it seems to me that this list avoided krenko for the double R cost, as it is running 4 rishadan ports as plan B.
but if I had to cut one copy of something to include him, it would be either one incinerator or one war marshall. I wouldn't cut any of the one-ofs, and any of the other four-ofs.
as for sideboard, I myself haven't decided on one yet, but yours looks fine. I've found leyline is more to my liking, though.
ok guys. ive done it.
i didnt want to, but i think its necessary.
I finally added the most ridiculously overpowered card to the deck. After I had to splash blue for sideboard options anyway.
-4 Goblins
+4 Brainstorm
I know someone that tried brainstorm a few years back and the problem is that its not a goblin, so your ringleaders just got weaker. Also depending on which goblins you cut, it can make your curve awkward.
Also, not even merfolk runs brainstorm, its not what they want to be doing with their mana, and I don't think its what Goblins wants to be doing either.
I#m pretty sure that this "someone" was NOT me, but I tested brainstorm too. Its as simple as this: it doesn't improve our hand sigificantly since virtually any card on hand is good. So the result is much like this:
Hand before BS:
Goblin, Goblin, Goblin, Brainstorm
Hand after BS:
Goblin, Goblin, Goblin, Goblin
Plus, we usually don't have the option to use it like an "Ancenstral Recall" (i.e. drawing 3 juicy cards and topping 2 Lands), because we either need more lands or don't have any lands left. In the latter case we just change goblins for goblins.
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
Often I got flooded or screwed or got a hand full of useless goblins.
elaborate then on the point of a useless goblin in hand.
but how come those are useless? the whole point of the deck is to apply pressure and gain card advantage just so you can have a load of critters, isn't it?
in the first situation, a mulligan could solve the problem. lackeys late game are still goblins, and cheap ones, if or when you've got a board they could be doing nice things like beating with haste, or increasing board presence for gempalms and piledrivers. it's a pity when they come late, but it's better than drawing a mountain, i guess. the utility goblins can also attack, and sharpshooter can dome well with echo and prospectors.
when I say wrong deck what I'm suggesting is that maybe you're probably expecting things from the deck that it isn't supposed to be doing? hand and library manipulation are cute, and I can see it getting you out of a bad situation, but still it seems just too "smart" for a deck that wants to unload and smash, when playing aggro, or playing a cheater and avoiding mana, when playing control.
(which is just to say I don't like the concept, not denying any kind of results, of course, since I haven't tested it)
Im def not sure that BS will work here, im just testing it, but I can see 2 BS might work in gobs.
@humphrey: Nice to see you testing that card but:
Do you really want to play a card for which you have to fetch at first and show you opponent you SB-color?
And than, BS only will do well if you have fetchies and/or Matron. But if you have a Matron, you don't need any BS.
I think a Brainstorm is like it's in Merfolk not more as a "U: Cycle this card".
You also coud play SDT ;)
What is everyone's experience playing with Wort?
I've been testing playing 1 Wort over 1 SCG, but havent had sufficent time.
I think that the first Krenko is hands down better than the 4th Mogg War Marshal.
I think that you don't seem to have enough graveyard hate. I think that you need 5 slots minimum vs GY strategies. I think that the Hooligan should be another relic, and one of your other cards should be too.
Here's the coverage I think we are aiming for:
5-6 vs Graveyard
3-4 vs storm/combo
2-4 vs blue
2-4 vs creatures
Now, obviously you can't max all of those slots since you don't have room for 18 cards. I personally think that a 5-4-3-3 configuration helps you without being too distorted in any matchup.
"Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins."
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