Don't feel that bad... At SCG Denver last year, I watched Richard Cheese cast Ponder and make it Ancestral Recall. He didn't notice nor did his opponent (he had already drawn 14 that turn). Funny thing though - if he had actually cast it as Ponder, he likely would have won. ;)
also - gratz on the finish!
Thanks, was only a small 24 man tourny though so nothing too special. My buddy took it down with Belcher eventually, and I lost in the semi-finals to a Rock deck unfortunately.
Took game 1 easy on turn 2, only seeing Mother of Runes and Gaddock Teeg with a Plains and a Horizon Canopy. So I put him on DeathnTaxes.
Game 2 he opens with Leyline of the Void, which I didn't expect because I hadn't seen black yet. I did board one Chain of Vapor but didn't have it in my opener and didn't find it in time either.
Game 3 I durdeld and drew blanks. Started with 1 land, 1 Goryo's, 2 Shallow Grave and Emrakul after mull to 5. Hoped to find a land and discard spell(preferably Cabal Therapy) or Entomb but failed to find anything relevant and Thoughtseize + Knight of the Reliquary into Bokuja Bog cleaned up Emrakul from shuffeling back. 2 Knights cleaned up quickly after that.
I had people ask me what I thought about the deck and its consistency. I was like, uhm.. I don't know, I turned 1 my opponent 4 times in the first 3 rounds. One time even protected. I'm pretty sure the deck is rather consistent. Results indicate this too.
i'm not sure about playing Gitaxian Probe ? Is it good/ important to play?
What are your experiences with Probe? Is it possible to cut?
guess I'll stop lurking in this thread.
I'm playing Koby's list (well, close) on Modo the last week or so, and I like the probes quite a bit g1. The information is very useful the first couple of turns, and being able to draw into LDV is often relevant.
I do usually end up cutting some if not all of them in g2/3.
Also, been playing a wipe away and a tempest of light in the 15 to bring in against rip/top. They've been useful in an abysmal matchup :) (not wanting to splash green if I can help it)
Swim, Bike, Run, MTG
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it also costs a lot less on Mtgo than Rev Silence :)
- That said, I think I might try the sorcery version (can't think of the name offhand) with the personal tutor's suggested a page or so back. I *think* that being an instant is just way more important, but it's worth a look (especially being a 1 of - or so)
Swim, Bike, Run, MTG
Personal Tutor can only tutor up... Reanimate and Ponder in this deck. It's a poor addition to the deck when it can't even find Entomb.
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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
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true, although it can find protection too. (and we're talking after board) so finding a 1 of show&tell isn't unreasonable.
Still, I agree it's probably not worth it. Always worth some matches in tourney practice to make sure though.
Swim, Bike, Run, MTG
Personal Tutor does make more sense in S&T sideboard plans, so there's a truth to your statement afterall.
The deck that would be able to run those look very much different from the list I played in SCG Vegas however. For starters, 4 Griselbrand would need to show up in the 75 cards.
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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Seems like a decent option to test, however at first glance it does seem worse in non-Miracles matchups. Paying 3 mana is a bit rough without blowing petals and rituals which may pose a problem for a more aggressive deck that you may want the cards in. Also, flipping a 4 to counterbalance seems a lot less likely than 3, especially in those versions running Entreat.
But of course now that I think about it, I can't think of an aggressive deck where I would want a Reverent Silence/Tempest of Light effect against...
I think with the # of Jaces miracles usually runs it's a wash on 3 or 4. I just wanted to mitigate the splashes (whether that's right or not I'm not sure)
Koby you're right, you'd need more fatties to run s&t in the board. Maybe buried alive :) Ok...maybe not.
Swim, Bike, Run, MTG
Languages and dates for every set. For all you true pimps.
Reverent Silence is god card, last night won a tourny solely because of that card. Also, I think it was helpful that everyone thought I was playing Doomsday. I've got one bayou main now and it looks like its here to stay - mildly interested in going back up to two Children however.
Stp, Terminus, E Field for RIP lists, Engineered Explosives, Detention Sphere, Blood Moon. Whole piles of garbage! :)
Edit: My personal boarding:
- 4 StP
- 3 Terminus
- 1 Blood Moon
- 1 Detention Sphere
- 1 Energy Field
+1 Force of Will
+2 Meddling Mage
+1 Ethersworn Cannonist
+2 Vendilion Clique
+1 Counterbalance
+2 REB
+1 Pithing Needle
Languages and dates for every set. For all you true pimps.
I'll try and write a quick report this evening after I'm done grading 70 bratty undergraduate philosophy student's quizzes... Sigh
Well, the problem I've had with one children is the following. Despite what you might perceive to be the truth, the card really actually reads "If Griselbrand is in play, pay 1 white mana and draw your deck. Then, you win the game."
Now, because white mana is somewhat restrictive and IMS are down to 5 its sometimes difficult draw 14 -> cantrip to find an IMS to reanimate the child again. There were a few games that a lucky ponder/brainstorm found something to get me out of trouble but I'm a big fan of drawing a lot of cards. I repeat. I a lot of cards. It is also the case that because the deck runs so few lands, having extras to play around with during the combo turn is finicky, especially when you're trying to max out on black rits. You need blue after your draw to cantrip into the win, you need white after your draw to continue doing so, you need black after your draw, to reanimate either a phatty and swing lethal, or storm your opponent out via tendrils. This is hard to do.
I've also found that I never really mind having children in my opening hand. Turn 1 children go. Opponent land go. Turn two ponder go. Opponent land go. Turn three rit -> entomb -> goryo *opponent decay's child in response* draw 14, reanimate children sac, win game. I wouldn't mind seeing more games like that.
tldr; Because of Mana Constraints on the combo turn, I don't think running 2 children MD would be at all a bad idea.
p.s. I would like to thank the BUG control players for continuing to play BUG control in my Meta. My children laugh at your innocent bloods.
SB for last night:
SB: 3 Pithing Needle
SB: 1 Chain of Vapor
SB: 3 Silence
SB: 3 Abrupt Decay
SB: 2 Reverent Silence
SB: 2 Surgical Extraction
SB: 1 Echoing Truth (realistically, this will probably become another R.S)
I went 4-2 at my local tournament tonight, which landed me in fifth place, just out of prices. The tournament itself was mostly uneventful, I was tired from work and didn't play very well. I honestly feel like the deck carried me in several of my matches, because the way I was playing I certainly did not deserve to win:-)
Tonight's all star would have to be Reverent Silence, that card was awesome. In round three I was playing against some form of blue-black homebrew. My oppenent had mulled aggressively to find a Leyline of the Void in game two, and he did the same in game three, putting not one but two Leylines into play before turn 1. You could tell that he was feeling very confident (and who can blame him). On the play, I then went: Bayou, Reverent Silence, Dark Ritual, Entomb, Goryo's Vengeance, drew my library and killed him on turn 1. That was nuts:-)
My list was pretty standard, with 1 Intuition, 1 Children, 1 Bayou and 1 Silence main. My board looked like this:
2 x Abrupt Decay
1 x Chain of Vapor
2 x Reverent Silence
3 x Silence
2 x Pithing Needle
3 x Extirpate (they should be Surgicals in the future)
2 x Massacre
My match results:
vs. Merfolk 0-2
vs. Death and Taxes 0-2
vs. U/B Homebrew 2-1
vs. ANT 2-1
vs. ANT 2-1
vs. Shardless BUG 2-0
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