Page 155 of 239 FirstFirst ... 55105145151152153154155156157158159165205 ... LastLast
Results 3,081 to 3,100 of 4766

Thread: [Deck] Dreadstill - Enter the Fist

  1. #3081
    Tap 2, Standstill. Good?
    kiblast's Avatar
    Join Date

    Jul 2010
    Location

    Somewhere in Europe.
    Posts

    1,232

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Squirrel View Post
    Dredging 3 times off your opponents two-mana-investment too
    Actually Standstill is the first thing that comes out g2 and g3 vs Dredge.
    Are you into Jazz? Have a look at the Lp's I have for sale on Discogs!

  2. #3082
    Blub.
    Squirrel's Avatar
    Join Date

    Oct 2010
    Location

    Germany
    Posts

    84

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by kiblast View Post
    Actually Standstill is the first thing that comes out g2 and g3 vs Dredge.
    I know, but if he draws Surgical Extraction off it, i don't think he boardet it out.
    Quote Originally Posted by Einherjer View Post
    Are you guys fucking serious? Like really?

  3. #3083
    Don't Tell Stacy
    RaNDoMxGeSTuReS's Avatar
    Join Date

    Jul 2010
    Location

    Sioux City, IA
    Posts

    720

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Squirrel View Post
    Dredging 3 times off your opponents two-mana-investment too
    Obviously versus Reanimator.
    Quote Originally Posted by Koby View Post
    My love for Valakut knows no bounds. It mise well read:
    Land - Super Duper Mountain
    When you play a land, LIGHTNING BOLT!
    Quote Originally Posted by EpicLevelCommoner View Post
    Strange as it may seem, this deck seems like the best place for Ruhan of the Fomori. A 7/7 with the right equipment will end games nightmarishly quick, and it comes with the perk of being blue to pitch to Force of Will if you draw into extra copies. And it wouldn't be too hard to protect him in counter-heavy build.
    Follow me on Twitter @RaNDoMxGeSTuReS

  4. #3084
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Vandalize View Post
    Geez, this is the funniest deck I've played since Flash Hulk and Angry Tradewind Survival. Thanks god something is fun in magic again, with all these Show and Tell boringness laying arround.


    I'm favoring Spell Pierce over Spell Snare because it protects Dreadnought, and that's pretty good and useful.
    I actually like your list Vandal...the only thing I'm skeptical of is the lack of library manipulation you have :(. Do you ever find yourself wanting say a Top/extra ponder..or even preordain?. Pretty cool board, I still favor Pierce over Flusterstorm in almost every situation since it hits relevant permanents Fluster can't. Do you like Submerge over Dismember? I'm a huge advocator of Crucible...maybe it could work with your list?

    Just some ideas to help. I love Echoing Truth btw.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  5. #3085

    Re: [Deck] Dreadstill - Enter the Fist

    Has anyone tried to merge dreadstill with the "russian" lists, i.e tombstalker/delver/nought-lists discussed in the new and developmental thread?

    The problem as I see it is the lack of cardadvantage in the russian lists, while all black lists in this thread relies on the very fragile enginge in dark confidant.

    What I want to achieve is a deck with relevant creatures besides nought, that still uses manlands and standstill to make up for the stifle/nought cardloss. Using Vandalize's list as a starting point, substitutions to black could be made as indicated:

    4 Mishra's Factory
    4 Scalding Tarn -> P. DELTA
    3 Misty Rainforest
    3 Volcanic Island -> UG SEA
    3 Wasteland
    2 Island
    1 Mountain -> SWAMP

    [13]
    4 Phyrexian Dreadnought
    4 Delver of Secrets
    3 Grim Lavamancer -> TOMBSTALKER
    2 Snapcaster Mage -> additional pierce/trickbind?

    [27]
    4 Force of Will
    4 Daze
    4 Brainstorm
    4 Lightning Bolt -> SNUFF OUT
    4 Stifle
    4 Standstill
    2 Spell Pierce
    1 Trickbind

    [15]
    SB: 4 Submerge
    SB: 3 Red Elemental Blast -> additional counters? counterbalance, if tops are incorporated maindeck?
    SB: 2 Flusterstorm
    SB: 2 Echoing Truth
    SB: 2 Rough//Tumble -> MASSACRE
    SB: 2 Engineered Explosives

    Pros:
    - More creatures that are not easily killed, i.e the awesomeness of tombstalker.
    - Increased ability to remove problematic creatures MD.

    Cons:
    - No reach, win based entirely on attack phase
    - The loss of Pyro/REB

  6. #3086
    Stomping blue decks with "dead" decks, as usual.
    Vandalize's Avatar
    Join Date

    Sep 2010
    Posts

    314

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Roodmistah View Post
    I actually like your list Vandal...the only thing I'm skeptical of is the lack of library manipulation you have :(. Do you ever find yourself wanting say a Top/extra ponder..or even preordain?. Pretty cool board, I still favor Pierce over Flusterstorm in almost every situation since it hits relevant permanents Fluster can't. Do you like Submerge over Dismember? I'm a huge advocator of Crucible...maybe it could work with your list?

    Just some ideas to help. I love Echoing Truth btw.
    Sometimes I do, yes. Snapcaster Mage into Brainstorm gives a little card selection in the late game, but sometimes I brick on lands (usually color screw), or can't find a Brainstorm in time.

    So -2 Snapcaster Mage, -1 Misty Rainforest -1 Trickbind +2 Ponder +1 Spell Pierce +1 Torpor Orb.

    This deck can operate with 2 lands, and Torpor Orb does a great job against Legacy in general (except RUG). I've found Torpor Orb to be a house when we have multiple Dreadnought stuck in hand, and against random bounce (like Stingscourger, for example).
    Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return

  7. #3087
    Don't Tell Stacy
    RaNDoMxGeSTuReS's Avatar
    Join Date

    Jul 2010
    Location

    Sioux City, IA
    Posts

    720

    Re: [Deck] Dreadstill - Enter the Fist

    What do you think is the correct fetch count for the new version of this deck.

    8, 6, 5?
    Quote Originally Posted by Koby View Post
    My love for Valakut knows no bounds. It mise well read:
    Land - Super Duper Mountain
    When you play a land, LIGHTNING BOLT!
    Quote Originally Posted by EpicLevelCommoner View Post
    Strange as it may seem, this deck seems like the best place for Ruhan of the Fomori. A 7/7 with the right equipment will end games nightmarishly quick, and it comes with the perk of being blue to pitch to Force of Will if you draw into extra copies. And it wouldn't be too hard to protect him in counter-heavy build.
    Follow me on Twitter @RaNDoMxGeSTuReS

  8. #3088
    Member
    SupREME-10's Avatar
    Join Date

    Nov 2011
    Location

    Canada
    Posts

    180

    Re: [Deck] Dreadstill - Enter the Fist

    Here is how I run my mana


    3 x Flooded Strand
    3 x Scalding Tarn
    3 x Volcanic Island
    3 x Wasteland
    3 x Island
    1 x Mountain
    4 x Mishra's Factory


    I have found 6 fetches to be enough as I do need to get the Basic often enough as well.

    I hope that helps
    Cheers

    And if you enjoy other Magic The Gathering sites try out www.mtgfanatic.com

  9. #3089
    Don't Tell Stacy
    RaNDoMxGeSTuReS's Avatar
    Join Date

    Jul 2010
    Location

    Sioux City, IA
    Posts

    720

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by SupREME-10 View Post
    Here is how I run my mana


    3 x Flooded Strand
    3 x Scalding Tarn
    3 x Volcanic Island
    3 x Wasteland
    3 x Island
    1 x Mountain
    4 x Mishra's Factory


    I have found 6 fetches to be enough as I do need to get the Basic often enough as well.

    I hope that helps
    Sorry to nit-pit, I'm a bit OCD, would be it better to just run 4/2 between tarn and two other blue fetches to max your opportunity to get basic island and mountain?
    Quote Originally Posted by Koby View Post
    My love for Valakut knows no bounds. It mise well read:
    Land - Super Duper Mountain
    When you play a land, LIGHTNING BOLT!
    Quote Originally Posted by EpicLevelCommoner View Post
    Strange as it may seem, this deck seems like the best place for Ruhan of the Fomori. A 7/7 with the right equipment will end games nightmarishly quick, and it comes with the perk of being blue to pitch to Force of Will if you draw into extra copies. And it wouldn't be too hard to protect him in counter-heavy build.
    Follow me on Twitter @RaNDoMxGeSTuReS

  10. #3090

    Re: [Deck] Dreadstill - Enter the Fist

    Vandalize, could you give some pointers on how to use the sideboard with your deck.
    In and out against the top dogs at least?
    -RUG
    -Maverick
    -UW Miracles

    Feel free to extend the list.

  11. #3091
    Don't Tell Stacy
    RaNDoMxGeSTuReS's Avatar
    Join Date

    Jul 2010
    Location

    Sioux City, IA
    Posts

    720

    Re: [Deck] Dreadstill - Enter the Fist

    Took the following list to a 3-0-1 finish at my LGS tonight. Placed second on tie breaks.

    21 Land
    4 Scalding Tarn
    2 Misty Rainforest
    5 Island
    2 Volcanic Island
    1 Tropical Island
    4 Mishra's Factory
    3 Wasteland

    5 Creatures
    3 Phyrexian Dreadnought
    2 Trinket Mage

    34 Spells
    4 Brainstorm
    4 Force of Will
    4 Stifle
    4 Standstill
    3 Spell Snare
    3 Counterbalance
    3 Sensei's Divining Top
    2 Firespout
    2 Engineered Explosives
    2 Daze
    1 Fire/Ice
    1 Trickbind
    1 Torpor Orb

    15 Sideboard
    3 Spell Pierce
    3 Submerge
    3 Envelop
    1 Red Elemental Blast
    1 Pyroblast
    1 Gilded Drake
    1 Relic of Progenitus
    1 Grafdigger's Cage
    1 Tormod's Crypt

    2-1, Maverick
    2-1, Elves
    2-1, Affinity
    1-1-1, 12-Post

    Yep. Liked the main deck. Torpor Orb was sick. It straight won me two games and never was a win-more.

    Envelops were useless (against those matches). I wanted the fourth Spell Snare all night. Fire/Ice did it's job as a miser's slot.

    Edit: Here's what I'll be testing going forward.

    21 Land
    4 Scalding Tarn
    2 Misty Rainforest
    5 Island
    2 Volcanic Island
    1 Tropical Island
    4 Mishra's Factory
    3 Wasteland

    5 Creatures
    3 Phyrexian Dreadnought
    2 Trinket Mage

    34 Spells
    4 Brainstorm
    4 Force of Will
    4 Stifle
    4 Standstill
    4 Spell Snare
    3 Counterbalance
    3 Sensei's Divining Top
    2 Firespout
    2 Engineered Explosives
    1 Daze
    1 Fire/Ice
    1 Trickbind
    1 Torpor Orb

    15 Sideboard
    4 Submerge
    3 Surgical Extraction
    3 Pyroblast
    2 Envelop
    1 Red Elemental Blast
    1 Grafdigger's Cage
    1 Tormod's Crypt
    Last edited by RaNDoMxGeSTuReS; 09-18-2012 at 01:52 AM.
    Quote Originally Posted by Koby View Post
    My love for Valakut knows no bounds. It mise well read:
    Land - Super Duper Mountain
    When you play a land, LIGHTNING BOLT!
    Quote Originally Posted by EpicLevelCommoner View Post
    Strange as it may seem, this deck seems like the best place for Ruhan of the Fomori. A 7/7 with the right equipment will end games nightmarishly quick, and it comes with the perk of being blue to pitch to Force of Will if you draw into extra copies. And it wouldn't be too hard to protect him in counter-heavy build.
    Follow me on Twitter @RaNDoMxGeSTuReS

  12. #3092
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [Deck] Dreadstill - Enter the Fist

    Strait old school list right there...love it. Are Evelopes strickly for the UW Miracle matchup? I often thought about this as an answer to for Terminus, since it's so hard to counter normally.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  13. #3093

    Re: [Deck] Dreadstill - Enter the Fist

    Myself and my Friend Dustin (Scrum) played the same 75 this weekend and split top 4.

    4 Delver
    4 Nought
    4 Grim

    4 Standstill
    4 Force
    4 BS
    4 Bolt
    4 Stifle
    3 Daze
    3 Pierce
    2 Forked Bolt
    1 Orb

    4 Factory
    4 Tarn
    4 Volcanic
    3 Waste
    2 Island
    2 Misty

    4 Submerge
    4 REB
    3 Sulfur Elemental
    2 BEB
    2 Vendilion Clique

    1-2 vs uw delver (4 path 4 swords 4 snag 4 Gut Shot...tough)
    2-0 vs deadguy ale
    2-0 vs Faerie Stompy
    2-0 vs Dredge
    ID

    List was great

  14. #3094
    Don't Tell Stacy
    RaNDoMxGeSTuReS's Avatar
    Join Date

    Jul 2010
    Location

    Sioux City, IA
    Posts

    720

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Roodmistah View Post
    Strait old school list right there...love it. Are Evelopes strickly for the UW Miracle matchup? I often thought about this as an answer to for Terminus, since it's so hard to counter normally.
    Envelops aren't strictly for UW Miracles, but they're a huge reason I'm playing them. They also hit Show and Tell, GSZ and other random Sorceries I care about for a hard counter.

    Spell Pierce is my least favorite card in Legacy right now. People can and will always play around it. Most cards I want to pierce are answered with Counterbalance anyway.

    I can't Envelop a Jace, but that's why I run four red blasts. They're also good againt Show and Tell and Merfolk.

    I don't see a good reason to play Spell Pierce right now. Sure storm combo is out there, but we have a pretty solid 60 to handle them anyway.

    P.S. Tried the Delver list for a while, but it felt too durdly against Goblins and other heavy creature decks.
    Quote Originally Posted by Koby View Post
    My love for Valakut knows no bounds. It mise well read:
    Land - Super Duper Mountain
    When you play a land, LIGHTNING BOLT!
    Quote Originally Posted by EpicLevelCommoner View Post
    Strange as it may seem, this deck seems like the best place for Ruhan of the Fomori. A 7/7 with the right equipment will end games nightmarishly quick, and it comes with the perk of being blue to pitch to Force of Will if you draw into extra copies. And it wouldn't be too hard to protect him in counter-heavy build.
    Follow me on Twitter @RaNDoMxGeSTuReS

  15. #3095
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [Deck] Dreadstill - Enter the Fist

    I am preparing for SCG this weekend, was wondering if anyone has seen alot of Abrubt Decay as of late. Was contemplating if Apostle's Blessing should be considered as a SB option for us?
    Seems incredible good in Rock/BUG matchups, as well as being useful against UW with the 8 swords/path plan. Also against RUG, it can shut down Grudge, REB on Delver, Bolts, Fork bolt o.O.
    Edit: Also gives us cool combat tricks postboard.

    Also prevents Shatter. I know, someone had to say it.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  16. #3096

    Re: [Deck] Dreadstill - Enter the Fist

    How'd u do Rodney? any updates to ur list?

  17. #3097

    Re: [Deck] Dreadstill - Enter the Fist

    Played a 29-player event yesterday. Went 3-1-1 with an ID. 4th place in the swiss and lost in the semifinals. I don't remind the games well enough to put up a decent report but something anyway:

    1. round: Infect stompy (2-0), killed his guys and mana base, Dreadnought for the win.
    2. round: MUD (2-1), I knew what he was playing so I mulliganed in to chalice hate.
    3. round: Reanimator (1-2), got the nuts in the second game, but in the third he Show and Telled through my blast and Angel of Despair to destroy my cage, the proceeded to entomb and animate a Sphinx. My next turn 'nought couldn't race that.
    4. round: Merfolk (2-0 or 2-1), Lavamancer beat him twice.
    5. round: Reanimator (ID)

    Quarters: Reanimator (2-0), the same player that I lost to. This time I drew better.
    Semifinals: RUG Delver (1-2), first game mulligan to 4, got back to the game with Standstill but was unable to draw coloured lands after he wasted my volcanic. 4 Factorys got him to 4 but after he beat me anyways. Second game I mulligan to 4 again and keep a hand of delver, volcanic, lavamancer and 'nought. On the draw phase of my opponents 4th turn, he scoops to my board of lavamancer, delver, dreadnought and two lands, while he had 0 permanents :) Satisfying. Third game we both keep 7 (as he did in every game), but apparently his 7 seven was better than mine.

    Tested Apostle's Blessing for fun. I sided it in only against RUG. Drew it once, but it got countered. I wanted to play it against some Abrupt Decay decks, but no luck. This deck just fails to fail me :) Top8-ing almost every event that I play with it.

    edit. ooops, the list :) :

    3 Volcanic Island
    2 Island
    1 Mountain
    3 Wasteland
    4 Mishra's Factory
    4 Scalding Tarn
    2 Misty Rainforest
    1 Arid Mesa

    4 Delver of Secrets
    4 Grim Lavamancer
    4 Phyrexian Dreadnought

    4 Standstill
    4 Force of Will
    4 Brainstorm
    4 Stifle
    2 Trickbind
    3 Spell Snare
    3 Lightning Bolt
    4 Daze

    SB:
    3 Graffdigger's Cage
    3 Pithing Needle
    3 Pyroblast
    2 Dismember
    2 Spell Pierce
    2 Apostle's Blessing

  18. #3098

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by HaShugz7 View Post
    How'd u do Rodney? any updates to ur list?
    I'm curious myself how you did I've always loved beating face with a 12/12

  19. #3099

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Grizzly_Bear View Post
    Has anyone tried to merge dreadstill with the "russian" lists, i.e tombstalker/delver/nought-lists discussed in the new and developmental thread?

    The problem as I see it is the lack of cardadvantage in the russian lists, while all black lists in this thread relies on the very fragile enginge in dark confidant.

    What I want to achieve is a deck with relevant creatures besides nought, that still uses manlands and standstill to make up for the stifle/nought cardloss. Using Vandalize's list as a starting point, substitutions to black could be made as indicated:

    4 Mishra's Factory
    4 Scalding Tarn -> P. DELTA
    3 Misty Rainforest
    3 Volcanic Island -> UG SEA
    3 Wasteland
    2 Island
    1 Mountain -> SWAMP

    [13]
    4 Phyrexian Dreadnought
    4 Delver of Secrets
    3 Grim Lavamancer -> TOMBSTALKER
    2 Snapcaster Mage -> additional pierce/trickbind?

    [27]
    4 Force of Will
    4 Daze
    4 Brainstorm
    4 Lightning Bolt -> SNUFF OUT
    4 Stifle
    4 Standstill
    2 Spell Pierce
    1 Trickbind

    [15]
    SB: 4 Submerge
    SB: 3 Red Elemental Blast -> additional counters? counterbalance, if tops are incorporated maindeck?
    SB: 2 Flusterstorm
    SB: 2 Echoing Truth
    SB: 2 Rough//Tumble -> MASSACRE
    SB: 2 Engineered Explosives

    Pros:
    - More creatures that are not easily killed, i.e the awesomeness of tombstalker.
    - Increased ability to remove problematic creatures MD.

    Cons:
    - No reach, win based entirely on attack phase
    - The loss of Pyro/REB
    I recently made a dreadnaught list while I was messing around with Team America Lists. I used sinkhole and stifle as well as dreadnauhts. I had tombstalkers and tarmogoys also. I went 4-0 in my playtesing, but I just scrapped the deck for various reasons. I used to play dreadstill quite a bit five years ago wth mixed results. In today's metagame torpor orb seems to be very important. I was not very fond of using dreadnaught in a metagame where tokens show up often because people start using engineered explosives, ratchet bomb, and pernicious deed. I was wondering if you guys ever use pithing needle in the s/b for this reason?

  20. #3100
    They see me puntin'
    dsck's Avatar
    Join Date

    May 2010
    Location

    Finland
    Posts

    518

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by jtos84 View Post
    because people start using engineered explosives, ratchet bomb, and pernicious deed. I was wondering if you guys ever use pithing needle in the s/b for this reason?
    All those eat stifle. I'd be more worried about abrupt decay and swords to plowshares.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)