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Thread: URGw Restore Balance!

  1. #1

    URGw Restore Balance!

    Hello guys! I am writing here to talk about a deck i' ve seen playing online by a couple of players who looks to me really innovative!
    I don't know the exact list but i gathered some info and I am asking for your help to reconstruct the maindeck.

    The deck basicly abuses Violent Outburst or Shardless Agent in order to cast Restore Balance (which is a beast against any fair deck. Also it abuses Greater Gargadon and Firewild Borderpost/Fieldmist Borderpost to keep the land/creatures count as low as possible to exploit at best balance. Here's the list I was able to put together (it still lacks many cards).

    some Firewild Borderpost (just my guess, i didnt see any)
    4x Fieldmist Borderpost
    4x Violent Outburst
    4x Greater Gargadon
    4x Restore Balance
    2-3x Jace, the Mind Sculptor
    3-4x Shardless Agent
    4x Wasteland
    3-4x one of the 3 colors charm
    3-4x Simian Spirit Guide

    Have you guys ever seen this deck? I know I have really a few info, but that would be great to find a proper decklist!

  2. #2
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    Purgatory's Avatar
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    Re: URGw Restore Balance!

    I know that there is a similar Modern deck somewhere in the Modern forums.

  3. #3

    Re: URGw Restore Balance!

    Quote Originally Posted by Purgatory View Post
    I know that there is a similar Modern deck somewhere in the Modern forums.
    I' ve just found it. I already knew that list, the deck i saw was totally different though. The big difference is that it was viable for legacy even if not a tier of course. The modern lists just have no protection, its merely put borderposts, cast gargadon --> cascade into restore balance. I am trying to ask the google right now

  4. #4
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    Re: URGw Restore Balance!

    Sweet! So glad there was a thread for this. I saw a post about this on MTGS and had some ideas:

    This deck can run Invasion saclands for mana acceleration (and to blow up opponent's land).
    You can easily run Force of Will with enough blue cards. Saucy.

    Ardent Plea is awful, I know, but it pitches to FoW, sacrifices to Gargadon and survives Balance to speed up your clock, so IMO not horrible. However, Outburst is an instant and plays better with Spirit Guide mana. A bit torn on which mix to run.


    //Cascade: 9
    4 Shardless Agent
    4 Violent Outburst
    1 Ardent Plea

    //Control: 13
    4 Force of Will
    3 Restore Balance
    3 Jace, the Mind Sculptor
    3 Bant Charm

    //Creatures: 11
    4 Greater Gargadon
    4 Errant Ephemeron
    3 Riftwing Cloudskate

    //Mana Boom: 27
    4 Elvish Spirit Guide
    4 Simian Spirit Guide
    3 Tinder Farm
    3 Irrigation Ditch
    2 Ancient Spring
    4 Gemstone Mine
    4 Saprazzan Skarry
    3 Undiscovered Paradise

    //Sideboard:
    4 Leyline of Sanctity
    4 Leyline of the Void
    2 Misdirection
    3 Mindbreak Trap
    2 Deep-Sea Kraken


    Basically, you suspend dudes and/or cast Jace and then cascade into Restore Balance with FoW protection. Saclands+Gargadon mean Restore could very well Wrath+Geddon your opponent. Then your creatures join the party. Riftwing non-trivially bounces problem permanents when opponent has 0 lands...

    The manabase is finnicky and probably needs to be optimized. Borderposts+basics might work too; I just hate the idea of running a critical mass of basics (12ish to support any Borderposts) in a 4-color list. Also, these lands are more explosive and allow you to dump stuff earlier.

  5. #5
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    Re: URGw Restore Balance!

    I tried something similar:

    Qty Name
    4 Ancient Spring
    4 Archaeological Dig
    4 Geothermal Crevice
    4 Irrigation Ditch
    4 Sulfur Vent
    4 Tinder Farm
    3 Crystal Vein
    1 Abandoned Outpost
    1 Bog Wreckage
    1 Ravaged Highlands
    1 Seafloor Debris
    1 Timberland Ruins
    //\\
    // Creatures
    4 Shardless Agent
    3 Bloodbraid Elf
    3 Enlisted Wurm
    3 Nihilith
    //\\
    // Spells
    3 Ardent Plea
    2 Captured Sunlight
    2 Deny Reality
    4 Violent Outburst
    4 Restore Balance
    //\\
    // Sideboard
    4 Balancing Act
    4 Ingot Chewer
    4 Leyline of the Void
    3 Mindstab

    The problem with Cascabalance is that it's weak deck. You need to resolve the trigger and then you need to resolve Restore Balance and that's not that easy in blue meta. You got no protection, and if you add FoW, something else must go down. Also, this deck can't be tested on MWS under any circumstances, because 99 % of users don't understand that your Wurn/Agent/cascadeguyofchoice is on stack, not in play.

    Balancing Act is for Mav and stuff, because hatebears make it difficult (and Cannonist outright impossible) to resolve RB. Mindstab is additional tool to fight control, but it's weakand maybe it'll be better to use 4/4 split of Leylines of TV/Sanctity and 3 Chewers.

  6. #6
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    Re: URGw Restore Balance!

    Call me crazy but if we're trying to just Cascade into cool stuff then why is this better than cascading into Ancestral and drawing a bunch of cards or cascading into Hypergenesis and just winning?

  7. #7
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    Re: URGw Restore Balance!

    Because the goal is not to win but to cast Balance in Legacy!
    (i.e. Johnny not Spike)

    In all seriousness though, that's like asking why to play Lands over Aggro Loam or BUG Loam Control. Even though the deck uses the same mechanics, they play very differently and do different things. This is more combo-control.

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