Are you into Jazz? Have a look at the Lp's I have for sale on Discogs!
I actually like your list Vandal...the only thing I'm skeptical of is the lack of library manipulation you have :(. Do you ever find yourself wanting say a Top/extra ponder..or even preordain?. Pretty cool board, I still favor Pierce over Flusterstorm in almost every situation since it hits relevant permanents Fluster can't. Do you like Submerge over Dismember? I'm a huge advocator of Crucible...maybe it could work with your list?
Just some ideas to help. I love Echoing Truth btw.
Has anyone tried to merge dreadstill with the "russian" lists, i.e tombstalker/delver/nought-lists discussed in the new and developmental thread?
The problem as I see it is the lack of cardadvantage in the russian lists, while all black lists in this thread relies on the very fragile enginge in dark confidant.
What I want to achieve is a deck with relevant creatures besides nought, that still uses manlands and standstill to make up for the stifle/nought cardloss. Using Vandalize's list as a starting point, substitutions to black could be made as indicated:
4 Mishra's Factory
4 Scalding Tarn -> P. DELTA
3 Misty Rainforest
3 Volcanic Island -> UG SEA
3 Wasteland
2 Island
1 Mountain -> SWAMP
[13]
4 Phyrexian Dreadnought
4 Delver of Secrets
3 Grim Lavamancer -> TOMBSTALKER
2 Snapcaster Mage -> additional pierce/trickbind?
[27]
4 Force of Will
4 Daze
4 Brainstorm
4 Lightning Bolt -> SNUFF OUT
4 Stifle
4 Standstill
2 Spell Pierce
1 Trickbind
[15]
SB: 4 Submerge
SB: 3 Red Elemental Blast -> additional counters? counterbalance, if tops are incorporated maindeck?
SB: 2 Flusterstorm
SB: 2 Echoing Truth
SB: 2 Rough//Tumble -> MASSACRE
SB: 2 Engineered Explosives
Pros:
- More creatures that are not easily killed, i.e the awesomeness of tombstalker.
- Increased ability to remove problematic creatures MD.
Cons:
- No reach, win based entirely on attack phase
- The loss of Pyro/REB
Sometimes I do, yes. Snapcaster Mage into Brainstorm gives a little card selection in the late game, but sometimes I brick on lands (usually color screw), or can't find a Brainstorm in time.
So -2 Snapcaster Mage, -1 Misty Rainforest -1 Trickbind +2 Ponder +1 Spell Pierce +1 Torpor Orb.
This deck can operate with 2 lands, and Torpor Orb does a great job against Legacy in general (except RUG). I've found Torpor Orb to be a house when we have multiple Dreadnought stuck in hand, and against random bounce (like Stingscourger, for example).
Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return
Here is how I run my mana
3 x Flooded Strand
3 x Scalding Tarn
3 x Volcanic Island
3 x Wasteland
3 x Island
1 x Mountain
4 x Mishra's Factory
I have found 6 fetches to be enough as I do need to get the Basic often enough as well.
I hope that helps
Vandalize, could you give some pointers on how to use the sideboard with your deck.
In and out against the top dogs at least?
-RUG
-Maverick
-UW Miracles
Feel free to extend the list.
Took the following list to a 3-0-1 finish at my LGS tonight. Placed second on tie breaks.
21 Land
4 Scalding Tarn
2 Misty Rainforest
5 Island
2 Volcanic Island
1 Tropical Island
4 Mishra's Factory
3 Wasteland
5 Creatures
3 Phyrexian Dreadnought
2 Trinket Mage
34 Spells
4 Brainstorm
4 Force of Will
4 Stifle
4 Standstill
3 Spell Snare
3 Counterbalance
3 Sensei's Divining Top
2 Firespout
2 Engineered Explosives
2 Daze
1 Fire/Ice
1 Trickbind
1 Torpor Orb
15 Sideboard
3 Spell Pierce
3 Submerge
3 Envelop
1 Red Elemental Blast
1 Pyroblast
1 Gilded Drake
1 Relic of Progenitus
1 Grafdigger's Cage
1 Tormod's Crypt
2-1, Maverick
2-1, Elves
2-1, Affinity
1-1-1, 12-Post
Yep. Liked the main deck. Torpor Orb was sick. It straight won me two games and never was a win-more.
Envelops were useless (against those matches). I wanted the fourth Spell Snare all night. Fire/Ice did it's job as a miser's slot.
Edit: Here's what I'll be testing going forward.
21 Land
4 Scalding Tarn
2 Misty Rainforest
5 Island
2 Volcanic Island
1 Tropical Island
4 Mishra's Factory
3 Wasteland
5 Creatures
3 Phyrexian Dreadnought
2 Trinket Mage
34 Spells
4 Brainstorm
4 Force of Will
4 Stifle
4 Standstill
4 Spell Snare
3 Counterbalance
3 Sensei's Divining Top
2 Firespout
2 Engineered Explosives
1 Daze
1 Fire/Ice
1 Trickbind
1 Torpor Orb
15 Sideboard
4 Submerge
3 Surgical Extraction
3 Pyroblast
2 Envelop
1 Red Elemental Blast
1 Grafdigger's Cage
1 Tormod's Crypt
Strait old school list right there...love it. Are Evelopes strickly for the UW Miracle matchup? I often thought about this as an answer to for Terminus, since it's so hard to counter normally.
Myself and my Friend Dustin (Scrum) played the same 75 this weekend and split top 4.
4 Delver
4 Nought
4 Grim
4 Standstill
4 Force
4 BS
4 Bolt
4 Stifle
3 Daze
3 Pierce
2 Forked Bolt
1 Orb
4 Factory
4 Tarn
4 Volcanic
3 Waste
2 Island
2 Misty
4 Submerge
4 REB
3 Sulfur Elemental
2 BEB
2 Vendilion Clique
1-2 vs uw delver (4 path 4 swords 4 snag 4 Gut Shot...tough)
2-0 vs deadguy ale
2-0 vs Faerie Stompy
2-0 vs Dredge
ID
List was great
Envelops aren't strictly for UW Miracles, but they're a huge reason I'm playing them. They also hit Show and Tell, GSZ and other random Sorceries I care about for a hard counter.
Spell Pierce is my least favorite card in Legacy right now. People can and will always play around it. Most cards I want to pierce are answered with Counterbalance anyway.
I can't Envelop a Jace, but that's why I run four red blasts. They're also good againt Show and Tell and Merfolk.
I don't see a good reason to play Spell Pierce right now. Sure storm combo is out there, but we have a pretty solid 60 to handle them anyway.
P.S. Tried the Delver list for a while, but it felt too durdly against Goblins and other heavy creature decks.
I am preparing for SCG this weekend, was wondering if anyone has seen alot of Abrubt Decay as of late. Was contemplating if Apostle's Blessing should be considered as a SB option for us?
Seems incredible good in Rock/BUG matchups, as well as being useful against UW with the 8 swords/path plan. Also against RUG, it can shut down Grudge, REB on Delver, Bolts, Fork bolt o.O.
Edit: Also gives us cool combat tricks postboard.
Also prevents Shatter. I know, someone had to say it.
How'd u do Rodney? any updates to ur list?
Played a 29-player event yesterday. Went 3-1-1 with an ID. 4th place in the swiss and lost in the semifinals. I don't remind the games well enough to put up a decent report but something anyway:
1. round: Infect stompy (2-0), killed his guys and mana base, Dreadnought for the win.
2. round: MUD (2-1), I knew what he was playing so I mulliganed in to chalice hate.
3. round: Reanimator (1-2), got the nuts in the second game, but in the third he Show and Telled through my blast and Angel of Despair to destroy my cage, the proceeded to entomb and animate a Sphinx. My next turn 'nought couldn't race that.
4. round: Merfolk (2-0 or 2-1), Lavamancer beat him twice.
5. round: Reanimator (ID)
Quarters: Reanimator (2-0), the same player that I lost to. This time I drew better.
Semifinals: RUG Delver (1-2), first game mulligan to 4, got back to the game with Standstill but was unable to draw coloured lands after he wasted my volcanic. 4 Factorys got him to 4 but after he beat me anyways. Second game I mulligan to 4 again and keep a hand of delver, volcanic, lavamancer and 'nought. On the draw phase of my opponents 4th turn, he scoops to my board of lavamancer, delver, dreadnought and two lands, while he had 0 permanents :) Satisfying. Third game we both keep 7 (as he did in every game), but apparently his 7 seven was better than mine.
Tested Apostle's Blessing for fun. I sided it in only against RUG. Drew it once, but it got countered. I wanted to play it against some Abrupt Decay decks, but no luck. This deck just fails to fail me :) Top8-ing almost every event that I play with it.
edit. ooops, the list :) :
3 Volcanic Island
2 Island
1 Mountain
3 Wasteland
4 Mishra's Factory
4 Scalding Tarn
2 Misty Rainforest
1 Arid Mesa
4 Delver of Secrets
4 Grim Lavamancer
4 Phyrexian Dreadnought
4 Standstill
4 Force of Will
4 Brainstorm
4 Stifle
2 Trickbind
3 Spell Snare
3 Lightning Bolt
4 Daze
SB:
3 Graffdigger's Cage
3 Pithing Needle
3 Pyroblast
2 Dismember
2 Spell Pierce
2 Apostle's Blessing
I recently made a dreadnaught list while I was messing around with Team America Lists. I used sinkhole and stifle as well as dreadnauhts. I had tombstalkers and tarmogoys also. I went 4-0 in my playtesing, but I just scrapped the deck for various reasons. I used to play dreadstill quite a bit five years ago wth mixed results. In today's metagame torpor orb seems to be very important. I was not very fond of using dreadnaught in a metagame where tokens show up often because people start using engineered explosives, ratchet bomb, and pernicious deed. I was wondering if you guys ever use pithing needle in the s/b for this reason?
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