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Thread: [Deck] T.E.S. - The EPIC Storm

  1. #1661
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    Re: [Deck] T.E.S. - The EPIC Storm

    He just couldn't find the damned Returns in his commons box?

  2. #1662

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Bryant Cook View Post
    Don't let Ning fool you. Even he doesn't think it's good.
    I've been torn on both myself recently. Although DR is technically easier to cast in the situations when you need it, because most of the time your in top deck mode trying to rip a wish, you may not have the initial mana, and even though I like that you get to untap your lands off TS, though in this deck you may only have 1-2 lands in play. As a tide player as well, TS is legit IN THAT deck because it's a land-centric combo deck that's immune to wasteland.

    I just feel like TS is slightly win more and "cute" when your showing off to inexperienced players. DR (as a desperation attempt; a la, I'm going to lose anyways, I can barely muster UU2 after wish) I feel has a slight edge in most situations in which you wish for it, IMO.
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  3. #1663
    Bryant Cook
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    Re: [Deck] T.E.S. - The EPIC Storm

    I don't know how many times I have to say it. Diminishing Returns is not a "Desperation Attempt" or "O-Shit" button. It's best used when not under a huge amount of pressure so that if it does fail there's always next turn.

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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Bryant Cook View Post
    I don't know how many times I have to say it. Diminishing Returns is not a "Desperation Attempt" or "O-Shit" button. It's best used when not under a huge amount of pressure so that if it does fail there's always next turn.
    Beat Esperblade 2-0 tonight at my LGS. Game one with an Empty for 14 on turn two. Game two with a Diminishing Returns. Passed the turn, untapped and won.

    Did I need to wish for returns? No. But he didn't have a clock.

    Spun the wheel and: My 7 > His 7.
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    Strange as it may seem, this deck seems like the best place for Ruhan of the Fomori. A 7/7 with the right equipment will end games nightmarishly quick, and it comes with the perk of being blue to pitch to Force of Will if you draw into extra copies. And it wouldn't be too hard to protect him in counter-heavy build.
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by RaNDoMxGeSTuReS View Post
    Beat Esperblade 2-0 tonight at my LGS. Game one with an Empty for 14 on turn two. Game two with a Diminishing Returns. Passed the turn, untapped and won.

    Did I need to wish for returns? No. But he didn't have a clock.

    Spun the wheel and: My 7 > His 7.
    The Diminishing Returns roulette is by far the best part about TES.
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  6. #1666

    Re: [Deck] T.E.S. - The EPIC Storm

    Hey I've been trying to learn the deck, and was goldfishing. This scenario came up:

    On the play against an unknown opponent, your hand is Gemstone mine, Brainstorm, ETW, Silence, Duress, Ponder, Infernal Tutor

    Play gemstone, Ponder

    You see
    Burning Wish
    LED
    Lotus Petal

    What do you do?

    I was leaning towards shuffling since I don't see an out without at least one more mana source, and the brainstorm might not get there.



    SPOILER ALERT:

    The two cards under those three were Gemstone Mine & LED

  7. #1667
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    Re: [Deck] T.E.S. - The EPIC Storm

    I wouldn't shuffle. Draw Petal now. Draw LED next turn. Then play Brainstorm and proceed to win the game?
    Even without the spoiler alert, chances of getting a third mana source are very high.

    But the keep was a bit shaky. You have no accelleration whatsoever, and only one land.
    Get that one land Wasted, and you might be in serious trouble. And there's no Probe to figure out how to play your hand best.

  8. #1668
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Star|Scream View Post

    I was leaning towards shuffling since I don't see an out without at least one more mana source, and the brainstorm might not get there.
    Your mana sources are the LED and Petal. You have a Brainstorm to dig deeper, and don't forget you're setting up not going off. Like what Asthereal did, you draw the petal with LED ontop of BW. Better hope you don't get hit with a Thoughtseize or Wasteland. Untap and draw the LED. From there you it really depends on what is ontop of your deck. Given that Gemstome Mine and LED were ontop, a gutsy decision to move in on turn three would be rewarded. I wouldn't shuffle either. I dunno if I'd keep that hand to be honest, vs. an unknown opponent...

  9. #1669
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    Re: [Deck] T.E.S. - The EPIC Storm

    I guess you can keep it with Double protection and Double cantrips. This should make it for a Turn 3 action unless you get blown by your ponder and Hit by Wasteland.

    I side with drawing petal and LED floating. Next turn i would Brainstorm to Stick EtW Second from Top in any case and depending on the cards BS reveals, duress the Turn Off a Second Land or chantwalk. Turn 3 you can use the Second protection and/or the Infernal to go for EtW (duress/silence if you have a second land, Petal, LED, infernal, EtW = at least 10 gobbos here) or ad Nauseam depending in your t2 brainstorm

    Hand is good vs combo and control but sux vs Tempo and aggro. The ponder is insane! It reveals big mana, Stormcount and a Second Tutor in Case you get thoughtseized Off your infernal. I have no clue why you would shuffle those away in favor of a random draw off ponder especially with Brainstorm still around.

    Edit: a thoughtseize taking your Brainstorm however would be devastating. Against Tempo you have to Play petal before Brainstorm 4 daze
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  10. #1670
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    Re: [Deck] T.E.S. - The EPIC Storm

    A thing that has bothered me for quite some time, but didn't ask your opinion about it if I remember correctly.

    You have one land, gemstone mine. Your hand doesn't allow you to kill your opponent, you have two cantrips. Ponder and brainstorm.

    Which do you play first? I usually lead with ponder, it allows me to see 3 cards and then shuffle if cards are bad. On next turn I can brainstorm and see new 3 fresh cards. Or would you rather brainstorm first, put one card to the top and then ponder, shuffling one useless card out?

    Also, Bryant hasn't had the chance/time to update the sideboarding for each MU, and I'll have a tournament this weekend. Xantid Swarm is sided in against merfolk, SnT decks and other permission decks that run light/don't run removal?

  11. #1671
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Machahiko View Post
    A thing that has bothered me for quite some time, but didn't ask your opinion about it if I remember correctly.

    You have one land, gemstone mine. Your hand doesn't allow you to kill your opponent, you have two cantrips. Ponder and brainstorm.

    Which do you play first? I usually lead with ponder, it allows me to see 3 cards and then shuffle if cards are bad. On next turn I can brainstorm and see new 3 fresh cards. Or would you rather brainstorm first, put one card to the top and then ponder, shuffling one useless card out?

    Also, Bryant hasn't had the chance/time to update the sideboarding for each MU, and I'll have a tournament this weekend. Xantid Swarm is sided in against merfolk, SnT decks and other permission decks that run light/don't run removal?
    I would say that your #1 is to find a second land. If you Brainstorm First and fail to dig one and got hit by wasteland it's over. Not so if you lead with ponder. The only cards you want to shuffle back in some scenarios are AN, EtW and brickin moxen. Stay with ponder first in your case.

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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  12. #1672

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Machahiko View Post
    A thing that has bothered me for quite some time, but didn't ask your opinion about it if I remember correctly.

    You have one land, gemstone mine. Your hand doesn't allow you to kill your opponent, you have two cantrips. Ponder and brainstorm.

    Which do you play first? I usually lead with ponder, it allows me to see 3 cards and then shuffle if cards are bad. On next turn I can brainstorm and see new 3 fresh cards. Or would you rather brainstorm first, put one card to the top and then ponder, shuffling one useless card out?

    Also, Bryant hasn't had the chance/time to update the sideboarding for each MU, and I'll have a tournament this weekend. Xantid Swarm is sided in against merfolk, SnT decks and other permission decks that run light/don't run removal?
    The thing to remember is that brainstorm goes up in value the longer you hold it. Pondering first is usually the correct play. Yes, that is when you use Xantid Swarm. It's good against SnT, Reanimator, Merfolk, High Tide, etc.

  13. #1673

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Lemnear View Post
    I have no clue why you would shuffle those away in favor of a random draw off ponder especially with Brainstorm still around.
    I'm sorry. I'm very new with the deck.

  14. #1674
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Star|Scream View Post
    I'm sorry. I'm very new with the deck.
    np, we're here to help. Sry if I sound rude sometimes.

    Dark Ritual, LED and Tutor/wish are golden flops off any cantrip. You need those raw acceleration to Tutor into buisness which means 7 mana for the Infernal->AN chain. If you calculate with Protection, mox imprint, bricking with Lands/moxen, etc you need to make it up with mana sources which give you more than 1 mana per card, which is obvious. Having Big mana and a Tutor/wish in a flop is a snap-keep in 95% of all cases
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  15. #1675

    Re: [Deck] T.E.S. - The EPIC Storm

    Regarding mulligans,

    If you do mulligan, and are then faced with a sub-par 6 card hand, how often would you go down to 5 cards?

  16. #1676
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Star|Scream View Post
    Regarding mulligans,

    If you do mulligan, and are then faced with a sub-par 6 card hand, how often would you go down to 5 cards?
    You can give a few random examples that bug you and we can give advice for those Sample hands against specific or random opponents.

    Some Starting 7 or mulled 6 aren't that bad as they appear on first sight. I rather sculpt for 2-3 turns than mull into oblivion. I only dismiss hands flooded with Lands and/or moxen instantly
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  17. #1677
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Lemnear View Post
    You can give a few random examples that bug you and we can give advice for those Sample hands against specific or random opponents.

    Some Starting 7 or mulled 6 aren't that bad as they appear on first sight. I rather sculpt for 2-3 turns than mull into oblivion. I only dismiss hands flooded with Lands and/or moxen instantly
    Depends if I'm up a game or what I'm playing against (talking BUG or CB), but I'll generally keep a loose/greedy 6 before mulling to 5.

    Lucksacking gets there... sometimes.
    Quote Originally Posted by Koby View Post
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    When you play a land, LIGHTNING BOLT!
    Quote Originally Posted by EpicLevelCommoner View Post
    Strange as it may seem, this deck seems like the best place for Ruhan of the Fomori. A 7/7 with the right equipment will end games nightmarishly quick, and it comes with the perk of being blue to pitch to Force of Will if you draw into extra copies. And it wouldn't be too hard to protect him in counter-heavy build.
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  18. #1678

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Lemnear View Post
    You can give a few random examples that bug you and we can give advice for those Sample hands against specific or random opponents.

    Some Starting 7 or mulled 6 aren't that bad as they appear on first sight. I rather sculpt for 2-3 turns than mull into oblivion. I only dismiss hands flooded with Lands and/or moxen instantly
    I guess I'm thinking of 6-card hands with no mana source or maybe just a petal and a probe... or hands with chrome mox, petal, land, silence, silence. Hands where there's no real moves from the first turn, and you have to count on your first few draws to get there.

  19. #1679
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Star|Scream View Post
    I guess I'm thinking of 6-card hands with no mana source or maybe just a petal and a probe... or hands with chrome mox, petal, land, silence, silence. Hands where there's no real moves from the first turn, and you have to count on your first few draws to get there.
    Hands without initial mana are garbage because drawn Rituals or LED have no value. You can be fine with chrome mox feat. Imprint or a petal if your Hand includes a Brainstorm or ponder. Petal + Probe is no buisness i would keep in a starting 6 on the play unless the remaining cards are the real shit of mana like Dark Rituals/LED's so you only need a Tutor/wish or cantrip to GftT.
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  20. #1680
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by RaNDoMxGeSTuReS View Post
    Depends if I'm up a game or what I'm playing against (talking BUG or CB), but I'll generally keep a loose/greedy 6 before mulling to 5.

    Lucksacking gets there... sometimes.
    I'm in the same boat, does this mean you never mull to five?

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