What would you switch it for?
''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones
-Adsum
-ChrisMeister on MTGO
I think you can replace Sharpshooter with Sparksmith. Sparky is cheaper and better at killing the more egregious monster cards we have to face regularly, like Goyf, Delver, DRS, Germ tokens. Sharpshooter was only ever Good against Maverick anyway (and, or course, hordes of EtW tokens and Elves). More often than not SS isn't a card I want to see in my opening hand. Sparksmith seems much more up to the task of beating up efficient midrange decks right now.
I like both Sharpshooter and Sparksmith currently. However, if I did end up cutting Sharpshooter I would board a copy since it is so good against Elves, Maverick, decks with tons of little dorks. SS can be so backbreaking at times it seems silly to forgo it completely. It is also the best way to deal with Lingering Souls which can be a pain in the ass.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
I recently cut sharpshooter from my deck together with skirk prospector to add 2 tarfires. It was a very difficult decision because sharpshooter is sometimes fantastic but i realized he is the only one i could reasonably cut from my deck. Aniway if you run sharpshooter you must also run skirk prospector because they are great together ( and even better with a siege-gang ) ... never forget they are almost the only way for us to fight a moat.
I'm currently running a R/G list with 4 ports, but i'm thinking to cut 1 port to add 1 skirk prospector main deck and a sharpshooter in side.
I have currently 3 Tarfire main and sharpshooter SB! But im also considering to cut skirk and sharpshooter completely because elves dont shock me. I have Tarfires main, 3 Pyrokinesis side and a boartusk liege. Dont think that he can overrun me in the second game! Only because of elves i wont keep sharpshooter. He isnt good at the moment. Im with jrw1985 in this decision.
Do not ever cut Skirk if you want to have a good chance versus Esper Blade.
And how do you deal with Moat without Skirk and Shooter? Many lists even do nut run Grips.
You make the good Matchups (Miracle) or the totally winnable ones (Esper Blade) worse.
Im not cutting them completely. I will put them into SB. With at least one Liege. Think thats ok.
I modified my list last night and also thought for a long time which to cut. I ultimately removed Sharpshooter and Stingscourger main (retained the one in my sideboard) for 2 Bolts. Couldn't make myself remove the Prospector. Will test it tomorrow to see if it was a good idea to remove the 2, because I really like them both, especially Stinger. What did you guys remove to fit it the extra removals? I was also considering a) Warchief b) Piledriver c) Krenko d) Chieftain.
Gobbos: Kings of flavortext!
hi guys what do you think of the newly spoiled boros charm? I feel like it deserves a mention if splashing white...with 3 abilities that can all be relevant.
I played a monoR list in a small weekly last night. Went 3-1.
4 Vial
4 Lackey
3 Tarfire
3 Gempalm
1 Stingscourger
1 Sparksmith
3 Piledriver
3 MWM
4 Matron
4 Ringleader
4 Warchief
2 Chieftain
1 Krenko
1 SGC
4 Waste
4 Port
4 Cavern
10 Mountain
SB
4 Relic
4 Pyroblast
2 Pyrokinesis
1 Tuktuk
1 Tinkerer
1 Sharpshooter
1 Boartusk Leige
1 Skirk Prospector
R1 Jund Homebrew 2-0
Goblins has a little game against homebrews that are still in the developemental stage. Tarfire did some work against DRS.
R2 MUD 2-1
G1 I know he's on Metalworker MUD. I keep a starting 6 on the Draw that has Cavern and Tarfire. Bullshit. I hope to topdeck a real Red source T1. I dont. He goes T1 Greeves, T2 Metalworker: Something big. I lose. I still appreciate that Tarfire gave me an excellent out had I only drawn a Mountain. Winnable game.
G2 I mull to 5 but manage to get there swinging for 2-3 damage at a time.
G3 This one was a route. He starts with T1 artifact-mountain into Goblin Welder. I play a T1 Lackey. T2 he plays a City of Traitors and a Chalice @ 1. T2 I attack with Lackey, he blocks with Welder, and play Port and cast Tinkerer after combat. Tinkerer and Port wreck his manabase. A Cheiftain on my side pumps my Tinkerer so I can eat a Grim Monolith he plays. The game ended with him with like 1 tapped down land on his board.
R3 TES 0-2
Same player, same deck that gave me my only loss last week.
R4 Burn 2-1
I win G1 on the draw after Krenko helps me stabilize.
G2 I mull to 5 and get hit with 3 Goblin Guides t2.
G3 I get lotsa help from Krenko again and my opponent draws too many Fireblasts.
Another tournament with a MonoR list where Thalia would have made a significant impact. There is a conflict brewing now in my mind between Thalia and Tarfire. The do not work well together at all (they both reduce your Goblin-body count, and Thalia slows Tarfire), but they both improve your chances against drastically different decks. Not sure how to proceed yet. I still hate having 0 game against Storm.
I am working on punishing goblins in this period and I m happy with that. Recurrable 2 damages is awsome between that and ringleaders is pretty impossible that you don t have anything to do so you NEVER run out of cards. I especially like that it fits well in the goblin manabase meaning that it gets better the more lands you play. I love plaing more lands in goblins than most (23-24) because I want to have tons of mana down for when I start chaining goblin ringleaders. Most importantly you want to reliably have enough mana to be able to cast your first ringleader. Playing punishing fire means that you have another way to eficiently spend all that mana even if you are unlucky not too see any matron/ringleader (it happens...). It fits well in the goblin gameplan. If you do have a lot of gas already, having an extra removal don t hurt at all.
I was afraid of playing punishing fire in this meta full of DRS because I thought it would just get eaten by the shaman. However, the shaman doesn t have haste so it will probably never survive his next upkeep. Moreover, punishing fire is very hard to hate, it is resilient to counterspells and discard. GY hate sucks vr goblins so if I see GY hate because of my punishing fire I just get happy. Does it make the manabase more unstable? not at all. Groove gives both red and green which is awsome. If they waste groove is fine because they didn t waste cavern or ports. If they waste groove punishing fire is not a dead card, it will still deal 2 damage to creature or player ontill you draw your next groove.
I am liking how it fits in the manabase of the deck, it feels so much better than when i looked at it on paper. It reliably opens the way to lackey T2. I am not missing MD pyrokinesis/tarfires at all at the moment. The way I see it is PF>bolt,tarfire. I am also loosing some love for pyrokinesis now that I tried the power of PF. A mixture of PF and gempalm MD will wreck any fair deck.
@jrw1985: good work with your monoR list! Did sparksmith get some serious work? Can you image to play the same list but only with Tarfire OR Punishing Fire?
@fimo: do you have any results with your Punishing Goblins? I mean did you play a tournament with it? This would be very interesting because it really sounds great. I mean playing PF in MB.
@Korvo
I played Punishing goblins in only one tournament but I ll do that again next week. The outcome was:
Dredge 0-2
U/W 2-0
D&T 2-1
BUG control 2-1
esperblade 0-2
at this point I left the tournament since I was not into prices anymore.
@jrw1985: was sparksmith relevant at any point?
Sparksmith never came up last night. It should be noted that he would have been good against the MUD deck had the games gone deeper. Sharpshooter was actually the more relevant card (even though he never showed up) just because I played 1 deck with Bitterblossom and another with EtW.
I like having various removal cards in my deck, especially when they have goblin bodies. Tarfire+Gempalm+Stingscourger+Sparksmith+Sharpshooter+SGC give you a whole lotta options for spot removal. I would never advocate running a list that only relied on a single removal spell, if that's what you're asking.
Punishing Fire seems like an entirely decent card to jam in goblins, but it doesn't work as well with our deck as it has with others. PF is one of those cards that's always flirting with the Legacy Metagame but never truly establishing itself. In Goblins, we already have Gempalm as a card that replaces itself. Tarfire is a faster way of dealing 2 damage and we can tutor for it. Pyrokinesis is free and can hit bigger/more guys. None of those cards require a combo card to make them truly good. Also, Goblins is pretty mana-hungry as it is without running a RR1 2 damage spell.
StarCityGames just posted another Sourcer article that includes a 3rd place Goblin deck from a 200 player tourney in Europe:
http://www.starcitygames.com/article...13-Legacy.html
Goblins
Milan Ninznansky
3rd Place at Miscellaneous on 12/30/2012
Creatures (32)
3 Gempalm Incinerator
1 Goblin Chieftain
4 Goblin Lackey
3 Goblin Matron
3 Goblin Piledriver
4 Goblin Ringleader
1 Goblin Sharpshooter
4 Goblin Warchief
3 Mogg War Marshal
2 Siege-Gang Commander
1 Skirk Prospector
2 Sparksmith
1 Krenko, Mob Boss
Lands (23)
14 Mountain
4 Rishadan Port
4 Wasteland
1 Karakas
Spells (5)
4 Aether Vial
1 Tarfire
Sideboard
2 Angel of Despair
2 Blood Moon
4 Pyrostatic Pillar
3 Pyroblast
2 Pyrokinesis
2 Shattering Spree
I like the looks of it! Congrats to Milan.
I really like the MD, but the SB seems a little weak. Apparently SnT hate is still a thing. But who am I to judge? Dude took 3rd in a big tourney. My hat is off to him.
But the dude only has 3 matrons and NO Cavern. The list is not that good.
3 Matrons and 3 Gempalm?! Ok 3 Gempalm isnt that much of a problem because of the tarfire but 3 Matrons?! I would cut the second SGC for the 4th Matron!
And no Cavern?! Its a must nowadays!
But i think the SB looks not that bad. Maybe he was expecting some S&T decks because of the Angel? We dont know BUT what we now is that he got a brilliant 3rd place out of 200! Congratulations!
@jrw1985: so you dont think that PF is good card in goblins? Maybe youre right, but maybe i will give it a try next tournament. Then i can judge about it.
Hey guys. So after sitting back and evaluating the meta game for the last couple weeks all the while playing against all these new decks, I've come to the conclusion that Goblins is slowly getting pushed out of the format. We are on life support but not completely dead yet. I think it's time for some changes and a little thinking outside the box if we want to reassert ourselves back into the thick of things.
Let me start by saying that Goblin Lackey is a horrendous magic card right now. With all the deathrites along with the rest of the traditional removal AND Abrupt Decay, our favorite little 1/1 is not getting in there any more. It's a sickening feeling opening on him just to have him be walled by a deathrite. Honestly, Aether Vial is about as bad as I've ever seen it. I'm terrified to keep hands that heavily rely on the card just to have it be Abrupt decayed and then getting smashed in the face by a super-charged Goyf. I've never seen Tarmogoyf be as big a problem for Goblins as he is right now. I started thinking back to the days of extended Goblins from 3-4 years ago and remembered a magic card I've had a lot of success with in Patriarch's Bidding.
Legacy Goblin Bidding
4 Skirk Prospector
4 Mogg War Marshal
4 Goblin Piledriver
4 Goblin Warchief
4 Goblin Matron
4 Gempalm Incinerator
4 Goblin Ringleader
1 Goblin Sharpshooter
1 Krenko, Mob Boss
1 Siege-Gang Commander
4 Aether Vial
2 Patriarch's Bidding
4 Bloodstained Mire
3 Wooded Foothills
4 Wasteland
8 Mountain
2 Swamp
2 Badlands
SB:
4 Goblin Lackey
?? Artifact Hate
?? Creature Hate
?? Graveyard Hate
?? Combo Hate
I initially thought about adding green for a few abrupt decays to replace the vials but that seemed quite greedy. Skirk Prospector is the cat's pajamas in this kind of deck as it combos extremely well with bidding not to mention it's a 1/1 that actually does something right now unlike poor little Lackey. If you have a Prospector out and they are STPing something always sac it to get in the yard instead of exiled.
As you can see we have 0 Caverns in the 75 as you actually don't mind your guys getting countered because that hopefully means our biddings are resolving. I'm trying to make the deck as resilient to wasteland as possible and make the mana as smooth as i can. I'm still unsure of the appropriate number of lands and which ones should be in the deck but I feel like this is a good starting point.
As bad as lackey is in a lot of matches he is still quite good vs the unfairs and kind of necessary so he slid he over to the board. Just take out biddings against combo decks and bring him in for a little more pressure.
For all I know Patriarch's Bidding may not actually be a legitimate legacy card, but I am tired of getting my face smashed in by this recent wave of new decks. I'm going to work on this for a while and run it through the gauntlet to see how it holds up. If anyone has any suggestions, comments, or anything let me know because I am all ears!!!
If you want to draw out counters to set up Bidding, just tap Cavern for colorless; that way you can still have uncounterable goblins when you need them.
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"It has pro white."
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"It still has pro white."
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I like the consistancy of playing no caverns. Counterspells are not our Problem
in the current Meta except for RUGs Dazes, but this matchup is even better than with standart lists, because of the 14 basics. Does not mean, i would play without caverns anyway :)
The Bidding List seems supersweet, but i would siggest more sharpshooters to support the 4 prospectors, as in the old days of standart :)
Another veeeery nice Option is in my opinion living death. Kinda tricky to play, but very good to turn games around you would just loose otherway.
If you play goblins counterable why having caverns meens you have something they should counter. Every good player will figure this out^^
Aaaand if your gameplan works you get the countered creatires back anyway.
Still like punishing fire, will test it on our next local tournament.
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