Though I don't feel like sharing my list publically before the GP I'd love to start a discussion about a card that seems to have been forgotten for some time.
I am talking of Mishra's Factory.
First, how am I fitting this into my list? Well I am playing 23 lands, these to be clear:
3 Tundra
2 Volcanic Island
4 Flooded Strand
4 Polluted Delta
2 Arid Mesa
4 Island
2 Plains
2 Utilitylands
I have been playing Karakas and Mystic Gate in those two slots until lately. Since I've cut Venser from my Sideboard and Clique from my Mainboard Karakas didn't seem that appealing any more, as Maverick was on the decrease aswell this led me to cut the Karakas. The Mysticgate didn't seem to great in testing so I cut it.
Why would I play Mishras? Well, in testing the Jund-MU proved to be... strange. I played quite a lot games, and in some games the Miracles engine would just crush them, as they fall in the Simply-Creature-Category. On the other hand, they have hands that include heavy discard followed by Liliana, making the MU really really tough, as any creature to follow is a must handle. This are the times where I get crushed by the Jund-mechanic.
Mishras Factory seemed a good idea against Jund when they have the Crush-Miracle-Hand.... they can't be Decayed and are hard to discard while being awesome against Lilly and useful against a lone attacking Confidant/Deathrite(-when under RIP).
Mishra has some other applications too, obv. Under a RIP they stop the Mungo-Beatdown, or they just trade with them even without RIP. They represent a clock, which mostly has to be activated under a Counterbalance, and protects our Jace and threatens the opposing.
As information for serious answers, I am running a Miraclelist featuring RIP/Helm MB, 2 Counterbalance and 2 SFM 1 Skull alongside the typical stuff. Oh well, I guess I just shared my list, well, nevermind^^
btw:lol@"If you play 4 Balance you have no idea" --- even if I don't play 4 Counterbalance, this still represents a valid choice, with obvious achievements and victories.
Greetings
Yeah, I guess it's time to upgrade to an EE over Powder Kegs. Good point on that. Thanks!
Aura of Silence is in there mainly against Enchantress and if I come across Affinity (though they've probably played their entire hand already... varies if it's the Tezz version). It also fulfills the 3cc section if needed.
Sphere of Law is in there against Burn match ups and goblins. The issue with Energy Field is that I find myself aggressively mulliganing and I don't want to fight for hands with perfect combinations. A few counterspells and a tutor will buy me enough time to set it up and come back into the game with a Baneslayer, versus a mulligan into RIP + Energy Field.
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Quick thoughts, having never tried many of these cards:
-Blood Moon is there for the "oops, I won" factor against many difficult match ups, like Jund, BUG, and Esper. Back to Basics doesn't seem like an adequate replacement to me. If you really just love the card (and who could blame you?) 4 Tundras seems like way too many. I'd cut down to 2. But really, I'd cut the BtB.
-Isn't Ratchet Bomb just better than Powder Keg?
-I can't say you should definitely drop $200 on the red splash, as I'm toying with the idea of cutting it myself, but I will point out that Volcanics aren't exactly going down in price. You may as well get them now.
Hahahahaha!
Powder Keg destroys Mishra's Factories and artifact lands.
I think Mishra's Factory could be an interesting inclusion in the classic build with 6 or more creatures and without the red splash. In the Rip versions with so few creatures you are just giving your opponent a good target for their removal.
What do you think about including noxious revival in a miracles with 3 snapcasters and no Rip combo as a singleton?
I used to palay Mishra's in the first version of the deck from about year ago. It was just uw with 3 casters 1 clique and it was amazing. It gives you the game against jace (one of the top reasons to play them), after terminus it allows you to quicky seal the deal - esepcially if you have CB-Top.
I am afraid that noxious revival is too narrow.
I used to use 2~3 factories in my MD along with 3 Cliques/Snapcasters. It made the deck really linear and ended up costing me a lot of game 1 matches where a Detention Sphere would've been nice. Probably just better in Stoneblade where it isn't competing for slots as badly.
Which is why I feel that a Blood Moon or B2B would be good MD knowing that it will wreak over half the decks in the format game 1. Blood Moon especially when it just ends the game potentially or even worst for Lands players. Venser also provides some surprising tech game 1 as well. Worst case, it fills the 3cc slot in the deck game 1. Then again, it just depends on the flavor of the month in the meta game, where I could swap out the RIP/Helm package for Stoneforge/Batterskull or Tropther/Sword combo (which is terrible against the mirror).
Last edited by Polish Tamales; 04-02-2013 at 06:23 AM.
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Do you board out StP and PtE against Show and Tell and Reanimator?
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I saw some latest decklists with one Izzet Staticaster in side. Would be this card better against maverick than Sulfur Elemental?
Anyway, why sulfur/izzet is more often to see in sideboards than pyroclasm? pyroclasm should be more devastating for maverick (hit gaddock, ...) I think and is very good against elves, goblins and jund.
I think it's more for the EsperBlade matchup where Elemental > Lingering Souls and Elemental can't be countered/it can be played in response to Esperblade's discard/can be played eot to kill their Jace they just played.
lingering souls are not even that good vs us, we have terminus. you just have to keep the terminus in post board vs esper and maverick. between clique and stps and oring, i don't think teeg is a big problem. if they got mom then yeah, but i mean.. what did you keep vs them then?
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What? Removal in general is horrible against Lingering Souls. You would be trading actual cards for tokens. I do nkt see how it is not great against us when it actually it is one of the cards I hate seeing the most. Only good ways to answer it is to clean up the board with a pernament or playing creatures with a bigger behind than the tokens.
The bigger issue is equipment. Half a Lingering Souls can't kill Jace, so usually we have to 1-for-1 it with Terminus. Awkward, but not horrible. If they have equipment that we cant remove then we will likely be trading a Terminus for half a Lingering Souls. That's when we have a problem.
I don't know why you'd ever consider boarding out Terminus vs Esper. They are fairy likely to have Geists in the board, mainly for us.
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