Would there be a reason to play a non-delver dreadnought deck (In the vein of the old UR / URg controlling builds) or is the delver version pretty much strictly better now?
I could see a list with CBTop, a few Trinket Mages and Engineered Explosives doing fine. The reason I say this is because if you take Delvers out, you heavily increase your reliance on Dreadnought. So you would either need to desperately protect Dreadnought for two turns or have sone way to keep the opposing board clear of creatures so your Factories and Lavamancers can get the job done.
Here is an example list that does not include Delver, and is a throwback to the old school Dreadstill lists. What are you guys thinking of this?
4 Phyrexian Dreadnought
2 Trinket Mage
3 Counterbalance
2 Sensei's Divining Top
2 Engineered Explosives
4 Standstill
4 Stifle
4 Daze
3 Lightning Bolt
2 Trickbind
4 Force of Will
4 Brainstorm
2 Misdirection
4 Mishra's Factory
2 Misty Rainforest
3 Island
3 Volcanic Island
3 Wasteland
1 Mountain
4 Scalding Tarn
SB: 3 Red Elemental Blast
SB: 3 Dismember
SB: 2 Rough // Tumble
SB: 2 Relic of Progenitus
SB: 1 Tormod's Crypt
SB: 1 Crucible of Worlds
SB: 3 Flusterstorm
What yall think of this for an old school list?
4 Nought
4 Lavamancer
2 Trinket Mage
4 Standstill
3 Top
3 CB
1 Explosives
1 Collar
4 Brainstorm
4 Force
4 Stifle
3 Snare
2 Misdirection
1 Mask
4 Tarn
4 Factory
3 Wasteland
3 Volcanic
2 Misty
2 Island
1 Underground Sea
1 Academy Ruins
SB:
3 Flusterstorm
3 REB
2 Dismember
2 Rough/Tumble
1 Perish
1 Relic
1 Crypt
1 Spellbomb
1 Needle
I'm a big fan of Vision Charm over trickbind, as it can protect your dreadnaught from Abrupt Decay, but it seems reasonable otherwise. I want to play Pyroclasm here over Rough / Tumble, as we don't have any cliques or anything to save and I want to kill flipped Delvers. Maybe Forked Bolt? I'm not sure how needed Dismember is, or what matchups it is for?
You can run old school Dreadstill sure but why? Might as well be brushing off your Werebears for Threshold too.
// Lands
4 [AQ] Mishra's Factory (4)
3 [JGC] Wasteland
4 [ZEN] Scalding Tarn
2 [B] Volcanic Island
2 [ZEN] Misty Rainforest
5 [10E] Island (2)
// Creatures
4 [MI] Phyrexian Dreadnought
3 [FD] Trinket Mage
4 [ISD] Delver of Secrets/Insectile Aberration
// Spells
4 [OD] Standstill
4 [SC] Stifle
1 [TSP] Trickbind
4 [CMD] Brainstorm
2 [DD2] Daze
3 [CS] Counterbalance
2 [V09] Sensei's Divining Top
2 [FD] Engineered Explosives
3 [DIS] Spell Snare
4 [AL] Force of Will
// Sideboard
SB: 3 [4E] Red Elemental Blast
SB: 2 [ZEN] Spell Pierce
SB: 1 [SOK] Pithing Needle
SB: 3 [A] Lightning Bolt
SB: 3 [FNM] Dismember
SB: 3 [DK] Tormod's Crypt
It would be the same as all our other old school lists. Lacks removal but more protection for Dreadnought.
Wish me luck...here's my final list for the invitational.
4 Delver
4 Nought
4 Lavamancer
4 Standstill
2 Top
4 Brainstorm
4 Force
4 Stifle
4 Bolt
4 Daze
2 Misdirection
1 Vision Charm
4 Tarn
3 Factory
3 Wasteland
3 Volcanic
3 Island
2 Misty
1 Mountain
SB:
3 REB
3 Spell Pierce
3 Relic
2 Envelop
2 Forked Bolt
2 Rough/Tumble
I really like the toolbox aspect of this list, I haven't been a huge fan of lavamancer lately anyway, I mean he has his uses for dealing with a few of the annoying creatures (delver, DRS, thalia, bob, etc) but I feel the added control/utility of a list like this might be more valuable against a broader field.
Considering the additional artifacts in your list though, I would definitely try to fit in either some Vision Charms, Misdirects, or even Diverts to deal with the abundance of Abrupt Decay. Maybe -3 Spell Snare (most narrow) -1 Trickbind, +3 Vision Charm, +1 Daze/Misdirect or something like that? Having additional Dreadnought enablers (vision charms) allows you to use your Stifles much more aggressively as well since you're very likely to find an enabler with 7+ effects in the deck.
Anyway nice to see more discussion/development here, this is far and away my favorite Legacy deck.
I have found spell snare and vision charm to both be MD worthy and very very good vs the current decks being run. The Rock, JUND, and other decks are using so many 2 cmc cards that spell snare is appropriate and as mentioned earlier, the addition of a couple vision charm in a deck allows for more aggressive play. I tried the old school trinket mage package but it makes the deck more mid-range which can be god but which can also allow opponents too much time to establish. I prefer faster games that play like an izzet delver deck only packing a massive dread punch.
PS -- and although I have several legacy decks built, I have really loved playing this one; especially when you land a turn 2 dread and get to swing with it.
Very interesting, I also tried phantasms and more visions charms in my UB list, but they seem better on mono blue. Foil is a neat idea for sure because you are actually running 20 lands and don't really ever need more than 2 out. Also, props on solid 4 ofs!
As a side note, are there going to be any other Dreadnought players in Milwaukee this weekend?
I'm sorry but I just can't get on board with foil...3 for 1 is not what we want to be doing in a deck that is already 2 for 1ing itself
I would cut wasteland before I cut factory
Try dismember over pongify
20 lands is a lot with no top
Picked up this deck again after a while and found out it's still doing pretty well at my local gameshop. Wish there was a bigger tournament somewhere so I could give it a shot there.
Hey guys, was going to try a UR build, but haven't been able to get grim lavamancers on time for a tourney.
Reading the UB lists in the last 10 pages, I've built this:
Lands
3 Mishra's Factory
3 Scalding Tarn
4 Polluted Delta
3 Underground Sea
3 Wasteland
2 Island
Creatures
4 Delver Of Secrets
3 Tombstalker
4 Phyrexian Dreadnought
Spells
4 Brainstorm
4 Ponder
4 Force of Will
3 Daze
3 Spell Snare
3 Disfigure
4 Stifle
2 Vision Charm
4 Standstill
Sideboard
3 Divert
1 Massacre
3 Perish
1 Mindbreak Trap
3 Spell Pierce
4 Leyline Of The Void
I've seen that UB lists don't usually run standstills, but I feel that it's necessary because the eight 2x1 the deck runs, and mostly because I love that card
I absolutely love the 8 cantrips, but I'm not totally sure about splashing black but not running thoughtseizes, not even on sideboard. This is because, in my opinion, deck has to be reactive over proactive, and that matches my playstyle. Against combo I can add spell pierces and mindbreak trap, and against green aggro can add perish, so thoughtseizes could be not a need, but I might be wrong.
Note that I don't have 4 underground seas, so I added a 7th fetch. I tried running 1 swamp but I didn't like it.
Thoughts?![]()
This deck got 9th last weekend at the SCG Open. Not strictly just a Stiflenought or Dreadstill list, but thought you people might like it:
Creatures (21)
2 Phyrexian Dreadnought
4 Dark Confidant
4 Death's Shadow
4 Deathrite Shaman
4 Tarmogoyf
3 Varolz, the Scar-Striped
Lands (19)
1 Bayou
1 Breeding Pool
1 Creeping Tar Pit
4 Misty Rainforest
1 Overgrown Tomb
4 Polluted Delta
1 Tropical Island
1 Underground Sea
4 Wasteland
1 Watery Grave
Spells (20)
2 Abrupt Decay
4 Brainstorm
4 Daze
4 Stifle
2 Inquisition of Kozilek
4 Thoughtseize
Sideboard
2 Engineered Explosives
1 Nihil Spellbomb
1 Relic of Progenitus
1 Scavenging Ooze
1 Abrupt Decay
1 Darkblast
2 Spell Pierce
1 Surgical Extraction
2 Liliana of the Veil
2 Duress
1 Life from the Loam
One card I find really odd in here is Tarmogoyf.
Another, is the lack of Force of Will; barring that, lack of Flusterstorm/Spell Pierce which are both stronger than Inquisition of Kozilek IMO.
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