Page 22 of 49 FirstFirst ... 1218192021222324252632 ... LastLast
Results 421 to 440 of 968

Thread: Gatecrash Spoilers

  1. #421

    Re: Gatecrash Spoilers

    Mind Grind x
    Sorcery
    Each opponent reveals cards from the top of his or her library until he or she reveals X land cards. then puts all cards revealed this way into their graveyard. X can't be 0.

    Seems like an interesting card. The question is, is it better than Mind Funeral, which combos with the Duskmantle Guildmage.

  2. #422
    bruizar
    Guest

    Re: Gatecrash Spoilers

    Quote Originally Posted by Darkenslight View Post
    Mind Grind x
    Sorcery
    Each opponent reveals cards from the top of his or her library until he or she reveals X land cards. then puts all cards revealed this way into their graveyard. X can't be 0.

    Seems like an interesting card. The question is, is it better than Mind Funeral, which combos with the Duskmantle Guildmage.
    I was looking at that card tool. If sphinx's revelation is a card in standard, I can imagine this one being a card too.
    is it fast enough against belcher inlegacy?

  3. #423
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: Gatecrash Spoilers

    Quote Originally Posted by catmint View Post
    For Signal the clans ... why does it have to be "choose at random". I guess that's red, but I think the format would have appreciated a "creature intuition" for RG.
    I like to imagine how the conversation between designers went down while designing this card:

    Designer A: What do you think about this design?
    Designer B: Looks pretty sweet, but I think I saw that design somewhere...
    Designer C: That's an Eladamri's Call, except with red instead of white. We need a typical red ability before people realize we only recycle cards anymore.
    Designer D: How about random shit?
    Everybody: Brilliant!
    Was Call really that broken during its Standard time?

  4. #424
    Hamburglar Hlelpler
    TsumiBand's Avatar
    Join Date

    Aug 2005
    Location

    Nebraska
    Posts

    2,774

    Re: Gatecrash Spoilers

    Quote Originally Posted by Barook View Post
    I like to imagine how the conversation between designers went down while designing this card:

    Designer A: What do you think about this design?
    Designer B: Looks pretty sweet, but I think I saw that design somewhere...
    Designer C: That's an Eladamri's Call, except with red instead of white. We need a typical red ability before people realize we only recycle cards anymore.
    Designer D: How about random shit?
    Everybody: Brilliant!

    Was Call really that broken during its Standard time?
    It's more reminiscent of a terrible fixed Intuition. You get a single card type, they have to have different names, and the rest aren't even put into the bin for crazy graveyard tech.

    I don't quite get why it's not just a requirement of the card to search for three different ones, as opposed to a goofy "if" clause, like if you forget then you don't get anything, or something. That's a bit clunky.

  5. #425
    Member

    Join Date

    Nov 2007
    Location

    Germany, RLP, KO
    Posts

    444

    Re: Gatecrash Spoilers

    Quote Originally Posted by TsumiBand View Post
    I don't quite get why it's not just a requirement of the card to search for three different ones, as opposed to a goofy "if" clause, like if you forget then you don't get anything, or something. That's a bit clunky.
    Because then you could just search for only one card, the same way as you can only search for 2 cards with Gifts Ungiven.

  6. #426

    Re: Gatecrash Spoilers

    Quote Originally Posted by TsumiBand View Post
    It's more reminiscent of a terrible fixed Intuition. You get a single card type, they have to have different names, and the rest aren't even put into the bin for crazy graveyard tech.

    I don't quite get why it's not just a requirement of the card to search for three different ones, as opposed to a goofy "if" clause, like if you forget then you don't get anything, or something. That's a bit clunky.
    There are still potentially interesting piles for it like:
    Simian Spirit Guide,Elvish Spirit Guide,Tinder Wall
    or in a sneak attack deck:
    Emrakul,Griselbrand,Blightsteel Colossus
    Halimar Excavator/whatever ally,Jwari Shapeshifter,Phantasmal Image.
    Pestermite,Deceiver Exarch,Village Bell-Ringer
    Last edited by rufus; 01-07-2013 at 12:27 PM.

  7. #427
    Member

    Join Date

    Nov 2007
    Location

    Germany, RLP, KO
    Posts

    444

    Re: Gatecrash Spoilers

    Quote Originally Posted by rufus View Post
    There are still potentially interesting piles for it like:
    Simian Spirit Guide,Elvish Spirit Guide,Tinder Wall
    or in a sneak attack deck:
    Emrakul,Griselbrand,Rune-Scarred Demon
    Yes, but it is still worse than Eladamri's Call, except you can't afford white.

  8. #428

    Re: Gatecrash Spoilers

    Quote Originally Posted by bruizar View Post
    I was looking at that card tool. If sphinx's revelation is a card in standard, I can imagine this one being a card too.
    is it fast enough against belcher inlegacy?
    Mind Grind is trash outside of Standard; and likely in standard too, but it remains to be seen if mill becomes a thing. It is worse than Mind Funeral in every situation you can think of (including mad belcher tech) except where you have infinite mana and have no better way to finish off your opponent.

  9. #429

    Re: Gatecrash Spoilers

    Quote Originally Posted by MaximumC View Post
    It is worse than Mind Funeral in every situation you can think of
    Two-Headed Giant.

    BAM!

    EDIT: In all seriousness, it is better than Mind Funeral in EDH and/or other multiplayer casual formats, but worse in Constructed. It also has worse art.

    And I'm pretty sure the Belcher thing was a joke because seriously, what Belcher deck lets you get to three mana without going off?

  10. #430
    It's not easy being green

    Join Date

    Jul 2010
    Posts

    1,635

    Re: Gatecrash Spoilers

    Quote Originally Posted by TsumiBand View Post
    I don't quite get why it's not just a requirement of the card to search for three different ones, as opposed to a goofy "if" clause, like if you forget then you don't get anything, or something. That's a bit clunky.
    It's due to the random effect, which makes wording the card a bit difficult if you want to be very explicit, I'd imagine. Still, the Gifts trick should work:
    "Search your library for three creature cards with different names and reveal them. Choose two of those cards at random and shuffle them into your library. Put the remaining card into your hand and shuffle your library."
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  11. #431
    Hamburglar Hlelpler
    TsumiBand's Avatar
    Join Date

    Aug 2005
    Location

    Nebraska
    Posts

    2,774

    Re: Gatecrash Spoilers

    Yeah I forgot there's weird rules regarding searching for cards with specific parameters. I suppose the wording is more logical now.

    701.15. Search

    701.15a To search for a card in a zone, look at all cards in that zone (even if it's a hidden zone) and find a card that matches the given description.

    701.15b If a player is searching a hidden zone for cards with a stated quality, such as a card with a certain card type or color, that player isn't required to find some or all of those cards even if they're present in that zone.
    Example: Splinter says "Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library." A player casts Splinter targeting Howling Mine (an artifact). Howling Mine's controller has another Howling Mine in her graveyard and two more in her library. Splinter's controller must find the Howling Mine in the graveyard, but may choose to find zero, one, or two of the Howling Mines in the library.

    701.15c If a player is searching a hidden zone simply for a quantity of cards, such as "a card" or "three cards," that player must find that many cards (or as many as possible, if the zone doesn't contain enough cards).

    701.15d If the effect that contains the search instruction doesn't also contain instructions to reveal the found card(s), then they're not revealed.
    As I think about it, it's probably not all that bad in Limited, though it'll still be worse than Eladamri's Call would have been. "Search for your three best creatures and keep one" isn't the worst thing a player can do in a (probably mostly) deck of singletons. Maybe some random RG EDH deck will get by using it. In fairness, White's tutors should generally outmatch Red's from a flavor perspective (strategy vs. chaos), so it shouldn't necessarily be on par with Eladamri's Call. If you're just looking for creatures anyway, I'd say it's better than Gamble anyway... :/

  12. #432

    Re: Gatecrash Spoilers

    Quote Originally Posted by MaximumC View Post
    Mind Grind is trash outside of Standard; and likely in standard too, but it remains to be seen if mill becomes a thing. It is worse than Mind Funeral in every situation you can think of (including mad belcher tech) except where you have infinite mana and have no better way to finish off your opponent.
    Actually, a good number of decks play less than 20 land in Legacy: for example, RUG Delver only plays 18. Spiral Tide plays 18. BUG Midrange still only seems to play 21. The only Legacy decks that seem to play more than 21 lands tend towards midrange and control. I think it merits testing before being an instant-discount.

  13. #433

    Re: Gatecrash Spoilers

    Quote Originally Posted by Darkenslight View Post
    Actually, a good number of decks play less than 20 land in Legacy: for example, RUG Delver only plays 18. Spiral Tide plays 18. BUG Midrange still only seems to play 21. The only Legacy decks that seem to play more than 21 lands tend towards midrange and control. I think it merits testing before being an instant-discount.
    Are you planning to play it with X>4? Otherwise Mind Funeral is better, or Blue Sun's Zenith/Stroke of Genius if you're looking for a way to spend infinite mana.

  14. #434
    Force of Will is my bitch
    Finn's Avatar
    Join Date

    Sep 2004
    Location

    South Florida
    Posts

    2,977

    Re: Gatecrash Spoilers

    Signal the Clans is an instant. It makes all the difference in the world. Problem is: how often does a green/red deck want to leave open 2 mana? This card has an identity problem.
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
    "Politicians are like diapers. They should be changed often and for the same reason."
    "Governing is too important to be left to people as silly as politicians."
    "Politicians were mostly people who'd had too little morals and ethics to stay lawyers."

  15. #435
    Here I Rule!!!!!!!!!!
    Phoenix Ignition's Avatar
    Join Date

    Oct 2008
    Location

    Minneapolis MN
    Posts

    2,287

    Re: Gatecrash Spoilers

    I'm pleasantly surprised by

    Sorceries are extremely powerful, creatures with power 2 or less are extremely good, and the third is... ok I suppose, it adds a bit of utility when you need it.

    I'll end up playing it in Modern for sure, but there are a lot of powerful legacy sorceries and utility creatures it could help against.

  16. #436

    Re: Gatecrash Spoilers

    Quote Originally Posted by Vacrix View Post


    Sick.. I think a few people who didn't want to pay $300 bucks per recruiter just shat themselves.
    Not if the reprint makes Recruiter more popular. Plus there is a large segment of people who abhor foils.

  17. #437
    Tundra Player
    alphastryk's Avatar
    Join Date

    Feb 2011
    Location

    Atlanta
    Posts

    1,072

    Re: Gatecrash Spoilers

    Quote Originally Posted by Phoenix Ignition View Post
    I'm pleasantly surprised by

    Sorceries are extremely powerful, creatures with power 2 or less are extremely good, and the third is... ok I suppose, it adds a bit of utility when you need it.

    I'll end up playing it in Modern for sure, but there are a lot of powerful legacy sorceries and utility creatures it could help against.
    This actually looks very strong, definitely the best legacy charm so far I think.

  18. #438
    Greatness awaits!
    Lemnear's Avatar
    Join Date

    Oct 2010
    Location

    Berlin, Germany
    Posts

    6,997

    Re: Gatecrash Spoilers

    Quote Originally Posted by Phoenix Ignition View Post
    I'm pleasantly surprised by

    Sorceries are extremely powerful, creatures with power 2 or less are extremely good, and the third is... ok I suppose, it adds a bit of utility when you need it.

    I'll end up playing it in Modern for sure, but there are a lot of powerful legacy sorceries and utility creatures it could help against.
    It does a lot that todays reanimator decks need (killing DRS, dumping monsters, counter Discard to an extent) but for a questionable price. Maybe this and DRS's pressure on the graveyard will shift reanimator towards a slower but more resistant Combo deck
    www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!

    Join us at Facebook!

    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  19. #439
    Hamburglar Hlelpler
    TsumiBand's Avatar
    Join Date

    Aug 2005
    Location

    Nebraska
    Posts

    2,774

    Re: Gatecrash Spoilers

    Quote Originally Posted by Finn View Post
    Signal the Clans is an instant. It makes all the difference in the world. Problem is: how often does a green/red deck want to leave open 2 mana? This card has an identity problem.
    In my experience, plenty often. Whenever they aren't the beatdown, for example. Unless your hand is strong as shit for example, there's no way Kirdape.dec is playing the beatdown versus, say, Goblins. That 2 open mana is Incinerate, Magma Jet, any 1R or less burn spell for Lackey, any 1G/R or less artifact hate spell for Vial, and so on.

    Still in that situation, I do not think you want to be casting Signal the Clans EOT, assuming things have gone well for you and you have the mana open. I like it fine in Limited, but I don't think a single Constructed format would trade RG for a random creature.

  20. #440
    Stackbuilder

    Join Date

    Mar 2012
    Posts

    859

    Re: Gatecrash Spoilers

    I really like the charm, but I don't like the color combination (BUG already got a push with Decay and Shaman). It counters discard, Wishes, Show and Tells, etc, kills a significant amount of creatures and combo parts (Painter, Bob, Shaman, Lavamancer, unflipped Delvers, Snapcaster Mage, Stoneforge Mystic, Venser, sometimes even Goyf, Teeg, Thalia, the Goblin crew, Goblin Guide, Steppe Lynx and messes with Cascade as well as Counterbalance and Top.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)