Questions regarding your list landstillmaniac:
Shouldn't the fetchland suite be something along the lines of 4 Flooded Strand, 2 Scalding Tarn 1 Arid Mesa. Is there any reason for running Polluted Delta that I'm failing to see? A playset of strands allows you to reliably find Plains/Islands, and the SB Mountain (Aggro decks with a heavy Wasteland package I'm guessing?) can be found through Scalding Tarns; which Polluted Delta cannot.
Have you tried Moat somewhere in the 75. I know you want exactly 2 Humility MD (this comes from having played Landstill a few years back), but 1 Moat post board cound be interesting?
Is Spell Pierce over Flusterstorm a meta choice; or do you find yourself hitting Jaces/Enchantments/artifacts more often?
You have 6 anti-graveyard slots in your SB, isn't this too much?
Thanks in advance
Thanks I just get frustrated by how the tone is of some posts on here. I have tested this deck and like I said have been playing and winning with landstill for atleast 7 years. I'm not just throwing a pile together.
As I said I have tested snappy and that other stuff and simply like the old school approach better. Yes humility is insane! I have found wrath pretty good as well. Thanks or feedback. All decks aren't piloted the same by diff people nor are sideboarded the same so there may be some differences in results there also. I am by no means a slouch when in regards to landstill...
It is 3 strand 3 tarn 1 mesa, did I post it wrong?
FIXED sorry!!!
Mountain was there expecting Merfolk and RUG...mountain plus rebs and spouts seemed appealing...
Moat seems overkill for what I'm already playing...
6 GY hate comes from me being a vintage player at heart and not wanting to lose to a graveyard base deck. Like DREDGE! Plus aggro loam is annoying. Maybe that's overkill? Probably can cut 1?
Funny you ask about flusterstorm...I had 2 of them in over pierces just before the event and changed them out for the more diverse card in pierce. Both are good options though...
Every time I play UWx I have Humility in the main, so I also prefer not to play creatures in the deck.
Yeah, 6 seems excessive for legacy. I tried 4 GY hate (2 surgical / 2 tormod's) and don't like that either--I find myself digging for surgicals against combo decks. 3 surgical and 2 tormod's with a tolaria west in the mainboard is pretty good.
This seems more like a meta call. I see a lot of artifacts and enchantments in my meta so I prefer spell pierce.
Is supreme verdict a good replacement for Wrath of God?
Pitches to FOW and is uncounterable, regeneration isn't much of a problem now, besides Thrun.
To force or not to force? That is the question.
Yeah card seems pretty strong...
The time of CC4 mass removal is gone, even if its pitchable to force and uncounterable.
^^^ Yeah did I meet some of you guys at the event? People have been telling me that for years. If you guys make a trip to these events give me a shout. I have a pretty jam packed life but I wouldn't mind trying to go sometime
Hello Everyone ^^ I'm an italian player of this deck, so forgive my bad english ^^
4 Force of Will
4 Brainstorm
4 Swords to Plowshares
3 Jace, the Mind Sculptor
2 Supreme Verdict
3 Sensei's Divining Top
2 Trinket Mage
2 Engineered Explosives
1 Pithing Needle
2 Crucible of Worlds
3 Standstill
1 Realms Uncharted(<3)
1 Sigarda, Host of Herons(<3)
1 Horizon Canopy
1 The Tabernacle at Pendrell Vale
1 Karakas
1 Academy Ruins
4 Mishra's Factory
3 Wasteland
3 Tropical Island
3 Tundra
4 Flooded Strand
2 Misty Rainforest
2 Island
1 Enlightened Tutor
1 Celestial Colonnade
1 Intuition
1 Island Sanctuary(lol?)
SB: 2 Supreme Verdict
SB: 1 Chalice of the Void
SB: 1 Relic of Progenitus
SB: 2 Krosan Grip
SB: 2 Vendilion Clique
SB: 2 Life from the Loam
SB: 2 Flusterstorm
SB: 1 Sigarda, Host of Herons
SB: 2 Armageddon
I don't know if this is the most competitive version, but it's a funny one =D I wanted three things from my deck:
-Playing very well under Standstill
-A card advantage engine vs Controll (My metagame is full of UW miracle)--->Crucible&Standstill
-Play Supreme Verdict, sooooo sexy (<3)
The deck is really satisfying, but it has a very dangerous manabase... But Verdict in many MU is really good, probably better than Terminus too because it's very strong against ***** (With black or red) and Merfolks, that have many counters for it... It gives me a lot of safety =D
Sorry for my english another time ^^
I got some byes for Denver on Sunday with this list:
Main Deck
4 Swords To Plowshares
4 Brainstorm
3 Spell Pierce
3 Counterbalance
3 Standstill
2 Counterspell
1 Crucible of Worlds
1 Humility
3 Jace, the Mind Sculptor
4 Force Of Will
3 Terminus
3 Sensei's Divining Top
1 Enlightened Tutor
2 Engineered Explosives
4 Flooded Strand
1 Misty Rainforest
1 Marsh Flats
3 Tundra
1 Volcanic Island
4 Wasteland
4 Mishra's Factory
1 Karakas
1 Academy Ruins
1 Tolaria West
2 Snow-Covered Plains
2 Snow-Covered Island
qty: 62
Sideboard
3 Vendilion Clique
2 Enlightened Tutor
1 Tormod's Crypt
1 Wheel of Sun and Moon
1 Porphyry Nodes
1 Seal Of Cleansing
1 Grafdigger's Cage
1 Ethersworn Canonist
1 Oblivion Ring
1 Stony Silence
1 Circle Of Protection: Red
1 Batterskull
qty: 15
Every card in the maindeck played well. My single sickest play of the day was transmuting Tolaria West, which my opponent let happen, to get Academy Ruins, which recurred Crucible of Worlds to Counterbalance an Intuition. In the sideboard, Batterskull and Porphyry Nodes were underwhelming. Since I intend them as anti-aggro, I will most likely replace them, either with some Supreme Verdicts, or a pair of good tutorable bullets.
I feel like this deck is extremely well-positioned at the moment. I was considering Turbo Eldrazi for upcoming events, but I am actually going to keep the faith and run Landstill all the way through.
I just came back from a small local tournament, normally I do play popular decks like BUG/RUG Tempo or simply UWR Miracle. This week I was thinking of trying out something else. Something new, or maybe, something very old. I browsed some old archives of different forums and decided to play Landstill. So I came here to the thread and read through a few of this posts. Through my experience with the Miracles-archetype it wasn’t too hard to throw a solid list together, tailored to beat my meta, which constits out of different forms or creature-decks. Though the creature-decks themselves are pretty diverse. I do not know, wether Divining Tops, Terminus or Angels would have been a good improvement to this deck, I just played an kind of old-school-list, with the only difference: Wrath of God Supreme Verdict. So this is the list I threw together the night before:
Lands:
4 Tundra
4 Flooded Strand
4 Polluted Delta
6 Island
2 Plains
4 Mishra’s Factory
Removal:
4 Swords to Plowshares
4 Supreme Verdict
Counter:
4 Force of Will
4 Counterspell
2 Spell Pierce
2 Spell Snare
CA/CQ:
4 Brainstorm
4 Standstill
2 Humility
1 Crucible of Worlds
Win:
4 Jace, the Mind Sculptor
1 Elspeth, Knight –Errant
Sideboard:
2 Path to Exile
3 Timely Reinforcements
2 Detention Sphere
4 Rest in Peace
2 Ethersworn Canonist
2 Peacekeeper
The sideboard was probably pretty bad. In any way, it worked out.
R1: RW Goblins
I: I start and lead with Island, he isn’t doing alot of action until my turn 4 where I sweep for value, on T5 I drop an Humlity, followed by double-Mishra, an Crucible and an Jace.
II: He starts with Vial, I do nothing, then he drops Rest in Peace. I can’t stop myself from laughing a bit… wow, he seemed to have boarded a playset of hatecards vs my 1of Crucible? Sounds legit. I drop a Peacekeeper on T4 and he is digging for an answer. He casts Matron to grab a Ringleader at some point, but plays it safe so he can play the Commander and use his ability before I can Swords it. As I fateseal him during these process this takes serveral turns. In this time I’ve found a second Peacekeeper and he scoops soon after.
1-0
R2: MonoR Goblins
I: He mulls to 5, while I keep a shaky hand consisting of 4 Lands, an Verdict and double Force. Thought mulling to 5 he starts with Cavern, Lackey. I topdeck the sword and he is out of gas. When he found some more action I sweep, land an Humility followed by Elspeth.
II: I start with Tundra, followed by 2 Mishra. He then drops Blood Moon, I look at my hand and I scoop.
III: With the knowledge of Blood Moon I always keep an Counterspell in my hinterhand, but he doesn’t draw one whatsoever. He soon gets locked out by Mishra and Humility.
2-0
R3: UR Delver Burn
I: He is starting with an Goblin Guide and swings for 2. I reveal an Spell Snare, and Swords the Guide. He drops a second, and a Delver. And before I can handle them I am dead, burned out.
II: Infinite Removal keeps him from keeping creatures for all to long, and when he faces lethal from the Soldier Tokens that were brought to the battlefield via my Reinforcements he scoops.
III: This one was alot trickier. I kept a hand without any CC1 Removal, and he kept a hand with 2 Guides, an Delver and an Lavamancer. Gladly, his Delver isnt flipping for 2 turns, and when I sweep on my T4 I am on 6. He casts an Chain Lightning getting me to 3. I brainstorm and find double Reinforcements which are pushing his gameplane to an level of invalidity. He then soon gets killed by my creatures, while he keeps drawing lands.
3-0
R4: GW Maverick
I: I let him beat me down to 10 (the approximate level of life I prefer to keep, before sweeping), then sweep, swords his next turn and drop a Standstill. After I Ancestral Recall in his turn, I drop Humility and another Standstill, with 2 Mishra’s Factory in the game, and 1 more in hand. After a Jace follows and ticks up to 12 he scoops.
II: He has 2 or 3 Mothers, so I Force both of his GSZ, X=2, sweep, drop Jace and Humility followed by some Mishra’s and he is dead.
4-0
So I took first, nothing too fancy as it was a small tournament. Though it showed that this archetype is not completly invalid, though I’d like to share some thoughts.
Standstill was everything, from game-winning to a dead card. It was totally dead vs Goblins, obviously. I am not sure whether this is a good state of being for a core-card. I don’t think that you can actually move it tot he Sideboard, as this sounds terrible. What do you guys think, is it acceptable,for having a dead mainboard card versus an popular Archetype as Goblins is? Based on my experience with Miracle, I think that it still is superior to Counterbalance, as it can’t get crushed by Decay, which is huge, as our deck isn’t exposing itself to Decay alot, which is obviously pretty good. I think, when playing the full set of Standstills Mainboard, the rest of the deck should be able to beat Vial-Decks on it’s own – hence the 4 Verdicts Mainboard. While this may seem alot, it was just enough all of the time, as you really need to sweep twice in a game, before establishing an superior boardstate with Mishra+Humility or something of that kind.
The Sideboard was terribad and should be changed for an big tournament. Maybe adding a few more Counters like Flusterstorm seem like a good idea. Canonists are huge vs Show and Tell, considering the big amount and Counterspell we play. Plus it does represent a clock, while invalidating their Counters all together. I really like that kind of hate in an deck, that cannot flash a hundred Angels end of turn. Then there is the point of what is the best swiss-knife in terms of postboard Removal. In UW we only have Ring and Sphere, and I think Sphere is totally superior in this point, though being blue. I do not think that it is worth it, to splash in a third color just to enable EE or the eventual EE-lock with Ruins, when you have sufficent alternatives on-color.
Though I wouldn’t take this deck to a big tournament yet, I am curious now if we can tweak this deck to something truly powerful(again). I’ll do some testing and let you people know wether it’s going good or bad.
Greetings
I'm fine with maindeck Standstills, because you need to be seriously behind on board to make it a bad idea. If they don't actually have Delver or Vial out, you're probably safe just going t2 Standstill. I like EE over o-ring because 1) It is a permanent solution to problems, because it can't get blown away on board. 2) It is an amazing lead-in to Standstill, 3) Ruins recursion wins games. Ruins is also great alongside Crucible.
Part of the reason I prefer maindeck Terminus to Supreme Verdict is the cost. The other part is the instant speed. Both allow you to better exploit Standstill, and the instant speed also increases your answers to dumb things like 4 eot angels.
I enjoy splitting Counterbalance/Standstill 3/3, because they work well versus different decks. The lower the other's deck's curve, the more likely that CB will be better. Versus vial decks, they're both leaving anyway.
As far as sideboards go, I love the e-Tutor sideboard. I won multiple games off EOT t1 tutor into t2 Canonist.
@Landstillmaniac
I saw you list a page back and read your arguments in the discussion that followed, and I liked your train of thought. I took the list as it was, only change WoG -> Supreme Verdict. I had blast playing the deck in testing, while my opponents just wanted to punch my face. I even managed to win most of the games. Awesome!
Still, the deck is a number of months old by now, and this isn't exactly the most active thread. Just wanted to know if you've played the deck again in a more updated meta and if you've done any changes? If so, how did it work out?
Thanks!
Brought this brew to my local tournament, to celebrate the good old days ;)
3 Tundra
2 Volcaninc Island
1 Plateau
1 Celestial Colonnade
1 Karakas
2 Island
2 Plains
4 Mishras Factory
4 Flooded Strand
3 Scalding Tarn
4 Force of Will
3 Spell Snare
2 Counterspell
4 Brainstorm
3 Standstill
1 Fact or Fiction
3 Senseins Divining Top
3 Terminus
4 Swords to Plowshares
2 Engineered Explosives
1 Supreme Verdict
1 Humility
3 Jace, TMS
1 Elspeth
2 Entreat teh Angel
SB:
3 Vendillion Clique
4 Counterbalance
2 REB
2 Detention Sphere
3 Rest in Peace
1 Timely Reinforcements
R1: Combo Elves
G1: He starts witch a turn one Sentinel and a turn 2 Ooze, which meets my Spellsnare. On my 2nd turn I lay down a Standstill, as his Sentinel wasn't that big of a thread. Since I was tapped out he saw his opportunity to combo off, but his initial Glimpse meet a Force. I played a Top the next turn and together with a Brainstorm and a Terminus I made sure that he wouldn't come back in this game. He died to a couple of angel token.
Board: +4 CB -1 FoF -1 Standstill -1 Jace -1 Snare
G2: He leads with a Heritage Druids, followed by a Sentinel, while I cast Brainstorm at the end of his 2nd turn to set up my 2nd turn Balance. Unfortunately his next play wasn't a 1 mana spell, but a Venge Vine, powerd out with the help of a Gaeas Cradle. In my next turn I play a Top and thenn proceed to destroy his board in the following turns multiple times via Terminus and StPs, since his freshly drawn Cavern of Souls nullified my CB plan. At turn 7 I finally stick a Humility and ride Jace to victory.
1-0 / 2-0
R2: Jund
G1: I win the roll and lead with a Top, followed by a turn 2 Standstill ( that he didn't picked with his Thoughtseize for reasons only he knows). Since those two for a good duo I have no problem hitting every landdrop till turn 5, when he decided that it was time to break this boring game with his Elf, which cascaded into a Goyf. One Top spin later they are both gone and I follow up with Jace and yet another Standstill. I start to fateseal him ( since I didn't wanted to lose my Jace against a Bolt and I had teh upper hand in terms of card advantage anyway. Eventually I ride Jace to victory, while Ccounter and spotremoval keeps his board clean. He'd never drew another Elf though, thanks to Mr.Mindsculptor.
SB: +1 Timely Reinforcement + 3 RiP - 1 Jace -1 Standstill -1 EE -1 Snare
G2: He starts with a couple of discard spells to a point where neither of us has a hand anymore. Naturally I draw more 4cc bombs then he does, while nullifying Shaman and Goyf via RiP. Around turn 9 or 10 I resolve a neckbreaking FoF, revealing Jace, Entreat, Brainstorm, Supreme Verdict and Standstill, which lead to a quick concession on his side, since his board of mighty 0/1 Lhurgoyfs and pesky Squires couldn't handel any combination of those cards.
2-0 / 4-0
R3: Maverick
G1: He leads with a Cavern of souls into Mother of Runes, followed by a Gaddog Teed and a Karakas, so yeah I didn't won this round...
Board: +2 Detention Sphere -1 Verdict - 1 FoF
G2: I lead with Top and an early Terminus to clear his initial board of Arbor, Hierach and Knight. After a quick Ancestral Recall I drive Jace to another victory.
G3: He leads with Cavern into a Mother, yet his 2nd turn Stoneforge meets a Snare. Thanks God this guy isn't a human as well. However his 2 Knights are, and 2 Wastelands later I'm down to a Factory and a Flooded Strand, while he got his Mother and 2 large Knights in play. I draw for my turn, play an Explosive on one and another land, take 14 damage from his Knights, blow up the Explosive and remove his remaining board via Detention Sphere. Next turn I replay the Top, cast a Stadstill and make sure to avoid the final damage by blindly attacking into a Dryad Arbor. When I finally hit my 2nd Mishra, forcing him to stop our initial draw - go game he tries to get a hold of the situation with an StP, but my hand full of awesomeness simply said "No!" and when Landstill reaches a point where you can shout "No!" to allmost everything... yeah you are in a pretty good shape.
3-0 / 6-1
R4: Jund
G1:
I win the roll and lead with a Fetchland, while he goes for a turn 1 Shaman. At the end of the turn I get rid of the Shaman and lead with Mishra and a Standstill and we start to play like it was 2009/10, where we go for draw - go till he gets bored and breaks the Standstill, once again with a BBE, this time cascading into a Lilliana, who meets a Counterspell immediately, while I gladly take the 3 damage form the Elf. Via Brainstorm and Top I set a Terminus up for his next turn and cast my Elspeth for the first time of the day, starting to spit out tokens. Of couse he goes for another Elf, cascading into a Bob and throwing a Bolt on my Token to take Elspeth down. One spin later the board looks really grim, since he's facing an Elspeth and a good amount of handcards on my side. Eventually I win via flying Soldiers and a Jace fateseeling his good creatures away.
SB: +1 Timely Reinforcement + 3 RiP - 1 Jace -1 Standstill -1 EE -1 Snare
G2: He leads with a Shaman into a turn 2 Thoughtseize and Goyf and followed this up with another Goyf on his 3rd turn. I assume you see where this will end.I rip RiP of the top and his face turns really sore, which doesn't change when I cast Timely Reinforcements and Elspeth in the following turns. Yeah good times.
4-0 / 8-1
Later on we played a couple of games to test the matchup a little more and we ended up with a solid 6-0 for me. Soo all in all I'm currently 10-0 against Jund with this list, which obviously doesn't say much, but I'm still happy with the way the deck ( that I threw together in 5 minutes) turned out.
so long
Felidae_
Our music means nothing, except for what it means to
you.
I've been working on a Landstill deck for the past couple weeks and ended up with something pretty competitive. It started when I made a deck that resembled UR StifleStill in developing competitive, the aggression part of the deck was underwhelming but Jace + Standstill + FoW and the classic Counterspell were too powerful to pass up. After several match losses to Goyf/KotR, I decided to test with white or black for removal, and white was vastly superior. When I built this deck, the rationale was to dodge Abrupt Decay and to have a solid plan against the traditionally bad matchups of grindy counterspell decks: Burn and Vial Aggro. Here is what I ended up with:
BantStill (UWg Landstill)
Creatures (4)
4 Snapcaster Mage
Spells (23)
4 Swords to Plowshares
4 Brainstorm
4 Force of Will
3 Spell Pierce
3 Counterspell
2 Intuition
1 Bant Charm
1 Supreme Verdict
1 Life from the Loam
Others (8)
1 Engineered Explosives
3 Standstill
3 Jace, the Mind Sculptor
1 Elspeth, Knight-Errant
Lands (25)
1 Maze of Ith
1 Karakas
1 Academy Ruins
1 Wasteland
4 Mishra's Factory
4 Flooded Strand
4 Misty Rainforest
4 Tundra
2 Tropical Island
2 Island
1 Plains
Sideboard (15)
3 Surgical Extraction
2 Flusterstorm
2 Path to Exile
1 Disenchant
2 Timely Reinforcements
1 Zuran Orb
1 Pithing Needle
1 Silent Arbiter
2 Vendilion Clique
Burn gets significantly better with Zuran Orb + Loam + Academy Ruins in an Intuition pile. Timely Reinforcements is a big chunk there too.
Vial Aggro can be potentialy locked down by Arbiter + Maze of Ith. It is very hard to dismantle with Ruins and Loam somewhere. Timely Reinforcements also helps there.
EE + Academy + Loam is another popular Intuition pile as it sets up the EE loop.
Overall there is a lot of value to get out of Snapcaster when you combine it with LftL and Intuition, it makes singleton spells more readily availlable. LftL + Jace or Brainstorm also acts as a pseudo Standstill because it will usually shuffle away recurred fetches in favor of 3 business cards.
Are there any cards I should be heavily considering for this shell? Any really good Intuition piles I am missing?
Do you know what assuming does? It makes an ass out of you and me.
Get it...? Ass, u, me?
... ffs I was trying to be funny...
With UW Landstill being my first competitive Legacy deck, I'm always thrilled to try new things that might get the deck to work again.
I really like your list (Intuition control decks are awesome), just a couple of things:
Bant Charm: Why? It isn't really that versatile, seems overcosted. I think I'd just rather have another Engineered Explosives, which has historically proven itself to be awesome. I could be wrong, so I'll give it a try, but I don't like. I also notice your running quite few mass removal spells. Just 1 EE and 1 Verdict. The Landstill decks of old used to average at 3 EE and 2 Wraths, do you find yourself wishing to be able to clear the board more often?
Isn't 4 Snapcaster Mages too many? When playing similar, pure control decks with 4 Mages, I often found myself with too many (namely 2 in my opening hand) clogging my hand, just doing nothing (be it due to a lack of targets, not enough mana, etc). I could be wrong, but it might be better to shave 1 Mage.
You're only running 2 green sources, so a timely Wasteland could really ruin your day. You might consider squeezing a Savannah somewhere in there.
You probably want a singleton Tormod's Crypt, to lock out Graveyard dependent decks (Intuition for Loam, Ruins, Crypt. Your move, sucker.)
You can also consider 1 Celestial Purge in your sideboard. I've been loving it in miracles, as it takes care of annoying creatures like shaman, confidant, bloodbraid elf, etc, in addition to killing Liliana.
Anyway, kudos for the decklist, definitely looks awesome, I'd really like to be able to bore the crap out of people with Landstill again (they seem to loath UW far more than any of the BUG builds).
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