Does this card good sideboard against Sneak and Show? need all your opinions
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The card seems to limited in its use. Because we have only 60 (61) slots there are better ways to fill the deck.
Currently Playing: Scapefit , Shardless BUG, Team America,
Has the Ancestral Visions tech made its way to the regular BUG decks yet? If you're running running a consistent removal/discard package, it's the best card in the deck.
With Jace and Eternal Witness and Cryptic Command (and Time Warps!?) it's pretty easy to Time Walk 5-8 times in a row without ever using Panoptic Mirror. It'd be interesting to run a heavily blue Nic Fit that just meant to take lots of turns and maybe attack with some little dudes, but mostly just to take lots of turns. I'm working on a mod that doesn't need to go infinite turns (just squeaks out wins anyway).
Against batterskull decks, could kavu predator be of any use? Becomes a 6/6 trample if they hit you once. Sure it dies to swords but so does everything (except thrun :).
Its actually "Sher" as well :) Yours?
Honestly Recurring Nightmare has been a bit meh for me as well. Haven't used it much though, so I might let it stick around. The ramp is for G1 against decks you don't want to be ramping too much (i.e. Miracles, Elves Combo, SnT too perhaps). But its a flex spot. I don't like Liliana too much in this deck but I might try playing 1 in the MD. As for Garruk PH, don't have them yet, but will most likely do -1 Wall -1 Sakura for 2 Garruks.
I'm also thinking about getting +1 Skeletal Scrying in somehow...
Hi guys,
After having ignored this deck for so long my new meta finally faced me Nic Fit. I can now distinguish between the Scapewish version, GB rock version and the similar GBw Birthing Pod version. What other versions are there? Is there a good primer on the different variations?
There is:
GB
GBW Rector
GBW GoodStuff (Junk)
GBR Punishing Fire
GBR Scapewish
GBu GoodStuff
GBU Jace
GBU Chrono
and some 4 color piles like my own GBuw OmniRector.
I think i've covered most of them now :P
The 1st post is terribly outdated but Arainrhod is working on a new primer and it is in his signature. That is a good starting point, also a few posters here have links to their latest lists in their sigs.
Basically the most common archtypes are:
- Scapewish - Wishboard, huntmasters, and angry mountains, can win on turn 3 while making you discard 2-4 cards if it gets the nuts
- GBx "rock" variations - some spash blue or white but they are all just GB based control decks sometimes splashing a color for good stuff like jace or sigarda, often more planeswalker heavy, these lists give up raw power for consistency
- Jund Punishing fire - punishing/grove, often has broodmate dragon as big finisher
- Rector - Heavier white influence, powerful enchantments usually with baneslayers or yosei to fly over a moat, light on removal but TONS of silver bullets
- Blue heavy BUG - not just splashing for jace/BS, but going heavy into blue with coiling oracle/strix often FoW somewhere in the 75
No one really plays pod anymore and it was never really very good. Theres also a lot of random unexplored/unproven archtypes that people like to toy around like future sight/helm of awakening/top combo, 4-5 color gifts ungiven, or lists running 5-8 PW.
Results wise, scapeshift definitely puts out the most. GB (no splash) or rector are probably the close 2nd/3rd as far as competitiveness goes. And meta depending the "best" of those 3 archtypes could switch around.
ignore this - double post
Scapewish is relatively easy to top 8 with compared to Rector and the likes, simply because it can randomly win with a burning wish or Scapeshift of the top and if you're a really lucky person you can win half of your matches on just that :P
Personally i like playing BGU and Rector most, because those involve the most thinking and tutoring :D
For me, i like playing Punishing Nic-fit because of the current meta, overflowing with RUG, BUG and Jund this was a good match up for me, but still there are also annoying combo decks like Show and Tell decks and Ad Nau variants.
I'm biased as a Shift player, but this is a slight understatement.
One of shifts biggest "things" is that if your not facing wasteland (and often, even if you are) it's more or less inevitable that you'll win with a burning wish / scapeshift. Having lands as combo pieces is a disgusting "plan", and the beat down side of things just makes the match worse when your against it.
Retired Berserk Stompy player
Current Decks: Scapewish NicFit, Grixis Affinity, Green Zombardment
I thought I liked Scapewish best, but after a few weeks, I'm getting really sick of how terrible the mana is. I often get stuck with hands that can't cast veteran and therapy because there's a bunch of mountains and no fetch lands.
What are you using for a manabase? The list I posted above is probably about the worst manabase you can have in scapewish and even that I havent had too much of a problem with. However, I noticed some lists have zero fetches which I think is a big mistake. You should still try to include the most possible fetches, which is unfortunately only like 2-4, but better than nothing.
I recommend the following:
2 Bayou
3 Badlands
4 Tiaga
3 Mountain
3 Forest
2 Swamp
2 Valakut
1 Phyrexian tower
1 Volraths stronghold
3 Verdant catacombs
That gives you:
24 lands total
10 Mountains (any less and scapeshifts become unreliable, but 10 is plenty. You might drop 1 in 50 games cause you needed 1 more mountain in your 75, but having a better mana base, and fetches for shuffles will more than make up for that.)
3 Fetches for shuffles
The two towers win con (if your not sold on this, I think your making a mistake, but cut stronghold for another fetch and improve the manabase even more)
15 sources of red (average red sources per 7 card hand ~1.75 -note this is kind of lazy math, its actually a very small amount less but close enough)
12 sources of green (~1.4)
11 sources of black (~1.28)
For comparison, here is the math for the same list, just -3 fetches and +1 mountain, +1 bayou, +1 stomping ground
14 Red sources (average red sources per 7 card hand ~1.63)
11 Green (~1.28)
9 Black (~1.05)
*Note, I counted valakut as a red sources and phyrexian tower as black
Difference might not seem like much seem like much, but even just having 2 black sources less, makes you see about 20% less black mana, ~10% less green and ~5% less red. Thats a big difference from just having 3 fetches in your 75. You could even run 4 if you cut the stronghold, or go up to 25 lands. The later is not a bad idea if you are concerned.
Should have content tomorrow morning, hopefully. Been battling an illness in a fervent attempt at regaining health in time for Mythic on Saturday. Not feeling too bad at the moment -- hopefully two more nights' sleep and another day of rest will do me good enough to be in combat readiness.
Until then, I'll leave you with a chuckle. You remember how last time the monthly DTB update happened, I said that we were doomed to never get in because of how the system is set up? This month, we are ahead of Elves on the chart -- yet Elves is somehow up something like 30 points on us, and therefore, they get DTB and we don't...even when we're higher on the charts.
One of these months, me, Qweerios, Tao, Evan and Erick, Higashi, and everyone else in this thread are just going to have the stars align and go on a ferocious tear. We'll show them all -.-
Viridia, that manabase is the same as mine but I think you have 1 more verdant catacombs than me. I know I copied it from you a little while back.
@TheArchitect: I also noted that a third Bayou goes a long way to improve the chance of being able to play therapy and explorer. It also improves your opening hand. Shuffle effects are usefull but not necessary in this list in my opinion. The extra mountains are not only there for scapewish but also to go on a valakut plan if necessary.
Currently Playing: Scapefit , Shardless BUG, Team America,
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