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Thread: Descendant's path combo

  1. #1
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    Descendant's path combo

    The basic idea is mothdust changeling/mutavault triggers descendant's path for any creature type so if you set up the top of your deck to cast emrakul, then you win the game. Simple.
    Alternate wncon is the good ol standbye, show and tell.

    The list

    lands//22
    2 ancient tomb
    2 city of traitors
    3 mutavault
    4 tropical island
    4 misty rainforest
    1 wooded foothill
    2 flooded strand
    3 island
    1 forest



    creatures//11
    4 emrakul, the aeon's torn
    3 progenitus
    4 mothdust changeling

    spells//27
    4 descendant's path
    3 worldly tutor
    4 show and tell
    2 personal tutor
    4 force of will
    4 spell pierce
    4 brainstorm
    2 sensei's divining top



    The deck is just as fast as normal show and tell decks, but also has the luxury of actually casting emrakul for free, instead of just putting him into play, or paying full cost. Descendant's path is no quicker than sneak attack, but at least you keep the emrakul if he doesn't manage to kill in one swing. The hands can get a little clogged sometimes with emrakuls/progs, but that happens with every show and tell deck. The deck could still definitely need work.

  2. #2
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    John Cox's Avatar
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    Re: Descendant's path combo

    What would be really cool is to use griselbrand and skill borrower

  3. #3
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    Re: Descendant's path combo

    I actually picked up 4 Descendant's Path when AR came out but then ended up icing the project as being too clunky. Will be very interested to see how you do.

    Have you considered Awakening Zone and Pattern of Rebirth as alternate roads to combo/vitctory? :)

  4. #4
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    Re: Descendant's path combo

    The deck can be a bit clunky. Dunno about some of those cards that were suggested, they all seem pretty bad... I like griselbrand, but i like being able to tutor for a non-karakas'able critter, and prog removes to fow, which has been kind of an issue... Maybe a 3/3/1 split between the three, adding 1 grisel? Dunno. Maybe i'll go to one copy of personal tutor to fit a singleton intuition.

  5. #5
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    Re: Descendant's path combo

    the griselbrand is only good with skill borrower, you need something with an activated ability, kiki-jiki, mirror breaker works better with skill borrower but that would be a whole other deck.

  6. #6

    Re: Descendant's path combo

    Why not play the crazy Eldrazi that everyone forgets about instead of Progenitus, and neato spells that pump out Eldrazi spawn tokens to trigger Path?

    The pinging spell that drops 1, Awakening Zone, the 2/2 that drops a token into play, etc.

    Seems reasonable.

  7. #7
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    Re: Descendant's path combo

    By crazy eldrazi, do you mean Kozilek? Dunno if draw 4 is worth the trade of being able to pitch to Fow, and being untargetable. The thing about using the changling base instead of the eldrazi base is that you can have a lower manacost and have flexibility in the types of critters you try to cheat into play... Prolly play a slight variety in board, since the worldly tutors MD. I do like the awakening zone a lot, but I don't think it is viable in legacy, too slow... Bitterblossom barely sees play, a card that costs less, and can actually put pressure on it's own.

  8. #8

    Re: Descendant's path combo

    My suggestion?

    Elimminate the SnT aspect of it completely: drop the SnT and the Personal Tutor, in favor of the fourth Path, Four Nest Invader and two of either Awakening Zone or Growth Spasm.

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