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Thread: [Deck] Solidarity

  1. #2721

    Re: [Deck] Solidarity

    Hello MTGtheSource Forums,
    I've been going through what I can of the more recent posts about Solidarity and I am wondering if anyone has a 'core' set of cards that should be in the vast majority of Mono Blue lists?

    I'm keen to begin learning the deck for Legacy and any help would be very much appreciated! =D

    Thanks.

  2. #2722
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    Re: [Deck] Solidarity

    I don't know what could be considered the "core" of the deck, since there are many variations (fast versions with snapcaster / snap, slower versions with Remand)... But I really liked benthetenor's list when I was testing Solidarity:

    http://www.mtgthesource.com/forums/s...l=1#post636333

    Also, I thought he made a lot of interesting points, when argumenting about the deck / his build. Might be worth looking at his posting history.

  3. #2723

    Re: [Deck] Solidarity

    Cheers, I'll also go a bit deeper back through this Thread and see what I like =D

  4. #2724
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    Re: [Deck] Solidarity

    Benthetenor's list is a solid start but I would not run 4x snap or snapcaster while I would run 4x cunning wish. I like running flash of insight as a singleton in my deck. There are other changes I would make to ensure more search engine but as you said his deck is a great place to start.
    Cheers

    And if you enjoy other Magic The Gathering sites try out www.mtgfanatic.com

  5. #2725

    Re: [Deck] Solidarity

    i'm not pretty sure on running a "fast" version of the deck. I'm not sure if we need that and if it has a high fizzle rate.

    On visions, has anybody tested it hardly? It's very interesting an ancestral recall in the deck but how often? Opt is a great 1 cmc hand shaper.

  6. #2726

    Re: [Deck] Solidarity

    Quote Originally Posted by GoldenCid View Post
    i'm not pretty sure on running a "fast" version of the deck. I'm not sure if we need that and if it has a high fizzle rate.

    On visions, has anybody tested it hardly? It's very interesting an ancestral recall in the deck but how often? Opt is a great 1 cmc hand shaper.
    as i seem to keep saying i run visions and it's awesome if you are in a grind matches. and you need to work to set up the recall but that being said with snapcasters etc having recalls in your deck becomes good.

    yeah the racing version of this deck is no much faster than the ones running more permission.

  7. #2727

    Re: [Deck] Solidarity

    What do you specifically mean with grind matches?

  8. #2728

    Re: [Deck] Solidarity

    I played this list wednesday.
    4 High Tide
    4 Reset
    3 Cunning Wish
    3 Impulse
    4 Force of Will
    3 Meditate
    1 Brain Freeze
    1 Turnabout
    4 Brainstorm
    7 Snow-Covered Island
    3 Misty Rainforest
    3 Scalding Tarn
    2 Visions of Beyond
    4 Snapcaster Mage
    3 Snap
    1 Blue Sun's Zenith
    1 Time Spiral
    1 Quicken
    7 Island
    1 Flusterstorm
    SB: 1 Blue Sun's Zenith
    SB: 2 Echoing Truth
    SB: 1 Mindbreak Trap
    SB: 1 Brain Freeze
    SB: 1 Ravenous Trap
    SB: 1 Mystical Teachings
    SB: 1 Twincast
    SB: 1 Gifts Ungiven
    SB: 1 Flusterstorm
    SB: 1 Repeal
    SB: 1 Turnabout
    SB: 1 Pact of Negation
    SB: 1 Rebuild
    SB: 1 Surgical Extraction

    Played reanimator round one. I have never played a deck with force of will because force of will is for cheaters, but it was cool dream crushing the exhume and then letting him scramble to find another reainmate spell for 3 turns before going off in responce to an exhume through fow of iona. Game 2 he careful studied two jin gitaxius to the yard and I surgical extracted them. I saw stifle and turn 3 played snapcaster mage, which he stiled the enter the battlefield. He entombed Iona and I won in responce to the animate dead.
    Round 2 I played burn he won game one, I could not find a high tide before turn 4. Game 2 I won (he was slower), game 3 I won in responce to a fireblast on turn 4.
    ROund 3 I played monowhite thalia.deck. I echoing truthed his thalia (from cunning wish) and he decided to play a flickerwhip to put me on one turn leaving me an open turn of 6 islands. I won in responce to thlia. Game 2 I could not find high tide and he played ethersworn cannonist. Game 3 he had turn 2 cannonist, turn 3 thalia. He refused to attack with cannonist fearing it would die to snapcaster (like it did in game 2). I could not find a single draw spell to put it away. I lost with triple high tide fow and 12 islands in play.


    Deck seems sweet, I think the candleabra version might be a little better. I am going to try that version this wednesday as soon as my candlesticks get here.
    2-1

  9. #2729

    Re: [Deck] Solidarity

    Quote Originally Posted by GoldenCid View Post
    What do you specifically mean with grind matches?
    So i find you either run into one of two sort of matches with SI

    the ones in which you are just racing your opponents clock : goblins pre board, elves, affinity, etc. And the ones where your grinding through either discard or counter magic or other just mainboard hate.

    In these 2nd sort i find myself often trying to kill my opponent over 2 or three turns and in these cases visions is awesome. Also it has occasionally saved my arse when i went into trying for the win half cocked...

  10. #2730

    Re: [Deck] Solidarity

    Quote Originally Posted by Liquid_elf View Post
    So i find you either run into one of two sort of matches with SI

    the ones in which you are just racing your opponents clock : goblins pre board, elves, affinity, etc. And the ones where your grinding through either discard or counter magic or other just mainboard hate.

    In these 2nd sort i find myself often trying to kill my opponent over 2 or three turns and in these cases visions is awesome. Also it has occasionally saved my arse when i went into trying for the win half cocked...
    I think i get your point. Maybe it would be useful for me if you tell the core that goes together visions. The card could be insane but at the same time is a blind cantrip as well as peek. I'd run a split with opt. Opt is a great card because you can take out 2 cards from the at the same time that you have the posibility of seeing what you draw.
    It's not necesary to say that an ancestral recall in the mid/late combo is pretty sweet. I dont know maybe i'll try a 2 opt 1 visions configuration and see what happen...more over BoV could be a good side card.

    Whay do you think?

    @boss: please give us an explanation of your card choice some look a little bad...

  11. #2731

    Re: [Deck] Solidarity

    Quote Originally Posted by GoldenCid View Post
    I think i get your point. Maybe it would be useful for me if you tell the core that goes together visions. The card could be insane but at the same time is a blind cantrip as well as peek. I'd run a split with opt. Opt is a great card because you can take out 2 cards from the at the same time that you have the posibility of seeing what you draw.
    It's not necesary to say that an ancestral recall in the mid/late combo is pretty sweet. I dont know maybe i'll try a 2 opt 1 visions configuration and see what happen...more over BoV could be a good side card.

    Whay do you think?

    @boss: please give us an explanation of your card choice some look a little bad...
    Quickly boss gave a explanantion for his list when he posted it the first time... from memory it was simply card availability

    BoV?

    yeah i think i have ended up at 2 visions one peek... for no reason i can tell except when i was cutting cards for other cards opts got cut before visions. and i love me some peek.

    Often i find that i use my brainstorms and impulses as my main pieces of dig these days occasional i'll cantrip a visions if i need to find a land quickly. But generally i save visions and peek for a turn where i can get the most out of them.

  12. #2732

    Re: [Deck] Solidarity

    @Liquid elf: Could you share your decklist? Just for inspiration. If you think that some comment worth please make it!

    GC.

  13. #2733

    Re: [Deck] Solidarity

    alas i just changed lappies and all my deck lists are on my old lappy so i had to do this by hand:

    4 High tide
    4 Reset
    2 Turnabout
    3 Snap

    2 brainfreeze
    3 cunning wish

    3 snapcaster mage

    4 brainstorm
    4 impulse
    3 meditate
    2 visions of beyond
    1 peek
    1 intuition

    4 Force of will
    3 Remand

    1 tropical island
    11 island
    5 fetchs (4 misty / 1 strand)


    Sb:

    brainfreeze
    hunting pack
    meditate
    Stroke of genius
    2 surgical extraction
    rav trap
    2 flusterstorm
    snap
    2 wipeaway
    venser shaper savant
    riptide
    hurkyl's recall


    the board is ruul rull rough

    and i've realized that 17 lands is porbably pushing my luck but there it is in all it's glory
    Last edited by Liquid_elf; 11-15-2012 at 06:44 AM. Reason: impulse becomes intuition

  14. #2734

    Re: [Deck] Solidarity

    Thanks!! You are running five impulse, I think you are missing something there.
    And yes 17 lands is a bit poor. Im running 19!
    Have you used snap as protection spell or always for combo pourpose?

  15. #2735

    Re: [Deck] Solidarity

    Quote Originally Posted by GoldenCid View Post
    Thanks!! You are running five impulse, I think you are missing something there.
    And yes 17 lands is a bit poor. Im running 19!
    Have you used snap as protection spell or always for combo pourpose?
    opps impulse should be intuition... changed

    yeah i use snap like that all the time

  16. #2736

    Re: [Deck] Solidarity

    so because i'm slack and feel like putting off rebuilding for evor.... i have simply gone too 61 cards for the extra island...

  17. #2737

    Re: [Deck] Solidarity

    @quickly its card availibilty

    Here is the list I hope to make shortly. Intuition is insane. $40?!

    4 High Tide
    4 Reset
    3 Cunning Wish
    3 Impulse
    4 Force of Will
    3 Meditate
    1 Brain Freeze
    1 Turnabout
    4 Brainstorm
    4 Snow-Covered Island
    3 Misty Rainforest
    2 Scalding Tarn
    2 Visions of Beyond
    4 Snapcaster Mage
    4 Snap
    1 Blue Sun's Zenith
    9 Island
    2 Flusterstorm
    1 Intuition
    1 Flooded Strand
    SB: 1 Blue Sun's Zenith
    SB: 2 Echoing Truth
    SB: 1 Brain Freeze
    SB: 1 Ravenous Trap
    SB: 1 Mystical Teachings
    SB: 1 Twincast
    SB: 1 Flusterstorm
    SB: 1 Repeal
    SB: 1 Turnabout
    SB: 1 Pact of Negation
    SB: 1 Rebuild
    SB: 1 Surgical Extraction
    SB: 1 Wipe Away
    SB: 1 Gifts Ungiven

  18. #2738

    Re: [Deck] Solidarity

    have you tested this list? i don't mean that in a dismissive way i'm just intrested in how some of the cards play mainly teachings and gifts..

  19. #2739

    Re: [Deck] Solidarity

    I have only used teachings like twice in the 20 games I have tested, and that was to avoid counterbalance. Gifts on the other hand is silly and I use rather frequently. You can use it to get intition snapcaster mage snap high tide or the like. It allows you to out maneuver counterbalance or just set up the combo. You can use it like a meditate that does not wiff. The logic on teachings is that occasionally I just really want high tide. It should probably be an intuition. I cut an echoing truth and twincast from the board today and added cyclonic rift (or enchantress/ slow prision decks and some small hope of bouncing a field of hate bears). I cut twincast and added mindbreak trap. I went down to 18 lands and added another impulse after I have multiple games where I was bricking on mediatates culminating in a blue suns zenith for 7 that hit 5 lands and 2 force of wills

  20. #2740

    Re: [Deck] Solidarity

    Ok so today i played in a 16 man legacy tournament and piloted this:

    4 High tide
    4 Reset
    2 Turnabout
    3 Snap

    2 brainfreeze
    3 cunning wish

    3 snapcaster mage

    4 brainstorm
    4 impulse
    3 meditate
    2 visions of beyond
    1 Flash of Insight

    4 Force of will
    3 Remand

    1 tropical island
    12 island
    5 fetchs (4 misty / 1 tarn)


    Sb:

    brainfreeze
    hunting pack
    meditate
    Stroke of genius
    2 surgical extraction
    rav trap
    2 flusterstorm
    snap
    wipeaway
    venser shaper savant
    autumn's veil
    hurkyl's recall
    echoing truth

    Mathc ups were:

    round one : Vs. U/W miricales/ counter top : WIN

    Game 1: mulled badly couldn't win through jace plus counter top
    Game 2 : won the counter fight over balance then a turn or so later with counter back up
    game 3: we were in turns 3 or so turns into the game . i could win in 5 turns he couldn't.. Actually i only won this cause he tried ot counter some spells in my combo turn..


    Notes: autumn's veil did what it was supposed to do in this match acts like a silemnce they ahve to throw a counter spell at it. But ingeneral i won this because i play nothing but solidarity he wasn't as experienced with his deck as i was. Also RIP is annoying not back breaking.

    Round two: Vs. ANT: WIN

    Game:1 . Mull to 6 then get discarded out of relevant spells and get stormed out.
    Games 2&3: can't remeber much about these lots of fights over stuff and then i would go off.

    Notes: nothing much to say here FOI is good via discard... fluster storm is good... if all fails brain freezing your opponent if you need ot take a long shot cause they run lots of one or two offs and it makes their math harder.

    Round 3 : Vs. Dredge: DRAW
    game: 1: we both mull agressivly and spend a lot of turns playing draw go me stuck on 2 lands ... then i draw the 3rd land while facing down lethal... go for it ... and meditate into 3 land spell , reset meditate into 3 lands spell, meditate into 2 lands spell.... yeah did not win that one...
    game 2: jam some counters into his things and then combo off for the win..
    Game 3 ... turns called niether of us can win...

    notes: um.. he has been playing his deck for along time and is a smart player and so was playing round hate alot of the time he wasn't playing the more balls deep quadlazer list but a more grindy version. but still yeah not sure how the 3rd game would have gone.

    Round 4: Gobos: LOSE

    Game 1: mull hard... Goblins goblin all over my face..
    Game: 2 spend my time forcing the game to go long combo off and turnabout his dudes which is lucky cause i had mis counted and he had lethal on board..
    game :3 .. weird game ended up going off through chalice for one to try and get a bunch of beast to stop swing for lethal but i use the VOB in my hand to up storm count and he has the mindbreak trap and i have nothing to pitch to my FOW.

    notes: this is a guy from my play group so is a very tough opponent his board is packed full of hate and knows how to play agaisnt storm. Basically as always in the right hand goblins is a terrifying deck.

    in general:

    For today i put in autumn's veil and FOI intot the deck and was happy how they both performed.

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