think you'll see a lot of Reanimator. Surgical is ook against SnT decks that play Intuition or Limdul's Vault, which is apparently becoming a thing.
- Only if you cut Ports. 12 R sources is limit low to use Gempalm/ReB in my opinion.
- Maybe a Boartusk Liege? If goblins is DtB, you may find yourself battling against E.Plague or Firespout on the early rounds. (This would also be an argument on twicking the manabase a little, because Pierce can win you some games against E.Plague if well timed, and those decks also usually run Seize/Inquisition/Hymn/Top/removal, so Pierce is almost never dead).
Good luck on SCGO. Hope to hear good news!
Super Bizarros Team. Beating everything with small green dudes and big waves.
Why do you run more targets than fetches? Wouldn't running 6 fetches and 5 mountains and a single volcanic island just be better?Originally Posted by j
Not really. It's an insignificant change in the grand scheme of things. I'm just using the numbers I am because I'm playing around with an "averaged" list, as I've mentioned before. Also, I don't really need the splash, but it's nice to have a available for the two MUs I'll side in Drake for.Originally Posted by magicmerl
But I'm interested In why you think an even ratio of fetches to targets is better.
Why does nobody answer my question or talk about the tower (except of hagar)?![]()
Tower is just another colorless mana source that weakens concistence. Over the course of 7 or 8 rounds it will probably be only useful in 2 matches and screw you in all the others. Unless the meta is full of jittes and batterskull I don't see why you want to run any.
Humphrey is always correct.
More fetches means more sources of blue mana, and a better manabase. I think that the life loss is pretty negligible, and you will basically never have the situation of having fetches to crack and no mountain to fetch up with 6 fetches and 6 targets. When would you need more than 7 lands in play? Even with 6 fetches I think you are pushing it for the splash.
Here's the current list I am tinkering with:
4 Aether Vial
4 Goblin Lackey
4 Goblin Piledriver
4 Goblin Matron
4 Goblin Ringleader
4 Goblin Warchief
4 Gempalm Incinerator
3 Mogg War Marshal
1 Siege-Gang Commander
1 Krenko, Mob Boss
1 Goblin Chieftain
1 Goblin Sharpshooter
1 Stingscourger
1 Tin Street Hooligan
1 Skirk Prospector
4 Cavern of Souls
4 Wasteland
7 fetchlands
6 Mountain
1 Taiga
Sideboard
2 Relic of Progenitus
4 Leyline of the Void
2 Thorn of Amethyst
3 Pyroblast
2 Pyrokinesis
1 Umezawa's Jitte
1 Goblin Tinkerer
Hi, after month i decided to restart play testing this deck, and i would like to begin from the list that made top 8 at Gen Con, but i have some question:
What you think of Krenko? it's a good choice?
Are really necessary four copies of MWM?
I would adjust the mana base as follows:
4 Cavern of Souls
4 Wasteland
1 Rishadan Port
5 Mountain
7 fetchlands
1 Volcanic Island
You never need more than 5 basics.
Since you splash blue I would replace pyroblast/REB for spell pierce. They could also help you against E. plague.
goblin king is not needed.
I agree with scatmanX regarding karakas.
Yes Krenko is worth the hype, it's just dumb!
As far as Mogg war Marshall goes, I've been pushing 4 ever since I made the deck, it makes Goblin Piledriver stronger, the Marshall itself can block and you don't even have to pay the upkeep, just tricks here and there.
Primary legacy deck High Tide primer
I agree. Mogg War Marshal allows you to play control when necessary, works nice with Sharpshooter and Skirk Prospector. And it can solve occasional mana problems (with Prospector) like when you run Rishadan Ports.
And it's more fun having to decide if you pay the upkeep cost or not.![]()
Quit playing Legacy but could still play Goblins (Rgw, Rg, Rw, Rb)
ジェームス・ブラウン
I'm staring in the mirror looking at my biggest rival.
I presume it was good, but the problem is which card from this LIST can i cut to give it a try!
In the SB i was thinking to play Chalice of The Void that is a great card that i played for a lot of time in the sb of this deck, it is useful versu combo like TES and Spiral Tide and it's also reusable in a lot of others MU (Burn, Fast Zoo,Canadian, ecc.) maybe i would like to try something like this:
1 Goblin Sharpshooter
3 Grafdigger's Cage/Relic of Progenitus
3 Pyrokinesis
3 Red Elemental Blast
4 Chalice Of The Void
1 Tin Street Hooligan
What you think? Any advice?
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