Page 162 of 239 FirstFirst ... 62112152158159160161162163164165166172212 ... LastLast
Results 3,221 to 3,240 of 4766

Thread: [Deck] Dreadstill - Enter the Fist

  1. #3221

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Pdingo View Post
    @ gy hate

    I think +3 relic of Progenitus are enough, in the meta now you have not a lot gy bases deck (maybe ant or beat a tarmo)
    i would cut the same in the SB and + 3 Submerge and + 3 Relic.
    I prepare alot against Tin Fins when testing for GP Stras (should be more our less your meta). And you have goyf, snappy, deathrite, punishing fire, dredge, nimble, time spiral, lingering souls and kotr amongst others.

  2. #3222

    Re: [Deck] Dreadstill - Enter the Fist

    Would there be a reason to play a non-delver dreadnought deck (In the vein of the old UR / URg controlling builds) or is the delver version pretty much strictly better now?

  3. #3223
    Rob Rogers
    HammafistRoob's Avatar
    Join Date

    Dec 2007
    Location

    Wareham, MA
    Posts

    1,024

    Re: [Deck] Dreadstill - Enter the Fist

    I could see a list with CBTop, a few Trinket Mages and Engineered Explosives doing fine. The reason I say this is because if you take Delvers out, you heavily increase your reliance on Dreadnought. So you would either need to desperately protect Dreadnought for two turns or have sone way to keep the opposing board clear of creatures so your Factories and Lavamancers can get the job done.
    Quote Originally Posted by kombatkiwi View Post
    Would there be a reason to play a non-delver dreadnought deck (In the vein of the old UR / URg controlling builds) or is the delver version pretty much strictly better now?
    Team Hammafist-We don't take kindly to those who don't take kindly.
    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
    "Got any trade boogas?"

  4. #3224
    Member

    Join Date

    Apr 2011
    Location

    New Orleans, LA
    Posts

    18

    Re: [Deck] Dreadstill - Enter the Fist

    Here is an example list that does not include Delver, and is a throwback to the old school Dreadstill lists. What are you guys thinking of this?

    4 Phyrexian Dreadnought
    2 Trinket Mage

    3 Counterbalance
    2 Sensei's Divining Top
    2 Engineered Explosives
    4 Standstill

    4 Stifle
    4 Daze
    3 Lightning Bolt
    2 Trickbind
    4 Force of Will
    4 Brainstorm
    2 Misdirection

    4 Mishra's Factory
    2 Misty Rainforest
    3 Island
    3 Volcanic Island
    3 Wasteland
    1 Mountain
    4 Scalding Tarn

    SB: 3 Red Elemental Blast
    SB: 3 Dismember
    SB: 2 Rough // Tumble
    SB: 2 Relic of Progenitus
    SB: 1 Tormod's Crypt
    SB: 1 Crucible of Worlds
    SB: 3 Flusterstorm

  5. #3225

    Re: [Deck] Dreadstill - Enter the Fist

    What yall think of this for an old school list?

    4 Nought
    4 Lavamancer
    2 Trinket Mage

    4 Standstill
    3 Top
    3 CB
    1 Explosives
    1 Collar

    4 Brainstorm
    4 Force
    4 Stifle
    3 Snare
    2 Misdirection
    1 Mask

    4 Tarn
    4 Factory
    3 Wasteland
    3 Volcanic
    2 Misty
    2 Island
    1 Underground Sea
    1 Academy Ruins

    SB:

    3 Flusterstorm
    3 REB
    2 Dismember
    2 Rough/Tumble
    1 Perish
    1 Relic
    1 Crypt
    1 Spellbomb
    1 Needle

  6. #3226
    Tundra Player
    alphastryk's Avatar
    Join Date

    Feb 2011
    Location

    Atlanta
    Posts

    1,072

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Scrum View Post
    Here is an example list that does not include Delver, and is a throwback to the old school Dreadstill lists. What are you guys thinking of this?

    4 Phyrexian Dreadnought
    2 Trinket Mage

    3 Counterbalance
    2 Sensei's Divining Top
    2 Engineered Explosives
    4 Standstill

    4 Stifle
    4 Daze
    3 Lightning Bolt
    2 Trickbind
    4 Force of Will
    4 Brainstorm
    2 Misdirection

    4 Mishra's Factory
    2 Misty Rainforest
    3 Island
    3 Volcanic Island
    3 Wasteland
    1 Mountain
    4 Scalding Tarn

    SB: 3 Red Elemental Blast
    SB: 3 Dismember
    SB: 2 Rough // Tumble
    SB: 2 Relic of Progenitus
    SB: 1 Tormod's Crypt
    SB: 1 Crucible of Worlds
    SB: 3 Flusterstorm
    I'm a big fan of Vision Charm over trickbind, as it can protect your dreadnaught from Abrupt Decay, but it seems reasonable otherwise. I want to play Pyroclasm here over Rough / Tumble, as we don't have any cliques or anything to save and I want to kill flipped Delvers. Maybe Forked Bolt? I'm not sure how needed Dismember is, or what matchups it is for?

  7. #3227
    Member

    Join Date

    Apr 2011
    Location

    New Orleans, LA
    Posts

    18

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by alphastryk View Post
    I'm a big fan of Vision Charm over trickbind, as it can protect your dreadnaught from Abrupt Decay, but it seems reasonable otherwise. I want to play Pyroclasm here over Rough / Tumble, as we don't have any cliques or anything to save and I want to kill flipped Delvers. Maybe Forked Bolt? I'm not sure how needed Dismember is, or what matchups it is for?
    I agree with the Pyroclasm. Dismember is for Goyf, he is a problem. I am playing two Misdirection and Counterbalance to protect Dreadnought. Vision charm can be sweet though. I am open to suggestions for other sideboard configurations. Thanks for the reply.

  8. #3228
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [Deck] Dreadstill - Enter the Fist

    You can run old school Dreadstill sure but why? Might as well be brushing off your Werebears for Threshold too.

    // Lands
    4 [AQ] Mishra's Factory (4)
    3 [JGC] Wasteland
    4 [ZEN] Scalding Tarn
    2 [B] Volcanic Island
    2 [ZEN] Misty Rainforest
    5 [10E] Island (2)

    // Creatures
    4 [MI] Phyrexian Dreadnought
    3 [FD] Trinket Mage
    4 [ISD] Delver of Secrets/Insectile Aberration

    // Spells
    4 [OD] Standstill
    4 [SC] Stifle
    1 [TSP] Trickbind
    4 [CMD] Brainstorm
    2 [DD2] Daze
    3 [CS] Counterbalance
    2 [V09] Sensei's Divining Top
    2 [FD] Engineered Explosives
    3 [DIS] Spell Snare
    4 [AL] Force of Will

    // Sideboard
    SB: 3 [4E] Red Elemental Blast
    SB: 2 [ZEN] Spell Pierce
    SB: 1 [SOK] Pithing Needle
    SB: 3 [A] Lightning Bolt
    SB: 3 [FNM] Dismember
    SB: 3 [DK] Tormod's Crypt

    It would be the same as all our other old school lists. Lacks removal but more protection for Dreadnought.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  9. #3229

    Re: [Deck] Dreadstill - Enter the Fist

    Wish me luck...here's my final list for the invitational.

    4 Delver
    4 Nought
    4 Lavamancer

    4 Standstill
    2 Top

    4 Brainstorm
    4 Force
    4 Stifle
    4 Bolt
    4 Daze
    2 Misdirection
    1 Vision Charm

    4 Tarn
    3 Factory
    3 Wasteland
    3 Volcanic
    3 Island
    2 Misty
    1 Mountain

    SB:

    3 REB
    3 Spell Pierce
    3 Relic
    2 Envelop
    2 Forked Bolt
    2 Rough/Tumble

  10. #3230

    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by Roodmistah View Post
    You can run old school Dreadstill sure but why? Might as well be brushing off your Werebears for Threshold too.

    // Lands
    4 [AQ] Mishra's Factory (4)
    3 [JGC] Wasteland
    4 [ZEN] Scalding Tarn
    2 [B] Volcanic Island
    2 [ZEN] Misty Rainforest
    5 [10E] Island (2)

    // Creatures
    4 [MI] Phyrexian Dreadnought
    3 [FD] Trinket Mage
    4 [ISD] Delver of Secrets/Insectile Aberration

    // Spells
    4 [OD] Standstill
    4 [SC] Stifle
    1 [TSP] Trickbind
    4 [CMD] Brainstorm
    2 [DD2] Daze
    3 [CS] Counterbalance
    2 [V09] Sensei's Divining Top
    2 [FD] Engineered Explosives
    3 [DIS] Spell Snare
    4 [AL] Force of Will

    // Sideboard
    SB: 3 [4E] Red Elemental Blast
    SB: 2 [ZEN] Spell Pierce
    SB: 1 [SOK] Pithing Needle
    SB: 3 [A] Lightning Bolt
    SB: 3 [FNM] Dismember
    SB: 3 [DK] Tormod's Crypt

    It would be the same as all our other old school lists. Lacks removal but more protection for Dreadnought.
    I really like the toolbox aspect of this list, I haven't been a huge fan of lavamancer lately anyway, I mean he has his uses for dealing with a few of the annoying creatures (delver, DRS, thalia, bob, etc) but I feel the added control/utility of a list like this might be more valuable against a broader field.

    Considering the additional artifacts in your list though, I would definitely try to fit in either some Vision Charms, Misdirects, or even Diverts to deal with the abundance of Abrupt Decay. Maybe -3 Spell Snare (most narrow) -1 Trickbind, +3 Vision Charm, +1 Daze/Misdirect or something like that? Having additional Dreadnought enablers (vision charms) allows you to use your Stifles much more aggressively as well since you're very likely to find an enabler with 7+ effects in the deck.

    Anyway nice to see more discussion/development here, this is far and away my favorite Legacy deck.

  11. #3231
    Member
    SupREME-10's Avatar
    Join Date

    Nov 2011
    Location

    Canada
    Posts

    180

    Re: [Deck] Dreadstill - Enter the Fist

    I have found spell snare and vision charm to both be MD worthy and very very good vs the current decks being run. The Rock, JUND, and other decks are using so many 2 cmc cards that spell snare is appropriate and as mentioned earlier, the addition of a couple vision charm in a deck allows for more aggressive play. I tried the old school trinket mage package but it makes the deck more mid-range which can be god but which can also allow opponents too much time to establish. I prefer faster games that play like an izzet delver deck only packing a massive dread punch.

    PS -- and although I have several legacy decks built, I have really loved playing this one; especially when you land a turn 2 dread and get to swing with it.
    Cheers

    And if you enjoy other Magic The Gathering sites try out www.mtgfanatic.com

  12. #3232
    Rob Rogers
    HammafistRoob's Avatar
    Join Date

    Dec 2007
    Location

    Wareham, MA
    Posts

    1,024

    Re: [Deck] Dreadstill - Enter the Fist

    Its even better to land Dread turn2 after you stifled their fetchland.
    Team Hammafist-We don't take kindly to those who don't take kindly.
    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
    "Got any trade boogas?"

  13. #3233
    Member

    Join Date

    Feb 2013
    Location

    Chicago
    Posts

    10

    Re: [Deck] Dreadstill - Enter the Fist

    Very interesting, I also tried phantasms and more visions charms in my UB list, but they seem better on mono blue. Foil is a neat idea for sure because you are actually running 20 lands and don't really ever need more than 2 out. Also, props on solid 4 ofs!

    As a side note, are there going to be any other Dreadnought players in Milwaukee this weekend?

  14. #3234

    Re: [Deck] Dreadstill - Enter the Fist

    I'm sorry but I just can't get on board with foil...3 for 1 is not what we want to be doing in a deck that is already 2 for 1ing itself

    I would cut wasteland before I cut factory

    Try dismember over pongify

    20 lands is a lot with no top

  15. #3235

    Re: [Deck] Dreadstill - Enter the Fist

    Picked up this deck again after a while and found out it's still doing pretty well at my local gameshop. Wish there was a bigger tournament somewhere so I could give it a shot there.

  16. #3236

    Re: [Deck] Dreadstill - Enter the Fist

    Hey guys, was going to try a UR build, but haven't been able to get grim lavamancers on time for a tourney.

    Reading the UB lists in the last 10 pages, I've built this:

    Lands
    3 Mishra's Factory
    3 Scalding Tarn
    4 Polluted Delta
    3 Underground Sea
    3 Wasteland
    2 Island

    Creatures
    4 Delver Of Secrets
    3 Tombstalker
    4 Phyrexian Dreadnought

    Spells
    4 Brainstorm
    4 Ponder
    4 Force of Will
    3 Daze
    3 Spell Snare
    3 Disfigure
    4 Stifle
    2 Vision Charm
    4 Standstill

    Sideboard
    3 Divert
    1 Massacre
    3 Perish
    1 Mindbreak Trap
    3 Spell Pierce
    4 Leyline Of The Void

    I've seen that UB lists don't usually run standstills, but I feel that it's necessary because the eight 2x1 the deck runs, and mostly because I love that card

    I absolutely love the 8 cantrips, but I'm not totally sure about splashing black but not running thoughtseizes, not even on sideboard. This is because, in my opinion, deck has to be reactive over proactive, and that matches my playstyle. Against combo I can add spell pierces and mindbreak trap, and against green aggro can add perish, so thoughtseizes could be not a need, but I might be wrong.

    Note that I don't have 4 underground seas, so I added a 7th fetch. I tried running 1 swamp but I didn't like it.

    Thoughts?

  17. #3237

    Re: [Deck] Dreadstill - Enter the Fist

    This deck got 9th last weekend at the SCG Open. Not strictly just a Stiflenought or Dreadstill list, but thought you people might like it:

    Creatures (21)

    2 Phyrexian Dreadnought
    4 Dark Confidant
    4 Death's Shadow
    4 Deathrite Shaman
    4 Tarmogoyf
    3 Varolz, the Scar-Striped

    Lands (19)

    1 Bayou
    1 Breeding Pool
    1 Creeping Tar Pit
    4 Misty Rainforest
    1 Overgrown Tomb
    4 Polluted Delta
    1 Tropical Island
    1 Underground Sea
    4 Wasteland
    1 Watery Grave

    Spells (20)

    2 Abrupt Decay
    4 Brainstorm
    4 Daze
    4 Stifle
    2 Inquisition of Kozilek
    4 Thoughtseize

    Sideboard

    2 Engineered Explosives
    1 Nihil Spellbomb
    1 Relic of Progenitus
    1 Scavenging Ooze
    1 Abrupt Decay
    1 Darkblast
    2 Spell Pierce
    1 Surgical Extraction
    2 Liliana of the Veil
    2 Duress
    1 Life from the Loam

  18. #3238
    Land Destruction Enthusiast
    Megadeus's Avatar
    Join Date

    Jul 2012
    Location

    Kennesaw, GA
    Posts

    5,572

    Re: [Deck] Dreadstill - Enter the Fist

    I really like that.bug list. watching.it.in action was cool. I would definitely play it if I had all of the cards for it
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  19. #3239
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,133

    Re: [Deck] Dreadstill - Enter the Fist

    One card I find really odd in here is Tarmogoyf.
    Another, is the lack of Force of Will; barring that, lack of Flusterstorm/Spell Pierce which are both stronger than Inquisition of Kozilek IMO.
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  20. #3240
    Land Destruction Enthusiast
    Megadeus's Avatar
    Join Date

    Jul 2012
    Location

    Kennesaw, GA
    Posts

    5,572

    Re: [Deck] Dreadstill - Enter the Fist

    giyf is. big solid beater who works well with scavenge. no force or fluster storm is somewhat odd though
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)