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Thread: [Deck] MUD (Metalworker)

  1. #681
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    Re: [Deck] MUD (Metalworker)

    I put in some Razormane Masticores (answer for delver/confidant, I lose most of the games when 1 of them is onboard). Next week I have minor tournament for testing Ill post results then. Current list:


    Lands: 21

    4x Ancient Tomb
    3x Cavern of Souls
    3x City of Traitors
    2x Darksteel Citadel
    1x Karakas
    2x Mishra's Factory
    2x Rishadan Port
    4x Wasteland

    Creatures: 20

    1x Duplicant
    4x Lodestone Golem
    4x Metalworker
    2x Phyrexian Metamorph
    3x Razormane Masticore
    2x Spellskite
    1x Steel Hellkite
    3x Wurmcoil Engine

    Spells: 19

    3x Batterskull
    4x Chalice of the Void
    4x Grim Monolith
    2x Karn Liberated
    2x Mox Diamond
    2x Staff of Nin
    2x Thran Dynamo

    Side: 15

    1x Crucible of Worlds
    2x Ensnaring Bridge
    1x Phyrexian Metamorph
    4x Phyrexian Revoker
    1x Spellskite
    3x Tormod's Crypt
    3x Trinisphere

  2. #682

    Re: [Deck] MUD (Metalworker)

    I have had the pleasure of running a list starring Goblin Welder, Forgemaster and Metalworker to handle my local meta. I've gotten more than familiar with the deck's inconsistency but I just can't not play it. I love it too much.

    At least I'd be running enough utility to handle some of the hand-hate and counterspells, because previously the deck relied too much on metalworker alone and it would often times backfire on me.

    I've paid close attention to the Godo Stompy build, and it doesn't feel like a MUD list to me without the all-star (Metalworker).

    Anyone consider mixing a bit of this or that with Affinity? They're as apples and oranges as it gets but I can't help but think that it'd be interesting to find something that'd make a hybrid.

  3. #683

    Re: [Deck] MUD (Metalworker)

    If you want to hybridize MUD + Affinity, I'd say start with Steel Stompy ( http://www.mtgthesource.com/forums/s...K-Steel-Stompy ) as a base. It was a strong deck with lots of good finishes, but seemed to drop out after the Mental Misstep era.

  4. #684

    Re: [Deck] MUD (Metalworker)

    But does it solve the consistency issue? I've looked through the thread it looks like it has similar issues as MUD, except it doesn't rely on Metalworker and doesn't play like an All In deck.

  5. #685

    Re: [Deck] MUD (Metalworker)

    UPDATE: Wondering if anyone tried the welder/forgemaster build in the same list and have Mindslaver for the sideboard or mainboard. I never tried it but I do plan to test a mind-slaver lock especially against the slower control decks or even combo decks that LOVE using Ancient Tomb.

  6. #686

    Re: [Deck] MUD (Metalworker)

    Hello everyone. I'm interested in the list and i would like to build it. There is only one question i have, im sorry if you already spoke about it.
    I've heared that there have been a mud list packing the 12 post mana base, or something really near of it. Does someone have the decklist? What does that version have or dont have in comparison with this one?


    Thanks a lot

  7. #687
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by SaintS View Post
    Hello everyone. I'm interested in the list and i would like to build it. There is only one question i have, im sorry if you already spoke about it.
    I've heared that there have been a mud list packing the 12 post mana base, or something really near of it. Does someone have the decklist? What does that version have or dont have in comparison with this one?


    Thanks a lot
    I don't believe anyone put up a rough list of it yet, it's still an idea being tossed around. It does require an almost entire re-working of your mana base just for some acceleration, so the merits have yet to be tested.
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  8. #688
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    Re: [Deck] MUD (Metalworker)

    Here is a list with the 12post lands that made top16 at SCG Denver a few months ago:

    http://thecouncil.es/tcdecks/deck.ph...1&iddeck=65544

  9. #689

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by SirTylerGalt View Post
    Here is a list with the 12post lands that made top16 at SCG Denver a few months ago:

    http://thecouncil.es/tcdecks/deck.ph...1&iddeck=65544
    thanks a lot!
    I'm just "sad" we lose Tezz, I like that card so much!

    have other person tried such a list and can post it?

  10. #690

    Re: [Deck] MUD (Metalworker)

    Bottled Cloister is good against BGx, here, right?

  11. #691

    Re: [Deck] MUD (Metalworker)

    How would the godo build do with not 1 not 2 not 3 but 4 freakin' bonfire of the damned and some chandra the firebrand (to make them miracle ALL the time!!!)? Could be interesting.. al 'their' critters would die horribly like all day :) someone ever tought of this?

    4x Batterskull Artifact
    4x Chalice of the Void Artifact
    4x Grim Monolith Artifact
    1x Sword of Fire and Ice Artifact
    3x Thran Dynamo Artifact

    3x Metalworker Creature
    3x Godo, Bandit Warlord Creature
    4x Magus of the Moon Creature
    2x Phyrexian Metamorph Creature

    2x Blood Moon Enchantment

    4x Ancient Tomb Land
    4x Cavern of Souls Land
    4x City of Traitors Land
    4x Great Furnace Land
    4x Mountain(A) Land

    3x Karn Liberated Planeswalker
    3x Chandra, the Firebrand Planeswalker

    4x Bonfire of the Damned Sorcery

  12. #692
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Alex Holland View Post
    How would the godo build do with not 1 not 2 not 3 but 4 freakin' bonfire of the damned and some chandra the firebrand (to make them miracle ALL the time!!!)? Could be interesting.. al 'their' critters would die horribly like all day :) someone ever tought of this?

    4x Batterskull Artifact
    4x Chalice of the Void Artifact
    4x Grim Monolith Artifact
    1x Sword of Fire and Ice Artifact
    3x Thran Dynamo Artifact

    3x Metalworker Creature
    3x Godo, Bandit Warlord Creature
    4x Magus of the Moon Creature
    2x Phyrexian Metamorph Creature

    2x Blood Moon Enchantment

    4x Ancient Tomb Land
    4x Cavern of Souls Land
    4x City of Traitors Land
    4x Great Furnace Land
    4x Mountain(A) Land

    3x Karn Liberated Planeswalker
    3x Chandra, the Firebrand Planeswalker

    4x Bonfire of the Damned Sorcery
    6 Moon effects may be a bit much, especially given you overall lack of threat diversity here. You may be better off cutting 3 Moon effects for 3 Trinisphere.

    EDIT: I might try this for Quad Fires:
    4 ancient tomb
    4 city of traitors
    4 cavern of souls
    4 mountain
    4 great furnace

    4 batterskull
    4 grim monolith
    3 thran dynamo
    4 chalice of the void
    3 trinisphere

    4 metalworker
    3 godo, bandit warlord
    4 magus of the moon
    4 lodestone golem
    1 phyrexian metamorph

    4 bonfire of the damned

    2 karn liberated

    I'm not overly impressed with what Chandra offers, but 4 Bonfire does sound hot.
    Last edited by noobslayer; 02-10-2013 at 12:37 PM.
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  13. #693
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    Re: [Deck] MUD (Metalworker)

    Hello fellow mud enthusiasts, I've been playing a forgemaster build in my local tournaments for a while, which is pretty diverse. I was wondering if anyone else is having problems with enchantress match ups and if there are any strategies I may have overlooked. I must say RUGdelver is a fun match up and the decks are pretty evenly matched. I see a lot of combo so my list reflects that. Tell me what you think any criticism is appreciated.

    LAND 21
    4 city of traitors
    4 ancient tomb
    4 darksteel citadel
    3 cavern of souls
    4 wasteland
    1 crystal vein
    1 buried ruin

    CREATURES 21
    4 Metalworker
    4 kuldotha forgemaster
    4 lodestone golem
    3 wurmcoil engine
    1 platinum emperion
    1 myr battlesphere
    1 phyrexian metamorph
    1 steel hellkite
    1 sundering titan
    1 blightsteel colossus

    SPELLS 18
    4 Chalice of the void
    4 grim monolith
    2 trinisphere
    2 lightning greaves
    1 mox diamond
    1 crucible of worlds
    1 thran dynamo
    1 staff of domination
    1 everflowing chalice
    1 karn liberated

    SIDEBOARD
    2 ratchet bomb
    2 spine of ish sah
    2 surgical extraction
    1 crucible of worlds
    1 smokestack
    1 grafdigger's cage
    2 tormod's crypt
    3 phyrexian revoker
    1 trinisphere

  14. #694
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    Re: [Deck] MUD (Metalworker)

    It looks like a very standard mono brown forgemaster list. It's very straight forward, and I think Forgemaster is ultimately not the way to go. How many games have you played where you wished you could just roll through someone resiliently with solid beats and back up. I think cutting the forgemaster package and just rounding out the list with offensive threats is a better game plan. The only forgemaster target I ever truly miss is Sundering Titan, but he is just a house, otherwise turning the other cast of creatures sideways is just as solid. Someone posted a really nice mono brown list a few pages back, and this was what I woulda run, it's just a few cards different:
    4 Grim Monolith
    3 Thran Dynamo
    3 Metalworker
    3 Voltaic Key

    4 Chalice of the Void
    4 Lodestone Golem
    1 Trinisphere
    3 Phyrexian Revoker

    4 Wurmcoil Engine
    1 Steel Hellkite
    1 Phyrexian Metamorph
    2 Batterskull

    3 Staff of Nin
    1 Karn Liberated

    3 Mishra's Factory
    4 Wasteland
    4 Ancient Tomb
    4 City of Traitors
    1 Crystal Vein
    3 Cavern of Souls
    1 Mutavault
    3 Rishadan Port

    Sideboard:

    2 Sphere of Resistance
    1 Thorn of Amethyst
    2 Steel Hellkite
    1 Batterskull
    1 Phyrexian Metamorph
    2 Trinisphere
    1 Oblivion Stone
    1 karn liberated
    3 Tormod's Crypt
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  15. #695
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by whatwas View Post
    I was wondering if anyone else is having problems with enchantress match ups and if there are any strategies I may have overlooked.
    All Is Dust should fix that for you unless they play Karmic Justice.
    TTP

  16. #696
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    Re: [Deck] MUD (Metalworker)

    Just a random brainstorm. I got to thinking about the role of a card like staff of nin in mud, and how it's supposed to provide consistent midrange value. Well I thought what other cards offer this for the MUD archtype and I immediately jumped to Tezzeret. While not always as permanent and something like staff of nin, the versatility and overall power of tezzeret can't even be compared. So I wanted to try and make a MUD list that could feasibly cast Tezzeret, while trying to build some synergy.
    1 academy ruins
    1 darksteel citadel
    1 island
    4 seat of the synod
    4 vault of whispers
    4 cavern of souls?
    4 city of traitors
    4 ancient tomb

    4 metalworker
    4 lodestone golem
    3 phyrexian revoker
    1 phyrexian metamorph
    2 wurmcoil engine
    3 batterskull
    3 baleful strix

    4 chalice of the void

    3 mox opal
    3 mox diamond
    3 dimir signit

    4 tezzeret, agent of bolas
    -Steve
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  17. #697
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by noobslayer View Post
    It looks like a very standard mono brown forgemaster list. It's very straight forward, and I think Forgemaster is ultimately not the way to go. How many games have you played where you wished you could just roll through someone resiliently with solid beats and back up. I think cutting the forgemaster package and just rounding out the list with offensive threats is a better game plan. The only forgemaster target I ever truly miss is Sundering Titan, but he is just a house, otherwise turning the other cast of creatures sideways is just as solid. Someone posted a really nice mono brown list a few pages back, and this was what I woulda run, it's just a few cards different:
    Well forgemaster hasn't been a let down. And I run enough fatties so I don't have to depend on him every game. Having turn 2 blightsteel colossus has saved me from dying to 14 goblins a few times (versus belcher). In that scenario I don't know what else could save me. Though that doesn't bring a good argument to the table, I still want some explosive element to the deck rather than just bringing the beats in early game alone. Plus mostly every deck loves longer games in the current meta and mud doesn't benefit from games that go to time, so having the chance to end things early is nice.

  18. #698
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by allek View Post
    All Is Dust should fix that for you unless they play Karmic Justice.
    All is dust should work, so... I'm thinking goodbye karn liberated MD, goodbye smokestack SB, hello all is dust? Sounds right.

  19. #699
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by whatwas View Post
    Well forgemaster hasn't been a let down. And I run enough fatties so I don't have to depend on him every game. Having turn 2 blightsteel colossus has saved me from dying to 14 goblins a few times (versus belcher). In that scenario I don't know what else could save me. Though that doesn't bring a good argument to the table, I still want some explosive element to the deck rather than just bringing the beats in early game alone. Plus mostly every deck loves longer games in the current meta and mud doesn't benefit from games that go to time, so having the chance to end things early is nice.
    I can see where you are going with that. I would retune it then. Make forgemaster about adding resiliency, with 2-3 combo options instead for the big win. You shouldn't need a huge range of threats, since if you just focus on the strengths of the MUD archtype, you can accomplish a lot already.

    Your mana base looks fine, although you might get more mileage out of Mishra's Factories and a Mutavault than Darksteel Citadels. The Crystal vein might also be redundant since getting that 4th Cavern might help a lot more in the current metagame. I think Emperion is overrated, as is Battlesphere. You can get a lot back via lifelinkers, and the rest of the deck puts plenty of damage into the red zone. I would add another Sundering Titan though as he is pretty house when cast, and you can reach his cc often without needing to combo forgemaster. Plus you could drop him after a forgemaster, then pop into another one for a huge board wipe. I think Blightsteel remains the best combo kill option, it's just so good all around.

    From there I would redo some of the artifact configuration base on preference of liking consistency and a bit of flavor so all in all....

    -4 Darksteel Citadel
    -1 Crystal Vein
    +3 Mishra's Factory
    +1 Mutavault
    +1 Cavern of Souls

    -1 Platinum Emperion
    -1 Myr Battlesphere
    +1 Sundering Titan

    -1 Staff of Domination
    -1 Mox Diamond
    -1 Trinisphere
    -1 Crucible of Worlds

    +1 Thran Dynamo
    +2 Staff of Nin
    +1 Batterskull
    +1 Karn Liberated

    And then just reconfig the board to fit 1 Crucible and 2-3 Trinispheres. And as to what was said is above, All is Dust is a really strong option you have for the main or the board. It can be a lifesaver.
    -Steve
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  20. #700

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by whatwas View Post
    Well forgemaster hasn't been a let down. And I run enough fatties so I don't have to depend on him every game. Having turn 2 blightsteel colossus has saved me from dying to 14 goblins a few times (versus belcher). In that scenario I don't know what else could save me. Though that doesn't bring a good argument to the table, I still want some explosive element to the deck rather than just bringing the beats in early game alone. Plus mostly every deck loves longer games in the current meta and mud doesn't benefit from games that go to time, so having the chance to end things early is nice.
    looking for some crazy chanin of cards to beat belcer seems worse than playling a card like ratchet bomb that can kill all sorts of problems...

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