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Thread: [EDH] Azami, Lady of Card Advantage

  1. #1

    [EDH] Azami, Lady of Card Advantage

    Posting this since my friend Brian requested it. Drawing lots of cards is fun.

    General: Azami Lady of Scrolls


    Artifacts (15)
    Chrome Mox
    Coalition Relic
    Crystal Shard
    Gauntlet of Power
    Grim Monolith
    Helm of Awakening
    Mana Crypt
    Mana Vault
    Memory Jar
    Mindslaver
    Mox Diamond
    Sapphire Medallion
    Sensei's Divining Top
    Sol Ring
    Worn Powerstone

    Creatures (21)
    Consecrated Sphinx
    Cursecatcher
    Etherium Sculptor
    Glen Elendra Archmage
    Hapless Researcher
    Inspired Sprite
    Laboratory Maniac
    Magus of the Future
    Memnarch
    Merrow Levitator
    Patron Wizard
    Sigil Tracer
    Snapcaster Mage
    Stonybrook Banneret
    Tidespout Tyrant
    Teferi, Mage of Zhalfir
    Trinket Mage
    Vedalken Aethermage
    Vendilion Clique
    Venser, Shaper Savant
    Voidmage Prodigy

    Enchantments (3)
    Future Sight
    Mind over Matter
    Power Artifact

    Instants (16)
    Brainstorm
    Capsize
    Counterspell
    Cryptic Command
    Cyclonic Rift
    Forbid
    Force of Will
    High Tide
    Hinder
    Mana Drain
    Muddle the Mixture
    Mystical Tutor
    Pact of Negation
    Stroke of Genius
    Time Stop
    Turnabout

    Sorceries (10)
    Beacon of Tomorrows
    Braingeyser
    Bribery
    Long-Term Plans
    Mind's Desire
    Merchant Scroll
    Recall
    Time Stretch
    Time Warp
    Walk the Aeons

    Planeswalkers (1)
    Tezzeret the Seeker

    Lands (33)
    Academy Ruins
    Ancient Tomb
    Flooded Strand
    Minamo, School at Water's Edge
    Misty Rainforest
    Mutavault
    Polluted Delta
    Reliquary Tower
    Riptide Laboratory
    Scalding Tarn
    Scrying Sheets
    Temple of the False God
    Terrain Generator
    Tolaria West
    19 Snow-Covered Island


    Pretty simple play Wizards + Azami or other things to draw lots of cards. Counter stuff that prevent you from winning or will cause someone else to win. Eventually you draw into something that wins you the game.

    Main combo's
    Infinite Mana (Power Artifact + right mana rock) + Braingeyser/Stroke + Sigil Tracer
    Mind Over Matter + Azami draw deck + play Lab Maniac + have counter for any kill spells.

    Backup plans
    Mind Slaver the strongest opponent. Even better if you can recur it with Academy Ruins.
    Bribery someone for their best creature.
    Take stuff with Mennarch

    Probably could make it better by getting the other time walk effects like Capture of Jingzhou and Temporal Manipulation but those are somewhat expensive right now. Taking lots of turns with time walk effects and recalling them is pretty fun though.

    More answers to Llawan like Duplicant might be in order as a resolved Llawan makes this deck a sad panda. You don't have lots of tutors to find an answer either. What to cut is always hard.

    Really do miss Tolarian Academy and Emrakul.

    Awhile ago I saw Nick playing Azami and it motivated me to play Azami again. I been playing Oona competitively for awhile because it was just better. lots of tutors with Ad Nasuem and General being part of the comobo was just nuts. I still like this deck though. Nick was running Palinchron might put that back in as it does get you infinite mana with Gauntlet but dunno what to cut and Palinchron is not a Wizard. Nick also was running Coat of Arms which I don't like because you run into token decks that Coat of Arms is just bad against and you don't necessarily have that many wizards out.

    Any suggetions on how to make this better other then adding Capture of Jingzhou and Temporal Manipulation?

    Some considerations
    Blue Sun Zenith suggested by Offler
    Misdirection
    Dispel

    Not sure what to cut. All the cantrips but Brainstorm got cut already.
    Last edited by Kirika; 11-29-2012 at 04:55 PM.

  2. #2
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    Offler's Avatar
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    Re: [EDH] Azami, Lady of Card Advantage

    If you want to link cards put them in [cards].

    Llawan is strong against blue decks, but I never seen it in play. People usually try Akroma, Angel of Fury, or they avoid color hate. I like the style how the deck was modernized (Consecrated Sphinx, Laboratory Maniac), but i miss Blue sun's Zenith a lot.

    For some time I was considering Lab Maniac into deck when I realized that if someone destroys him when I try to draw library +1 i am dead. This can be partially avoided by casting Blue Sun's zenith while X is 0 - the zenith just get reshuffled, and its immediately drawn again. Braingeyser and Stroke are classics, zenith require 3 blue mana, but is as good as those two cards.

    Rest of the deck looks pretty solid to me, and does not need changes.
    ...the advance of computerisation, however, has not yet wiped out nations and ethnic groups...

  3. #3

    Re: [EDH] Azami, Lady of Card Advantage

    Thank you Offler.

    Most of the competitive blue decks. Arcum Dagsson + Oona + Zur run Llawan. It locks other blue players out of using their general till removed. I been considering running a Llawan of my own in Azami but its really tight and I don't have any tutors to go get it if I want it.

    Not sure what I would cut for Blue Sun Zenith the fact that it is 3 blue mana does matter sometimes. Ability to shuffle it back in is great. Any suggestions?

    If you have Azami out you can just tap another Wizard and draw a card and win in response to removal spell on your Lab Maniac. I actually haven't had this happen as they usually kill Azami to stop me from drawing cards to not get to the Lab Maniac point. If I'm about to draw my last card and win I have a fistful of cards anyway and should have one of my free counters available.

  4. #4
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    Re: [EDH] Azami, Lady of Card Advantage

    That is true. Usually people try to break the combo, and if they are skilled enough they have some split second spells available...

    I dont see any spell which can be simply cut. I would maybe ask why you play Walk the Aeons, and if it should not be better to have self reshuffling Blue sun's Zenith instead. But as I see Terrain generator i believe that I have my response :)

    The deck has also one possibility - Intruder alarm for "Wizardstorm" combo with Azami and Mind over Matter. While Azami is in play you just drop a wizard and draw cards, then drop another wizard and repeat, but in this case its just a "fix" which makes combo more productive.
    ...the advance of computerisation, however, has not yet wiped out nations and ethnic groups...

  5. #5

    Re: [EDH] Azami, Lady of Card Advantage

    @offler
    Thanks. Time Walk effects are really good if you have Azami + some wizards out as you get to tap them to draw even more cards yet again during your additional turn. Not sure what I would cut for intruder alarm.

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