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Thread: [Deck] 43 Lands

  1. #1981

    Re: [Deck] 43 Lands

    Checking in to report my results from the Strasbourg Grand Prix, where i played Lands, kicked ass and made day two (7:2), then sadly got my ass kicked :)

    R1: I had a bye which I didnt knew till then, pleasent suprise
    R2: Death and Taxes: Won 2-0
    G1:
    I keep something like Loam, Fetch, 2x Maze, Mox Diamand and something else, solid hand. He starts with Plains into Vial, i start with fetch, Mox, Loam dont know what hes playing yet, he goes plains Stoneforge then yada yada I have 3x Maze in play Loam in grave no cards karakas in hand he had hit me to elven with Batterskull but im save for now with the Mazes but he pressures me still, then i find Manabond and stabilize more every turn by vomitting three Lands, then he playes Karakas and Mangara, i directly find my Karakas while his Mangara is still sick, and Legend Rule it away. Then I just lock him he could have saced his Mangara to destroy my bond, but I think he didnt realize that it was this cardadvantage thats killing him, and hes to greedy to use Mangara without Karakas.
    Board: +2x Krosan Grip (cause i expect RIP), + Crucible (because I allways board it G2), EE (cause... hmm he plays Vial and Creatures)
    -1x Bojuka Bog, -2x Rishadan Port, -1x Forest, I nearly allways board out the Forest :)
    G2:
    Dont remember much just that i kept a hand with Krosan Grip and Loam and he dropped turn 2 RIP and i turn 3 Grip damn that felt great. Then the deck did his thing and i crushed him

    R3: UW Landstill Won 2-0
    G1:
    I keep double Waste, Gamble, Fetch, something, Gamble for Loam and do my thing not much to tell you about, I just didnt get what he was playing cause he didnt do anything, after the Game i find out his deck is just super bad against me, thats the reason he couldnt do a thing, honestly i thought UW Landstill was dead, but whatever, winning with manlands against Lands not gonna happen
    Board: +2x Krosan Grip, +1x Crucible
    G2:
    Nothing interesting happend, just turn two RIP turn three Grip XD


    R4: RUG Lost 0-2 wtf!!!

    That was super depressing, one of my best matchups and he crushed me good. I dont know how, but both Games he manged a fast start with turn 1 Mongoose then countered my acceleration and drew enough lands to stay in Game but he always had counters for the things that would have saved me like loam or bridge both games he had 3+ counters and I lost to his tempo, thats just about it, he got super lucky nut draws, against my ok-good hands.
    Board: Against RUG i allways board +4x Chalice (because they kill them),+1x Crucible (because they allways board Surgical Extractions and if they hit Loam,
    Crucible is da shit), +1x EE (because it hits everything they have)
    -1x Karakas,-1x Bojuka Bog,-1x Forest,-1x Grove of the Burnwillows,-2 Rishadan Port

    R5: Reanimater Won 2-0
    G1:
    he fetches U-Sea and Ponder, I nail him on reanimater, when the fetch U-Sea its allways Reanimater^^, well i have Bojuka Bog and Maze, so im pretty confident, he dupms some fattys with Carefull Study i think but doesnt reanimate right away, so i play Bojuka Bog (harharhar), but next turn he can goes entomb into exhume, i think it was Eona on green cause i allready loamed, meh but i have Maze in hand to buy me time, but the soon after i find Tolaria, transmute for Karakas and then waste him out.
    Board: +4x Chalice (because it counters cantrips, counters, Reanimate and Entomb and well thats about his deck isnt it), +2x Extirpate,+1x Tormods Crypt
    (obvious gravehate is obvious),
    -2x Grove of the Burnwillows, -2x Punishing Fire,-1x Forest (Punishing fire just does nothing against Combo... yes reanimater is some kind of Combo),
    -1x Rishadan Port, -1x EE
    G2:
    I keep 1xExtirpate, 2x Chalice, 2xMox, 2x Lands hes on the play, plays fetch and fetches for Island, i draw Land, play Land Mox, Mox, Extirpate Fetchland see his hand: no counter, Brainstorm, Show and Tell and some fattie, Entomb and random stuff i dont remember, I play Chalice One, he brainstorms and it resolves.
    Then he does nothing I find gamble into Loam Ramp myself to six mana while keeping him of three then drop Chalice for three (show and tell) aka GAME.

    R6: Sneak and Tell Lost 0-2
    G1: Turn one Fetch Island Ponder, and I knew shit Show and Tell (the only decks fetching for Island first pririoty are Show and Tell and High Tide). My hand was great but not against S/T, i directly try to find Karakas and play loam and Dredge with cycling, he plays second turn S/T Emrakul, Dredge two more times but find nothing, and Emrakul kills me suprise, suprise
    Board: +4x Chalice, +3x Mindbreak Trap,+1x Crucible
    G2:
    Pretty much the same, i dont have direct hate after mulliganing to six try it either way and again turn two emrakul. Should have mulliganed more aggressivly, cause i felt the whole time it was winnable but whateverUW Landstill Won 2-0

    I need to win three in a row now sigh

    R7: TES Won 2-1
    G1:
    One of my worst matchups, i feared for the worst and lost the first game fast even after i wasted him out.
    Board:+4x Chalice, +3x Mindbreak Trap, +1x Crypt, +1x Trinisphere, +2x Extirpate
    G2:
    I keep a hand with Mindbreak Trap, and Gamble, Mox Land and Glacial Chasm, Loam, the only time i misplayed with Gamble didnt do good work but, i gambled to high, played Land, played Mox discard Chasm, and Gamble for Chalice, discard Trap :( . His turn he goes for 14 Goblins, he didnt read Chasm, thought it was Maze lol. I draw land play Loam for Chasm play chasm sac land. Then i pay upkeep 3 times finding more Lands including Tolaria, Transmute for Tabernacle. GAME
    G3:
    I dropped first turn Exploration and Chalice, then Intuition for Loam, Ruins and Trinisphere, manage to play Trinisphere and... GAME

    R8:MUD Won 2-1
    G1:
    He started with Ancient Tomb and I think fuck S/T, but dropped Chalice instead and I was super relieved. MUD has the wackiest manabase ever so i just start wasting him and dont care much about him dropping Metalworker, i mean what can he play at most Wurmcoil? i dont care, i have Loam, Waste, maze and Tolaria, so what, but he has five cards all of them artifacts, one of them a land he drops the land and with his remaining Land he has 12 mana and plays Blightsteel Coloss, i can play Maze but his remaining land was Waste so Im drawing dead. That was a shock but I go on^^.
    Board: +2 Krosan Grip, +1x EE, +1x Crucible
    G2:
    He plays Sol Land into Grim Monolith, I play something like Land Exploration Gamble into Loam. He plays Land and Lodestone Golem, I find Wasteland and start wasting he manages to drop anather Worker + next turn Kuldotha Forgemaster, I drop Tabernacle and burn his Worker... GAME
    G3:
    He was a nice guy but he slow played this one. I locked him out pretty fast and he stared at his hand for 3 minutes, then i played super fast just fetched for Creeping Taar Pit and just drawed and attacked every turn because he wouldnt stop slow playing and there where only 8 minutes left but finnaly i just beat him to death, that was pretty exhausting.

    So onto the last game for the day.

    R9: UR Delver: Won 2-0

    G1:
    Tough Matchup with a lot of burn and price of progress. But i start with Zuran orb in starting hand and just dodge every burn and waste/ghostquater him pretty fast he has no basics left at the end, it was brutal, because he just didnt want to concede.
    Board:+4x Chalice, +1x Crucible, +1x EE
    G2:
    Fast transmute for Zuran Orb, then pretty much the same like the first game


    Conclusion: Gamble was great and I allways was happy to have it, even fetched an exploration once after I got 8 cards (through Goblin Guide). Just loved it
    Board is great but Extirpate was underwhelming (I just had it i the board because I expected lot of TinFins but didnt even see one), the get moved
    out, Krosan Grip was great it did exactly what it was supposed to do destroy RIP, probably put another one in.

    Sidenote: I consider my game on this day pretty good I played so fast I never got to Time Out not once.

    Thats all for today next time i report from the devastating day two (where I made stupid mistakes and faced lucky opponents).

    Day two:


    after day one I was super tired but ignored it and cubed till 2:00 then got to hotel at 3:00 and woke up at 8:00 I think I played that shitty on day two because I was so super exhausted -_-

    R10: ANT Lost 0-2

    G1:
    Well bad matchup is bad, I realize it fast and fetch Zuran Orb, waste him twice but he still goes off and Past in fFames into Tendrils nothing to be done.
    Board: all the hate
    G2:
    here is were the crap play begins, I draw a perfect hand against any other deck but no hate so mulligan, pretty much the same hand but with Mindbreak Trap, I dont want to go to five which I should have, play first and he duresses the trap on his turn then goes off the next turn

    R11: Shardless BUG Controle Lost 0-2

    G1:
    good matchup but I dont know like in each game that day I should have mulliganed, I keep a stupid do-nothing-hand with manabond, double rishadan port, and four other lands, directly after I say keep I regret it. Well the hand does nothing he drops Jace fateseal-fateseal-fateseal... GAME
    Board: +1x Crucible, +1x EE
    G2:
    Same as before I draw a bad hand mulligan and keep an equally bad hand instead of going to five. Same thing as before, but i can defend myself a little longer, like burn deathrite, but he has extraction on Fire then Jace+ Lily and yada yada I´m fatesealed away.

    Now I´m depressed, need to win five games in a row, and I realize i kept bad hands.

    R12: BUG Delver Lost 0-2

    G1:
    Again I keep a medicore hand I have no idea why... he has a fast hand with first turn Deathrite, i play first turn Manabond which I shouldnt because they allways have Daze, ALLWAYS!!! he dazes it, I try to find Fires, but dont and then just lose to deathrite... this shouldnt happen anymore.
    Board: you know what :)
    G2:
    He has DRS, I have Fires he has Extraction, I waste him but he draws a land every turn, then plays Goyf and the turn I would lock him out Tombstalker, and has something like triple counter backup, I dont know what it is but those Delver players allways have 2+ counters against me.

    Then I dropped cause I was tired and depressed. The lesson is: there are a lot of keepable hands when you play Lands, but that deosnt mean you should keep all of them

    I won a Chaos Draft afterwards and sold my Revised Booster for 30€ which cheered me up.

    Later that day I played annother Game of Legacy in an K.O. Side Event against Combo Elves which I also lost. My deck just hated me that day or I lost my skll.
    But a mate of me had great success in the Legacy super Sunday Series with his E.-Tutor Lands, probably only one Lands player at a time can be successful
    Last edited by LegoEgo; 04-19-2013 at 10:20 AM.

  2. #1982
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    Re: [Deck] 43 Lands

    Hey – congrats on day 2 – sad I didn't see you in action there :) Do you mind sharing your list? It sounds like you are on Punishing Fire and cut Intuitions for Gambles?

  3. #1983
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    Re: [Deck] 43 Lands

    Congrats on your performance with maybe the coolest deck of the tournament. I think I was sitting right next to you during your R5 match against Reanimator, we had a conversation about Tabernacle triggers and such, didn't we?
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  4. #1984

    Re: [Deck] 43 Lands

    Congratz LegoEgo

    which is you list? I'm learnign those days playing this deck and a lot of deckbuilding choices are so difficult for a neewbie!

    Thx
    Bye

  5. #1985
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    Re: [Deck] 43 Lands

    well done -was looking for you on day two, hearing someone made it w. lands. but couldnt find you.

  6. #1986

    Re: [Deck] 43 Lands

    Quote Originally Posted by Julian23 View Post
    Congrats on your performance with maybe the coolest deck of the tournament. I think I was sitting right next to you during your R5 match against Reanimator, we had a conversation about Tabernacle triggers and such, didn't we?
    Yes we did, I remember that and I think it is how you said, that Tabernacle Trigger is the responsibility of the opponent because his creatures get the ability, but I still need a good judge to confirm it.

    Quote Originally Posted by jafar View Post
    Congratz LegoEgo

    which is you list? I'm learnign those days playing this deck and a lot of deckbuilding choices are so difficult for a neewbie!
    Quote Originally Posted by Serbitar View Post
    Hey – congrats on day 2 – sad I didn't see you in action there :) Do you mind sharing your list? It sounds like you are on Punishing Fire and cut Intuitions for Gambles?
    Thx for the Congratulations:
    here is the List i played

    1 Windswept Heath
    1 Academy Ruins
    1 Karakas
    1 The Tabernacle at Pendrell Vale
    4 Wasteland
    1 Bayou
    1 Forest
    1 Creeping Tar Pit
    1 Bojuka Bog
    1 Verdant Catacombs
    1 Ghost Quarter
    1 Glacial Chasm (I only used it once (against TES) because it´s like they say, if you play the deck right you dont need it, I think I never played that focused)
    3 Maze of Ith
    1 Misty Rainforest
    4 Rishadan Port
    3 Tolaria West
    2 Tranquil Thicket
    3 Tropical Island
    1 Engineered Explosives
    1 Ensnaring Bridge
    4 Mox Diamond
    1 Zuran Orb
    4 Exploration
    2 Manabond
    3 Intuition
    4 Life from the Loam
    3 Punishing Fire
    3 Grove of the Burnwillows (I think I have enough tutors to confidently cut one and move Crucible back in its place)
    1 Taiga
    2 Gamble (did great, to have that many tutor options makes the deck so damn consitent)

    SB: 4 Chalice of the Void
    SB: 1 Trinisphere
    SB: 1 Engineered Explosives
    SB: 1 Tormod's Crypt
    SB: 1 Crucible of Worlds (board it every game as grave hate conter, probably get moved back to main)
    SB: 2 Extirpate (underperformed -2)
    SB: 3 Mindbreak Trap (underperformed but they get another chance -1)
    SB: 2 Krosan Grip (performed great probably +1, or +1 Abrupt Decay)

    Im thinking abaut moving Bob back in at least 3-4x or instead 3-4x S/T hate

    (Theres is another version with 4x Chalice mainboard I try at the next local tournement)

  7. #1987

    Re: [Deck] 43 Lands

    Quote Originally Posted by LegoEgo View Post
    SB: 4 Chalice of the Void
    SB: 1 Trinisphere
    SB: 1 Engineered Explosives
    SB: 1 Tormod's Crypt
    SB: 1 Crucible of Worlds (board it every game as grave hate conter, probably get moved back to main)
    SB: 2 Extirpate (underperformed -2)
    SB: 3 Mindbreak Trap (underperformed but they get another chance -1)
    SB: 2 Krosan Grip (performed great probably +1, or +1 Abrupt Decay)

    Im thinking abaut moving Bob back in at least 3-4x or instead 3-4x S/T hate

    (Theres is another version with 4x Chalice mainboard I try at the next local tournement)
    Grongrats once more!!!

    Some side questions:

    Why did you cut bob?

    Why grip over decay?

    Thx

    GC.

  8. #1988

    Re: [Deck] 43 Lands

    Quote Originally Posted by GoldenCid View Post

    Some side questions:

    Why did you cut bob?

    Why grip over decay?
    I explained some sites before that I cut bob because as good as he is, he deosnt help against the decks which are our worst matchups, so I decided for an all hate board.
    Grip over Decay is simple, its a mana issue, you allways have green mana but black is normally the third color I fetch because I only need it for tar pit, and the one mana more is no big deal. There are only two reasons to play decay over Grip DRS and Counter Balance, against DRS there is Fire, and if they have CB they need to reveal the 3 lucky from the top thats a chance I take.

  9. #1989

    Re: [Deck] 43 Lands

    Quote Originally Posted by LegoEgo View Post
    I explained some sites before that I cut bob because as good as he is, he deosnt help against the decks which are our worst matchups, so I decided for an all hate board.
    Well maybe against combo he does not, but against control where we need fuel to avercome the countermagic i think he does.

    Quote Originally Posted by LegoEgo View Post
    Grip over Decay is simple, its a mana issue, you allways have green mana but black is normally the third color I fetch because I only need it for tar pit, and the one mana more is no big deal. There are only two reasons to play decay over Grip DRS and Counter Balance, against DRS there is Fire, and if they have CB they need to reveal the 3 lucky from the top thats a chance I take.
    Partial credit
    With 4 mox, bayou and fechts / tolaria i can get every color i need. But i admit that sometimes it can be a little hard.

    GC

  10. #1990

    Re: [Deck] 43 Lands

    Quote Originally Posted by GoldenCid View Post
    Well maybe against combo he does not, but against control where we need fuel to avercome the countermagic i think he does.GC
    Yeah well its like this, I didnt want to cut combo hate, but wanted Krosan Grip (against RIP) and wanted Extirpate (because I expected a lot of TinFins which werent there), so confis needed to go but hes definitly the first thing that moves back in when I cut something else.


    Quote Originally Posted by GoldenCid View Post
    Partial credit
    With 4 mox, bayou and fechts / tolaria i can get every color i need. But i admit that sometimes it can be a little hard.

    GC
    I didnt say you dont get all your colors but, since I first fetch Tropical and second Taiga/Savannah (depending on the build) the black mana doesnt come as easy, I just chose consistensy over flexibility, but I think its a decesion of personal taste.

  11. #1991

    Re: [Deck] 43 Lands

    heres another list I´m working on to improve the combo matchups I´m having first success crushing comboplayers on cockatrice and will bring this to my next local tournement

    1 Windswept Heath
    1 Academy Ruins
    1 Karakas
    1 The Tabernacle at Pendrell Vale
    4 Wasteland
    1 Savannah
    1 Bayou
    1 Creeping Tar Pit
    1 Bojuka Bog
    1 Verdant Catacombs
    1 Ghost Quarter
    1 Glacial Chasm
    3 Maze of Ith
    1 Misty Rainforest
    4 Rishadan Port
    3 Tolaria West
    1 Tranquil Thicket
    3 Tropical Island
    2 Enlightened Tutor
    1 Engineered Explosives
    1 Crucible of Worlds
    1 Ensnaring Bridge
    4 Mox Diamond
    1 Zuran Orb
    4 Exploration
    1 Manabond
    3 Intuition
    4 Life from the Loam
    4 Chalice of the Void
    1 Trinisphere
    3 Sphere of Resistance

    SB: 1 Engineered Explosives
    SB: 1 Tormod's Crypt
    SB: 2 Mindbreak Trap
    SB: 3 Krosan Grip
    SB: 3 Oblivion Ring
    SB: 1 Ethersworn Canonist
    SB: 4 Dark Confidant

    I just squeezed in some sphere effects which are also good against a lot of other decks (RUG, BUG, Reanimater,...), the drawback is you need to be very careful with the Tar Pit since its your only wincon (not counting decking cause thats crap), so if I´m expecting swords i wait for my Orb before attacking.
    I dont know how usefull it is now against a variety of decks so theres still some testing to do, but I´m confident

  12. #1992

    Re: [Deck] 43 Lands

    I'm working on a UGwb lands. Cursed totem is great!

  13. #1993

    Re: [Deck] 43 Lands

    Quote Originally Posted by GoldenCid View Post
    I'm working on a UGwb lands. Cursed totem is great!
    There are allready fully developed E.-Tutor builds, i would check them out if you havent yet, or is there some other route you want to go

  14. #1994

    Re: [Deck] 43 Lands

    Quote Originally Posted by LegoEgo View Post
    There are allready fully developed E.-Tutor builds, i would check them out if you havent yet, or is there some other route you want to go
    Didnt get what you mean.
    CT is also included in lands decklist.

  15. #1995

    Re: [Deck] 43 Lands

    Quote Originally Posted by GoldenCid View Post
    Didnt get what you mean.
    CT is also included in lands decklist.
    I meant, if you say you work on an UGwb list, does it mean you want to build a new variante or do want to go with a classic E.-Tutor build, because E.tutor Lands is a allready fully develloped UGwb list which many people tweaked to near perfection.

  16. #1996

    Re: [Deck] 43 Lands

    Could you share one of those near perfect list? I searched in tcdecks.com for some but couldnt get an actualized one.

  17. #1997

    Re: [Deck] 43 Lands

    Quote Originally Posted by GoldenCid View Post
    Could you share one of those near perfect list? I searched in tcdecks.com for some but couldnt get an actualized one.
    this is the list I played for a good while before switching to punishing fires build which I think is better now because of the printing of DRS and the need to deal with it, there are some flex slots decided by personal taste. But I would definitly fit in a Cursed Totem somewhere in the 75 mostly because of DRS but as you sure realized it shuts down a lot other stuff mainly maverick.
    You can also fit in three-four Ravens Crime+ Uborg, Tomb of Yawghmoth. Some like it as Anti Combo tech, but I think its too clunky to be really usefull, but against control its ok.

    1 Windswept Heath
    1 Academy Ruins
    1 Karakas
    1 The Tabernacle at Pendrell Vale
    4 Wasteland
    1 Savannah
    1 Bayou
    1 Forest
    2 Creeping Tar Pit
    1 Bojuka Bog
    1 Verdant Catacombs
    1 Ghost Quarter
    1 Glacial Chasm
    4 Maze of Ith
    1 Misty Rainforest
    4 Rishadan Port
    3 Tolaria West
    2 Tranquil Thicket
    3 Tropical Island
    1 Smokestack (the most flexible slot some play Oblivion Stone, some Cursed Totem, some the second EE, and few like themself a Mindslaver in that spot)
    3 Enlightened Tutor (you can play only two and play another toolbox piece)
    1 Engineered Explosives
    1 Crucible of Worlds
    1 Ensnaring Bridge
    4 Mox Diamond
    1 Zuran Orb
    4 Exploration
    2 Manabond (you can play one less because you play three E.-Tutors but i dont reommend it because together with the Loam they (Bonds+Explorations) are key)
    3 Intuition
    4 Life from the Loam
    1 Horizon Canopy (another flex slot can be a third Thicket or one of the above mentioned artifacts, but I like it because its better with crucible then Thicket and fixes white but the damage can be a problem)

    SB: 4 Dark Confidant
    SB: 4 Chalice of the Void
    SB: 1 Trinisphere
    SB: 1 Engineered Explosives
    SB: 1 Tormod's Crypt
    SB: 2 Ethersworn Canonist
    SB: 2 Krosan Grip

  18. #1998

    Re: [Deck] 43 Lands

    Raven's crime doesnt help that much on the Combo matchup, also... Cursed Totem is weak against decks with DRS because is going to be almost the only target for their Abrupt Decays. Im not fan of using cards like chalice or sphere of resistance main, because Lands is trying to aproach the match with cards the oponente cant deal with... so, using any other cards would give more value to their spells.

    Im playing a 5c Lands

    4 Life from the Loam
    4 Exploration
    2 Manabond
    3 Intuition
    4 Punishing Fire
    1 Ensnaring Bridge
    1 Zuran Orb
    1 Engineered Explosives
    4 Mox Diamond
    4 Wasteland
    4 Rishadan Port
    3 Maze of Ith
    1 Ghost Quarter
    1 Creeping Tar Pit
    4 Grove of the Burnwillows
    3 Tropical Island
    1 Bayou
    1 Taiga
    1 Savannah
    1 Forest
    1 Wooded Foothills
    1 Windswept Heath
    1 Verdant Catacombs
    1 Bojuka Bog
    2 Tranquil Thicket
    3 Tolaria West
    1 Glacial Chasm
    1 Karakas
    1 Academy Ruins
    1 The Tabernacle at Pendrell Vale

    SB

    4 Dark Confidant
    4 Chalice of the Void
    3 Thalia, Guardian of Thraben
    2 Krosan Grip
    1 Crucible of Worlds
    1 Engineered Explosives


    I really really like Thalia, it gives me 7 second game beaters and 7 taxes effect (thalia and chalice) on T1. Im been thinking of cutting off the Crucible of Worlds since I cant fetch it and Krosan Grip is so damn good against Omnitell MU and UW RIP. Abrupt decay is also good, but using 5 Colors... the first fetch is pretty important (going B for decay and bob or going W for thalia)...but maybe in 4c lands it would be better.

  19. #1999

    Re: [Deck] 43 Lands

    Quote Originally Posted by KntrellCL View Post
    Raven's crime doesnt help that much on the Combo matchup, also... Cursed Totem is weak against decks with DRS because is going to be almost the only target for their Abrupt Decays. Im not fan of using cards like chalice or sphere of resistance main, because Lands is trying to aproach the match with cards the oponente cant deal with... so, using any other cards would give more value to their spells.
    First you dont play the sphere effects to beat BUG (and its true that matchup gets a little harder but not so much) you play them to beat storm and that they are good against other decks is just a bonus (aka justifys main deck), also dies to Decay isnt a great argument, so does Exploration and we need that thing way more than any sphere or totem so if they play it on that they dont hit exploration and thats a good thing. Not every deck plays Decay, just the various BUG decks and Jund (which is a pretty good matchup) and they only have so much Decays (which is the only main deck played card that deals with artifacts and echantments) and I plan to play 8 sphere effects thats more than enough for 4 Decays, and I plan to play them in the spot of other artifacts anyway, and dont forget Acadamy Ruins.
    I just want to try, I dont say its da bomb. (have you tried using sphere effects?)


    Quote Originally Posted by KntrellCL View Post
    I really really like Thalia, it gives me 7 second game beaters and 7 taxes effect (thalia and chalice) on T1. Im been thinking of cutting off the Crucible of Worlds since I cant fetch it and Krosan Grip is so damn good against Omnitell MU and UW RIP. Abrupt decay is also good, but using 5 Colors... the first fetch is pretty important (going B for decay and bob or going W for thalia)...but maybe in 4c lands it would be better.
    I see you play 4 Groves and 4 Fires why dont you cut one each and play 2x E.Tutor or 2x Gambles (which I recommend )
    Does Thalia really justify a fifth color (and the inconsistency that comes with it)

  20. #2000

    Re: [Deck] 43 Lands

    I know sphere is for combo match up, but it would be a bad match up anyway... so why make your MD worse against match up you can win almost every time and dont you leave your entire sideboard for combo. Sorry, but Im not agree with you on the bug and jund match up, especially against BUG. In this match up, you prefer to see a grove fire engine which controls almost the entire deck (DRS!!! Dark Confidant!!!) than loam engine on the beginning. You should be able to play Lands deck with one land drop per turn which is your worst scenario. Playing ONE Cursed Totem means anytime you play loam he can decay totem and remove your loams, ONLY punishing fire make Jund MU an "favorable" MU, but against BUG is really tough since he can protect his DRS. Using 4 grove 4 fire I can ensure to get rid of those creatures which are the ONLY ones I care on the metagame besides Ooze which I havent seen lately. Im just saying.... since players start using Pfire I have seen more lands on top16 than a year ago, why messing that up with unstable cards.... also... what happens if you dredge your single Cursed totem on early game? And dont say Academy ruins, because by the time you can get that totem back, probably DRS has already done a lot of destruction.


    Im playing thalia since last week, and it has been good until now... but Im really want to use 4 fetch instead of 3 on this 5c version... giving me better chances to get BOB and Thalia on early game.

    For 4x BOB Im playing 9B sources (I count taplands as 0.5)

    1 Bayou, 3 Fetchs, 4 Diamond, 1 Bojuka Bog, 1 Creeping Tar Pit

    For 3xThalia Im playing 8W sources

    1 Savannah, 3 Fetch, 4 Diamond, 1 Karakas

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