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Thread: [Developing] Esper/4 Color Wizards/Human based aggro-control

  1. #1
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    [Developing] Esper/4 Color Wizards/Human based aggro-control

    It seems as if Wizards/Humans is poised to develop into an established deck. You can play 8 effects that generate uncounterability while fixing mana in the form of Cavern of Souls and Aether Vial. Both are different, but play similar roles in allowing the deck to easily cast creatures at varying speeds.

    For playable cards you have (and this is by no means a definitive list):

    Human Based Wizards:
    Dark Confidant (Human Wizard)
    Meddling Mage (Human Wizard)
    Shadowmage Infiltrator (Human Wizard)
    Snapcaster Mage (Human Wizard)
    Sylvan Safekeeper (Human Wizard)
    Trinket Mage (Human Wizard)
    Voidmage Prodigy (Human Wizard)

    Other notable Wizards:
    Vendilion Clique (Faerie Wizard)
    Aven Mindcensor (Bird Wizard)
    Qasali Pridemage (Cat Wizard)

    Other notable Humans:
    Ethersworn Canonist (Human Cleric)
    Mirran Crusador (Human Knight)
    Fiend Hunter (Human Cleric)
    Weathered Wayfarer (Human Nomad Cleric)
    Thalia, Guardian of Thraben (Human Soldier)
    Mother of Runes (Human Cleric)
    Notion Thief (Human Rogue)



    I've been toying around with the following idea as a potential deck:

    4x Dark Confidant (Card Advantage)
    4x Mother of Runes (Protection versus spot removal, in particular Abrupt Decay)
    4x Thalia, Guardian of Thraben (Slows down combo and control gameplans)
    4x Weathered Wayfarer (Pseudo-KotR. Fetches Wastelands and Cavern of Souls)
    4x Meddling Mage (Cast on cards that 2-3 for 1 the deck, like WoG, Terminus, etc. Can be a maindeck combo piece answer)
    3x Vendilion Clique (Flashes in without Aether Vial. Duress effect attached to a strong clock)
    1x Qasali Pridemage (Artifact removal, exalted bonus for small creatures)

    4x Aether Vial (Uncounterable creatures with flash? Sounds like a plan)
    2x Umezawa's Jitte (Very versatile removal, protection, lifegain).

    1x Zealous Persecution (Gotcha card, helps fix clogged boards)

    4x Spell Pierce/Discard spell (I think this deck wants to be reactive, but this slot is flexible)
    4x Swords to Plowshares (auto include)

    4x Cavern of Souls
    4x Wasteland
    3x Flooded Strand
    2x Polluted Delta
    1x Marsh Flats
    1x Island
    1x Plains
    1x Underground Sea
    3x Tundra
    1x Scrubland


    Sideboard cards:
    Meekstone
    Retribution of the Meek
    Notion Thief
    Trinket Mage + Pithing Needle/Relic of Progenitus/Nihil Spellbomb/Engineered Explosives
    Voidmage Prodigy
    Fiend Hunter


    Looking for suggestions to make this into a legitimate deck. It might not be tier 1, but it seems like a great metagame attack deck, especially in a metagame with a lot of Control and Combo.

  2. #2

    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    Vedalken Aethermage is probably worth a look here, as you can then run some toolbox wizards, and Aether Vial helps fix the problem of paying three to fetch them.

    From there you can start looking around at some very powerful one-of wizards, probably among the strongest being Glen Elendra, Patron Wizard, and Venser.

  3. #3
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    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    Notion Thief is a human that has a hefty effect.

    Pair it up with Standstill and AEther Vial.

    Standstill will never be against you. If you have an active Vial before you slap in Standstill, that's a good position for you. Unlike Merfolk, you can resolve a Standstill with on a losing board, slap in Notion Thief and boom! Threat that shuts down Brainstorm + three cards!
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  4. #4

    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    Quote Originally Posted by (nameless one) View Post
    Unlike Merfolk, you can resolve a Standstill with on a losing board, slap in Notion Thief and boom! Threat that shuts down Brainstorm + three cards!
    Wouldn't you still need Vial out to do this play? If you have Standstill out with Norton Thief still in your hand, and you cast Norton Thief, then Standstill's trigger would resolve first and they would draw the cards. You'd need to have it already out on the field when you play Vial.

  5. #5

    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    Quote Originally Posted by Greenpoe View Post
    Looking for suggestions to make this into a legitimate deck. It might not be tier 1, but it seems like a great metagame attack deck, especially in a metagame with a lot of Control and Combo.
    Very interesting concept, I've been all about the 'rogue' ideas lately myself. First question that comes to mind however is; Why don't you play any riptide laboratories? Defense against spot removal, fits in your colors, and it can be used to replay Meddling Mages if you named a bad card (say they sided out something you didn't think they would) you can bounce and replay him (at instant speed if you have an active Vial) and potentially even turn him into a hardlock, constantly bouncing and switching based on what the opponent is trying to do.

  6. #6
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    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    I think this is a really interesting idea, but what's the big finish? It seems like most of the stuff you're going to be playing are two and three power, which isn't a whole lot.
    Quote Originally Posted by Dice_Box View Post
    You don't get to play the most powerful cards in the format and then bitch when someone finally says no. You also don't get to bitch that it's not fun when someone finally tells you no instead of voyeuristicly watching you masturbate with Cantrips.

  7. #7
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    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    Quote Originally Posted by thecrav View Post
    I think this is a really interesting idea, but what's the big finish? It seems like most of the stuff you're going to be playing are two and three power, which isn't a whole lot.
    It's built on the premise of Vintage Wizards which locks you out of the game and beats you down with 2/2s. There is potentially room for more equipment or planeswalkers like Elspeth, but the original list has been doing alright on cockatrice testing.
    Essentially you crush Control and Combo, but have trouble with fair strategies. A deck like Junk is the worst matchup.

  8. #8
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    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    Quote Originally Posted by Greenpoe View Post
    Wouldn't you still need Vial out to do this play? If you have Standstill out with Norton Thief still in your hand, and you cast Norton Thief, then Standstill's trigger would resolve first and they would draw the cards. You'd need to have it already out on the field when you play Vial.
    LOL you're right.

    I must be stoned when I typed that.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  9. #9

    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    One friend allways play a fucking annoying monoblue wizards with something like
    4 Patron wizard
    4Cursecstcher
    4 martyr of frost
    4 voidmage prodigy
    Some guys with wizardcycling
    1 Sower, 1 Venser, shackless, fow, etc...

  10. #10
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    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    I missed it on the first read through, but I love the idea of 3-4 maindeck Meddling Mages - oops, I accidentally your deck!

    Would Riptide Laboratory or Karakas be worth throwing in? Uses:

    Thalia - if we need several things out fast, we can save some mana
    Vendillion Clique - these shenanigans are already well documented
    Confidant - If we're getting low on life, we can save ourselves

    Additionally, declaring blocks then returning to hand can effectively Maze of Ith one of their creatures.
    Quote Originally Posted by Dice_Box View Post
    You don't get to play the most powerful cards in the format and then bitch when someone finally says no. You also don't get to bitch that it's not fun when someone finally tells you no instead of voyeuristicly watching you masturbate with Cantrips.

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    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    Quote Originally Posted by mini1337s View Post
    It's built on the premise of Vintage Wizards which locks you out of the game and beats you down with 2/2s. There is potentially room for more equipment or planeswalkers like Elspeth, but the original list has been doing alright on cockatrice testing.
    Essentially you crush Control and Combo, but have trouble with fair strategies. A deck like Junk is the worst matchup.
    is there a way to PM me with a wetransfer cockatrice cuz i cant download it please? it will be nice.
    Thumbps up for this deck-idea

  12. #12

    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    One friend allways play a fucking annoying monoblue wizards with something like
    4 Patron wizard
    4Cursecstcher
    4 martyr of frost
    4 voidmage prodigy
    Some guys with wizardcycling
    1 Sower, 1 Venser, shackless, fow, etc...

  13. #13
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    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    Tested some more today and was matched up with a few interesting decks. Did surprisingly well versus Merfolk, as I could forgo fetching Islands most of the time. Testing Fiend Hunter in the side, and it completely changed combat by exiling lords.
    Played versus UW Miracles, felt like I was in the driver's seat the entire time. On the play with a Cavern, they can't come back. T1 Mom, T2 Thalia, T3 Meddling Mage on Terminus... GG.

    Also, the best part of this deck is that it's just like invitationalcards.dec . Meddling Mage, Bob, Voidmage Prodigy... the potential to run Sylvan Safekeeper, Snapcaster Mage, Shadowmage Infiltrator lol...

  14. #14
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    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    I havn't tested the deck yet, but wouldn't Shardless Agent be worth a try? I know, you have to hardcast him, but then again, in such a creature-dense deck you are likely to actually reveal another 2/2 beater. Unfortunately this deck has some number of cards that you better don't want to reveal (like Thalia#2, Spell Pierce, Aether Vial).
    Just being curious what people have to say about him.
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    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    Quote Originally Posted by GoboLord View Post
    I havn't tested the deck yet, but wouldn't Shardless Agent be worth a try? I know, you have to hardcast him, but then again, in such a creature-dense deck you are likely to actually reveal another 2/2 beater. Unfortunately this deck has some number of cards that you better don't want to reveal (like Thalia#2, Spell Pierce, Aether Vial).
    Just being curious what people have to say about him.
    Generally, you want to flash in creatures with Vial (if possible), to maximize the amount of information you have before making a play. You hit the nail on the head; Shardless Agent into a Thalia, Pierce, etc, just leaves you with a 2/2 for 3. I could see it having application, but only versus decks with Wrath effects.

    Has anyone else tried this out in any capacity? I've been pretty happy with my testing, and haven't had as much issue versus the fair creatures decks as I thought I would.

    EDIT:
    Current List
    4x Dark Confidant
    4x Mother of Runes
    4x Thalia, Guardian of Thraben
    4x Weathered Wayfarer
    4x Meddling Mage
    3x Vendilion Clique
    1x Qasali Pridemage

    4x Aether Vial
    2x Umezawa's Jitte

    4x Spell Pierce
    4x Swords to Plowshares

    4x Cavern of Souls
    3x Wasteland
    1x Riptide Laboratory
    3x Flooded Strand
    2x Marsh Flats
    1x Polluted Delta
    1x Island
    1x Plains
    3x Tundra
    1x Underground Sea
    1x Scrubland

    SIDEBOARD:
    3x Fiend Hunter
    2x Rest in Peace
    2x Retribution of the Meek
    2x Mirran Crusader
    2x Aven Mindcensor
    1x Trinket Mage
    1x Meekstone
    1x Engineered Explosives
    1x Relic of Progentitus
    Last edited by mini1337s; 05-07-2013 at 09:29 PM.

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    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    Hi sourcerers,
    I like the idea of the deck...
    How about Brainstorm instead of Pierce?
    Another idea is to run at least 2 Aven Mindcensor MD (cut a Quasali ans X ???) to support the mana denial plan?

    regards,

    bob

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    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    What are the advantages of having "Wizard" as a tribal deck aside from Cavern of Souls? It seems to me like Cavern increases the color spread for creatures but also limits the use of colored spells or abilities like Voidmage Prodigy's ability and Daze (Which I think is strictly superior to Spell Pierce in a Vial deck).

    Why Vial at all? The collection of wizard creatures is best coupled with cheap spells and removal rather than by using a card to get them out faster.

    Is black really necessary for Bob? If Vial is the way to go, perhaps Standstill is a better plan.

    Grim Lavamancer is another wizard worth looking into as well. Probably the best 1drop out there.

    Aven Mimeomancer makes a Delver every turn.

    Trinket Mage into Meekstone sounds like a strong line of play for a fish deck.

    I think there are 2 approaches to take with this deck:

    a) The Vial route that would work best with a lot of creatures, some form of heavy card advantage (Standstill/Bob), and a tutor package with Vedalken Aethermage.

    b) The midrange route that would focus on combining efficient spells with inherently good wizards such as Snapcaster Mage, Vendilion Clique, Trinket Mage, Grim Lavamancer, and use cards like Patron Wizard or Voidmage Prodigy to take advantage of the tribal part of the deck.

    I believe option "a" is a watered down version of Merfolk, and that option "b" has more potential but requires the deck to be very blue heavy and limit the splash to 1-2 colors. As far as good maindeck wizards go, white doesn't offer very many, green is a bit of a stretch, and black only offers Dark Confidant.

    Here are some notable synergy:

    Grim Lavamancer + Trinket Mage into Basilisk Collar
    Riptide Laboratory + Vendilion Clique/Spellstutter Sprite
    Trinket Mage into Meekstone with Fire // Ice
    Patron Wizards + Spellstutter Sprite/Snapcaster Mage/Vendilion Clique
    Last edited by Qweerios; 05-08-2013 at 08:46 PM.
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    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    Quote Originally Posted by Qweerios View Post
    What are the advantages of having "Wizard" as a tribal deck aside from Cavern of Souls? It seems to me like Cavern increases the color spread for creatures but also limits the use of colored spells or abilities like Voidmage Prodigy's ability and Daze (Which I think is strictly superior to Spell Pierce in a Vial deck).

    Why Vial at all? The collection of wizard creatures is best coupled with cheap spells and removal rather than by using a card to get them out faster
    The list I've currently been testing has forgone Voidmage and Daze, and I've had okay results at this point in testing. I really like that Spell Pierce can also act as a pseudo-Mana Leak with Thalia out which, coupled with Wasteland and Weathered Wayfarer, can be back-breaking versus U/x control.
    The inclusion of Vial was to allow the deck to "cast" each creature as an uncounterable spell when you had the most amount of information available. Combat tricks, free mana, etc have been worthwhile so far, but I would love to see alternate vial-less lists.

    Quote Originally Posted by Qweerios View Post
    Is black really necessary for Bob? If Vial is the way to go, perhaps Standstill is a better plan.


    4x Dark Confidant
    3x Snapcaster Mage
    3x Grim Lavamancer
    3x Trinket Mage
    2x Vendilion Clique

    3x Standstill
    3x Counterbalance

    4x Aether Vial
    3x Sensei's Divining Top
    1x Basilisk Collar
    1x Engineered Explosives

    3x Spell Pierce
    1x Counterspell
    4x Lightning Bolt

    4x Polluted Delta
    4x Scalding Tarn
    3x Volcanic Island
    2x Underground Sea
    1x Tundra
    3x Island
    4x Cavern of Souls
    1x Riptide Laboratory



    SIDEBOARD:
    3x Red Elemental Blast
    2x Mindbreak Trap
    2x Divert
    1x Engineered Explosives
    1x Grafdigger's Cage
    1x Meekstone
    1x Basilisk Collar
    1x Izzet Staticaster
    3x Meddling Mage

  19. #19
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    Last edited by Qweerios; 05-09-2013 at 12:29 PM.
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

    ... ffs I was trying to be funny...

  20. #20
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    Re: [Developing] Esper/4 Color Wizards/Human based aggro-control

    I'm confused as to why you wouldn't play the best human wizard in legacy right now.
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