For the RIP/Helm I selflessly suggest using my GP list :(http://www.mtgthesource.com/forums/s...l=1#post719102)
,though with some minor sideboardchanges.
So, basically this one:
4 Flooded Strand
4 Polluted Delta
1 Arid Mesa
4 Island
2 Plains
4 Tundra
2 Volcanic Island
1 Mishra's Factory
1 Karakas
4 Force of Will
3 Spell Pierce
3 Rest in Peace
1 Blood Moon
1 Helm of Obedience
1 Enlightened Tutor
1 Detention Sphere
4 Sensei's Divining Top
3 Counterbalance
4 Swords to Plowshares
3 Terminus
4 Brainstorm
3 Jace, the Mind Sculptor
1 Entreat the Angels
1 Vendilion Clique
//Sideboard
1 Red Elemental Blast
1 Pyroblast
1 Engineered Explosives
1 Disenchant
2 Pyroclasm
1 Batterskull
2 Humility
2 Vendilion Clique
1 Entreat the Angels
2 Flusterstorm
1 Counterbalance
Greetings
Hi,
i saw your altered cards from your link. I have a question with of your alterated cards because i have a lot of altered cards too in my decks...
Do you had problems with your altered BS, Tops, Forces because of the head judge?? Because i went to him with my Altered Maverick and he didnīt gave his ok to my Umezawas Jitte! His explanation was that it has not the original background colors. But your BS and Forceīs are also without the original backpicture??
All cards where I only extended the borders with the colour of the original pictures he had no problems...
This. Card advantage is irrevelent if you could just win. Not just just rip/helm applies here. Count the number of games you won with a resolved Entreat while you opponent had a shit ton of cards. Thats the main problem with aggro control shells they have the best attrition game but they do not have the speed of pure aggro nor the power cards of a true control deck. They will not always have the right answer to your bomb which is how we can win. Again I am not saying it is easy but the match is closer than most think in my opinion. Its like David Price said there is always a right threat but not always a right a swer. That philosophy applies to us in this matchup even though we sre not a beatdown deck.
I actually think Wurmcoil has a lot of upside compared to Baneslayer against decks that are packing stuff like Liliana. I don't think Wurmcoil is better than Elspeth though, and finding an Entreat with 6 mana likely means you win. I would (and do) board an extra Entreat and an Elspeth before I'd consider Wurmcoil.
I like Leyline, I just don't like cutting other spots for it. For a big tournament though, I'll probably have to find room. You'll likely hit at least a couple GBx decks throughout the day and can expect them in the top 8.
I agree here. I think that a lot of people are misattributing our role against GBx. We can't just react to every threat of theirs and rely on attrition. We have to force them to deal with our more powerful and bomby threats (which they usually can't). It's still a difficult matchup, but it is much more difficult if you aren't playing the right game.
That Rip-Helm splashing Green list was pretty horrendous, since it doesn't even run StP and Miracle cards. However, the idea of splashing Green for Sterling Grove is not. I believe it deserves some testings.
1. Grove can be extra tutors for any Enchantment silver bullets you need.
2. If your opponent AD your Rest in Peace in response to you casting Grove, you can break Grove to get another RiP. Same can be applied to EE.
3. When Terminus/StP/Helm cannot be found, you have Grove in play, facing down beaters (beaters might include G Teeg), you can break Grove for Energy Field to give yourself more turns.
Sterling Grove isn't the worst, but I don't know where you'd make room. You'd want to cut Enlightened Tutor for it because they are so similar, except that Grove can't find Helm (or Top)... which is a big problem. I suppose you could cut the flash creatures and maybe another random thing or two. Even still... is it better than the Red splash? Probably not.
Definitely. At BoM a friend of mine had to exchange his altered FoWs for real ones because the judge didn't like the atomic bombs blowing up in the picture.. ;)
Another player was DQ'ed because judges thought was using his obscure alterations to his advantage.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
sorry if I keep posting here trying to detour a little from standard Miracle Control, but..
here is a optional winning condition that came to my mind that is another possibility (a surprise EOT win often), alternative to RiP Helm
http://www.mtgthesource.com/forums/s...taff-Polymorph
may be you want to read it...
i had a guy do this to me once in old extended. he played a couple of mutavaults, 2 polymorphs and 1 Iona. he ended up in 1st place going into top 8 with his only loss of the day to me, playing the exact same deck minues the mutavaults/polymorphs/iona. he was a very skilled player and i loved how he was able to take monotonous cards out to throw in a very sweet combo that didn't require hardly any effort. but in the end whether or not he boarded it out, he never went off game 1 or game 2 against me. and i beat him by tutoring up my thopter foundry/sword of the meek and using it better than he could with my*tezzeret, the seeker. back then, there was lightning bolt and path to exile to worry about. however, now, and in legacy, there are simply too many ways to stop this sort of combo even if it only takes up a couple of slots. but even then, those couple of slots are way more important in legacy than they were in the old extended days. yes, thopter foundry was also a great way for him to have another way to make guys for polymorph, i still wouldn't recommend a combo like polymorph. it's really just a worse version of show n' tell. although i would rather sit across from polymorph decks all day long rather than play against show n' tell ever again. point is, polymorph is nothing other than a cute idea that may only win you a handful of games. i'd rather take my chances playing better magic than the other guy.
anyone who has ever met me knows that i have an incredible distaste for that card in legacy. and even in recent weeks and the way the format has been lately, it turns out that Sneak Attack is really the more broken of the two cards dependant upon how much red mana they have in play. i hate sneak n' show. omnitell is a joke. but even though i know they never will.......i would love nothing more than to see either one or both cards, Show n' Tell/Sneak Attack banned out of legacy.
that is just my personal opinion. i mean it respectfully to anyone who disagrees or actively plays this deck.
I need some help with coming up with a sideboard plan for my current build. I am looking to beat Jund, BUG, and combo of all sorts.
Main: 60
2. Enlightened Tutor
1. Blood Moon
3. Force of Will
3. Jace, the Mind Sculptor
2. Entreat the Angels
1. Elspeth, Knight Errent
1. Moat
2. Rest in Peace
1. Energy Field
1. Helm of Obedience
4. Sensei's Divining Top
3. Swords to Plowshares
2. Spell Pierce
1. Counterspell
1. Vendilion Clique
3. Counterbalance
3. Terminus
3. Tundra
2. Volcanic Island
1. Mystic Gate
1. Karakas
4. Flooded Strand
3. Scalding Tarn
2. Arid Mesa
2. Plains
4. Island
I think the main is pretty tight and has game against almost anything game 1. These are the cards I am considering for the side but cannot figure which ones to omit or how many of a certain card I want.
Misdirection (good against discard strategies)
Rest in Peace (the third one to make sure I see it against graveyard strats)
Sulfur Elemental ( just great vs stoneblase)
Ethersworn Connonist( this and counterbalance destry combo)
Pithing Needle( planeswalker hate and random other stuff)
Meddling Maga (body that also makes the counterbalance curve better and its good to shut off adrupt decay since bg decks usually has it as there only form of removal)
Humility( show and Tell)
Venser, Shaper Savant( show and tell, and Karakas tricks vs fair decks)
Cestial Purge (Kill lili, dark confidant, deathriteand other stuff. I do not know if its strong enough)
Blue blasts( to fight opposing blasts and counter sneak attack)
Red Blasts( win jace wars)
Supreme Verdict( great against aggresive blue decks)
Force of Will
As you all can see I want a lot but must settle on 15 that will do well in a pretty open field but I would like more emphasis on beating bg decks. Thank you in advance.
I feel like Moat and Energy Field are a little redundant maindeck together. Not entirely... but you might be able to use that slot to put the 3rd RiP MD. I'd definitely include REB, Celestial Purge, Humility, and Venser. If you're worried about Sneak Attack, Pithing Needle is particularly great. Another Entreat isn't bad to have for the GBx MUs.
What do people think about shaving Forces and Swords? Shaving FoW has always seemed cute to me. Shaving Swords seems like it could be cute also, but with Terminus, we might be able to get away with it.
Maybe. I have 3 FoW in my md with the 4th in the board. In my opinion its never completely lost me a game. Shaving Swords is a terrible idea though, I run 3 terminii md and one in the sb, although I am currently testing for a new blend of board wipes, featuring Supreme Verdict, Probably md dropping terminii to 2, 1 sb. In all of my testing I can honestly say that I have never considered dropping an StP because they aren't card disadvantage ever (whereas terminus is dead in hand and StP can be used as a healing salve via your own clique, or exile a goyf without giving them any life via RIP. Also card disadvantage to use Terminus as an instant via losing top's board presence or a valuable Brainstorm. thats just my 0.02.
-ABC
I was thinking the same thing about the moat and energy field. The thing is they are good in different matchups but I really think I should move the energy field to the side for burn and tribal matchups. As for shaving swords and Force I believe its a pretty bad idea. Its better to remove terminus. In my opinion every build needs 3 of each swords and force in the 75.
what abou 2 Tropical Island + 2 Sterling Grove in SB?
-2 Volcanic
-2 something
in the Jund matchup
That plan is too narrow. Serling grove just does not effect enough matchups.
Any discussion on the 20 Land Miracles with 3 Entreat 0 Terminus Main Ala Carston Build? I used to play miracle but ended up not liking it (Pre abrupt decay tho). Thought this iteration is interesting/easy enough to play. Was thinking of building it.
Sure, not bad to play 3 EtA; good synergies because of no board wipes (none?). However, I think it's just plain ignorant to dismiss them from the maindeck altogether, when full sets of SDT and Brainstorm are in the main, most often only a single Clique, albeit potentially reusable with Karakas and blocking shenanigans. I think Two is the right number to be considered the lowest this should go in this deck, even if you happen to be the guy that plays Personal Tutor. Not a bad idea altogether other than being sorcery speed card disadvantage. Hell, I would rather put in 2 Crucible of Worlds so I can reuse my fetches to reset the top 3 cards and thin deck out. Then run some number of factories/Inkmoth Nexii (I recommend Nexii because their flying gets around Humility and works in tandem with Moat) for good measure.
Any takers?
-ABC
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